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Update 1.7 v-Ray for Rhino Manual

Update 1.7 v-Ray for Rhino Manual

Ratings: (0)|Views: 2,228|Likes:
Published by Carmine Vastola
Finalmente il tanto atteso manuale di v-ray in italiano
Finalmente il tanto atteso manuale di v-ray in italiano

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Categories:Topics, Art & Design
Published by: Carmine Vastola on Feb 16, 2011
Copyright:Attribution Non-commercial

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12/03/2012

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A R ENDERING P L U GIN  FOR D E SIGN ER S
By Chia Fu Chiangand Damien Alomar
 
Indice
P
r
ima
 
di
 
iniziare il
Rendering. .
...................................................................
 Impostazioni Predefinite.
........................................................................
 Opzioni Render .
.....................................................................................
Impostazioni Salva e CaricaDue modi per assegnare i material in V-RayEditor Materiali..
.......................................................................................
Livello DiffuseAggiunta di un nuovo MaterialeCome duplicare un materialeCome cambiare nome ad un materialeCome remuovere un materialeAltroU
t
lizzare
il
Material
e.
.............................................................................
 A
g
g
iugere
L
uci
. .
....................................................................................
 
L
e Cara
t
teristic
he
 
di
Rectangular Light. .
...................................................
Le d
i
m
e
nsioni
 
contano
L
ombra
ca
mbia a seconda delle dimensioni
L
i
mpa
t
t
o
 
su
 
oggetti
refle
t
t
enti
 
con
visible
e
invisible
di
Rectangle LightL
’opzione Doub
le SidedMateriale: Reflection Layer. .
......................................................................
Inserire Reflection LayerFresnel ReflectionsReflections
e
Highlights. .
..........................................................................
 
Altri
Parametr
i
............................................................................
Reflection GlossinessReflection FilterRefraction Layer. .
.....................................................................................
I
n
serire
Refraction LayerControll
are
 
il
 
Grado
 
di
Trasparen
za
I
l
color
e
r
i
fra
n
gente
 
dei
 
materiali
Impostazioni Fog colorRegolazione Refraction IORLa lucentezza dei materiali refrattiviLe Ombre dei materiali refrattiviMateriale Double-Sided
Materiale
Tra
s
l
uc
id
o
Materiali Emissive ..
..................................................................................
Aggiugere un Layer EmissiveRogolare l’Intensit
à
Regolare il ColoreEmissive TexturesTexture Mapping.
..........................................................................
T
ipi di
P
ro
e
z
i
on
i e
Regolazioni
 Map
p
e
 
Bump .
........................................................................................
 Displacement. .
......................................................................................
A
g
g
i
ung
ere
Displacement
Parametri
Displacement
Regolazione
Displacement56
7
1
1
1
5
1
7
202
3
2
5
2
6
31364
0
44
4
6
 
Transparency Mapping....................................................................
Cos’è
 
l
a mappatura
TransparencyCome lavora la mappa TransparencyUn’altro metodo per creare lo stesso resultato
A
l
t
ri modi per mappare la trasparenza
V-Ray Two-Sided Material.................................................................Adding a V-Ray Two-Sided MaterialWorking with V-Ray Two-Sided Materi-alV-Ray for Sketch Up Two-Sided Material.................................................Adding a V-Ray for Sketch Up Two-Sided MaterialWorking with V-Ray for Sketch Up Two-Sided Materi-alEnvironment Lighting.....................................................................Interior or Exterior?Techniques for adjusting illuminationHDR Environment Light SourceBitmap Environment Light Source Environ-ment Light source for semi-open spaceChoosing different Render Engines......................................................Classification of Light BouncesPrimary Engine: Irradiance MapPrimary/Secondary Engine: Quasi Monte CarloSecondary Engine: Light CacheLighting Dialog Box. ................................................................................. Light and Shadow..................................................................................................The Quality of ShadowRadius for ShadowedgeAdjusting the Camera.....................................................................Rotate the camera Ad-justing the lens lengthDepth of Field..............................................................................What is Depth of Field?How to find out the focal distanceSize of ApertureChange focal distancePhysical Camera...........................................................................Type of Camera Expos-ureAdjusting ExposureUsing ApertureUsing ShutterspeedUsing ISOAdjusting White BalanceSun and Sky.................................................................................................................Using the Sun with the V-Ray Physical CameraAccessing the Sun PropertiesExposing Your scene with the Physical CameraAdding the V-Ray SkyTime of Day and the Sun's appearance Chan-ging the Sun's Appearance with TurbidityChanging the Sun's Appearance with OzoneGamma Correction and the V-Ray Sun and SkyEnabling Gamma CorrectionUsing Color Mapping with the V-Ray SunLiquid inside Transparent Glass..........................................................Strange Image
48
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