live much more interesting lives. Both such organizations actively seek Environmental and Manipulative para-psychics to recruit.Those that choose employment in the private sector have op-tions, many of them lucrative. Para-psychics that participatein collegiate training are often recruited by corporations. They are very well-paid and respected. Others choose to offer their services independently, creating proﬁtable private practices.Those with Environmental powers ﬁnd themselves in laboratory situations or hired as specialized bodyguards, those with Sen-sory powers often create counseling practices, and those thatmanifest basic somatic powers sometimes hire themselves out asbodyguards or stuntmen. Manipulative para-psychics have thehardest time of it as independents, but are sometimes capableof creating specialized counseling services.
Para-psychic powers bring the power of the universe into thehands of the user. They can be called upon at will and skilledpara-psychics can produce amazing feats. Powers are limitedonly by the para-psychic’s imagination, reservoir of cosmic en-ergy, and the careful maintenance of control over the forces thatrage within them.
Like sorcerers, most mortal para-psychics can only affect theﬁrst ﬁve dimensions. There are four categories of powers thataffect the World of Elements. They are:• Environmental Powers – These powers affect the primal forcesin the world around the para-psychic. Some examples of envi-ronmental powers include pyrokinesis (mastery of ﬁre), telekine-sis (manipulating objects), and photokinesis (mastery of light).• Manipulative Powers – These powers are those that affect other creatures, often against their will. Some examples include Em-pathic Projection (inﬂuencing the emotions of others), DreamProjection (entering the dreams of others), and Probe (diggingdeep into the mind and memories of another).• Sensory Powers – These powers grant supernatural senses tothe para-psychic. Some examples include Empathy (readingthe emotions of another), psychometry (reading the emotionalresidue of an object), and retrocognition (receiving visions of alocation’s past).• Somatic Powers – These powers give the para-psychic super-human physical abilities. Some examples include Power Boost(increased strength and endurance), Magnetism (increasedpersonal charisma and charm), and Psychic Healing (mystically healing of illness and injury).Additionally, all powers are classiﬁed according to Order, whichis a representation of their individual level of inﬂuence andpower. There are three Orders in the World of Elements, witheach Order being more powerful than the Orders below it. ThirdOrder spells represent the greatest para-psychic ability within aparticular type of power – they are very powerful and typically very demanding.
Para-psychic powers are not the weak psychic abilities that many thought to be reality in a different age. They can be very pow-erful and dangerous, in some cases manipulating some of thestrongest and most primal forces of nature. What is most fright-ening, however, is that it seems random who it is that developspara-psychic ability and that the use of such amazing powers issimply instinctual – no discipline required.
There are two types of Tests to determine whether or not a para-psychic power is both brought into being and accomplishes theintended effect. The ﬁrst is the invocation Test, which is set at aDegree determined by the Difﬁculty rating in each power’s list-ing. When you want your Character to use his power, you mustﬁrst use an Action and succeed at a Test using a number of dice
Mechanically each power lists a lot of information. Here are the different components:Name The most commonly used name for the power.Order The Order of the power, representing its level of power.Type If the power is Environmental, Manipulative, Sensory, or Somatic.Registration Whether the power is considered Acceptable, Dangerous, Invasive, or a combinationthereof.Insanity Test The Insanity Test required by manifestation of the power. If the Test fails, this also liststhe number of Insanity Points acquired.Intellect Required This lists the minimum Intellect required to manifest the power.Tenacity Required This lists the minimum Tenacity required to manifest the power.Power Prerequisites This lists if the power requires other powers to have previously manifested.Load Time This lists the minimum amount of time required to bring the power into being.Difﬁculty This is the Difﬁculty rating (Degree) for power Tests to bring the power into being.Orgone Initiation Cost This is the amount of Orgone that must be spent in order to successfully use thepower. This includes the ﬁrst interval of the power, as indicated by the MaintenanceCost.Orgone Maintenance Cost This is the amount of Orgone that must be spent in order to maintain an active power,as well as the intervals in which the Orgone must be spent.Effects This lists the effects of the power.Manifestations This describes possible different ways the power might manifest for a para-psychic.Specializations This gives some suggestions for power specializations.