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National Occupational Standards: Interactive Media

IM28 Create Music For Interactive Media Products

Example job titles: Composer, Musician, Music Writer

Overview Knowledge and Understanding Awareness Performance Statements

This unit is about your ability to This is what you must know This is what you must be aware of This is what you must be able to do
compose and record music for
use in interactive products. It 1. Compose music that is appropriate for
a. How to interpret and follow specifications or i. Project parameters and constraints
assumes you already know how other briefs; including target platforms and their the purpose and mood of the product;
to compose music generally and
b. How to lead the process of assessing and capabilities, especially relating to 2. Record, mix, edit and deliver music in
now need to apply this skill in an
specifying music requirements as necessary; audio playback and data-transfer an appropriate format that can be
interactive media context. rates;
c. How, and to whom, to ask questions to clarify reproduced within the capabilities of
requirements or raise issues in response to the ii. How the music will be used in the the target platforms;
Industry-standard software you product (for example, whether it will 3. Create music assets that can respond
specification or brief;
might use includes: play once, loop several times or to events and user interactions as
d. The different technologies used in a computer-
indefinitely, whether it needs to sync required;
based music studio, including samplers,
ƒ Logic with specific parts of the product, etc.); 4. Organise your work using appropriate
sequencers, MIDI devices, ‘outboard’ recording
ƒ Cubase studio hardware and mixing desks; iii. How the music content will work in filing and naming conventions so that it
conjunction with sound effects and can be located easily by others;
ƒ ProTools e. How to sample audio from legitimate sources
dialogue; 5. Provide clear documentation as
ƒ Nuendo and use sound samples in your composition;
iv. Any requirement for the music to necessary for others to incorporate
ƒ Gigastudio f. How to use appropriate software to record,
change in response to events or user your work into the product;
sequence and mix audio;
interactions (for example by changing 6. Liaise with colleagues, such as
You might need to save your g. Different formats in which music can be output, key or tempo, or by segueing into
and when it would be appropriate to use them; designers and developers, to ensure
compositions as: another piece); your work is appropriate and meets
h. The effect of audio sampling-rates and bit-depth v. When permission is needed to sample requirements;
on file-size and data-transfer rates; or use material created by others;
ƒ MIDI files 7. Liaise with the relevant authority to
i. The challenges of scoring music for non-linear vi. The limits of what you may legally do
ƒ AIFF sound files productions where scenes and moods may be of
obtain approval for your work.
with material created by others before
ƒ WAV sound files varying, unknown lengths and the occurrence permission is needed;
ƒ AC3 files and timing of key drama points is not pre-
vii. The overall purpose and mood of the
determined;
product and its intended user
This unit is intended to j. Strategies and techniques for composing, experience;
complement the existing Skillset recording and delivering music that address and
viii. How music has been used to enhance
units relating to sound and audio mitigate the challenges of scoring for a non-
comparable products including
production. linear production e.g. branching segments and
competitor products.
dynamically-mixed synchronous music layers;
k. How to devise ways of demonstrating and
testing interactive music off-line (i.e. separately
from the full product).

Final Version Approved June 2009

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