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Sword and Fist 3.0 OEF

Sword and Fist 3.0 OEF

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Published by: Ted Taquito Vecchitto on Feb 20, 2011
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 TABLE OF CONTENTS
Introduction
.......................................4
 
What This Book Is, and Is Not...................4How to Use This Book...............................4
Chapter 1: Feats and Skills
...............5
Virtual Feats...............................................5New Feats...................................................5Blindsight, 5-foot Radius......................5Circle Kick...........................................5Close-Quarters Fighting.......................5Death Blow...........................................6Dirty Fighting.......................................6Dual Strike............................................6Eagle Claw Attack................................6Expert Tactician....................................6Extra Stunning Attacks.........................6Eyes in the Back of Your Head............6Feign Weakness....................................6Fists of Iron..........................................6Hold the Line........................................7Improved Overrun................................7Improved Sunder..................................7Knock-Down........................................7Lightning Fists......................................7Mantis Leap..........................................7Monkey Grip........................................7Off-Hand Parry.....................................6Pain Touch............................................6Pin Shield.............................................6Power Lunge.........................................6Prone Attack.........................................6Rapid Reload........................................6Remain Conscious................................7Sharp-Shooting ....................................7Shield Expert........................................7Snatch Arrows......................................7Throw Anything...................................7Zen Archery..........................................7Skills..........................................................7New Knowledge Skills...............................7Same Skills, New Uses..............................8Bluff.....................................................8Diplomacy............................................8Gather Information...............................8Sense Motive........................................8
Chapter 2: Prestige Classes...........9
Cavalier......................................................9Devoted Defender....................................10Drunken Master........................................11Duelist......................................................13Fist of Hextor ..........................................14Ghostwalker.............................................15Gladiator..................................................17Halfling Outrider......................................22Knight Protector of theGreat Kingdom...................................24The Code of the Knight Protector......24Lasher......................................................25Master of Chains......................................27Master Samurai........................................29The Master Samurai's Code................30Ninja of the Crescent Moon.....................30Order of The Bow Initiate........................32Ravager....................................................33Red Avenger............................................34Tribal Protector........................................35Warmaster................................................37
 
Chapter 3: Worldly Matters
..........10
Fighters and Monks and theWorld They Live In............................40The Fighter and the World.................40The Monk and the World...................42Organizations: A Little Help fromMy Friends.........................................43Using Organizations in the Campaign.....43The Fists of Hextor.............................44The Knight Protectors of theGreat Kingdom.............................45
 
The Knights of the Watch..................43The Twelve.........................................44The Ravagers......................................46The Red Avengers..............................48
Chapter 4: The Game withinthe Game...................................48
Being All You Can Be.............................48Duelist................................................48Warrior Monks of Shao Lin...............49Gladiator.............................................49Pirate..................................................50Desert Raider......................................50Advancement: Wise Choices...................51How to Fight Nearly Everything(and Survive)......................................51Opponents with Reach.......................51Undead Opponents.............................51Flying Opponents...............................52Unbeatable Opponents.......................52Tactics......................................................53Using Cleave......................................53The Benefit of Reach..........................53Fighting Around Corners...................54Flanking.............................................54Doing the Math .......................................54To Flurry or Not.................................54Magic Weapon Abilities.....................55Monstrous Fighters and Monks...............56Large Monsters...................................56Large and in Charge.....................57
 
 TABLE OF CONTENTS
2
 
Extra Limbs.............................................62Multitasking.......................................62Flying Monsters.......................................63Natural Weapons.....................................63Speed.......................................................63Sample Creatures.....................................63Mounted Opponents.................................64An Opponent on FootWhile You Are Mounted....................64Combat Example#1: Mounted Combat...............................65#2: The Duel............................................67Rules Clarifications.......................................68Rules Variants...............................................69Counter Tumble.......................................69Flexible Weapon Focus with Bows.........69Double-handed Disarm............................69
Chapter 5: Tools of the Trade
......70
New Exotic Weapons....................................70Weapon Equivalency Chart...........................75Magic Items...................................................75Shield Descriptions..................................76Magic Weapon Descriptions....................76Specific Weapon Descriptions.................76Potion Descriptions..................................77Ring Descriptions.....................................77Wondrous Item Descriptions....................77Vehicles.........................................................77Two-Person Chariot.................................78Chariot Collision DCs..............................78Chariot Combat..................................78Chariot Archery..................................78Chariot Trample..................................78Chariot Sideswipe...............................79Chariot Charge....................................79Halfling War Wagon................................79Towers, Keeps, and Castles...........................79The Border Tower....................................80Elven Canopy Tower................................81Lighthouse Keep......................................82Gnome Bridge Keep.................................84Bailey Castle............................................85Dwarven Plateau Castle...........................86Monks' Temple.........................................90Gladiatorial Arena....................................92Unusual Gladiatorial Fights...........................95
 TABLE OF CONTENTS
 TABLES
2-1: The Cavalier...........................................122-2: The Devoted Defender............................132-3: The Drunken Master...............................152-4: The Duelist.............................................172-5: The Fist of Hextor...................................192-6: The Ghostwalker.....................................202-7: The Gladiator..........................................222-8: Halfling Outrider....................................232-9: The Knight Protector..............................252-10: The Lasher............................................262-11: The Master of Chains............................272-12: The Master Samurai..............................292-13: Ninja of the Crescent Moon..................31
 
2-14: The Order of the Bow Initiate...............322-15: The Ravager..........................................332-16: The Red Avenger..................................342-17: The Tribal Protector..............................362-18: The Warmaster.....................................372-19: The Weapon Master..............................394-1: Expected Hits per Roundwith Flurry..............................................604-2: Magic Weapon Abilities.........................604-3: Weapon Damage by Size........................624-4: Monk Damage by Size............................624-5: Monk Speed by Base Speed...................635-1: Exotic Weapons......................................705-2: Weapons Equivalents..............................755-3: Magic Items............................................75
 

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