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Realms of Chaos-The Horde of Corruption

Realms of Chaos-The Horde of Corruption

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Published by Vladsimpaler
This is a supplement that I intended for use with my Warhammer 40,000 codex: Hordes of Chaos. It harks back to the days of Realms of Chaos and will assuredly add a lot of fun and interest to your campaigns!
This is a supplement that I intended for use with my Warhammer 40,000 codex: Hordes of Chaos. It harks back to the days of Realms of Chaos and will assuredly add a lot of fun and interest to your campaigns!

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Published by: Vladsimpaler on Feb 03, 2011
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04/02/2012

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Realm of Chaos: Warbands in the 41
 st 
Millennium
Table of Contents:Title Page............................................................................................................................1Using the Realms of Chaos................................................................................................2Chaos Pantheon and Chaos Daemons................................................................................3Khorne, Master of War.......................................................................................................4Tzeentch, Changer of Ways................................................................................................5 Nurgle, Great Lord of Decay..............................................................................................6Slaanesh, Prince of Excess.................................................................................................7The Road To Power............................................................................................................8Starting Profiles..................................................................................................................9The Marks of Chaos, and Chaos Rewards.......................................................................10Gifts of the gods...............................................................................................................11Chaos Spawn and Daemon Princes..................................................................................12Chaos Champions and Warbands in Campaigns..............................................................13Chaos Attributes...............................................................................................................14Chaos Attributes, continued.............................................................................................15Chaos Equipment.............................................................................................................16Equipment Lists...............................................................................................................17Creating a Warband..........................................................................................................18Point Costs........................................................................................................................19Example Army..................................................................................................................20Playing a Narrative Campaign.........................................................................................21
Special Notes for Using This Book With Hordes of Chaos
When I designed Hordes of Chaos, I did not anticipate that people would want to play full sizecampaigns with it! I made it sufficiently simple for one-off games, but campaigns need more complexity andflavor, hence this monster 21 page supplement!With that in mind, I recommend the following changes when making use of the army list for makingwarbands in this game.1. Assume that any changes in the wargear apply to the Champion only. For example, in this supplement,Chaos Weapons are much more complex. These more complex rules should apply to Champions only, thenormal Hordes of Chaos Chaos Weapon rules should be used for followers. The same goes for Chaos Armor,Chaotic Attributes, and so on.2. Always assume that if any stats are abilities differ between books, that this book takes precedence.3. Some special rules from Hordes of Chaos have not made it into this book. For example, summoningand personal icons. Assume that the rules have stayed the same. In fact, if something is not changed or mentioned in this book, assume that it has not been changed and stays the same as per Hordes of Chaos.4. Some parts of this book are intentionally vague, for example creating campaigns. This is so that the players don't feel constricted by the rules and play the game how they see fit.This book has been a labor of love and I hope you enjoy it!Sincerely,Vladsimpaler/Sean
 
[
<<
Using Realms of Chaos
>>
]
How the System Works:
This book's Companion, if it can be called that, is The Hordes of Chaos, a book which includes many of the troops and abilities that you will make use of during the Campaign. Note that if there is a difference betweenabilities in this book and The Hordes of Chaos,
always
assume that this book takes precedence.A Champion of Chaos is any individual that gives up its soul and any goodwill it may have had for  power and carnal desires. In the 41
st
millennium, there are many such individuals. In this campaign system, theChampion begins its path to power as a randomly generated profile, with randomly generated rewards andattributes.As you progress in your games, your Champion of Chaos will gain more rewards and attributes, with theintent of becoming an immortal Daemon Prince. Your Champion will continue on its goal until one of threethings happens: It dies (fairly likely), becomes a Chaos Spawn (even more likely), or becomes a Daemon Prince(highly unlikely). Such is the nature of Chaos. Quickly attained power in exchange for a long lifespan.
The D6:
In this system, the D6 is the primary dice used. Often, there will be a notation, like 1d6. This means thatyou will roll one d6. 2D6 means to roll two D6 and then combine the results. In the same way, D6+1 means toroll a single D6 and then add one to the result.To roll a D3 means to roll a D6. Then, change the scores to: 1 or 2=1, 3 or 4=2, 5 or 6=3.A D2 also uses a D6, but the score is changed to: 1 through 3=1, 4 through 6=2.
The D66
:
The d66 is an important part of Slaves to Darkness. In order to get a d66, roll 2d6’s, with onerepresenting the 10’s digit and one representing the 1’s digit. You then put the two values together. For example,if someone rolls a 1 and a 6, they will get 16.This gives values of 11 to 66, for 36 total values.
Profiles:
Points Value: This is added to the end of the profile with the heading PV. A Chaos Thug with a PV of 8 wouldcost 8 points.
The Gamesmaster:
Though not explicitly called for or needed, a GM is incredibly useful, especially in a complicated rulesetsuch as Realms of Chaos. There are many benefits to a fair GM: Flavorful narrative campaigns can be createdand rules decisions will be chosen by a third party.If a GM is chosen, make sure that they have a good knowledge of the Warhammer 40,000 rulebook andalso a decent understanding of this ruleset! A GM is also useful for helping ease the games along without toomuch problem.Being a GM can be a very rewarding position, even more than playing. It is exciting to have knowledgethat the players are unwittingly fighting in a minefield or the site of a merciless slaughter, where the dead riseagain to fight.
 
The Pantheon of Chaos
In this section, you will find special rules for Chaos Daemons, and for using this supplement.There are four Major Chaos gods, listed in order of power and prominence: Khorne, Tzeentch, Nurgle, andSlaanesh. This section gives a brief description of each, accompanied with the list of their Daemonic servants.Each god has a Greater Daemon, one or more Lesser Daemons, a Beast, and/or a Steed to do its bidding.Chaos Daemons: All Chaos Daemons by default are Fearless and have an invulnerable save which is listed intheir profile. They may take this in addition to any armor or cover save they take.Greater Daemons: You may only have 1 Greater Daemon in an army. Greater Daemons are all MonstrousCreatures and considered Summoning Icons. (As per Hordes of Chaos) The unit composition for Greater Daemons is 1 Greater Daemon.Lesser Daemons come in a squad size equal to their god's sacred number. They also lose Fearless when incombat against a Greater Daemon. Unit type: InfantryBeasts: Beasts lose Fearless when fighting Lesser Daemons or Greater Daemons. They have the unit type Beast.Steeds: Steeds lose Fearless when fighting against Lesser Daemons or Greater Daemons. They may also beridden as a reward. Steeds have the unit type Cavalry if a Mount, or Beast if a unit. The unit composition for Steeds is always 1-10 Steeds.All Chaos Daemons suffer from Instability. Whenever a Chaos Daemon unit sustains 25% or more casualties, ittakes a LD test. If it succeeds, nothing happens. If it fails, for every point it fails by, deal another wound to theunit.Due to the fact that the rules of reality don't really apply to the denizens of the Warp, Chaos Daemons cannot beremoved from play or instantly killed-instead, they take D3 unsaveable wounds.Jealous gods:The Chaos gods are jealous beings. Though they all hate each other in some capacity, some are diametricallyopposed.Khorne hates Slaanesh, and vice versaTzeentch hates Nurgle, and vice versa. You may never include armies with followers of diametrically opposed powers. See Hordes of Chaos for more on the Jealous gods rule.

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