Copyright (C) 2010 Vancouver Film School – All rights reserved
Friday, January 28, 2011
Table of Contents
DESIGN HISTORY__________________________________________________________________4GAME OVERVIEW__________________________________________________________________5
H
IGH
C
ONCEPT
________________________________________________________________________5P
HILOSOPHY
___________________________________________________________________________5C
OMMON
Q
UESTIONS
____________________________________________________________________6
FEATURE SET______________________________________________________________________7
F
EATURE
H
IGHLIGHTS
____________________________________________________________________8G
AME
L
OOP
O
VERVIEW
__________________________________________________________________9M
OVEMENT
__________________________________________________________________________10C
OMBAT
S
YSTEM
______________________________________________________________________12S
PECIAL
A
BILITY
M
ICROGAMES
____________________________________________________________18C
HARACTER
C
LASSES
AND
C
USTOMIZATION
___________________________________________________21A
BILITY
F
OCUS
_______________________________________________________________________25M
AGIC
S
YSTEM
_______________________________________________________________________28W
ORLD
M
AP
_________________________________________________________________________31
GAMEPLAY DETAILS______________________________________________________________35
U
SER
I
NTERFACE
- C
ONTROLS
____________________________________________________________35B
ATTLE
S
ETUP
P
HASE
__________________________________________________________________36C
OMMAND
M
ENU
______________________________________________________________________37V
ICTORY
C
ONDITIONS
___________________________________________________________________38R
EWARDS
___________________________________________________________________________38
GAMEPLAY WALKTHROUGH_____________________________________________________39
O
VERVIEW
___________________________________________________________________________39B
EAT
C
HART
_________________________________________________________________________42
CAMERA___________________________________________________________________________43
O
VERVIEW
___________________________________________________________________________43D
ETAILS
____________________________________________________________________________44R
OTATION
___________________________________________________________________________45
GAME CHARACTERS______________________________________________________________46
O
VERVIEW
___________________________________________________________________________46U
NIQUE
C
HARACTERS
___________________________________________________________________46G
ENERIC
U
NIT
G
ENERATION
______________________________________________________________46
ENEMIES__________________________________________________________________________47
E
NEMY
G
ENERATION
___________________________________________________________________47B
ATTLE
G
ROUPS
______________________________________________________________________47E
NEMY
L
IST
__________________________________________________________________________48M
INIBOSSES
__________________________________________________________________________50F
INAL
B
OSS
_________________________________________________________________________50
THE GAME WORLD_______________________________________________________________51
O
VERVIEW
___________________________________________________________________________51B
ATTLE
G
RID
________________________________________________________________________51
MULTIPLAYER____________________________________________________________________53
Michel McBride-CharpentierPage 21/28/2011
The Irrational Tenth