Professional Documents
Culture Documents
Student Guide
January 2006
MT10050 — NX 4
Publication Number
mt10050_g NX 4
Manual History
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Intended Audience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Course Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Prerequisites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
How to Use This Course . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Class Standards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Part File Naming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Seed Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Definitions of Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Starting NX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-2
Gateway Application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-3
Cue/Status Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-4
Windows File Dialogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-5
Activity — Creating a New Part . . . . . . . . . . . . . . . . . . . . . . . . . . 1-7
Opening Multiple Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-9
Activity — Opening an Existing Part . . . . . . . . . . . . . . . . . . . . . 1-10
Activity — Save Part As (Copying a Part) . . . . . . . . . . . . . . . . . . . . 1-12
Activity — Closing Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-14
Exiting NX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-16
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-17
Toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-2
Customizing Toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-3
Roles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-6
Activity — Working with Toolbars . . . . . . . . . . . . . . . . . . . . . . . . 2-7
Activity — Working with Roles . . . . . . . . . . . . . . . . . . . . . . . . . 2-11
Mouse Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-14
Mouse Pop-up Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-15
Graphics Window View Manipulation . . . . . . . . . . . . . . . . . . . . 2-17
Selecting Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-19
Preview Selection and QuickPick . . . . . . . . . . . . . . . . . . . . . . . . 2-21
Activity — Manipulating Views . . . . . . . . . . . . . . . . . . . . . . . . . 2-23
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-25
Expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-1
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-2
Creating and Editing Expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-3
Shell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-1
Shell Feature Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-2
Creating a Shell Feature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-3
Activity — Creating a Shell Feature . . . . . . . . . . . . . . . . . . . . . . 7-5
Activity — Creating a Shell and Removing Multiple Faces . . . . . . 7-8
Activity — Creating a Shell with an Alternate Thickness . . . . . . 7-10
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-12
Sketching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13-1
Sketching Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13-2
Project 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A-36
Project 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A-38
Project 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A-40
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Index-1
Intended Audience
This course is suited for designers, engineers, manufacturing engineers,
application programmers, NC programmers, CAD/CAM managers, and
system managers who have a need for understanding and using NXsoftware.
Course Objectives
After successfully completing this course, the student should be able to:
• Demonstrate knowledge of CAD/CAM theory.
Prerequisites
There are no prerequisites for this class.
Mouse Buttons
The mouse will be used throughout this course to make selections. Examples
of different mouse devices are shown. The mouse buttons are referred to as
the first, second, and third mouse buttons, starting from left to right. On
mouses with mouse wheels, the wheel acts as mouse button 2 when it is
pressed. On two-button mouses, the buttons represent 1 and 3. Both buttons
pushed together equals mouse button 2.
The following abbreviations are used for the mouse buttons in this course.
• MB1 — Mouse Button 1
Class Standards
The following standards will be used in this course. Standardization allows
you to work with and predict the organization of parts created by others. All
work should be performed in accordance with these standards.
1 — Part Number
2 — Configuration
3 — Revision
4 — Extension
Seed Parts
Seed parts are an effective tool for establishing customer defaults or any
settings that are part-dependent (saved with the part). This may include
non-geometric data such as:
• Preferences
• Layer categories
• Part attributes
Two seed parts are available for use in this course, seedpart_in for inch parts
and seedpart_mm for metric parts. These parts incorporate the standards
described above.
Colors
NX identifies colors using numbers with ID’s that range from 1 to 216.
Definitions of Terms
Explicit Modeling
Parametric Modeling
Constraint-based Modeling
Hybrid Modeling
Hybrid modeling refers to the selectively combined use of the three types
of modeling described above. Hybrid modelers allow designers to use
parametric modeling where needed without requiring that the entire model be
constrained before proceeding. Because of this, designers have more flexibility
in modeling techniques. The NXhybrid modeler supports traditional explicit
geometric modeling along with constraint-based sketching and parametric
feature modeling. All tools are integrated so they can be used in combination.
1 Getting Started
Purpose
Objectives
• Open a Part.
• Copy a Part.
1
Starting NX
The first step in working in NX is to log on to a workstation and start an NX
session. Because this procedure may vary among companies and platforms,
consult your system administrator for a site specific procedure to follow.
After starting NX, you will see the "No Part" interface. This interface only
allows you to perform actions such as changing defaults and preferences,
opening an existing part, or creating a new part.
The graphics shown in this text are taken from a workstation with a
Windows operating system. The display of windows and dialogs on a
UNIX workstation will differ slightly from those shown.
1
Gateway Application
NX functions are divided into "applications". Gateway is the prerequisite
for all other interactive applications, and is the first application you enter
when you start NX and open or create a part. Gateway allows the review of
existing parts. To create or edit objects within a part, another application,
such as Modeling, must be started.
1 — Work and displayed part names 3 — Status line
2 — Cue line 4 — Resource bar
1
Cue/Status Line
The Cue/Status line appears at the top of the main application window. The
Cue line prompts you for user interaction. The Status line gives you feedback
about system activity.
To relocate the Cue and Status line below the graphics window,
choose Tools→Customize, choose the Layout tab, and change the
Cue/Status Position to Bottom.
The Menu Bar is a horizontal arrangement of options displayed near the top
of the main NX window. These options correspond to different NX functional
categories. Clicking the first mouse button (MB1) over a Menu Bar option
displays a pull-down menu. Arrows to the right of items in a pull-down menu
indicate that further cascading menus are available.
By default, menus appear “folded” so that only the frequently used options
are shown. The down arrow at the bottom of the menu can be selected to
display the full menu.
1
Windows File Dialogs
The New Part File, Open Part File, and Save Part File As dialogs have some
useful common features.
The Look in: option menu shows the name of the current selected drive or
folder.
Choosing the arrow on the right side of the box (or anywhere within the box)
will list a hierarchy of the available folders and drives. Choosing anywhere
away from the list of the available folders and drives will dismiss the listing
without selecting another folder or drive.
The list in the window below the Look In: box shows the available folders and
files. NX parts have a .prt extension.
The Up One Level option works with the Look in: option menu to
traverse back up through the folder hierarchy.
1
The Create New Folder option allows new sub-folders to be created in
the current folder.
The View Menu option menu allows the appearance of the listing in the
window to be modified. The default is a List. Selecting the Details button will
display a more detailed listing of the files and folders including Name, Size,
Type, last Modified date and time, and any Attributes that may apply to the
file. Other options include Thumbnails, Tiles, and Icons.
The option at the top right of the dialog changes the cursor to and
allows selection of any of the controls in the dialog for a short description
of their function.
1
Activity — Creating a New Part
1
Step 3: Key in a new part name.
With Mouse Button 1 (MB1), click in the File name field.
This will be a standard practice for this class to ensure that each
student has unique part names.
File names are governed by the naming conventions established
for the operating system on the computer. In addition, standards
set up by a company or project will affect naming conventions.
Contact your system administrator for specific information on the
number and types of characters for a valid file name.
Ensure the folder is set to your “home” folder. This will also be
a standard practice for this class. Parts that you create should
be saved in a folder to which you have permissions.
Choose OK.
1
Opening Multiple Parts
More than one part may be open (loaded) at any time. This means that you
may work on several parts concurrently. There are two special designations
for loaded parts:
• Displayed - The part is displayed in the graphics window.
In most cases the displayed part and the work part are the same. There are
times when working in an assembly when it is advantageous that the work
part be other than the displayed part.
Since multiple parts may be open at any given time, you will need to control
which part is displayed in the graphics window. This can be accomplished
with the Window menu bar option.
