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BlenderArt - 13 - Nov 2007

BlenderArt - 13 - Nov 2007

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Blender Art Magazine Issue 13 - Fantasy Special
Blender Art Magazine Issue 13 - Fantasy Special

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Published by: Julio Cesar Brizuela on Aug 23, 2008
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Making a ‘Realistic’ Underwater Rift
Issue 12 | Nov 2007
Blender learning made easy
 
Creating a ‘Tree Character’
 
Using ‘Auto Masonry’ Script
 
Video Editing in Blender
 
Making of - Andy Tear Liquid Tubes
 
Making of - Glass Girl
 
Meet the Blenderart Team
 
EDITOR
Gaurav Nawani
MANAGING EDITOR
Sandra Gilbert
WEBSITE
Nam Pham
DESIGNER
Gaurav, Sandra, Alex
PROOFER
Kevin BraunPhillip RyalsBruce WestfallDerek MarshJoshua LeungLynda SchemanskyEric PranauskNoah SummersJoshua ScottonMark WarrenWade BickPatrick O'DonnellBrian C. TreacyScott HillHenriel Veldtmann
WRITERS
Abhihsek GuptaDan TabonetDenisJuan Pablo BouzaMigeroMark (dwarf)Nick (Rusty246)Paul Spooner (dudecon)Sandra GilbertYann Caron (CyaNn)
COVER ART
Zoltan Miklosi ‘Guard of the Golden Horn’
CONTENTS
Making a Realistic Underwater Rift 
 
Deep Dream’s Caustics
 
Creating a ‘Tree Character’
 
Using Auto Masonry Script 
 
 Video Editing in Blender 
 
Making of - Andy Tear Liquid Tubes
 
Making of - Glass Girl
 
Making of - Tripeace Animated
 
Making of - The Dance of the Bashful Dwarf 
www.blenderart.orgIssue 13 | Nov 2007 - Fantasy
2
 
Meet the Blenderart Team
 
Welcome to our second anniversary issue ofBlenderart! Looking back, it is hard to believethat two years have actually passed since wereleased our first issue. Time sure flies, andboth Blender and Blenderart magazine havegrown considerably in that time. We have cov-ered a variety of topics and showcased anumber of wonderful Blender projects by someof the most talented artists in our community.And just like Blender itself, we will continue togrow and showcase all the best and brightestof our community to inspire and teach thoseof us still learning our way around the wonder-ful world of Blender.I would like to take this opportunity to thankall of our volunteers, past and present, thathave made Blenderart what it is today. I wouldalso like to welcome all of our new proofread-ers to our little staff of dedicated volunteers.They are a welcome addition. You can checkout their biographies in our "Meet the Staff"article.Now let's talk ''Fantasy". Fantasy art is some ofthe most beautiful, as well as inspiring, artthat you can view. From the traditional fairy,goblin and dragon to the fantastic dreamylooks into an artist's mind, there is a style thatappeals to just about everyone. And whilethere are some loose rules about how somecharacters are supposed to look, for the mostpart anything goes. This gives the artist a greatdeal of freedom when creating, and createthey do!For this issue we have rounded up some fasci-nating looks into how a number of artists goabout creating their fantasies. We also showyou how to create a tree character using Mul-tires and Sculpt mode, and even take a look ata couple of games created in Blender's gameengine.So sit back and soak it all in. Then go modelyour own fantasy!Happy Blending!
Sandra Gilbert
Managing Editor
EDITORIAL
3
www.blenderart.orgIssue 13 | Nov 2007 - Fantasy

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