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A trick to get the coat to billow like that is to have your costume designer either purchase a coat
made of light-weight material, or they can creatively rip the lining out of the coat. This lightens up the
material so it will move easier in the wind. And by the way – 60fps and 90fps are good frame rates
for the effect.
Take the shoe, sock and pant leg of Person A and dress it on the stunt coordinator’s hand and arm.
(re: fit the pant over the arm, put the sock and shoe on the hand). You can then move the camera in
close and use the stunt coordinator to swing at Person B’s head right beside the camera. You get a
great looking shot and you have more control of the “kick.” I’ve used this technique several times in
fight sequences and it looks great on camera.
During fight scenes, “crossing the axis” adds a dramatic sense of confusion to the action – where
punches and gunshots come from odd angles and characters enter and exit unexpectedly. And
when
you add slow-motion, dutch tilts, hand-held cameras and jump-cutting techniques, you can create a
ballet-like scene that is stylistic and dynamic.
6 – Work Expands with the Time Allotted – Peter D. Marshall
In a TV Series, you should know what scenes you want to spend extra time on (more coverage or
more time with the actors) and which scenes you will shoot quickly (to make up for the longer
scenes). Give the 1st AD this information so he can help you out in the schedule.
Remember, if you are shooting a low-budget movie or a TV Series, it’s “Gone with the Wind” in the
morning and “Duke’s of Hazzard” in the afternoon!
But there is one important rule to remember when choosing objectives for a character. An actor can
only play ONE objective in a scene! Always ask yourself “What is the character’s need in this
scene?” and then make sure the actor plays that objective!
For me, the most important part for a director is knowing the script: structure, characters, space, plot,
… You should know the material that you have in your hands. Second thing: You should know what
you want to say with this film – if you don’t know what you want to say, you will lose the control over
the material, actors, and crew. And the last thing: You should find the ways to say what you want to
say. Discipline and organization are important here. Make a list, in detail, with every aspect of the
production (Performance, Location, Direction of Photographic, Sound,…) and remember that “there’s
no unimportant decisions in filmmaking”.
That means you should not only know the techniques of acting when talking to actors, but you
should also understand lenses when talking to a camera operator and DOP, you should understand
costumes when talking to the wardrobe department, you should understand the basics of hair and
make-up….etc.
Does this make you a better director? Not necessarily. But it will help you to communicate your ideas
and vision to the people that have to make it happen!
“There are no rules in film making, only sins. And the cardinal sin is Dullness.”
In Features – The 1st AD works FOR the Director, WITH the Producer
Remember, an audience will accept as pertinent almost anything portrayed on the screen, even if it
seems to make little sense. (If it’s there, it must be for reason.)
1) Action Scenes – you should always use several cameras during Action and stunt scenes.
2) Dialogue Scenes – you will need to work closely with the DOP, and the soundman, about when to
use the second camera, what it is covering and what lens to use.
3) Filming kids and animals – this will help you get the shot on the first or second take as both
children and animals will never do the same thing twice.