The Window option works in two ways:
• A list of up to ten previously displayed parts is generated. This list
contains the latest displayed part at the top (excluding the currently
displayed part) and then each previous part in the order that they were
displayed until a total of ten are listed. To change the displayed part to
any of these parts, simply select its name from the list.
1
Activity — Opening an Existing Part
In this activity, you will load an existing part into the work session.
Step 1: Open the intro_1 part.
1
Select intro_1 in the file list box and choose OK to open the part
(or double-click on the file name).
Step 2: Leave the part open. It will be used in the next activity.
1
Activity — Save Part As (Copying a Part)
In this activity, you will make a copy of an existing part by saving it with a
different name.
Continue using the intro_1 part.
Step 1: Create a copy of a part.
Choose File→Save As.
In the Save Part File As dialog, use the Save in: option menu
to navigate to the proper folder to save the part. (HINT: This
should be one level up from the parts folder.)
1
Choose OK.
The Status Line states that the part is being saved. When the
save is complete, the message “Part file saved” displays. Work
in NX may be resumed.
You can save your work and
exit NX all at once by choosing
File→Close→Save All and Exit. However,
do not close or exit at this time.
Step 2: Leave the part open. It will be used in the next activity.
1
Activity — Closing Parts
In this activity, you will close parts.
Continue using the intro_1 part.
Step 1: Close a specific part.
Choose File→Close→Selected Parts.
The Close Part dialog appears showing a list of all open parts in
the session.
1
Select the ***_intro_1 part and choose MB2.
Because the part was not changed since it was last saved, it is
immediately closed. If the part had been changed, a warning
message would have appeared to let you know that the part has
been modified.
Closing the part does not save the part, it only clears the part from
the local memory. Changes that have been made to the part will
be lost if you continue.
If there are any open parts in the session that have been modified
and have not been saved, a warning message displays.
1
Exiting NX
You can end an NXsession, by choosing File→Exit.
If any parts are still open and have been modified without saving, a warning
message displays.
1
Summary
In this lesson you:
• Started an NX session.
• Copied a Part.
• Closed a Part.
• Exited NX.
Purpose
Objectives
Toolbars
The NX user interface supports the use of toolbars to allow quick access to
functionality via logical groupings of common functionality displayed as icons.
2 Each application has a set of toolbars which support functions within that
application (e.g. Modeling, Drafting, Assemblies, etc.).
When you exit an NX session, the state of the toolbars can be saved
so that they will displayed the same when you start a new session.
This is controlled by the Save layout at exit option under the General
tab in the Preferences→User Interface dialog.
• Undocked toolbars (2) are free floating on the screen. These toolbars are
shown within the NX window, but may be located outside the window
depending on screen setup.
Customizing Toolbars
The display of the toolbars as well as the display of each element within a
toolbar may be customized.
The display of a toolbar may be controlled in one of two ways: 2
• Choose Tools→Customize from the main menu bar to access the
Customize dialog. On the Toolbars page, choose the check box next to
the toolbar name to display or hide it. The toolbars with a check are
currently displayed.
The Text Below Icon option can be used to display the names of
the icons in a toolbar.
• Use the Third Mouse Button (MB3) within the NX window but outside
the graphics window, to display a menu of all toolbars. The toolbars listed
with a check box are displayed. Choosing a toolbar name with the First
Mouse Button (MB1) will turn it on or off. The Customize option may be
2 selected to access the Customize dialog.
To turn on and off the display of icons within a toolbar, select the Toolbar
Options area of the toolbar and choose Add or Remove Buttons, and the
toolbar name. This will display a cascading menu with all of the available
icons for the toolbar. Placing a check in the box next to the command will
immediately display the icon in the appropriate toolbar. Removing the check 2
will hide the icon.
Roles
NX has many advanced capabilities, but while learning you may want to
2 use a smaller set of tools. Roles let you control the appearance of the user
interface in a number of ways. Some examples are:
• What items are displayed on the menu bar
Choosing a Role
NX comes with a number of built-in roles. There are System Defaults roles:
There are also roles that are tailored to particular industry types and
experience levels, under the Industry Specific option:
To activate a role:
• Use the Roles tab to open the palette on the resource bar.
• Click the role you want or drag it into the graphics window.
• In the warning dialog, choose OK to accept the new role or choose Cancel
to stop the change from occurring.
Select intro_1 in the file list box and choose OK to open the part
(or double-click on the file name).
The Customize dialog helps you identify and control which toolbars
are displayed.
Release MB1.
Drag the toolbar such that the header portion falls within the
main menu bar as shown.
Release MB1.
Release MB1.
Step 6: Leave the part open. It will be used in the next activity.
In this activity, you will use Roles to save and apply standard toolbar
configurations. In this course, the Essential with Full Menus role will be used.
Step 1: Continue using the intro_1 part. 2
Step 2: Apply the Essentials with Full Menus role.
Choose the Roles tab in the resource bar on the right side of the
graphics window.
Place the cursor in an open area of the Roles palette and choose 2
MB3→New User Role.
If a warning is displayed and you are asked if you are sure you
want to close the part, choose Yes.
Mouse Navigation
The mouse may be used as well as the keyboard to make selections. A mouse
wheel acts as MB2 when it is pressed. On two button mouses, the buttons
2 represent MB1 and MB3. Both buttons pressed together act as MB2.
Below is a summary of the various actions that can be performed using the
mouse buttons.
Option Description
Refreshes the entire graphics window. Erases temporary
Refresh
display entities.
2 Fit
Fits the entire part to the view. Utilizes the fit percentage
found on the Preferences→Visualization→Screen dialog.
Zoom Changes the view scale via a user specified rectangle.
Rotate Activates the Rotate mode to rotate the view with the cursor.
Pan Activates Pan mode to pan the view with the cursor.
Rendering Specifies the method of shading and hidden edges in which
Style the model is displayed.
Displays the current view in a canned view orientation. The
Orient View original visualization settings and view modifications are
retained. Active only in modeling view.
Set Rotate Defines a point that the model is rotated about. The point
Point may be defined on a curve, edge, face, or point in space.
Clear Rotate Removes the Rotate Point which has previously been set.
Point
Undo Removes the effect of the last single operation performed.
When you press and hold MB3, a radial pop-up displays icons that surround
the cursor location. These icons include display options that you can choose
just as you would from a menu. As you learn the position of the icons, just
moving the mouse in the appropriate direction will choose the option.
1 — Shaded
2 — Shaded with Edges
3 — Studio
4 — Fit
5 — Wireframe with Dim Edges
6 — Face Analysis
The View toolbar may also be used to perform many of the view
manipulation functions found in the View Pop-Up Menu.
As you develop your model, you will need to view the model in different
orientations. The view may rotated by pressing and holding down MB2 and
dragging. 2
If the cursor is near the boundary of the graphics window, rotation about a
horizontal, vertical, or normal axis is inferred and the cursor is displayed in
a single axis rotation mode. If the cursor is in the middle of the graphics
window, the axis of rotation is determined by the direction in which you
drag the cursor.
Selecting Objects
The Selection toolbar may be used to assist in the selection of an object for
creation, modification, or information. In NX, you may either select an object
first and then choose a function to perform, or, choose a function first and
then select the required object.
2
The Selection Type Filter is used to control precisely which type of object can
be selected. When a type is chosen from this list, no other object types can
be selected. The contents of the list depends on whether you have already
chosen an NX function and which function you are performing.
There are many additional options which can be added as icons to the
Selection toolbar to further discriminate in the selection of objects. Some of
these options are also available by choosing Edit→Selection from the menu
bar.
MB3 may be used to choose an available operator for an object. The cursor
must be on top of the object and the object highlighted for the MB3 pop-up
menu to appear.
