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**Fandex** Warhammer 40k Codex Chaos

**Fandex** Warhammer 40k Codex Chaos

Ratings: (0)|Views: 320|Likes:
Published by iancmtaylor
A nice mash-up between CSM, LatD and Deamons. To quote the author: "Ever since I first rolled a d1000 on the Realms of Chaos: Slaves to Darkness attribute chart, I have been enthralled by all that Chaos has had to offer. There was so much complexity and so much flavor that one couldn't help but be drawn in. What I really loved about Realms of Chaos was that virtually anything was possible. Unfortunately, much of this is gone now. So I set out to revive a lot of the flavor that Chaos had. You want a bunch of Chaos Eldar riding Bikes worshipping Nurgle? It's possible. You want Slaanesh Dwarves led by a Beastman on Frenzon? It's there. Cowardly Bloodthirsters with high pitched voices? You'd have to be unlucky, but again, it's all possible. So what are you waiting for? The universe is in your grasp and you have the might of the gods. So take it." Please visit my blog at: http://houserulesemporium.blogspot.com/ for discussions and links.
A nice mash-up between CSM, LatD and Deamons. To quote the author: "Ever since I first rolled a d1000 on the Realms of Chaos: Slaves to Darkness attribute chart, I have been enthralled by all that Chaos has had to offer. There was so much complexity and so much flavor that one couldn't help but be drawn in. What I really loved about Realms of Chaos was that virtually anything was possible. Unfortunately, much of this is gone now. So I set out to revive a lot of the flavor that Chaos had. You want a bunch of Chaos Eldar riding Bikes worshipping Nurgle? It's possible. You want Slaanesh Dwarves led by a Beastman on Frenzon? It's there. Cowardly Bloodthirsters with high pitched voices? You'd have to be unlucky, but again, it's all possible. So what are you waiting for? The universe is in your grasp and you have the might of the gods. So take it." Please visit my blog at: http://houserulesemporium.blogspot.com/ for discussions and links.

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Published by: iancmtaylor on Feb 19, 2011
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1
Something in Warpspace stirs...
[++Eternal Slaves of Chaos++]
Dark and Terrible is the Universe.
 
Empires rise and fall like the ocean's tide.
 
In the Eye of Terror lies an evil beyond all mortal comprehension, one more fearsome thanany threat posed by mortals.
 
It is a rent in the void of space, where the beings of Chaos flow through, unhindered bysuch primitive ideas like reality.
Ever since I first rolled a d1000 on the Realms of Chaos: Slaves to Darkness attribute chart, I have beenenthralled by all that Chaos has had to offer. There was so much complexity and so much flavor that one couldn'thelp but be drawn in. What I really loved about Realms of Chaos was that virtually anything was possible.Unfortunately, much of this is gone now. So I set out to revive a lot of the flavor that Chaos had. You want a bunchof Chaos Eldar riding Bikes worshipping Nurgle? It's possible. You want Slaanesh Dwarves led by a Beastman onFrenzon? It's there. Cowardly Bloodthirsters with high pitched voices? You'd have to be unlucky, but again, it's allpossible. So what are you waiting for? The universe is in your grasp and you have the might of the gods. So take it.
[++Special Thanks: Black Antelope ++]
1.
 
Introduction and Title Page2.
 
Special Rules Part I3.
 
Special Rules Part II4.
 
Special Rules Part III5.
 
Paths, Chaos Armor, Chaos Weapons, ChaoticAttributes rules6.
 
Chaotic Attribute Table and explanations part I7.
 
Chaotic Attributes explained part II8.
 
Chaos Rewards9.
 
Weapons and Mounts10.
 
Daemon Weapons, Cults, and Veteran Skills11.
 
Origins and other wargear and psychic wargear12.
 
Vehicular Upgrades13.
 
Psychic Powers14.
 
HQ Choice: Marine Champion15.
 
HQ Choice: Marine Sorceror16.
 
HQ Choice: Dark Apostle17.
 
HQ Choice: Greater Daemon18.
 
HQ Choice: Humanoid Champion19.
 
HQ Choice: Humanoid Sorceror20.
 
Dedicated Transports: Rhino and Chimera21.
 
Dedicated Transports: Renegade Transport22.
 
Troops Choice: Humanoid Renegades23.
 
Troops Choice: Marine Renegades24.
 
Troops Choices: Mutants and Possessed25.
 
Lesser Daemons26.
 
Fast Attack Choice: Mounted Renegades27.
 
Fast Attack Choice: Raptors28.
 
Fast Attack Choices: Chaos Spawn andRenegade Walkers29.
 
Chaos Beasts30.
 
Elites Choice: Chosen31.
 
Elites Choice: Big Mutants32.
 
Elites Choice: Chaos Dreadnoughts33.
 
Renegade Technological Advisors34.
 
Chosen Daemons35.
 
Heavy Support Choice: Defiler36.
 
Heavy Support Choice: Havocs37.
 
Heavy Support Choices: Predator andVindicator38.
 
Heavy Support Choices: Land Raider and LandRaider-Legionnaire Class39.
 
Heavy Support Choice: Renegade HeavyVehicles40.
 
Heavy Support Choice: Obliterator Cult41.
 
Skarbrand the Exiled and Kairos Fateweaver42.
 
Kugath, Plaguefather and Hathothamon Saator43.
 
Deranged Derek 44.
 
