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Table Of Contents

D% Rank Of Netherbeing Probability
Trap Type Damage Type Damage Amount
STEEP Highest Casting Grade Available
Strength Base DR
Longevity* DR Modifier
Speed of Effect* DR Modifier
Region STEEP Applicable
STEEP Attack Rate
Martial Arts Attacks Tables (continued)
STEEP Attacks/CT Base Damage
STEEP Attacks/CT Damage Base
STEEP ROF Multiplier
Grade STEEP Sub-area
Heka Amount & Item Nature Base DR
Trap Type Time to Make Damage & Other Results
Nature of Tracks And Signs Base DR
STEEP Pt Blank Short Medium Long Extreme
Type of Missile & Speed Thrown Base DR
Mount Base P TRAIT Trotting Running
Distance (in feet) Base DR
Exposure Is To: Base DR
Location Type Base DR
Apparatus Type Cost in BUCs Heka Storage
Apparatus Type Cost in BUCs Heka Storage
Waxing Waning Base Weight Base DR Materials Cost
Lab Value (BUCs) DR Modifier
Heka to be Infused Base DR
Creature Type and General Nature Base DR
Target Subject Base DR
Conjuration Heka Cost Base DR
STEEP Degree Of Spirit/Being Affected By Exorcism
Name Situation DR Modifier
Possessor S-TRAIT Result
Possession is of Base DR
Commonness of Disease DR
DR Armor
Quality Cost (BUCs) Powers Heka DR Mod
D% Roll Rank of Being % Chance for Truename
Netherrealms Dweller Called Up Heka Cost Base DR
STEEP Mental Spiritual Healing Insane DR Modifier
STEEP Fire Resistance Slow Body Functions
STEEP Cold Resistance (Degrees F)
K/S Area STEEP Formula Heka
STEEP Sub-Areas
STEEP Sub-Areas
STEEP Sub-Area
Steep Sub-Area
Known Language Related Languages
Casting Area Heka Generated
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Chapter 11 Core Game System (revised)

Chapter 11 Core Game System (revised)

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Published by ucpap
Chapter 11 Core Game Systems from the Mythus book. These are all the K/S Areas and Sub-Areas revised with the material from Mythic Masters Magazine.
Chapter 11 Core Game Systems from the Mythus book. These are all the K/S Areas and Sub-Areas revised with the material from Mythic Masters Magazine.

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Published by: ucpap on Feb 02, 2011
Copyright:Attribution Non-commercial

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01/19/2014

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