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STELLA Programmer's Guide

STELLA Programmer's Guide

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Published by lmao
Atari 2600 Programmer's Guide by Steve Wright 12/03/79
Atari 2600 Programmer's Guide by Steve Wright 12/03/79

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Published by: lmao on Aug 13, 2008
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05/09/2014

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STELLAPROGRAMMER'SGUIDE
bySteve Wright12/03/79
(Reconstructed by Charles Sinnett 6/11/93 Internet: cas@mentor.cc.purdue.edu)
 
TABLE OF CONTENTS 1
Table of Contents
TELEVISION PROTOCOL............................................................................................1Diagram 1 - Atari TV Frame................................................................................2The TIA (as seen by the programmer).............................................................................31.0 General Description.......................................................................................32.0 The Registers.................................................................................................33.0 Synchronization.............................................................................................43.1 Horizontal Timing..............................................................................43.2 Microprocessor Synchronization.......................................................43.3 Vertical timing...................................................................................44.0 Color and Luminosity....................................................................................55.0 Playfield.........................................................................................................56.0 The Moveable Objects Graphics....................................................................66.1 Missile Graphics (M0, M1)...............................................................66.2 Ball Graphics (BL).............................................................................66.3 Player Graphics (P0, P1)....................................................................77.0 Horizontal Positioning...................................................................................88.0 Horizontal Motion..........................................................................................89.0 Object Priorities.............................................................................................910.0 Collisions.....................................................................................................1011.0 Sound...........................................................................................................1011.1 Tone.................................................................................................1011.2 Frequency.........................................................................................1011.3 Volume.............................................................................................1012.0 Input Ports....................................................................................................1112.1 Dumped Input Ports (INPT0 thru INPT3).......................................1112.2 Latched Input Ports (INPT4, INPT5)..............................................11
 
TABLE OF CONTENTS 2
THE PIA (6532)...............................................................................................................121.0 General...........................................................................................................122.0 Interval timer..................................................................................................122.1 Setting the timer.................................................................................122.2 Reading the timer...............................................................................122.3 When the timer reaches zero..............................................................123.0 RAM..............................................................................................................134.0 The I/O ports..................................................................................................134.1 Port B - Console Switches (read only)...............................................135.0 Port A - Hand Controllers..............................................................................135.1 Setting for input or output..................................................................135.2 Inputting and Outputting....................................................................145.3 Joystick Controllers...........................................................................145.4 Paddle (pot) controllers......................................................................145.5 Keyboard controllers..........................................................................156.0 Address summary table..................................................................................15PAL/SECAM CONVERSIONS......................................................................................16PAL......................................................................................................................16SECAM................................................................................................................16TIA 1A - TELEVISION INTERFACE ADAPTOR (MODEL 1A)................................17GENERAL DESCRIPTION................................................................................17DETAILED DESCRIPTION...............................................................................181. Data and addressing.........................................................................................182. Synchronization...............................................................................................18A. Horizontal Timing...............................................................................18B. Vertical Timing...................................................................................18C. Composite Sync...................................................................................18D. Microprocessor Synchronization........................................................193. Playfield graphics Register..............................................................................19A. Description..........................................................................................19B. Normal Serial Output..........................................................................19C. Reflected Serial Output.......................................................................19D. Timing Constraints..............................................................................204. Horizontal Position Counters...........................................................................20A. Description..........................................................................................20B. Ball position Counter..........................................................................20C. Player Position Counters.....................................................................20D. Missile Position Counters...................................................................215. Horizontal Motion Registers............................................................................21A. General Description............................................................................21B. Timing constraints...............................................................................21

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