The items on the pop-up menu will vary depending on the type of object. The
following pop-up menu is typically displayed for a feature.
If you press and hold MB3 over an object, a radial pop-up appears. The
options will vary depending on the type of object. The following radial pop-up
menu is typically displayed for a feature.
Deselecting Objects
If you select the wrong object, you can deselect it by holding down the <Shift>
key and selecting it again with MB1.
To deselect all objects in the graphics window, press the <Esc> key.
Preview Selection
Preview Selection allows highlighting of objects as the selection ball
passes over them. By default, Preview Selection is enabled but may be
2
turned off by choosing Preferences→Selection from the menu bar. The
color of the highlighting is determined by the Preselection setting found
under Preferences→Visualization→Color Settings. This also applies to
highlighting objects that are being deselected using the <Shift> key and MB1.
The state of the Preview Selection setting is not saved with the part
but remains in effect for the NX session.
This cursor display indicates that there is more than one selectable object at
that position. Using MB1 after the cursor changes will display the QuickPick
dialog.
All selectable objects beneath the cursor are listed in the dialog. Use MB2
to cycle through the items in the list and then choose MB1 when the desired
object is highlighted. The icons in the dialog may be used to narrow down list
to include only construction objects, features, body objects (faces, edges, etc.),
2 components, or annotations.
In this activity, you will change the view display and orientation.
Step 1: Open the view_clevis_1 part.
2
Click and hold MB3 and choose the Wireframe with Dim Edges
In the graphics window, but not on top of the part, click MB3.
Place and hold the cursor at the location shown below until the
QuickPick indicator appears.
Summary
In this lesson you:
• Modified the location and contents of toolbars.
2
• Applied a Role to restore saved toolbar settings.
3 Coordinate Systems
Purpose 3
This lesson is an introduction to the coordinate systems that are used in NX.
Objectives
There are several types of coordinate systems that are utilized in NX. This
lesson will discuss the following types:
• Absolute Coordinate System (ABS)
The Absolute Coordinate System (ABS) is not mobile. It defines a fixed point
and orientation in model space. The Absolute Coordinate System is necessary
to relate location or orientation between different objects, solid models, parts,
and even MCAD/CAE systems. An object positioned at absolute X = 1, Y =1,
and Z =1 in one part is the exact same absolute position in any other part.
Since the ABS is not mobile, the Work Coordinate System (WCS) is used to 3
facilitate geometry construction in different orientations. The WCS can be
located and oriented manually anywhere in model space. The WCS is not a
selectable entity.
The Absolute CSYS option will move the WCS back to the
Absolute origin and orientation. This can also be accomplished by
using the Set WCS to Absolute icon which can be added to the Utility
toolbar.
When the cursor passes over the WCS, it will highlight with
temporary rotation planes to indicate that it can be selected. If
there is other geometry in the vicinity and the WCS cannot be easily
selected, use the Utility toolbar or menu bar to access it.
After you move the WCS, you can either choose MB2 or turn off the Move
WCS icon to confirm the location and the WCS will return to a normal display.
Undo is available while in dynamic WCS mode and can be used to
restore the WCS to a previous location or orientation.
Origin Handle
When you select the cube-shaped handle at the origin of the WCS, you can
relocate the WCS to any point in the graphics window as dictated by the Snap
Point toolbar (End Point, Arc Center, etc.). Help indicators will display on a
highlighted object to help you predict where the WCS will be relocated.
The Snap Point toolbar becomes active when you need to specify a location.
It is available when the WCS origin handle is selected to help specify the
origin for the WCS.
Cursor Location is always available regardless of the other options that are
enabled in the toolbar.
Axis Handles
When you select a conehead axis handle, a dynamic input field appears in
the graphics window next to the WCS to input a specific distance or snap
increment. You can also drag the handle to move the coordinate system along
the axis.
The Snap value is the incremental distance the WCS will move as you drag
the axis handle. The default Snap value is 0 (zero) but you may enter a
different value. The Distance value will update as you drag the handle.
Rotation Handles
When you select a spherical rotation handle, a dynamic input field appears
next to the WCS to enter a specific angle or snap increment. You can also
drag the handle to rotate the coordinate system about the axis.
The Snap value is an incremental angle to rotate the WCS. The default
Snap value is 45 so the WCS snaps in 45 degree increments as you drag the
rotation handle. The Angle value will update as you drag the handle.
In this activity, you will move the WCS to different positions and orientations
to help you obtain information about the location of points and objects on
the model.
By default, the WCS coincides with the Absolute Coordinate System in a
new part. Moving the WCS can help you obtain information about geometry
relative to a coordinate system other than the Absolute Coordinate System.
Moving the WCS is also sometimes required for certain modeling functions.
3 Step 1: Open the wcs_1 part.
3
Choose MB2.
Step 4: Find the location of a point on the model relative to the WCS.
Choose Information→Point.
The Point Constructor is displayed to specify the point.
Select the arc center shown by placing the cursor over the
circular edge. When the center highlighted, select the edge.
The coordinates of the arc center relative to both the WCS and
Absolute Coordinate System are displayed in an Information
window.
Information Units Millimeters
Point XC = 0.000000000 X = 32.500000000
YC = 25.000000000 Y = 14.000000000
ZC = -14.000000000 Z = 16.000000000
Choose MB2.
Choose Information→Object.
Angle = 0.000000000
Length = 33.000000000
Choose OK.
The WCS moves back to the Absolute origin and orientation.
Summary
The Absolute Coordinate System is a stationary coordinate system that
defines a fixed point in model space while the Work Coordinate System (WCS)
is a mobile coordinate system that may be moved and reoriented as necessary
to support other functions.
In this lesson you:
• Identified the difference between the Absolute Coordinate System and the
3 Work Coordinate System.
Purpose
Objectives
4
Upon completion of this lesson, you will be able to:
• Create and Edit a Block.
Primitives
A Primitive is a solid object that is analytic in nature. A Primitive may be
thought of as "raw stock" to which material will be added or removed to
achieve the finished part. There are multiple ways of defining each of the four
Primitive types. Primitives may be used as the basic shape at the start of
the solid modeling process.
When a Primitive is created, its type and its size must be specified as well as
its location and orientation in model space.
The four types of Primitives are:
• Block
• Cylinder
4
• Cone
• Sphere
Block
A Block may be created by specifying the size and location of the block in
model space. The orientation will be implied from the orientation of the WCS.
There are three different methods that may be used to create a Block, Origin
Edge Lengths, Two Points Height, and Two Diagonal Points. The middle
portion of the dialog and the Selection Steps change depending on the type
of Block creation method you choose. This lesson discusses the first method,
Origin, Edge Lengths.
4 • Specify the origin of the corner of the block. The Snap Point toolbar is
available to access the Point Constructor dialog or to specify a point
relative to existing geometry. The edges of the block will be parallel to
the XC, YC, and ZC axes.
If an origin is not specified explicitly and OK is chosen, the corner
of the block will be placed at the WCS origin.
• Choose OK or Apply.
After the block has been created, its size may be changed by editing the
values that were used for edge lengths during creation.
In this activity, a Block will be created using the Origin, Edge Lengths
method. Only numerical values will be used for the size of the block.
Step 1: Create a new inch part and name it ***_block_1 where ***
represents your initials.
4
Verify the Origin, Edge Lengths type is selected.
Choose MB2.
4
Step 5: Choose File→Close→Save and Close.
Cylinder
A cylinder may be created by specifying the orientation, size and location of
the cylinder. There are two methods to create a cylinder.
• Diameter, Height
• Height, Arc
Defining Vectors
The XC, YC, and ZC Axis options are sufficient for the purpose of
this course.
