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Locative Media, Special Issue, Visual Studies

Locative Media, Special Issue, Visual Studies

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Published by Francesco Lapenta

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Published by: Francesco Lapenta on Mar 18, 2011
Copyright:Attribution Non-commercial


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Geomedia Definition
Author: Francesco LapentaPublished in June 26, 2008Hyperlink: http://beingdigital.org/2008/06/26/define-geomedia-and-web-30/This is how I define GeoMedia:
are electronic media that rely on precise location systems to integrate location baseddata with user generated contents and activities. They are not new media per se, but platforms thatmerge existing technologies (Electronic Media + the Internet + Geo-Location Technologies) in anew mode of data association and generation.
are not the sole collection of archived location based data, but an instrument thatassociates these existing data with a live geographical position in a personally activated and/or socially maintained data exchange (communication). Electronic Media are used to create/receivedata, the Internet to transmit them, and the Geo-location technologies to position them; GeoMediaarticulate these information in a live communication process.
are the technological platforms on which WEB 3.0 behaviours merge and expand: If WEB 1.0 can be seen as the initial move towards the simple transfer of content (Image, Sound,Text) to a new medium and digital delivery system. WEB 2.0 has seen the re-organization of suchdistribution of content on the basis of existing and developing social networks. In the newecosystem interaction itself is transformed into data. WEB 3.0, based on the development of newsocial-networking applications, has its biggest momentum in the progressive integration of locationbased data in the communication process.
are to Space what the Watch is to Time. They regulate behaviour and coordinateinteractions. They are a fundamental dimension of mediated interaction. GeoMedia regulate andgenerate capital, and are the predictable outcome of the expansion of capital. The move from the
systematic capitalization of time (sanctioned by the Universal Time and the Standard Time) to thesystematic informatization and re-capitalization of Space.
on the one hand reduce the distance between the Real and the Hyperreal (Baudrillard),they create yet another link between the represented (the object) and its representation (itssimulation, its image), knotting them together at a certain time and location. On the other hand theyincrease their distance by rendering the former (the Real) a complementary but not necessary part of what we do with the latter (its representation). This processes further enhances the mimic, and theindependent qualities of the simulation and contribute to the construction of the Hyperreal, a worldof parallel, but different, signification systems (Image, Music, Text) in which we live parallel lives.Preferred Reference System:Lapenta, Francesco, June, 26, 2008, “GeoMedia: Looking Back at 2008 and the EarlyDevelopments of WEB 3.0”, Draft June 2008, www.beingdigital.orgCheck the special issue on the subject with full article and other articles on the subject
Special Issue:Locative Media andthe DigitalVisualization of Space, Place andInformationVisual Studies:Volume 26 Issue 1March 2010Editor: FrancescoLapenta
hyperlink:http://www.informaworld.com/smpp/title~content=g931006416~db=allGuest Editor’s Introduction
Locative media and the digital visualisation of space, place and information, Pages 1 – 3
Author: Francesco Lapenta

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