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HAPTIC TECHNOLOGY
By:
Anila.M
&
Srivalli.D
Email:anila101518@gmail.com
ABSTRACT device moved by the operator. We mention
the different types of force rendering
“HAPTICS”-- a technology that adds
algorithms. Then, we move on to a few
the sense of touch to virtual environment
applications of Haptic Technology. Finally
.Haptic interfaces allow the user to feel as
we conclude by mentioning a few future
well as to see virtual objects on a computer,
developments.
and so we can give an illusion of touching
surfaces, shaping virtual clay or moving INTRODUCTION
objects around. The sensation of touch is the
What is Haptics?
brain’s most effective learning mechanism
--more effective than seeing or hearing— Haptics refers to sensing and manipulation
which is why the new technology holds so through touch. The word comes from the
much promise as a teaching tool. Greek ‘haptesthai’, meaning ‘to touch’.
With this technology we can now The history of the haptic interface dates
sit down at a computer terminal and touch back to the 1950s, when a master-slave
objects that exist only in the "mind" of the system was proposed by Goertz (1952).
computer. By using special input/output Haptic interfaces were established out of the
devices (joysticks, data gloves, or other field of tele- operation, which was then
devices), users can receive feedback from employed in the remote manipulation of
computer applications in the form of felt radioactive materials. The ultimate goal of
sensations in the hand or other parts of the the tele-operation system was
body. In combination with a visual display, "transparency". That is, an user interacting
haptics technology can be used to train with the master device in a master-slave pair
people for tasks requiring hand-eye should not be able to distinguish between
coordination, such as surgery and space ship using the master controller and manipulating
maneuvers. the actual tool itself. Early haptic interface
systems were therefore developed purely for
In this paper we explicate how
telerobotic applications
sensors and actuators are used for tracking
the position and movement of the haptic
WORKING OF HAPTIC DEVICES
• Rendering:
• Visual, auditory, and haptic rendering information and energy in two directions,
Convert visual, audio, and force signals An avatar is the virtual representation of the
from the computer into a form the operator haptic interface through which the user
can perceive.
physically interacts with the virtual contact forces that would normally arise
environment. during contact between real objects.
Once such forces have been computed, they All of these issues can limit a haptic
must be applied to the user. Limitations of application’s realism. High servo rates (or
haptic device technology, however, have low servo rate periods) are a key issue for
sometimes made applying the force’s exact stable haptic interaction
value as computed by force-rendering
algorithms impossible. They are as follows:
• Haptic interfaces can only exert forces
with limited magnitude and not equally well
in all directions
• Haptic devices aren’t ideal force
transducers. An ideal haptic device would
render zero impedance when simulating
movement in free space, and any finite
impedance when simulating contact with an
object featuring such impedance
Haptic Devices and contains the motors used to provide
forces back to
Types of Haptic devices:
the user.
There are two main types of haptic devices:
Interface use is to aid computer users who
• Devices that allow users to
are blind or visually disabled; or who are
touch and manipulate 3-dimentional virtual
tactile/Kinesthetic learners by providing a
objects.
slight resistance at the edges of windows
• Devices that allow users to "feel" and buttons so that the user can "feel" the
textures of 2-dimensional objects. Graphical User Interface (GUI). This
technology can also provide resistance to
Another distinction between haptic
textures in computer images,, which enables
interface devices is their intrinsic
computer users to "feel" pictures such as
mechanical behavior.
maps and drawings.
Impedance haptic devices simulate
mechanical impedance—they read position
and send force. Simpler to design and much PHANTOM:
cheaper to produce, impedance-type
architectures are most common.
The PHANTOM provides
Admittance haptic devices simulate
single point, 3D force-
mechanical admittance—they read force and
send position. Admittance-based devices are feedback to the user
generally used for applications requiring via a stylus (or
high forces in a large workspace. thimble) attached to
a
LOGITECH WINGMAN FORCE
FEEDBACK MOUSE moveable arm. The
position of the stylus
It is attached to a base that replaces the
point/fingertip is
mouse mat
tracked, and resistive force is applied to it
when the device
comes into 'contact' with the virtual model, Cyber Glove can sense the position and
providing accurate, ground referenced force movement of the fingers and wrist.