In the example below, the direction vector is the ZC Axis. The cylinder
is shown created at an origin away from the WCS with a specified
height in the direction of the vector.
In this activity, a cylinder will be created utilizing the direction vector menu.
Step 1: Open the seedpart_mm part.
Diameter = 75
Height = 200
Choose Cancel.
Diameter = 15
Height = 150
Summary
This lesson was an introduction to the creation of solid models using primitive
features. If a primitive feature is used, it should be the base feature and there
should only be one in a part because they cannot be associatively positioned.
In this lesson you:
• Created a block.
Purpose
Objectives
• Position features. 5
• Edit the parameters and position of features.
5
Placement Face
All form features require a placement face. For a groove, the placement face
must be cylindrical or conical. For all other form features, the placement face
must be planar. This planar placement face defines the X-Y plane of the
coordinate system for the feature being created. Features are created normal
to the placement face.
A datum plane may be used as the planar placement face. In the following
example, the datum plane is used as the Planar Placement face for the hole
feature.
The WCS will move automatically to facilitate the creation of a feature based
on the selected placement face and reference direction. The coordinate system
being represented is called a Feature Coordinate System (FCS) and is stored
with the feature definition. The WCS will return to the FCS orientation when
you edit the position of the feature.
1 — Horizontal 6 — Angular
2 — Vertical 7 — Point onto Point
3 — Parallel 8 — Point onto Line
4 — Perpendicular 9 — Line onto Line
5 — Parallel at a Distance
Only the dimension types that apply to the feature being creating
will be displayed.
Hole
• Select the placement face. If a datum plane is selected choose the Reverse
Side button as required.
• Choose OK or Apply.
Hole Types
Simple 1 – Diameter
2 – Depth
3 – Tip Angle
Boss
The Boss feature is used to add a cylindrical shape with a specified height to
a model, having either straight or tapered sides.
1 — Diameter
2 — Height
3 — Taper Angle
A positive or negative value may be entered depending on which way the wall
is to incline. A zero value results in a vertical cylinder wall.
5
Positioning Terminology
• Target Solid — The solid body that a Boolean operation acts upon. In the
context of a Form Feature it is the solid body that the Hole, Slot, Pocket or
Groove will subtract from, or a Boss or Pad will unite with.
• Target Edge — An edge on the Target Solid that is selected for positioning
purposes.
• Tool Edge — An edge on the Tool Solid that is selected for positioning
purposes.
Positioning Methods
Horizontal
Specifies the horizontal distance between two points, one on the target solid
and the other on the tool solid. Horizontal is measured along the X-axis of the
feature coordinate system (the Horizontal Reference). As edges are selected,
the nearest valid point is selected (midpoints are not selectable).
1 — Horizontal Reference
2 — Target Edge (End Point)
3 — Tool Edge (Tangent Point)
Vertical
Specifies the vertical distance between two points, one on the target solid and
the other on the tool solid. Vertical is measured along the Y-axis of the feature
coordinate system (perpendicular to the Horizontal Reference). As edges are
selected, the nearest valid point is selected (midpoints are not selectable).
1 — Horizontal Reference
2 — Target Edge (End Point)
3 — Tool Edge (Arc Center)
Perpendicular
Specifies the shortest (normal) distance between a linear edge on the target
solid (also datum planes or axis) and a point on the tool solid. The linear
target edge is always selected first.
1 — Target Edge
2 — Tool Edge (Arc Center)
5
Point onto Line
Specifies that the distance between an edge on the target solid (also datum
planes or axis) and a point on the tool solid is zero.
1 — Target Edge (Datum Plane)
2 — Tool Edge (Arc Center)
Parallel
Specifies the shortest distance between two points, one point on the target
solid and the other point on the tool solid. As edges are selected, the nearest
valid point is selected (midpoints are not selectable).
1 — Target Edge (Arc Center)
2 — Tool Edge (Arc Center)
Specifies the distance between a point on the target solid and a point on the
tool solid is zero. This is commonly used to align arc centers (concentric) of
cylindrical or conical features. This method fully constrains their location
since rotation is not a degree of freedom for cylindrical or conical features.
1 — Target Edge (Arc Center)
2 — Tool Edge (Arc Center)
Point onto Point is the same as the Parallel positioning dimension with
the value automatically set to zero. You can change it to a non-zero
value when you edit the feature.
In this activity, you will create and position hole and boss features.
Diameter = 2
Height = .125
Taper Angle = 0
Select the top face of the block (1) as the placement face.
Choose OK (MB2).
Key in a Diameter of 1.
Select the top face of the boss (1) as the placement face and the
bottom face of the block as the thru face.
Choose Apply.
C-Bore Diameter = 1
C-Bore Depth = .5
Hole Diameter = .5
Select the top face of the block as the placement face and the
bottom face of the block as the thru face.
Choose Apply.
C-Bore Diameter = 1
C-Bore Depth = .5
Hole Diameter = .5
Select the top face of the block as the placement face and the
bottom face of the block as the thru face.
Choose Apply.
Choose Simple
Diameter = .25
Depth = 1
Tip Angle = 0
Select the top face of the block as the placement face in the
approximate location shown (1).
Choose Apply.
Choose Horizontal .
Select a front edge (2) of the block as the
Horizontal Reference, select the edge of the boss (3) as the
target edge, and choose the Arc Center option.
Choose Vertical.
Select the edge of the boss again as the target edge and choose
the Arc Center option.
Choose OK.
Step 8: Create another simple thru hole that is aligned with the edges of
the front face of the block.
Key in a Diameter of 1.
Select the right face of the block (1) as the placement face and
left face (2) as the thru face.
5
Choose OK.
Choose Perpendicular .
Select the bottom right edge (4).
Key in a Diameter of 7.
Select the top face of the block as the placement face and
bottom face as the thru face.
Choose OK.
5
The completed part should appear as shown.
Slot
This option allows you to create a slot in a solid body as if cut by a milling
machine tool. In each case, the shape of the cutting tool corresponds to the
slot type and dimensions.
The slot feature will be created so that the axis of the cutting tool is normal to
the face or datum plane selected. Initially, the path of the slot will be parallel
to the selected Horizontal Reference.
There are several different slot types available. You will be prompted for the
parameters that apply to the type of slot chosen.
Rectangular Slot
The Rectangular slot type uses a tool that has cylindrical end faces and will
produce sharp edges along the bottom of the slot.
1 — Length
2 — Width
3 — Depth 5
The Width of the rectangular slot represents the diameter of the cylindrical
cutting tool.
The Depth of the slot is measured in a direction parallel to the tool axis from
the placement face to the bottom of the slot. Depth values must be positive.
The Length is measured parallel to the horizontal reference (X in the feature
coordinate system). Length values must be positive.
Ball-End
U-Slot
T-Slot
Dove-Tail
The Thru Slot option can be applied to all slot types and extends the length of
5 the slot along the placement face in the direction of the horizontal reference
between two specified faces.
You will be prompted to select starting and ending thru faces instead of a
length parameter. The two thru faces cannot be parallel to the placement face.
The rectangular slot shown below was created with the Thru Slot option
enabled. The selected starting and ending thru faces are shaded.
You should not dimension to the end arcs of the slot when positioning a Thru
Slot. The length of a Thru Slot is determined by the selected thru faces. The
only positioning dimension required is to locate an edge or centerline along
the length of the slot (tool) to a target edge or datum. Parallel at a Distance
can be used to constrain the feature and control the two remaining degrees
of freedom.
• Rectangular
Rectangular Pocket
Pocket features may be positioned from a tool edge or from the centerlines
provided for this purpose.
