When I think of Mechanical modeling, I gen-erally envision robots and futuristic objects.But that is just a small subsection of Me-chanical Modeling and overlooks the grow-ing field of modelers using Blender forproduct design and prototyping, as well asour large number of car modelers. In factMechanical modeling encompasses every-thing that is not organic. Somewhat of ano-brainer statement, but true, none theless.I don't think most of us give much thoughtto how much of our world is actually me-chanical at this point. Or how it got builtand in use to the point that we no longergive it much thought.Well, it started with ideas that were tested,built, then were put into practice. Therehave been programs around for some timethat have become industry standards. Andlately Blender has been making an impacton these work-flows.Blender is a great program to experimentwith your ideas. Not only can you designthe next new marvel, you can also animateit and see how it would actually work.While Mechanical modeling in Blender canbe at times cumbersome, new features andtools are making it easier all the time, asthe articles and tutorials in this issue willshow. To that end, we have gathered to-gether a nice variety of articles/tutorialsshowing some tips and tricks to creatingMechanical models with blender.I hope you enjoy and learn as much as Ihave from this issue.Happy Blending!
www.blenderart.orgIssue 11 | Jul 2007- Mechanical