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Table Of Contents

True single-player
Parallel symmetric
Parallel symmetric games
Parallel asymmetric
A hypothetical arcade game
Scaling parallel
Rival and non-rival goods
Handicapping
Secrets
Multifront opposition
Last man standing
Booing
3rd party betting
Small groups
Tag
Functionalism
Ritualism and lifecycles
Gift theory
Kashmiri anecdote
Tiers of economy
Identity
Ostracism
Networks
Power laws
Bose-Einstein condensate
Homogeneity
Guilds vs Neighbor Structures
Segregation and genocide
Swapping models
Structuralism
Guild vs guild
MMOs versus social games
Anthony Giddens
Politics
Elections
Reputation, influence and fame
Conflict theory
Bartle Types
Structure vs agency
Structuration
Public goods
Community
Science
ARGs and Puzzles
Strategy guides
Sociology
MLS
Teamwork
Economics
Veblen goods
Services
Therefore, cheating
Supply chains
Arts
The act of invention
Deconstruction
Remember the quote?
Griefing
Hidden info
All* the multiplayer mechanics
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Koster_Social_Social-mechanics_GDC2011

Koster_Social_Social-mechanics_GDC2011

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Published by Brynna Loppe

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Published by: Brynna Loppe on Mar 04, 2011
Copyright:Attribution Non-commercial

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