Pad
Rectangular Pad
Parallel at a Distance
Specifies that a linear edge on the target solid (also a datum plane or datum
axis) and a linear edge on the tool solid must be parallel and at a given
distance. This is typically used for features with length (slot, pocket or pad).
1 — Target Edge
2 — Tool Edge (Centerline of Slot)
Using Parallel at a Distance will solve two of the three degrees of freedom
necessary to fully specify a feature having a length (rotation and translation
in one direction). Adding another Parallel at a Distance or Line onto Line
dimension would overspecify the location of the feature.
To fully specify the feature in the example an additional positioning
dimension is required to solve the final degree of freedom (i.e. Horizontal,
Vertical, Perpendicular).
5
Using Line onto Line will solve two of the three degrees of freedom necessary
to fully specify a feature having a length (rotational and translation in one
direction). Adding another Line onto Line or Parallel at a Distance dimension
would overspecify the location of the feature. To fully specify the feature in
the above example an additional positioning dimension is required to solve
the final degree of freedom (i.e. Horizontal, Perpendicular, or Point onto Line).
Line onto Line is the same as the Parallel at a Distance positioning
dimension with the value automatically set to zero. This zero value
can be changed to a non-zero value when editing the feature.
Angular
Specifies that a linear edge on the target solid (also a datum plane or datum
axis) and a linear edge on the tool solid must be at a given angle to each
other. The angle is measured in a counter-clockwise direction (with respect to
the feature coordinate system), from the ends of the edges nearest to where
they are selected.
1 — Target Edge
2 — Tool Edge (Edge of Pocket)
Parameter Entry Options let you easily define your model parametrically as
you specify values during feature creation. They are accessed by choosing
the “down-arrow” icon located next to many of the parameter entry fields
throughout the Modeling application.
Options are provided to let you specify a value based on a formula, a reference
to an existing value, or a derived value from a measurement without having
to copy and paste or reenter the values.
5 You can use these options to easily lookup functions and define relationships
between features. You can use values that already exist in your model,
making downstream changes easier and in agreement with your design
intent.
The design intent is that the length of the pocket be the same
as the Y Length of the block.
The parameter for the size of the block appears in the Length
field for the pocket. This “p-number” may be different in your
part.
Choose OK.
Choose Line onto Line and select the target (1) and the
tool (2) as indicated below.
Choose Point onto Line and select the target (3) and
the tool (4) as indicated below.
5
The design intent is that the depth of the slot be the same as
the X Length of the block.
Length = 1
Width = .55
Press the Tab key to highlight the Depth field (or double-click
in the Depth field).
Choose OK.
Choose OK.
Groove
Positioning a Groove
You only have to position a groove along the axis of the cylindrical or conical
placement face. The Positioning dialog will not appear. Instead, you are only
required to specify a horizontal dimension along the axis by selecting a target
edge followed by a tool edge or centerline.
Two grooves are shown in the following example.
1 — Target Edge
2 — Tool Edge (or centerline)
5
In this activity, you will create a groove feature and position it along the
axis of a cylindrical solid body.
Choose Rectangular.
Choose OK.
Select the front outside circular edge (1) as the target edge and
the centerline of the groove (2) as the tool edge.
Edit Parameters
The Edit Parameters and Edit with Rollback options allow you to redefine the
parameter values of any parametric feature and update the model to reflect
the new values. To edit the parameters of a feature:
• Select the feature to edit.
– With the cursor over the feature, choose MB3→Edit Parameters or
MB3→Edit with Rollback.
– Double-click the feature or use the MB3 popup menu in the Part
Navigator. 5
– Choose Edit→Feature→Edit Parameters and select the feature.
– Choose the Edit Feature Parameters icon and select the feature.
– Any of the valid parameters types may be chosen from the Edit
Parameters dialog. This displays the original creation dialog where
the parameters may be edited.
• Choose OK until the editing dialogs are dismissed and the model updates.
This option allows you to edit the parameters of a feature but it also
temporarily returns the model to its state when the feature was created. The
features that occur after the edited feature in the model history are hidden
from the display.
This simplifies the display and makes it easier to select features to reference
when using the Parameter Entry options.
Edit Positioning
– With the cursor over the feature in the Part Navigator, choose
MB3→Edit Positioning.
– Choose the Edit Feature Positioning icon and select the feature
to edit.
• Choose OK until the editing dialogs are dismissed and the model updates.
Add Dimension
The intersection edge is a child object of the tool and target solid’s face and
is defined by the boolean operation associated with the feature type being
created. The boolean operation does not occur until after the position of the
feature has been defined. Therefore, the intersection edge is not a valid
selection to specify location. 5
When adding positioning dimensions to a Thru Hole, no edges will be
selectable as the target edge because both edges are intersection edges. The
Identify Solid Face option is used to select the center of the cylindrical face (1).
Valid target edges for positioning purposes must belong to features existing
in the feature creation list of the model before the feature being positioned.
In the example below the features are numbered in the order in which they
were created. Feature (2) may not be positioned using any face or edge from
feature (3). If an edge or face from feature (3) is selected as a target, a message
is displayed stating that you cannot select an object from a later feature and a
dialog will let you highlight those edges and faces which can be selected.
5
Edit Dimension Value
Continue editing as many dimension values as desired. Once all the desired
dimension values have been edited, choose OK.
Delete Dimension
Use this option to delete a positioning dimension from a feature. The feature
will then remain in its current location as its position is no longer associated
to the model.
If you are replacing a dimension, add the new dimension before
deleting the old one. The Edit Positioning dialog is maintained when
you add a dimension but is automatically dismissed when you delete
a dimension.
Error Messages
You can choose Show Current Model followed by the Show Failure
Area option to help identify the problem visually.
The Part Navigator is a powerful tool that may be used to identify and edit
features. Holding down MB3 on a feature node in the Part Navigator displays
a feature specific pop-up menu. This menu provides an alternative method to
edit the parameters and the position of a form feature.
To access the Part Navigator, choose the icon on the resource bar on the right
side of the NX window.
With the cursor over the highlighted hole feature, click MB3
and choose Edit Parameters.
With the cursor over the highlighted hole feature, click MB3
and choose Edit Positioning.
5
With the cursor over the highlighted hole feature, click MB3
and choose Edit Parameters.
With the cursor over the highlighted hole feature, click MB3
and choose Edit Positioning.
Choose Perpendicular.
Because the hole was created as a thru hole, you are limited in
what you can select for a tool edge. In cases where you cannot
5 select an appropriate tool edge or, if the resulting edge is not
a true circle (like shown at one end), you can use the Identify
Solid Face option.
Information→Feature
Display Dimensions
When you select an edge of the target solid to constrain a feature, a curve is
extracted to match that edge. This curve is maintained internally and is
linked to the target solid. If you modify the edge (for example, by adding a
blend), the constraint is maintained to the original edge.
Try to position features from edges before they are blended. This minimizes
potential update errors when blends are modified or deleted. You can use the
Make Current Feature option, within the Part Navigator, to add the feature
before the blend feature in the Model History.
When positioning from edges, select edges that are less likely to be
affected by downstream features and editing operations. This will
reduce the chances of future model update failures.
Summary
In this lesson you were introduced to Form Features. Form features are used
to add detail to the model during creation. Form features are fully associative
to the geometry and parameter values used to create them. The different
form features are: Hole, Boss, Pocket, Pad, Slot, and Groove.
This lesson you:
• Identified a Placement Face.
6 Expressions
Purpose
Objectives
• Edit Expressions.
Overview
Expressions are arithmetic or conditional formulas that define the
characteristics of a part. Expressions define the dimensions and relationships
of a model.
Expressions are automatically created when:
• a feature is created.
• a sketch is dimensioned.
