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Table Of Contents

1.1 Motivation
1.2 Contributions
1.3 Thesis Overview
2.1.1 Sensor-based Touch Surfaces
2.1.2 Vision-based Touch Surfaces
2.1.3 Glove-based Finger Tracking
2.2 Interaction Techniques
2.2.1 Deictic Gesture Systems
2.2.2 Semaphoric Gesture Systems
2.2.3 Manipulative Gesture Systems
3.2.1 Hardware
3.2.2 Homography Computation
3.2.3 Hand Tracking Image Rectification Background Subtraction Hand Blob Detection Fingertip Detection Fingertip Labeling Detecting Contact with the Visual Touchpad
3.3 Analysis of System Performance and Limitations
3.3.1 Qualitative Analysis Finger Labeling Hand Labeling
3.3.2 Quantitative Analysis Position Accuracy
Figure 3.14 – Y position accuracy of the Visual Touchpad
Figure 3.15 – Z position accuracy of the Visual Touchpad Orientation Accuracy
Figure 3.17 – θ finger direction accuracy of the Visual Touchpad
3.3.3 Other Limitations
3.4 Summary
Design Explorations of Multi-finger Input
4.1 Introduction
4.2 Fluid Picture Manipulation
4.2.1 System Overview Postures and Gestures Hand Augmentation
4.2.2 One-handed Techniques Object Selection/Translating/Rotating/Query Group Selection/Copy/Paste/Delete Canvas Panning/Rotating/Zooming Navigation Widget
4.2.3 Two-handed Techniques Pie Menu Image Stretchies Virtual Keyboard
4.2.4 Discussion
4.3 Large Display Interactions from Afar
4.3.1 Issues in Large Display Interaction
4.3.2 Design Principles
4.3.3 System Overview Display Hardware and Software Touchpad Tracking Postures and Gestures
4.3.4 Interaction Techniques Coarse Positioning Workspaces and Fine Positioning Selecting/Moving/Rotating Single Objects Selecting Multiple Objects Resizing/Zooming/Rotating Workspaces Pinned Workspaces Facilitating Symmetric Bimanual Input
4.3.5 Discussion
4.4 Deaf Culture Centre Interactive Art Installation
4.4.1 Design Principles
4.4.2 System Overview
4.4.3 Visualizations
4.4.4 Discussion
4.5 Summary
An Exploration and Evaluation of Bi- digital Input
5.1 Introduction
5.2 Related Work
5.3 Exploring the Design Space of Bi-digital Tasks
5.3.1 Motivation
5.3.2 Bi-digital Symmetric and Asymmetric Tasks
5.4 Asymmetric Bi-digit Widget Designs
5.4.1 Enabling Technology ThumbSlider ThumbWheel ThumbTrack
5.4.3 Discrete Widget Designs ThumbMenu ThumbToolglass ThumbSwitch
5.5 Initial User Feedback
5.6 Experiment
5.6.1 Goals
5.6.2 Apparatus
5.6.3 Participants
5.6.4 Task and Stimuli
5.6.5 Procedure and Design
5.6.6 Dependent Variables
5.6.7 Hypotheses
5.6.8 Results
5.6.9 Discussion
5.7 Practical Widget Designs
5.8 Summary
An Evaluation of Finger Span Perception for Bi-digital Input
6.1 Introduction
6.2 Related Work
6.3 Experiment
6.3.1 Goals
6.3.2 Apparatus
6.3.3 Participants
6.3.4 Task and Stimuli
6.3.5 Procedure and Design
6.3.6 Results
6.3.7 Discussion
6.4 Widget Design Variations
6.4.1 Self-revealing ThumbToolglass
6.4.2 Bi-digital Marking Menus
6.4.3 Multi-finger Chorded Toolglass
6.5 Summary
7.1 Summary
7.2 Future Work
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Published by abeh

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Published by: abeh on Feb 20, 2011
Copyright:Attribution Non-commercial


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