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Table Of Contents

CHAPT 1: An Overview
Part 1. A Word About Notation
Decoding the Board
Decoding the Pieces
How Notation Describes Moves
More Chess Notation Lingo
Part 2. The Fine Art of Trading Pieces
Part 3: The Importance of Pattern Recognition
Part 4: The Phases of the Game
The Opening
Basic Opening Principles
Additional Opening Principles
Strategic and Tactical Ideas
Who is better?
Tactical Middle Game Guidelines to remember
General Principles of the Middle Game
The Importance of Schematic Thinking In The Middle Game
Planning for the End Game
The End Game
What is an end game?
Important End Game Principles
Pawn Endings
Rook Endings
Knight Endings
Some Illustrative End Game Principles
Chapt 2. Tactical Combinations
The Pin
The Discovered Attack
1. The Four Center Square Advantage
Some general rules to remember about the center:
2. Open Lines for Rooks & Queens
Strength of the seventh and eighth rank
3. Pawn Structures
Locked Pawn Chain
Passed Pawns
Isolated Pawns
Doubled Pawns
ng and weak Squares
Pawn Structure Exercise
Chapt 4: 2 BEST Initial Moves
1. Pawn to d4 The Queen's Pawn
2. Pawn to e4 The King's Pawn
Chapt 5: 86 Unique Opening and Middle Game Moves
Part 1. Responses to White Moves To d4
The Albin Counter Gambit
Typical Variation
Benko Gambit
Benoni Used as A Way into the English Opening
Benoni Used As a Way into the Benko Gambit
Dutch Defense
Gruenfeld Defense
King's Indian Defense
An example of a Four Pawns' Attack From King's Gambit
Nimzo Indian Defense
Queen's Gambit
Queen's Indian Defense
Part 2. Responses To White Moves To e4
Alekhine's Defense
Four Pawn Attack
Bishop's Opening
Caro-Kann Defense
The Scandinavian Defense
Playing the Center Game
French Defense
Giuoco Piano
Evans Gambit
King's Gambit
Petrov's Defense
Philidor's Defense
The Spanish Game
Unique Opening Moves and Responses
Bird's Opening
English Opening
Nimzo-Larsen Attack
Reti System (moving a Knight)
Chapter 6. Playing Royalty Not Pawns -7 Good Moves
Rook on the 7th rank
Two Rooks on the 7th rank
The Extreme Blockade
Attacking A Chain of Pawns
Chapt 7. Ten Conquering End Game Moves
King and Queen vs. King
King and Rook vs. King
King and two Bishops vs. King
King and Pawn Versus King
Rook vs. Pawn
Weak King in front of Pawn
Chapt 8. When Is A Game A Draw?
Perpetual check
Triple repetition
The Fifty Move Rule
Mutual agreement
Time Trouble
If you are in time trouble:
If your opponent is in time trouble:
Recommended Reading Resources
Appendix A
The Immortal game – Anderssen Vs Kieseritzky
Evergreen game – Anderssen Vs Dufresne
Opera game – Paul Morhy Vs Duke, Isouard
The Game of the Century – Byrne Vs Fischer
Deep Blue - Kasparov, 1996, Game 1
Final Position
Kasparov versus The World
Pre-game speculation and preparation
Helpful Web Sites
Chess Glossary
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Published by Vikram Dhayal

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Published by: Vikram Dhayal on Mar 12, 2011
Copyright:Attribution Non-commercial


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