• a feature is positioned.
All expressions have a single, unique name and a string or formula that
can contain a combination of variables, functions, numbers, operators, and
symbols.
Expression names are variables that you can insert in the formula strings of
other expressions. This can be helpful in breaking up lengthy formulas as
well as defining relationships that can be used in place of numbers.
Expression formulas are evaluated for values.
Here are some examples of expressions, their formulas and their resulting
values:
6
1 Listed Choose from User Defined, Named, Filter by
Expressions Name, Filter by Value, Filter by Formula,
Unused Expressions, Object Parameters,
Measurements, and All
2 Expression list List contains columns for Name (followed by
usage in the part), Formula, Value, Units, and
Comment
3 Accept Edit
4 Reject Edit
5 Less Options
Creating Expressions
Procedure:
• Choose the Dimensionality and Units for the expression.
• Key in the name of the expression in the Name field and press the
<Enter> key.
• Key in the formula for the expression in the Formula field and press the
<Enter> key.
After keying in the name of the expression the <Tab> or = key can be
used to advance the cursor to the Formula field.
Editing Expressions 6
Procedure:
• Display the Expressions dialog with More Options.
• Choose the expression to modify from the expression list. The expression
will be displayed in the Name and Formula fields.
Editing the name of an expression will also edit the formula of any
expression that references it.
List Referencers
The dialog lists all of the expressions in the part. Notice the
default expression names p0, p1, and p2 which define the block.
Choose OK.
This lists only the expressions in the part that you explicitly
named.
The formula for height is a constant numeric value 6/2. The
desired design intent is that the height grows proportionally
with the width. This relationship could not be established upon
creation as the width expression was not in existence.
Choose OK.
The block will update with the new width and height.
6
Step 9: Close the part.
Summary
Expressions are algebraic or arithmetic statements used to control the
characteristics of a part. All expressions have a name, a formula, and a value
and are used to define the dimensions and relationships of a model.
In this lesson you:
• Created Expressions.
• Edited Expressions.
7 Shell
Purpose
Objectives
After the selecting faces to remove, the resulting solid previews in the
graphics window. The Thickness can be adjusted by dragging the handle (1)
to the desired value or keying in the value in the dynamic input field (2).
7
Initially, the drag handle will point inward and a positive value for thickness
will hollow the original solid. To reverse the direction, double click the drag
handle (or use MB3). When the drag handle points outward, a positive
thickness value will create a shell around the original solid.
You may also specify a negative thickness value to create the shell
in the opposite direction of the drag handle.
When you achieve the desired Thickness value and direction , choose OK (or
MB2) to create the feature.
The Selection Intent toolbar is available to specify face selection rules while
selecting faces. These rules can be applied to automatically select a collection
of faces in a single step instead of selecting each one individually.
In this activity, you will use the Shell feature to define a plastic molded part.
Step 1: Open the shell_hair_dryer part.
Step 4: Create the shell feature and remove the proper faces.
Select the right (1), and back (2) planar faces to remove.
Choose OK (MB2).
Step 5: Rotate the part to verify the shell was created correctly.
In this activity, you will create a Shell feature and select multiple faces to
remove.
Step 1: Open the shell_face_selection part.
Select the following five faces to remove: front, back, left, right,
and bottom.
Key in a Thickness of 4.
Summary
The Shell feature creates a cavity inside, or a shell around an existing solid,
based upon a specified thickness. In addition, selected faces may be assigned
alternate thicknesses.
In this lesson you:
• Created a Shell feature with a uniform thickness.
8 Edge Operations
Purpose
Objectives
• Create Chamfers.
Overview
Edge operations are available to provide additional definition to the edges of a
model. These operations include Edge Blend and Chamfer. They are available
in the Feature Operation toolbar or by choosing Insert→Detail Feature.
You may also create edge blends and chamfers by first selecting the
edge(s) and choosing Blend or Chamfer from the MB3 pop-up menu.
Edge Blend
This option creates cylindrical or conical faces in place of an edge on a solid
body. Material is added or subtracted depending on the topology of the solid
body and the faces intersecting the selected edges (1,2) are shortened.
After choosing the Edge Blend option, a dialog is displayed and you are
prompted to select a set of edges. You can key in the radius in the Set1 R field.
After the selecting edges, the result is previewed in the graphics window. The
radius value can be adjusted by dragging one of the radius drag handles (1) or
by keying in the value in the dynamic input field (2).
Choose OK, Apply, or MB2 twice to create the edge blend feature.
You may continue to define another edge set or complete the blend operation
by choosing OK (or MB2 twice).
Selection Intent
The Selection Intent toolbar is available while creating an edge blend to
specify edge selection rules. These rules can be applied to automatically select
a collection of edges in a single step instead of selecting each edge individually.
8
Key in .75 for the radius and press Enter (or use the drag
handles).
Select the two additional edges on the left side of the part
shown below.
Chamfer
This option bevels the edges of a solid body by defining the desired chamfer
dimensions.
Material is added or subtracted depending on the topology of the solid body
and the faces intersecting the selected edges (1,2) are shortened.
Creating Chamfers
The Chamfer dialog is displayed and you are prompted to select the edges to
chamfer. You can specify an Input Option and offset values in the dialog.
After edges are selected, you can also use the drag handles or dynamic entry
fields in the graphics window to specify the offsets.
Choose OK (or MB2 ) to create the chamfer.
You can change the Input Option in the dialog or by highlighting the
drag handle in the graphics window with the cursor and choosing
8 MB3.
Offset = 1.75
Angle = 30
8
If your model does not look like the figure below, choose the
Choose Apply.
If your model does not look like the figure below, choose the
Reverse Offsets icon.
Choose OK.
Summary
The Edge Blend and Chamfer operations are available to provide additional
definition to the edges of a model. All of the blended edges or chamfered edges
created in a single operation are considered to be one feature.
In this lesson you:
• Blended a single edge.
Purpose
Objectives
Layers
Layers are used to organize a part. They work like invisible containers to
house the different objects used to create an NX solid model. A layer is a
system-defined attribute that all objects must have.
There are 256 layers in NX, one of which is always the Work Layer. Any of
the layers can be assigned to one of four classifications of status:
• Work
• Selectable (on)
• Visible Only
• Invisible (off)
The Work Layer is the layer that objects are created on and is always visible
and selectable while it remains the Work Layer. Layer 1 is the default Work
Layer when a new part is created. When the Work Layer is changed, the
previous Work Layer automatically becomes Selectable and could then be
assigned a different status.
The number of objects on one layer is not limited. You may choose which
layers to create objects on and what the status will be. However, employing
company standards for the use of layers is recommended.
To assign a status to a layer or layers, choose the Layer Settings icon from the
Utility toolbar or choose Format→Layer Settings from the menu bar.
Select a layer from the Layer/Status list area and choose one of the four
options below the list (Selectable, Invisible, Make Work, or Visible Only).
Double-clicking on a layer (other than the work layer) toggles it
9 between Selectable and Invisible.
• Layer Listing — The filtering option menu at the bottom of the dialog
allows the Layer/Status listing window to display All Layers, Layers with
Objects, or All Selectable Layers.
Layer Categories
The following layer and category standards will be followed in this class.
Model Geometry
Drafting Objects
Engineering Disciplines
Part Navigator
The Part Navigator is useful to identify the features of the model. Selecting
a feature in the Part Navigator window will highlight that feature in the
graphics window and will also highlight its parent and/or child features in
the Part Navigator. Conversely, selecting a feature in the graphics window
will highlight that feature and its parents/children in the Part Navigator.
To access the Part Navigator, choose the Part Navigator icon on the resource
bar located vertically to the right of the graphics window.
