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Serenity Character Creation

Serenity Character Creation

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Published by albrackin
Posted under Fair Use for Student Use only.
Posted under Fair Use for Student Use only.

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Published by: albrackin on Feb 17, 2011
Copyright:Attribution Non-commercial

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11/14/2012

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Serenity Character CreationPlot Points
Plot points allow you to add an extra die to your action rolls. The more points you spendthe higher the die type. See table below. If used after the action roll the Plot pointssimply add 1 to your rolled total instead of adding a additional die. All characters starteach game with 6 plot points. Players can only have up to 12 Plot points at anytime andcannot gain any new plot points if they have 12 points. (You cannot have 13 or moreplot points at any time, so don
t be stingy with them.) Players may roll over up to 6 plotpoints to the next session, anything over 6 points is converted to advancement pointswhich can be spent to improve attributes or skills or purchase new skills.
 
Plot Points SpentBonus Die
1d22d43d64d85d106d127d12 + d28d12 + d49d12 + d610d12 + d811d12 + d1012d12 + d12
Heroic Levels
Green Horn - 42 Attribute PointsVeteran - 48 Attribute PointsBig Damn Hero - 54 Attribute Points
Step 1:
Choose Traits
Traits
 
 
Must choose at least 1 and no more than 5 assets and complications.Assets cost 2 attribute points for minor, 4 points for majorComplications give player 2 attribute points for minor, 4 points for major
AssetsAllure
(minor/major) - Physically attractive, keyed to appearance such as: +2 step Skilldie bonus on all actions keyed to trait Seduction, Negotiation, Persuasion, or winningbeauty pageants. As major trait any plot points spent on actions keyed to trait areimproved as if you had spent 2 additional plot points.
Athlete
(minor/major) - Able to push your body past its normal limits, Pick one athleticspecialty. You may choose to exert yourself in the use of that skill. if you voluntarilysuffer Stun damage, you gain an extra die roll as if you had spent an equal number ofPlot Points. You may spend an equal number of points that would render youunconscious, but no more. As a major trait, any plot points (not Stun) spent on physicalactivities are improved as if you had spent 2 additional points.
Born behind the Wheel
(minor/major) - Learned to fly or drive before you learned towalk, choose either land or air/space vehicles. Gain +2 step bonus to your agilityattribute whenever you are at the controls of your chosen vehicle type. As major traitany plot points spent on actions keyed to trait are improved as if you had spent 2additional plot points.
Cortex Specter
(minor/major) - There is almost no record of you in the Cortex. A cortexsearch won
t show much about your history besides your birth. Anyone attempting todig up information on your past has a +8 added to the difficulty of their search. As Majorno official docket of you exists anywhere. Could have disadvantages as well: creditcould be denied, trouble checking into emergency ward on Alliance run hospital, ifAlliance arrests you it could mean a whole heap of trouble as you don
t officially exist.
Fighting Type
(major only) - You know how to handle yourself in almost any combat-type situation. Take one non-attack action each combat turn without penalty.
Friends in High Places
(minor only) - You know important people. Once per sessionyou can spend 1 or more Plot points to call in a favor or secure a quick loan, eithersomeone known from previous play or someone who occurs to you on the spot. GMmust agree on the nature and position of your “friend” and if they would grant you thefavor, which must be appropriate for people in positions of influence of authority.
Plot PointsType of Favor
1 - 2Small Loan (up to 500 C); loan of minor equipment3 - 4Medium loan (up to 5000 C); lifting land lock; invitation toimportant event
 
Plot PointsType of Favor
5 - 6Large loan (up to 10000 C ); security clearance; use of a ship
Friends in Low Places
(minor only) - Your connections are of the shady, criminal, andunderworld variety. Could include money launderers, fencers, thieves, cartel bosses,counterfeiters, and the like. They can set you up with jobs, tip you off to the latest wordon the street, and offer you first-buy on recently smuggled items. Once per sessionyou can spend 1 or more Plot points to call in a favor or secure a quick loan, eithersomeone known from previous play or someone who occurs to you on the spot. GMmust agree on the nature and position of your “friend” and if they would grant you thefavor, which must be appropriate for people in positions of influence of authority.
Plot PointsType of Favor
1 - 2Small loan with interest (up to 500 C); information; purchaseimprinted goods3 - 4Medium loan with interest (up to 5000 C); a cut on a smuggling job5 - 6Large loan with interest (up to 10000 C); protection from rivalcrime lord
Good Name
(minor/major) - You
ve made a name for yourself through some heroic orcharitable deed of have underworld credibility. You are held in high regard within yoursocial circle. As minor you gain +2 step skill bonus to any social interaction in whichyour good name comes into play. As a major trait, just about everyone in the Verse hasheard of you and your bonus applies almost all the time.
Healthy as a Horse
(minor/major) - You just don
t get easily sick. As minor you gain +2step Vitality Attribute Bonus whenever you roll a resist or shake off illness or infections.As a major trait, and plot points spent on such rolls gain a bonus as it you had spent 2additional points, you also heal damage (stun/wound) at twice the usual rate.
Heavy Tolerance
(minor only) - Drugs and Alcohol just don
t affect you like they domost folk. Gain +2 step Vitality attribute bonus whenever you resist the effects ofalcohol, drugs, knock-out or lethal gasses, and poison.
Highly Educated
(minor only) - You were good in school, actually paid attention to theteachers, and retained what you learned. Gain +2 attribute bonus to intelligence for anyknowledge-based skill roll when you try to recall some information.
Intimidatin
Manner
(minor) - You
ve got a steely-eyed stare. You have true grit. Yougain +2 step attribute bonus to Willpower on any action that involves intimidating,

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