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Table Of Contents

Organization of This Document
Introduction
See Also
The Cocoa Environment
Introducing Cocoa
What Is Cocoa?
How Cocoa Fits into Mac OS X
Figure 1-1 Mac OS X architecture simplified perspective
Figure 1-2 Cocoa in the architecture of Mac OS X
How Cocoa Fits into iOS
Figure 1-4 Cocoa in the architecture of iOS
Features of a Cocoa Application
The Development Environment
Platform SDKs
Overview of Development Workflows
Xcode
Figure 1-5 The TextEdit example project in Xcode
Interface Builder
Figure 1-6 The TextEdit Document Properties window in Interface Builder
Figure 1-7 The Interface Builder connections panel
The iOS Simulator
Performance Applications and Tools
AppleScript Studio (Mac OS X)
The Cocoa Frameworks
Foundation
Foundation Paradigms and Policies
Figure 1-9 The Foundation class hierarchy
Application Kit (Mac OS X)
UIKit (iOS)
Comparing Application Kit and UIKit Classes
Figure 1-12 UIKit classes and their Application Kit counterparts
Table 1-1 Major classes of the Application Kit and UIKit
Core Data
Figure 1-13 Managed object contexts and the persistence stack
Other Frameworks With Cocoa API
A Bit of History
Figure 1-14 Application Kit class hierarchy in 1988
A Simple Cocoa Command-Line Tool
Listing 2-2 Cocoa code for a uniquing and sorting tool
Cocoa Objects
Object-Oriented Programming With Objective-C
The Objective-C Advantage
The Dynamism of Objective-C
Extensions to the Objective-C Language
Using Objective-C
Table 2-1 Important Objective-C defined types and literals
The Root Class
NSObject
Root Class and Protocol
Overview of Root-Class Methods
Interface Conventions
Instance and Class Methods
Object Retention and Disposal
How Garbage Collection Works
How Memory Management Works
Figure 2-4 The life cycle of an object simplified view
Object Creation
Allocating an Object
Initializing an Object
Figure 2-8 Initialization up the inheritance chain
Figure 2-9 Interactions of secondary and designated initializers
The dealloc and finalize Methods
Class Factory Methods
Listing 2-6 A factory method for a singleton instance
Introspection
Evaluating Inheritance Relationships
Listing 2-7 Using the class and superclass methods
Method Implementation and Protocol Conformance
Object Comparison
Object Mutability
Why Mutable and Immutable Object Variants?
Programming With Mutable Objects
Listing 2-13 Returning an immutable copy of a mutable instance variable
Listing 2-14 Making a snapshot of a potentially mutable object
Class Clusters
Simple Concept, Complex Interface
Figure 2-10 A simple hierarchy for number classes
Figure 2-11 A more complete number class hierarchy
Simple Concept, Simple Interface
Figure 2-12 Class cluster architecture applied to number classes
Creating Instances
Class Clusters With Multiple Public Superclasses
Creating Subclasses Within a Class Cluster
Creating a Singleton Instance
Listing 2-15 Strict implementation of a singleton
Starting Up
What Happens in the main Function
Adding Behavior to a Cocoa Program
Figure 3-1 The main event loop (Mac OS X)
Listing 3-1 The main function in a Cocoa for Mac OS X application
Using a Cocoa Framework
Kinds of Framework Classes
Cocoa API Conventions
Inheriting From a Cocoa Class
When to Override a Method
Basic Subclass Design
The Form of a Subclass Definition
Figure 3-4 Where to put declarations in the interface file
Overriding Superclass Methods
Instance Variables
Entry and Exit Points
Initialize or Decode?
Storing and Accessing Properties
Implementing Accessor Methods
Listing 3-5 Implementing accessors for a scalar instance variable
Key-Value Mechanisms
Object Infrastructure
Error Handling
Resource Management and Other Efficiencies
Functions, Constants, and Other C Types
When the Class Is Public (Mac OS X)
Multithreaded Cocoa Programs
Multithreading and Multiprocessing Resources
Multithreading Guidelines for Cocoa Programs
Are the Cocoa Frameworks Thread Safe?
What Is a Design Pattern?
A Solution to a Problem in a Context
Cocoa Design Patterns
An Example: The Command Pattern
Figure 4-1 Structure diagram for the Command pattern
How Cocoa Adapts Design Patterns
Abstract Factory
Adapter
Chain of Responsibility
Command
Composite
Decorator
Figure 4-3 Framework object sending a message to its delegate
Facade
Iterator
Mediator
View Controllers in UIKit
Memento
Observer
Key-Value Observing
Proxy
NSProxy
Singleton
Template Method
The Model-View-Controller Design Pattern
Roles and Relationships of MVC Objects
Controller Objects Tie the Model to the View
Types of Cocoa Controller Objects
MVC as a Compound Design Pattern
Figure 4-5 Traditional version of MVC as a compound pattern
Figure 4-6 Cocoa version of MVC as compound design pattern
Figure 4-7 Coordinating controller as the owner of a nib file
Design Guidelines for MVC Applications
Model-View-Controller in Cocoa (Mac OS X)
Object Modeling
Entities
Figure 4-8 Employee management application object diagram
Attributes
Relationships
Accessing Properties
Figure 4-13 Employees table view showing department name
Communication in Object-Oriented Programs
Outlets
Communicating With Objects
Delegates and Data Sources
How Delegation Works
The Form of Delegation Messages
Listing 5-2 Sample delegation methods returning void
Delegation and the Cocoa Application Frameworks
Table 5-1 Application Kit classes with delegates
Data Sources
Implementing a Delegate for a Custom Class
The Target-Action Mechanism
The Target
The Action
Target-Action in the Application Kit
Figure 5-3 How the target–action mechanism works
Target-Action in UIKit
Bindings (Mac OS X)
How Bindings Work
How You Establish Bindings
Figure 5-5 Establishing a binding in Interface Builder
Notifications
Figure 5-6 Posting and broadcasting a notification
When and How to Use Notifications
The Notification Object
Notification Centers
NSDistributedNotificationCenter
Notification Queues
Figure 5-7 A notification queue and notification center
The Main Event Loop
More About Event Dispatch
Window Management
Figure A-4 The application's window list
Handling Apple Events
Windows
The Windows of an Application
NSWindow and the Window Server
Window Buffering
Window Z-Order and Levels
Parts of a Window
Figure A-7 A window's frame view and content view
Window Coordinates
Windows and Drawing
The View Hierarchy
Figure A-12 Relationships among objects in a view hierarchy
View Geometry and Coordinates
Figure A-17 Relation between coordinate systems of view and superview
How Views Get Drawn
Table A-3 NSView display methods Immediate display of marked views
Figure A-18 Nested focused views and graphics state stack
Views and Printing
Views and Events
Responders and the Responder Chain
Figure A-19 NSResponder and its direct subclasses
Controls and Menus
Control and Cell Architecture
Figure A-21 A control coordinating the drawing of a cell
Rationale for the Control-Cell Architecture
Menu Characteristics and Architecture
Represented Objects
Listing A-1 Using a represented object
Nib Files and Other Application Resources
Object Archives
Nib Files
Loading Application Resources
Document Architecture
Other Cocoa Architectures on Mac OS X
Figure B-1 Ownership relationships among the document classes
Application Scriptability
Document Revision History
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CocoaFundamentals

CocoaFundamentals

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Published by Daniel Maccarrone

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Published by: Daniel Maccarrone on Mar 02, 2011
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11/29/2012

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