Feature Playback
Information
The Information pull-down menu offers a number of options to obtain
information about the model.
Information→Feature
Information→Object
Information→Expression→List All
This lists all expressions in the part in the Information window. From the
Information window, the list can be printed or saved to a text file.
This is used to identify expressions that reference other expressions and the
features that they define. The Edit→Find option within the Information
window can be used to search for a specific expression.
Referenced Expressions
• Select the expression and choose List References in the MB3 pop-up menu.
An Information window will list the features and other expressions that
are referencing the selected expression.
Distance
This Distance option is used to obtain the minimum distance between any
two objects such as points, curves, planes, bodies, edges, and/or faces.
This can be accessed by choosing Analysis→Distance or the Distance icon
in the Analysis toolbar. An icon option bar appears in the upper left corner
of the graphics window with options to select the first point or object (1) and
the second point or object (2).
After selecting the two objects, a temporary ruler and measurement result
are displayed in the graphics window. The resulting units for the distance
are determined by the setting in Analysis→Units.
Mass Properties
Basic mass properties data can be calculated by choosing
Analysis→Mass Properties and selecting the solid body.
The units for the results are determined by the setting in Analysis→Units.
Choose Edit→Feature→Playback.
All of the solid features are suppressed except the reference
features and the sketch. The Edit During Update dialog
informs you that the Fixed Datum Plane(0) feature has been
updated, this is the first feature in the model history.
Step 8: Find the values that control the thickness of the web extrusion.
In the Part Navigator, place the cursor on
Extrude(4) “web extrusion”, press MB3, and choose
Information.
Select the push pin icon again and drag the cursor off the
Part Navigator to hide it.
Choose Information→Feature.
Select the Large Thru Hole feature in the graphics window and
accept it if necessary. You can zoom, pan or rotate the part to
get a better view of the feature.
Step 13: Identify the arc in the sketch that is referencing the expression.
Choose Information→Feature.
Select S21:Sketch(3).
For the first object, select one of the upper edges of the web.
For the second object, select one of the lower edges of the web.
Step 16: Determine the mass properties of the solid body in units of
kilograms and meters.
Choose Analysis→Units→kg -m
Summary
In this lesson, you queried a model to determine the creation method and
design intent. These skills are important to review parts created by other
users.
In this lesson you:
• Accessed the Part Navigator.
• Identified expressions.
• Measured a distance.
10 Introduction to Assemblies
Purpose
Objectives
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Assembly
Subassembly
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Component Objects
A component object is the entity that contains the pointer that links the
assembly back to the master component part.
A component object can also be a subassembly made up of other component
parts and/or component objects.
An example of an assembly structure is shown below:
1 – Top level assembly.
2 – Subassembly. This is a component part and has been added to the
top level assembly.
3 – Piece Parts. These are component parts and have been added to the
top level assembly or subassemblies.
4 – A Component Object.
Component Parts
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Load Method
The Load Method determines where to search for the component parts when
an assembly is opened. There are three possible settings.
• As Saved — looks for each component part in the same directory it was in
when the assembly was last saved.
• From Directory — looks for each component in the same directory as the
assembly part.
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Load States
The Load Options also control whether component parts will be fully loaded,
partially loaded, or unloaded when an assembly is opened. These are referred
to as Load States.
Fully Loaded
A part is fully loaded if all of its data is loaded into system memory.
All components can be fully loaded by changing the Load Components option
to All Components and toggling off the Use Partial Loading option before
opening the assembly.
Partially Loaded
When a part is partially loaded, only the data required to display the part is
loaded into memory. Components will be partially loaded if the Use Partial
Loading option is turned on when the assembly is opened.
Partially loading components reduces the memory requirements and improves
performance. This is beneficial when working with large assemblies.
Unloaded
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Load Failure
• When turned off, the assembly is loaded along with any of the components
that are found. Those components that are not found will be listed in a
warning window and left unloaded.
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In this activity, you will set load options to control how assembly components
are opened.
Step 1: Set the Load Options to As Saved.
Choose File→Options→Load Options.
Choose OK.
Choose OK.
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Step 4: Do not close any parts. You will use the assembly in the next
activity.
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You may re-size the Assembly Navigator window and use the scroll
bars to see the entire tree structure and all of the columns.
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Node Display
Each node consists of a check box, an icon, the part name, and additional
columns. If the part is an assembly or subassembly, an expand/collapse box
will also be present.
Icons
Check Boxes
The check box provides a quick means of determining a part’s status. A check
box also lets you load and show a part with a single action.
• Loads the component and its children partially or fully, depending on the
load options. Unloaded parents may also be loaded at this time.
• Afterwards, the check boxes of the part and its children will contain red
check marks except for those which fail to load, are excluded from a
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Gray check — The part is blanked, and at least partially open. It also
appears for unblanked parts which either have an excluded reference set or
are on invisible layers. Clicking on this type of check box:
• Unblanks the component, along with any of its children that were blanked.
• Afterwards, the check boxes of the part and its children have large red
checks, except for those whose loading failed, who have an excluded
reference set, or are on invisible layers.
• Afterwards, the component’s check box has a gray check and its children
have gray checks (if blanked) or no checks (if unloaded).
You cannot close a part by clicking on its check box. To close a part, use the
File→Close option or the Close option in the Assembly Navigator pop-up
menu.
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Choose All Parts in Session at the top of the Close Parts dialog.
Step 6: Do not close or save the part. You will use this assembly in the
next activity.
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Identifying Components
In the Assembly Navigator, if you click MB1 while the cursor is over a
non-work part whose check box has a red check, that part is highlighted. The
part remains highlighted until you select another part. (Hovering the cursor
without clicking MB1 has no effect.)
Check boxes of components that are not visible will have a thin gray check
or no check.
If you hover the cursor over a part that is not visible (e.g., blanked, on
another layer, or unloaded), a box defining the boundaries of the component
appears in the graphics window. The box disappears when you move the
cursor to another part. This only occurs when the Preselect Invisible Nodes
property is turned on.
The Preselect Invisible Nodes property is accessed by clicking MB3
in the Assembly Navigator away from the component nodes and
choosing Properties from the pop-up menu.
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Once a component has been highlighted in the graphics window, the MB3
pop-up menu may be used to choose an available action for that component.
The cursor must be on top of the component for the component-specific pop-up
menu to appear.
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Designing in Context
NX allows multiple parts to be open at the same time. This can occur either
implicitly, as a result of being referenced by a loaded assembly, or explicitly,
when you use File→Open. The part that is currently displayed in the graphics
window, whether it be an assembly or component, is called the Displayed Part.
There are several ways to change the displayed part:
• Select the component from the graphics window and use the MB3 pop-up
menu.
• Choose Window and selecting a part from the Loaded Part List, which
contains up to the last ten loaded parts.
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Window
Choosing Window→More will display the Change Window dialog which lists
all partially and fully loaded parts other than the current displayed part.
• Selecting geometry in the graphics window (if the current displayed part
is an assembly).
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• Select the component from the graphics window and use the MB3 pop-up
menu.
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If a component has already been selected, choosing the Make Work Part icon
will immediately make it the work part. If no component has been selected,
the Set Work Part dialog is displayed. This dialog allows you to select a
component from a list or enter a name.
Choosing the Displayed Part option changes the work part back to
the displayed assembly. This makes the displayed part and the work
part the same.
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If you position the cursor over a node in the Assembly Navigator that
represents a component and click MB3, a pop-up menu appears.
Pack removes multiple occurrences from the Assembly Navigator display and
replaces them with a single node. (Multiple occurrences are components with
the same parent, and whose prototype is the same part.) Unpack reverses
this process and shows all occurrences.
