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V-Ray for SketchUp Manual

V-Ray for SketchUp Manual

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Manual en ingles sobre el uso de V-Ray para Google SketchUp. Incluye tutoriales desde lo básico a lo más complejo. Ideal para iniciarse en el mundo del dibujo en 3D.
Manual en ingles sobre el uso de V-Ray para Google SketchUp. Incluye tutoriales desde lo básico a lo más complejo. Ideal para iniciarse en el mundo del dibujo en 3D.

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Published by: Arquitectura en la USAC on Feb 09, 2011
Copyright:Attribution Non-commercial

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11/15/2012

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A R ENDERING P L U GIN  FOR D E SIGN ER S
V-Ray for SketchUp
By Chia Fu ChiangDamien AlomarJorge Barrero
 
Table of Contents
Install V-Ray for SketchUp................................................................Activating V-Ray for SketchUp...........................................................Before you Start Rendering...............................................................Understanding Default Settings..........................................................Render Options............................................................................Save and Load Option SettingsTwo ways to assign materials in V-RayMaterial Editor.............................................................................Diffuse LayerAdding a new MaterialHow to duplicate a materialHow to change the name of a materialHow to remove a materialOthersMaterial Usage.............................................................................Add Lights..................................................................................The Characteristics of Rectangular Light...............................................Size does matterShadows change according to the sizeImpact on reflective objects due to visible and invisible rectangle lightDouble Sided OptionMaterial: Reflection Layer................................................................Adding Reflection LayerFresnel ReflectionsReflections and Highlights................................................................Other Parameters..........................................................................Reflection GlossinessReflection FilterRefraction Layer...........................................................................Add Refraction LayerControlling the Amount of TransparencyThe color of refractive materialsFog Settings ExplainedAdjusting Refraction IORThe Glossiness of Refractive MaterialsShadows of Refractive MaterialsDouble-Sided MaterialTranslucent MaterialEmissive Materials.........................................................................Add Emissive LayerAdjust the IntensityAdjust the ColorEmissive TexturesTexture Mapping...........................................................................Projection Types and AdjustmentsBump Maps.................................................................................Displacement..............................................................................Adding DisplacementDisplacement ParametersAdjusting Displacement678910141820232628293139434648
 
Transparency Mapping....................................................................What is Transparency MappingHow Transparency Mapping WorksAnother Method to create the same resultOther uses for transparency mappingV-Ray Linked Material.....................................................................V-Ray Two-Sided Material.................................................................Adding a V-Ray Two-Sided MaterialWorking with V-Ray Two-Sided MaterialV-Ray for Sketch Up Two-Sided Material.................................................Adding a V-Ray for Sketch Up Two-Sided MaterialWorking with V-Ray for Sketch Up Two-Sided MaterialEnvironment Lighting.....................................................................Interior or Exterior?Techniques for adjusting illuminationHDR Environment Light SourceBitmap Environment Light SourceEnvironment Light source for semi-open spaceChoosing different Render Engines......................................................Classification of Light BouncesPrimary Engine: Irradiance MapPrimary/Secondary Engine: Quasi Monte CarloSecondary Engine: Light CacheLighting Dialog Box........................................................................Light and Shadow..........................................................................The Quality of ShadowRadius for Shadow edgeDepth of Field..............................................................................What is Depth of Field?How to find out the focal distanceSize of ApertureChange focal distancePhysical Camera...........................................................................Type of CameraExposureAdjusting ExposureUsing ApertureUsing ShutterspeedUsing ISOAdjusting White BalanceSun and Sky.................................................................................Using the Sun with the V-Ray Physical CameraAccessing the Sun PropertiesExposing Your scene with the Physical CameraAdding the V-Ray SkyTime of Day and the Sun's appearanceChanging the Sun's Appearance with TurbidityChanging the Sun's Appearance with OzoneGamma Correction and the V-Ray Sun and SkyEnabling Gamma CorrectionUsing Color Mapping with the V-Ray SunCaustics....................................................................................What are Caustics?Examples505253545563707172757881

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