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HOLLOW SQUARE

HOLLOW SQUARE

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Published by silkygautam

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Published by: silkygautam on Feb 26, 2011
Copyright:Attribution Non-commercial

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08/14/2013

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HOLLOW SQUARE_Introduction
This game can be used to help teams understand the impact of communication between those who develop plans andthose who have to implement them. It also highlights helpful and not so helpful behaviours when planning,assigning or completing tasks. Teams that regularly work on problem solving will find the game useful for alertingthem to factors that encourage or restrict effectiveness.It can be played at several levels of complexity.
The Game
You divide your group into a Planning Team and an Operations Team. The Planning Team have 20mins to prepare a briefing that will enable the Operations Team to carry out a specific task ± the building of a hollow square.The Operations Team then have to carry out the task working from the briefing they have received without anyfurther input from Planning.At the end of a time limit both teams review the performance against the task, quality of briefings, assignments andinstructions plus the wider implications for their work situation.In the more complex version teams can be chosen to reflect their real work roles or their level of attention to detail!A longer version can be played with Planning allowed to intervene halfway through the process.Typically, the game promotes an active discussion about behaviours, assumptions made by both teams, quality of delegation and actions to improve communication.
What you get
You get a full description of the game, handout masters for Planning and Operations together with a list of reviewquestions and suggestions for learning points.You may copy these for use within your organisation as long as you retain the copyright note.
Monday Meeting ± a meeting simulation game
The only time a team can really exercise its teamness is in meetings and get-togethers. Even witha good decision¬making system, meetings can be very bloody! The Monday Meeting simulationhas been designed to give team members the opportunity to practise some vital meeting skillssuch as:
y
 
C
hairing
y
 
Structuring and controlling discussions
y
 
Influencing
y
 
Listening to others
y
 
C
onsensus-seeking and decision-makingEach participant is given an instructions card and a meeting agenda. A chairperson (the Department Head) isappointed and receives some information cards to help him/her lead the meeting. The other participants (Section
 
Heads) also get information cards so they can participate in the discussion of each agenda item. The chairpersonmust lead the 45 minute meeting to decide on three agenda items:
y
 
An office computer budget for the coming year 
y
 
The allocation of temporary staff for the summer period
y
 
Recommendations on how to improve the company newsletter This is not a role-play exercise. Each participant is encouraged to use the information they have to defend their  position but, at the same time, to try and ensure that the team reaches the meeting goals. The simulation allows ateam to pinpoint all the classic meeting pitfalls and to plan for their elimination.Training Objectives:
y
 
To demonstrate the need for structuring and controlling team meetings
y
 
To allow groups to practise meeting skills such as:
C
hairing, Influencing, Listening,
C
onsensus-Seeking andDecision-Making
Prisoners' Dilemma
Introduction
This is a classic trust game for teams, designed to demonstrate the concept of "win/win".It is based on the "Prisoners' Dilemma" in which two criminals who are arrested after a crime areimmediately separated into two police cells. The police know that they committed the crime buthave no evidence.Each prisoner is approached individually and told that if they confess and implicate the other person, they will get asignificantly reduced sentence.The dilemma for each prisoner is as follows: -
y
 
If I confess, I get a reduced sentence and my colleague gets a full sentence.
y
 
If I trust her/him not to confess and keep quiet, but s/he confesses, I get the full sentence.
y
 
If I trust her/him not to confess and keep quiet, and s/he does the same, we can both walk free.
y
 
Of course, if we both confess, we both get the full sentence!
y
 
Unfortunately, we cannot communicate now we are in the cells and I do not know whether he will honour anyagreement we made before we were arrested.The rules of the game are designed to reflect this dilemma with appropriate win/win, win/lose and lose/lose scoring.
What you get
The kit includes: -
y
 
Organiser's instructions on how to play the game
y
 
Hand out template - Guidelines for participants (2 teams)
y
 
Scorecard template (2 teams)
y
 
Hand out template - Guidelines for participants (3 teams)

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