HUTCHISON OMAHA POINT SYSTEMFirst,Mike Caro's Poker Probe software was used to determine the win percentage for various fourcard combinations when played against nine opponents. This was accomplished via a Monte-Carlotype simulation with a minimum of 25,000 hands being dealt for each starting hand. The assumptionmade in this type of simulation is that each hand is played to the finish. This is, of course, anunreasonable assumption, but , in the absence of detailed knowledge of each player's startingrequirements, method of play, etc., it is the best means of approximating a hand's strength andearning potential.
Secondly,a number of components were examined in an effort to determine their relativecontribution to the value of each starting hand. Eventually, it was decided that the primarydeterminants of good Omaha starting hands related to the rank of the cards and whether or notthey were paired, suited, or connected.
Finally,a type of regression analysis was conducted to try and determine the relative weighting of each of these factors. The system that follows is the result of quantifying the contribution made byeach of these various components.
Once the calculations are made, the resultant point total is an approximation of the actual winpercentage for a particular hand--when played to the finish against nine opponents. The correlationbetween point totals and win percentages, while not representing a one-to-one correspondence is,nevertheless, quite high. In fact, in about 70% of the cases the actual win percentage will be withinjust one point of the total points awarded by this system. This means that if the system indicatesthat a given hand earns, say, 20 points, you can be quite confident that the actual win percentagefor this hand is between 19 and 21 points. It is very likely to win more often than a hand with 19points and almost certain to outperform a hand with 18 points.
STEPS IN CALCULATING POINT TOTALS
FIRST,to evaluate the contribution made by suited cards, look to see if your hand contains two ormore cards of the same suit. If it does, award points based upon the rank of the highest card.Repeat the procedure if your hand is double suited.
If the highest card is an ACE award 4 pointsIf the highest card is a KING award 3 pointsIf the highest card is a QUEEN award 2.5 pointsIf the highest card is a JACK award 2 pointsIf the highest card is a TEN or NINE award 1.5 points For any other combination of two suited cardsaward 1 point.
If your hand contains four cards of the same suit, deduct 2 points.
SECOND,to factor in the advantage of having pairs,
If you have a pair of ACES award 9 pointsIf you have a pair of KINGS award 8 pointsIf you have a pair of QUEENS award 7 pointsIf you have a pair of JACKS or TENS award 6 pointsIf you have a pair of NINES award 5 pointsIf you have any other pair award 4 points
Award no points to any hand that contains three of the same rank.
THIRD,when your hand contains cards capable of completing a straight (that is, when the cards donot have more than three gaps), award points as follows:
An ACE with a King, Queen, Jack, or Ten earns 2 pointsAn ACE with a Two, Three, Four, or Five earns 1 point
Any two cards from TWO through SIX receive 2 points Any two cards from SIX through KINGreceive 4 points
Any three cards SIX and above earn 7 points