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Star Trek RPG Characters (revisions)

Star Trek RPG Characters (revisions)

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Published by Alternity
Some revisions to character creation for Star Trek role-playing
Some revisions to character creation for Star Trek role-playing

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Published by: Alternity on Jan 22, 2011
Copyright:Attribution Non-commercial

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08/11/2013

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STAR TREK: 
THE ROLE PLAYING GAMECharacter Training
Player Name:_______________________________ Character Name:____________________________________
Star Fleet Academy 
1 & 2. Pre-academy skills:
Roll 1D10 INT / 10
 
times, roundingdown, and record the results here. Allocate evenly (within one ifodd) between columns 1 and 2. Each skill may be taken up to twice.
3. Curriculum skills:
As shown in column 3, plus (at 10 each) one of Life Sciences, Physical Sciences, and PlanetarySciences, and two Space Sciences other than Astronomy.
4. Outside electives:
Five skills as shown in column 4, at 10 each.
5. Advanced study:
Roll 1D10 INT/ 10 + 5 times, rounding up, and re-cord the results here. Allocate to skills already known. Skills may be chosen multiple times.
Total:
Add columns 1–5 for each skill. For Language, Native and Language, Galacta, add 40 to to the total. The re-sult for each skill is the score after training.
Skill
12345 
Tot
Artistic Expression, ________________Artistic Expression, ________________
CarousingCommunications Systems OperationCommunications Systems TechnologyComputer Operation20Computer TechnologyDamage Control Procedures10Electronics TechnologyEnvironmental Suit Operation10
Gaming, ________________________Gaming, ________________________
Instruction10
Language 
, Native (40)
Language,
Galacta (40)
Language 
, _______________________
Language, _______________________
Leadership10
Life Sciences, ____________________Life Sciences 
,
____________________Life Sciences, ____________________Life Sciences, ____________________Marksmanship, Archaic, ____________Marksmanship, Archaic, ____________
Marksmanship, Modern20Mechanical Engineering
Medical Sciences 
, Gen. Med.,
 
Native10
Medical Sciences, _________________Medical Sciences, _________________Medical Sciences, _________________Medical Sciences, _________________
Negotiation/Diplomacy
Personal Combat, Armed, ___________Personal Combat, Armed, ___________
Personal Combat, Unarmed20
Skill
12345 
Tot
Personal Weapons Technology5
Physical Sciences, ________________Physical Sciences, ________________Physical Sciences, ________________Physical Sciences, ________________Planetary Sciences, _______________Planetary Sciences, _______________Planetary Sciences, _______________Planetary Survival, ________________Planetary Survival, ________________
Shuttlecraft PilotSmall Equipment Systems Operation10
Social Sciences,
Fed. Culture/History15
Social Sciences,
Federation Law15
Social Sciences, __________________Social Sciences, __________________Social Sciences, __________________Space Sciences,
Astronomy10
Space Sciences, __________________Space Sciences, __________________Space Sciences, __________________Sports, _________________________Sports, _________________________
Starship Sensors10StreetwiseTransporter Operation Procedures10
Trivia, __________________________Trivia, __________________________Vehicle Operation, ________________Vehicle Operation, ________________
Zero-G Operations10
 
Branch School 
1. Curriculum Skills:
As shown in the appropriate table.
2. Outside Electives:
Roll 1D10 twice and record the results here. Allocate to any skills.
3. Advanced Training:
Roll 1D10 (INT – 50) / 10 times, rounding down, and record theresults here. Allocate to any skills learned in 1 or 2 above.
4. Academy Training:
Copy the score, if any, from the Academy Skills table.
Total:
Sum columns 1–4. The result is the new skill after training.
Communications/Damage Control Branch (2 Years)
In 1, skills shown plus Language and Racial Culture/ History (total of 30 each).
Skills
1234 
Tot
Communications Systems Operation40Communications Systems Technology10Computer Technology10Damage Control Procedures30
Language,
_______________________
Language 
, _______________________
Language 
, _______________________
Language, _______________________Social Sciences,
Federation Cult./Hist.
Social Sciences, __________
Cult./Hist.
Social Sciences, __________
Cult./Hist.
Social Sciences, __________
Cult./Hist.
Engineering Branch (3 Years)
In 1a, specialties in the skills shown in 1: three at 30,one at 10, and one at 5.
Skill
11a23
Tot
Communications Systems Technology10Computer Technology10Deector Shield Technology10Electronics Technology10Life Support Systems Technology10Mechanical Engineering10Personal Weapons Technology5Shuttlecraft Systems Technology10Small Equipment Systems Technology10
Space Sciences,
Astronautics10Starship Weaponry Technology10Transporter Systems Technology10Warp Drive Technology10
Helm Branch (2 Years)
Skill
1234 
Tot
Shuttlecraft Pilot10
Space Sciences,
Astrogation10
Space Sciences, __________________
10Starship Combat Strategy/Tactics10Starship Helm Operation40Starship Sensors10Starship Weaponry Operation40Starship Weaponry Technology10Warp Drive Technology10
Medical Branch (4 Years)
In 1, skills shown plus Language (20), General Medicine(specialty race 60, other races total of 40), Psychology(specialty race 40, other races total of 40), and otherspecialties (total of 50).
Skill
1234 
Tot
Computer Operation20
Language,
_______________________
Language 
, _______________________
Life Sciences, ____________________
10
Life Sciences, ____________________
10
Life Sciences, ____________________
10
Med. Sci.
, Gen. Med., ______________
Med. Sci.
, Gen. Med., ______________
Med. Sci.
, Gen. Med., ______________
Med. Sci.
, Gen. Med., ______________
Med. Sci.
, _______________________
Med. Sci.
, _______________________
Med. Sci.
, _______________________
Med. Sci.
, _______________________
 
Navigation Branch (2 Years)
Skill
1234 
Tot
Computer Operation20Deector Shield Operation40Deector Shield Technology10
Space Sciences,
Astrogation40
Space Sciences, __________________
10
Space Sciences, __________________
10Starship Sensors10
Security Branch (2 Years)
Skill
1234 
Tot
Environmental Suit Operation10
Social Science,
Federation Law5Marksmanship, Modern20Personal Combat, Unarmed20Personal Weapons Technology5
Medical Science,
Psychology, Native10Security Procedures40Small Unit Tactics20Shuttlecraft Pilot20
Science Branch (4 Years)
As shown, plus Language (20) and any Sciences exceptMedical or Social: two related majors (40 each), twominors (30 each), four other fields (10 each), and anyfield(s) (total of 20).
Skill
1234 
Tot
Computer Operation30Computer Technology10Electronics Technology10Environmental Suit Operation20
Language, _______________________Language, _______________________
Starship Sensors30
Department Head and Command School 
1. Curriculum Skills:
As shown in the appropriate table.
2. Advanced Training:
Roll 1D10 INT / 10 times, rounding down, and record the results in the boxes above the ap-propriate table. Allocate to any skills already learned.
3. Prior Training:
Copy the score, if any, from the appropriate table (Branch School or Department Head School).
Total:
Sum columns 1–3. This is the new score for the skill after training.
Department Head School 
Skills
12
Total
Administration40Computer Operation15Leadership10
Command School 
Skills
12
Total
Leadership10Negotiation/Diplomacy10
Social Sciences 
, Federation Cult./Hist.5
Social Sciences 
, Federation Law10Starship Combat Strategy/Tactics40

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