ESSENTIAL FACTS ABOUT GAMES AND VIOLENCEwww.theESA.com
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WHAT ABOUT VIOLENCE?LOOKING AT THE STATISTICS
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Violent crime has decreased dramatically since the early1990s while video games have steadily increased in popularityand use.
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Dr. Joanne Savage reviewed the research purporting to shownegative effects of media violence on youth and concludedthat there is no causal link between media violence and violentcrime. In her 2004 article, “Does Viewing Violent Media ReallyCause Criminal Violence? A Methodological Review” appearingin the
Aggression and Violent Behavior
journal, Savage said:
“The question addressed here is not whether or not the effect isplausible, but whether the effect has been demonstrated convinc-ingly in the scientific literature-and the answer is ‘not so far.’...Atthis point it must be said, however, that there is little evidence infavor of focusing on media violence as a means of remedying ourviolent crime problem. Certainly video games haven’t had anysignificant impact on real-world crime.”
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Many games with violent content sold in the United States —and some with far more violence — are also sold in foreignmarkets. However, the incidence of violent crime in these non-U.S. markets is considerably lower than in the United States.This suggests that the cause of violent crime lies elsewhere.
WHAT DOES THE SCIENCE SAY?INDEPENDENT RESEARCH FINDINGS
Lawrence Kutner, Ph.D., and Cheryl K. Olson, ScD. (2008) “Grand Theft Childhood: The Surprising Truth About VideoGames And What Parents Can Do.”
Simon & Schuster.
“It’s clear that the ‘big fears’ bandied about in the press — that violent video games make children significantly moreviolent in the real world… — are not supported by the current research, at least in such a simplistic form. That shouldmake sense to anyone who thinks about it. After all, millions of children and adults play these games, yet the world hasnot been reduced to chaos and anarchy.”“The strong link between video game violence and real world violence, and the conclusion that video games lead to socialisolation and poor interpersonal skills, are drawn from bad or irrelevant research, muddleheaded thinking and unfounded,simplistic news reports.”To learn more about this book, please go to:
www.grandtheftchildhood.com
VIOLENT CRIME DECREASED DRAMATICALLY FROM 1996 TO 2006*WHILE VIDEO GAME SALES SOARED, MORE THAN DOUBLINGIN SALES FROM $3.7 BILLION TO $9.5 BILLION**024681996 97 98 99 2000 01 02 03 04 05 06
Sources: *U.S. Dept. of Justice – Federal Bureau of Investigation –“Crime in the United States, 2006”**The NPD Group, Inc./Retail Tracking
Total violent crime offences (in millions)Computer and video-game sales ($ in billions)
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“The simplistic criticisms and generalizations some critics make about ‘violent’games often seemed based on an ignorance of what those games are really allabout. Indeed, one wonders if any of the critics have bothered sitting down andplaying some of these games on their own or with their children.”
– Adam Thierer, “Are All Video Games Violent,”
Technology Liberation Front
,February 2008
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