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Game Design Document for:
The Irrational Tenth
Revolt in the Desert 
All work Copyright ©2010 Vancouver Film SchoolWritten by Michel McBride-Charpentiermichel.mcbride@gmail.comPortfolio: http://www.bigapple3am.comVersion # 1.3
 
Copyright (C) 2010 Vancouver Film School – All rights reserved
Friday, January 28, 2011
Table of Contents
DESIGN HISTORY__________________________________________________________________4GAME OVERVIEW__________________________________________________________________5
H
IGH
C
ONCEPT
 ________________________________________________________________________5P
HILOSOPHY
 ___________________________________________________________________________5C
OMMON
Q
UESTIONS
 ____________________________________________________________________6
FEATURE SET______________________________________________________________________7
F
EATURE
H
IGHLIGHTS
 ____________________________________________________________________8G
AME
L
OOP
O
VERVIEW
 __________________________________________________________________9M
OVEMENT
 __________________________________________________________________________10C
OMBAT
S
 YSTEM
 ______________________________________________________________________12S
PECIAL
A
BILITY
M
ICROGAMES
 ____________________________________________________________18C
HARACTER
C
LASSES
 
AND
C
USTOMIZATION
 ___________________________________________________21A
BILITY
F
OCUS
 _______________________________________________________________________25M
AGIC
S
 YSTEM
 _______________________________________________________________________28W
ORLD
M
AP
 _________________________________________________________________________31
GAMEPLAY DETAILS______________________________________________________________35
U
SER
I
NTERFACE
- C
ONTROLS
 ____________________________________________________________35B
ATTLE
S
ETUP
P
HASE
 __________________________________________________________________36C
OMMAND
M
ENU
 ______________________________________________________________________37V
ICTORY
C
ONDITIONS
 ___________________________________________________________________38R
EWARDS
 ___________________________________________________________________________38
GAMEPLAY WALKTHROUGH_____________________________________________________39
O
VERVIEW
 ___________________________________________________________________________39B
EAT
C
HART
 _________________________________________________________________________42
CAMERA___________________________________________________________________________43
O
VERVIEW
 ___________________________________________________________________________43D
ETAILS
 ____________________________________________________________________________44R
OTATION
 ___________________________________________________________________________45
GAME CHARACTERS______________________________________________________________46
O
VERVIEW
 ___________________________________________________________________________46U
NIQUE
C
HARACTERS
 ___________________________________________________________________46G
ENERIC
U
NIT
G
ENERATION
 ______________________________________________________________46
ENEMIES__________________________________________________________________________47
E
NEMY
G
ENERATION
 ___________________________________________________________________47B
ATTLE
G
ROUPS
 ______________________________________________________________________47E
NEMY
L
IST
 __________________________________________________________________________48M
INIBOSSES
 __________________________________________________________________________50F
INAL
B
OSS
 _________________________________________________________________________50
THE GAME WORLD_______________________________________________________________51
O
VERVIEW
 ___________________________________________________________________________51B
ATTLE
G
RID
 ________________________________________________________________________51
MULTIPLAYER____________________________________________________________________53
Michel McBride-CharpentierPage 21/28/2011
The Irrational Tenth
 
Copyright (C) 2010 Vancouver Film School – All rights reservedO
VERVIEW
 ___________________________________________________________________________53G
AME
O
PTIONS
 _______________________________________________________________________53B
ATTLE
S
ETUP
 ________________________________________________________________________53P
LAY
 _______________________________________________________________________________54G
AME
T
 YPES
 _________________________________________________________________________54
GAME HELP_______________________________________________________________________55MUSIC AND SOUND EFFECTS____________________________________________________56
S
OUND
D
ESIGN
O
VERVIEW
 _______________________________________________________________56S
OUND
E
FFECTS
 ______________________________________________________________________56M
USIC
 ______________________________________________________________________________56
APPENDICES______________________________________________________________________57
A
PPENDIX
A: R
ESOURCES
 
AND
R
ESEARCH
 ____________________________________________________57A
PPENDIX
B: C
OMPETITIVE
A
NALYSIS
 _______________________________________________________58A
PPENDIX
D: I
 TEMS
 ____________________________________________________________________61A
PPENDIX
F: G
AME
I
NTERFACE
– M
ENUS
 ____________________________________________________63A
PPENDIX
G: G
AME
I
NTERFACE
– W
IREFRAMES
_______________________________________________65__________________________________________________________________________________70Michel McBride-CharpentierPage 31/28/2011
The Irrational Tenth
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