feedback. The physical working space is
The basic Cyber Glove system includes one
determined by the extent of the arm, and a
CyberGlove, its instrumentation unit, serial
number of models are available to suit
cable to connect to your host
different user requirements.
computer, and an executable
The phantom system is controlled by three version of VirtualHand
direct current (DC) motors that have sensors graphic hand model display
and encoders attached to them. The number and calibration software.
of motors corresponds to the number of
The CyberGlove has a
degrees of freedom a particular phantom
software programmable
system has, although most systems produced
switch and LED on the wristband to permit
have 3 motors.
the system software developer to provide the
The encoders track the user’s motion or CyberGlove wearer with additional
position along the x, y and z coordinates the input/output capability. With the appropriate
motors track the forces exerted on the user software, it can be used to interact with
along the x, y and z-axis. From the motors systems using hand gestures, and when
there is a cable that connects to an aluminum combined with a tracking device to
linkage, which connects to a passive gimbals determine the hand's position in space, it can
which attaches to the thimble or stylus. A be used to manipulate virtual objects.
gimbal is a device that permits a body
Cyber Grasp:
freedom of motion in any direction or
suspends it so that it will remain level at all The Cyber Grasp is a full hand force-
times. feedback exo
skeletal
Used in surgical simulations and remote
device, which
operation of robotics in hazardous
is worn over
environments
the
Cyber Glove: CyberGlove.
CyberGrasp
consists of a lightweight mechanical
assembly, or exoskeleton, that fits over a
motion capture glove. About 20 flexible
semiconductor sensors are sewn into the
fabric of the glove measure hand, wrist and
finger movement. The sensors send their
readings to a computer that displays a virtual
hand mimicking the real hand’s flexes, tilts,
dips, waves and swivels.
Intelligent machines:
The Centre for Intelligent Machines is an This is being achieved by collaborative
inter-departmental inter-faculty research efforts involving researchers with very
group which was formed to facilitate and different interests - CIM faculty and students
promote research on intelligent systems. come from the School of Computer Science,
Department of Electrical and Computer
Engineering, and the Department of
Mechanical Engineering. It is this diversity
of interests along with the spirit of
collaboration which forms the driving force
behind this dynamic research community.
Gaming technology: Cars: For the past two model years, the
BMW 7 series has contained the iDrive
Flight Simulations: Motors and actuators
(based on Immersion Corp's technology),
push, pull, and shake the flight yoke,
which uses a small wheel on the console to
throttle, rudder pedals, and cockpit shell,
give haptic feedback so the driver can
replicating all the tactile and kinesthetic cues
control the peripherals like stereo, heating,
of real flight. Some examples of the
navigation system etc. through menus on a
simulator’s haptic capabilities include
video screen.
resistance in the yoke from pulling out of a
hard dive, the shaking caused by stalls, and The firm introduced haptic technology for
the bumps felt when rolling down concrete the X-by-Wire system and was showcased at
runway. These flight simulators look and the Alps Show 2005 in Tokyo. The system
feel so real that a pilot who successfully consisted of a "cockpit" with steering, a
completes training on a top-of-the-line Level gearshift lever and pedals that embed haptic
technology, and a remote-control car. This underlying technology automatically
Visitors could control a remote control car assigns "generic touch sensations" to
by operating the steering, gearshift lever and common Web page objects, such as
pedals in the cockpit seeing the screen in hyperlinks, buttons, and menus.
front of the cockpit, which is projected via a
Virtual Brailee Display:
camera equipped on the remote control car.
Future Enhancements:
Haptic is the future for online computing industrial companies, haptics will soon be a
and e-commerce, it will enhance the shopper part of a person’s normal computer
REFERENCES:
http://www.sensable.com/products/datafiles/phantom_ghost/Salisbury_Haptics95.pdf
http://www.wam.umd.edu/~prmartin/3degrees/HAPTIC%20TECHNOLOGY1.doc
http://www.computer.org/cga/cg2004/g2024.pdf
http://www.dcs.gla.ac.uk/~stephen/papers/EVA2001.pdf
http://cda.mrs.umn.edu/~lopezdr/seminar/spring2000/potts.pdf
http://www.sensable.com
http://www.immersion.com
http://www.logitech.com
http://www.technologyreview.com