Inquisitor Valshezzar and Captain Halgon45.
 
Ferin Grimjaw and The Black Antelope46.
 
Lessei Moondancer47.
 
Abaddon the Despoiler and Ahriman48.
 
Cypher and Lufgt Huron "Blackheart"49.
 
Doomrider and Typhus50.
 
Fabius Bile and Kharn the Betrayer51.
 
Lucius the Eternal
 
2
[++Special Rules++]
Animosity:
 The Chaos gods are all rivals in some way, shape, or form but they each have an archenemy, thepolar opposite of themselves. Khorne hates Slaanesh and vice versa, and Tzeentch hates Nurgleand vice versa. If at the start of the movement phase, a marked unit is within 24" of a Rival unitthey must take a Ld test:Pass - Act as normalFail - The unit must Rage toward the nearest Rival unit. If this move brings them into basecontact, they count as charging. If not, they must fire any ranged weapons at the unit.Additionally, a Marked IC may not join a unit with a different mark."
 
Aspire to Glory
 First of all, there may only be one Aspiring Champion OR an Apprentice Sorceror in a squad atany time, and there may not be both an Apprentice and an Aspiring Champion in the squad at thesame time.Though all Aspiring Champions and Apprentice sorcerors purchased as part of a squad start withall of the weapons and wargear of that squad, they may only take options from that squad.Aspiring Champions and Apprentice Sorcerors purchased as an HQ choice must purchase anywargear that modifies movement that the squad they are joined starts out with but they do notlose their original wargear.For example, an Aspiring Champion as an HQ choice purchased joins a Chaos Biker squad. Hemust then purchase a Bike. If he joins a Raptor squad, he must purchase a Tactical Assault Pack.Finally, there may only be one Legendary Champion or Major Sorceror per army. If a LegendaryChampion is taken, one Chosen squad may be taken as a Troops Choice.
Chaotic Attributes:
 
Troops, Fast Attack, and Heavy Support 
may purchase up to 2 Chaotic Attributes that areavailable to squads for that point cost per model unless they are Daemons.
 Elites
may purchase up to 3 Chaotic Attributes that are available to squads for the point cost permodel.
 HQ
choices (unless they are Greater Daemons) may choose up to 5 Chaotic Attributes andpurchase them for the point cost per model. In addition, for the listed points cost, they may getrandom Chaotic Attributes.However, the sum of the random Chaotic Attributes and the chosen Chaotic Attributes may notbe above the sacred number of their god. For example, a Nurgle Champion can have 4 chosenChaotic Attributes and 3 randomly rolled Chaotic Attributes, or 7 randomly rolled ChaoticAttributes if you so wish!HQ choices who have the Mark of Undivided or no Mark at all may only take up to 5 Chaosattributes whether purchased or rolled randomly.For Daemons: Reroll any Chaotic Attribute if it is Giant Growth or Dimensional Instability.
 
3
 Lesser Daemons and Beasts
may take up to one free, randomly rolled Chaotic Attribute.
Chosen Daemons
may take up to two free, randomly rolled Chaotic Attributes.
Greater Daemons
may take up to three free, randomly rolled Chaotic Attributes.
Chaos Daemons:
 All Chaos Daemons are Fearless and Eternal Warriors and suffer from Instability. All ChaosDaemons start in Reserve. Next, all Chaos Daemons that have a Save characteristic consider it aninvulnerable save with the exception of Daemon Princes. Force Weapons (on a successfulpsychic test) do d3 wounds to Chaos Daemons.
Daemonic Assault:
 This special rule only comes into play if your army is only comprised of Chaos Daemons andDaemon Princes.No model in this army is ever placed on the field during deployment but your opponent(s) set upas the mission calls for. All units in this army start in reserve even if the mission doesn't call forit.You should declare what the units are and if independent characters are on their own or insquads.At the beginning of your first turn, as best you can divide your army into 2 different blocks thatshould try and have the same number of models.Then, choose one of the blocks and roll a d6. On a 1-2 the gods are in a fickle mood or perhapshave better plans and choose the other block. On a 3-6, the gods are content with your choice,only because it suits them, not because they care about your 'choice'.If your army consists of only Daemons of a certain mark, add +1 to this roll. If your armyconsists of daemons with rival Marks, you receive -1 to this roll.The units in that block then Deep Strike on your first turn, and the remaining units in the otherblock roll for Reserves as normal. Whenever a unit becomes available, it enters via Deep Strike.
Icons:
 There are 2 types of Icons, Summoning and Personal Icons. The type of Daemons that are abledto be summoned depend on the Mark of the Icon bearer. An Undivided Icon can summondaemons regardles of mark, and daemons summoned from Undivided icons are not subject toanimosity.
Summoning:
This type of Icon may be used for any type of Daemon except for Greater Daemons.Whenever a Daemon squad becomes available, it may be 'summoned' within 6" of the IconBearer. They do not suffer from deepstrike mishaps. Any units besides Possessed and Raptorsand Obliterators may take a Summoning Icon for +2 points. Daemons that are summoned fromSummoning Icons may move but may not assault.
Personal:
Personal icons are used for summoning Greater Daemons. When the Greater Daemonbecomes available, remove the Personal Icon bearer from the game and place the GreaterDaemon over where the Personal Icon bearer once stood. If the icon bearer is slain, place theGreater Daemon where the bearer once stood, but from now on the Greater Daemon takes all

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