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Complete Security Guide_001

Complete Security Guide_001

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Published by: Scudd on Aug 14, 2008
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Complete Security Guide

Part 1 \u2013 Miner Safety
Part 2 \u2013 Travelling Safely
Part 3 \u2013 How To Avoid Pirates

Written by \u2013 Feral Karkassia
Published in PDF format by [aaeo].net
Security Information: Part 1 of 3

Check the basic Eve guide first for explanations on kill rights and aggression timers/rights, security status, and using the Map.

Now, some of this stuff is going to seem pretty basic.
It's mostly for newer players, though maybe anyone can
learn something. All of it is gleaned from various forum
posts, including Eve-online forums themselves. Basically,
it is a general guide to security for all members of any
corp. It includes tactics on fighting ore thieves and
pirates, and safe travelling techniques, as well as using
the scanner. Right off the bat I want to thank the
Internet, and more importantly the Eve-Online character
General Problem, for giving this knowledge so readily.
The info is not new, but the words -are- original--
nothing is plagiarized. Now on to the fun stuff.

Security is a concern of every member of Eve. It doesn't
really mean PvP, it means keeping safe and secure--and
keeping your cargo, ship and ore the same way. In the
end, the security of a player is the security of the
corporation--one player losing ore on a regular basis
loses morale and loses assets that could help the corp.
Put it this way--the corporation is made up of
individuals, and when corp. members lose, it loses too.
The security division of a corporation is usually tasked
with helping prevent losses of any kind to the corp., and
isn't just concerned with PvP. The following guide will
help you understand security, keeping safe and keeping
your ship and valuables safe. A knowledgeable, cautious
and aware Eve player is a great asset to any good corp.,
and an asset to themselves, so read on!

Part 1
Ore Thieves

For production and mining corps, the group of players is
mainly concerned with two things: mining and travelling.
Miners have to worry about one major thing: Ore thieves
(piracy will be covered later). Ore thieves generally do
not stay in one place for long. Professional ones will
steal from one can, leave the system, steal from another
can there, etcetera, and go twenty jumps away that night.
However, any opportunist in any ship who spies ore lying
in a field and decides to swipe it then also becomes an
ore thief. There are a few things that can deter them,
and a few things we can do to make ourselves safer.
Remember, none of these are original ideas; this is
common knowledge for the more experienced Eve-Online
players, and it's all just packaged up neatly for new
players here. Note: If you haven't yet, a good idea
before reading this section would be to read the Mining
Guide, so that you understand the terminology and basic
procedures described here.

1. If you encounter an ore thief, lower his security

rating with you. Everyone should have a Notepad file
called Ore Thieves, and should add any name they hear
about or see stealing to that list. You may choose,
within your corp., to corp mail (send a message to the
Corp through your Eve mail system) the names of any new
thieves, so that everyone is up to date. If you see an
ore thief come into the system, haul your ore back to the
dock ASAP. You *may* want to consider announcing the
thief in local chat, so that perhaps he'll choose a
different system to pirate (on the other hand it may
"incur his wrath" so to speak, though you'll be doing
other local miners a world of good). Bad ore thieves can
be added to your address book so they'll be highlighted
in your Local. It's also always a good idea to not leave
too much ore out in the asteroid field to begin with;
more ore will attract thieves, and less ore means you
lose less if it does get stolen.

2. Mine in groups whenever possible. Large groups are

more of a deterrent than one lone miner. Having at least one person on hand either hauling the ore in (so none is left in the asteroid belt) or guarding the miners with guns is a good idea--or both, if you have enough people.

3. Do not shoot at an ore thief. If you do, he will then

be allowed to fire upon you. Even if he's blinking red, just don't do it, unless you feel hugely confident that you can kill him. His corp. mates will not get rights on you unless you shoot at them too.

4. Do not steal your ore back if the thief steals it and

dumps it into his own can. He will then get the right to
fire on you--read tip 3. On the other hand, if you have a
hauler available, a corp. mate in a cheaper ship (and/or
faster one) can try to switch the ore quickly from the
thieves' can (can A) into your corp.\u2019s can (can B). The
thieves will be allowed to shoot at the small ship, but
not the hauler (since the hauler did not "steal" from the
thief). Then the hauler can then quickly take the ore
from your can (can B) and haul it away, and the thieves
will not get rights on him. Nicely enough, your hauler
can then fly off into the sunset with your corp.\u2019s ore,
and is perfectly safe--even if your corp.\u2019s "switcher"
does get blown up (which is why a shuttle is a good idea
for this!). Remember: if you're the switcher, jettison a
bullet/1 unit of ore ahead of time and right beside your
ore, so that you have a can to switch the ore in the
thief's can to. Move the precious stuff first in case you
die ASAP. Then run.

5. If a thief enters the system and approaches your can,

you can do one simple thing to keep him away from it (it can be tricky, and a big and/or fast ship is much better at it). Just fly into the thief's ship as hard and fast as you can! Often (especially if you are using a micro-

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