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Selects the part in which to create new geometry or edit existing geometry,
giving you the ability to design in context.
Double clicking on a node in the Assembly Navigator will also make
that component the Work Part. In addition the reference set is
changed to Entire Part. When the component is no longer the work
part, the reference set is returned to its original condition.
Switches the display between currently loaded parts. The displayed part
becomes the top node in the Assembly Navigator.
Display Parent
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In this activity, you will use the Assembly Navigator to navigate through
the assembly structure.
Continue working with the laser_test_assm_1 assembly.
graphics window.
Notice that there are several nodes of the same component.
Packing the nodes will make the assembly structure easier
to view.
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File→Save
• If the work part is a piece part (lowest level component), only that part
will be saved.
The Save Work Part Only option will only save the work part, even if the work
part is an assembly or subassembly.
File→Save All saves all loaded parts in the session that have been
modified regardless of the work part designation.
Open parts for which you do not have write privileges will not be
saved.
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Summary
An assembly is a part which contains component objects. It is a collection of
pointers to piece parts and/or subassemblies.
Assemblies provides the ability to design in context.
In this lesson you:
• Set Load Options.
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11
Lesson
Purpose
Objectives
• Reposition components.
11
General Assembly Concepts
There are two basic ways to define an assembly structure.
• Top-Down Modeling
Top-Down Modeling
As the name suggests, an assembly is created at the top level hierarchy and
parts are filed down the hierarchy, creating subassemblies and components.
Bottom-Up Modeling
11
All assemblies are automatically updated, when opened, to reflect changes
made to the component parts. For example, if a hole feature is added to the
solid in a component part, it will be seen in all occurrences of that component
in the assembly when it is opened.
Designing in Context
The ability to make a component of an assembly the work part while leaving
the assembly itself as the displayed part allows the assembly to be designed
in context. All new geometry that is created is added to the work part. Edits
can be made to the features and expressions residing within the work part.
If a component exists several times in the assembly (i.e. a fastener), any
change to the component while it is the work part will affect all the other
occurrences as well.
11
Assemblies Application
The Assemblies application may be turned on and off by choosing
Start→Assemblies. Toggling on the Assemblies application displays the
Assemblies toolbar and expands the functions available in the Assemblies
pull-down menu.
11
Assemblies Pull-down Menu
11
Assemblies Toolbar
11
Adding Components to an Assembly
There are several ways to identify a part when the Select Part dialog is active:
• Select Choose Part File to retrieve an unopened part.
11
After the part is identified, the Add Existing Part dialog appears. This dialog
is used to specify how the existing part will be added as a component object to
the assembly and what information will be stored with the component object.
Reference Set - Allows you to control the amount of data that is loaded from
each component and viewed in the context of the assembly.
• Default reference sets are Empty and Entire Part.
Layer Options - Defines the layer to which the objects in the new component
will be added in the current work part.
• Work - Places all objects from the component part on the current work
layer.
• Original - Places each object from the component part on the same layer
in which it resides in the component part.
• As Specified - Places all objects from the component on the layer specified
in the Specified Layer entry field.
11
Creating a New Parent Assembly
This option lets you create a new parent assembly for your current work part.
The new parent assembly is a completely new part, which becomes the new
displayed part and work part in your session.
When you choose this option, the New Part File dialog is displayed so that
you can enter a name for the new parent. The former work part is added to
the parent assembly as a component.
11
Activity — Creating an Assembly
11
Step 5: Verify the presence of the assembly and component parts.
If the Assembly Navigator is not visible, choose the Assembly
Navigator icon from the resource bar on the right side of the
graphics window.
The Assembly Navigator contains two nodes that represent the
top level assembly and the component part.
11
Mating Conditions
By applying mating conditions to components in an assembly, you establish
parametric, positional relationships between objects in the components.
These relationships are termed mating constraints.
In the example shown, if you align the cylindrical face of a bolt to the
cylindrical face of a hole in a block and then move the hole, the bolt will
automatically move with it.
FROM / TO
When selecting objects to mate, the Cue line will be directing you to
select FROM and TO objects. The FROM object is part of the component that
is going to move to a new position. The TO object is part of the component
that is remaining in its present location.
11
Mate Constraint
When applying the Mate constraint to components using planar faces and
datum planes, the objects will be oriented so that their normals are parallel
and point in opposite directions. The components will not necessarily have
physical contact but will be coplanar. By definition, a face normal in a solid
body points away from the solid.
11
Align Constraint
When you apply the Align constraint to components using planar objects
(planar faces and datum planes), the objects will be oriented so that their
normals are parallel and point in the same direction. The components will
not necessarily have physical contact but will be coplanar.
The Align constraint can also be used to position an edge or curve object of
a component with a planar object (planar face or datum plane) of another
component. A vector will be determined from the edge or curve object and
the objects will be oriented so that the vector and the planar object lie on the
same plane (same behavior as with mate constraint).
11
Angle Constraint
Use the Angle constraint when you need to control specific angles between
objects of components.
The example below illustrates an angle constraint that is being applied in
conjunction with two other constraints. The two planar faces of the blocks
must always be coplanar by virtue of the Mate constraint. The pivot for the
Angle constraint is determined by the Align constraint that is applied to
the two edges.
11
Parallel Constraint
Use the Parallel constraint when you need to establish parallelism between
objects of components. Objects that have surface normals associated to them
will be oriented parallel based on those normals.
When applying the Parallel constraint to position a planar object of a
component (planar face or datum plane) with an edge or curve object of
another component; a vector will be determined from the edge or curve object.
The vector and the planar object’s normal will then become parallel.
11
Perpendicular Constraint
11
Center Constraint
Center Objects 1 to 1
Center Objects 1 to 2
11
Center Objects 2 to 2
Procedure
11
Distance Constraint
11
Tangent Constraint
Use the Tangent constraint to define a physical contact between two geometric
objects. There can be multiple solutions to a tangent constraint. To specify
which solution is desired, a help point will be computed from the pick position
on the surface and used to find a unique solution to the tangent constraint.
The following are some examples of tangent constraints:
• Point on Surface.
11
The Mating Conditions Dialog
Mating conditions are applied from the Mating Conditions dialog and can be
accessed by choosing the Mate Component icon in the Assemblies toolbar or by
choosing Assemblies→Components→Mate Component from the menu bar.
1 — Mating Conditions Tree Listing
2 — Mating Constraint Types
3 — Selection Steps
4 — Expression Value (for Angle and Distance constraints)
11
Defining Mating Constraints
• Choose Preview and then choose Apply (the dialog remains to let you
add more constraints).
or
11
Vary Constraints
The Vary Constraints option can be used to reposition the active component
in the Mating Conditions dialog. Existing mating constraints will limit the
freedom of movement. This dialog is similar to the Reposition Component
dialog. A different component can be selected and repositioned by choosing
the Select Component icon.
11
Degree of Freedom Indicators
Preview
The Preview option becomes active after all the objects have been correctly
selected for a constraint. This option lets you preview the solution by
actually moving the component based on the existing constraints. Additional
constraints may still be applied. After previewing the constraint, choose
Apply or OK to accept the constraint or continue creating another constraint.
If the constraint is not correct, choose Unpreview and use the Selection Steps
to define different FROM and TO faces.
11
List Errors
If there are no degree of freedom indicators visible and the Preview option is
unavailable, you may have tried to define an invalid mating constraint. This
will activate the List Errors option. Choosing it will present information
about the error. The constraint must be deleted and recreated.
• OK — This should be selected only after all constraints have been applied.
This will save the mating condition (and its constraints) and dismiss the
Mating Conditions dialog.
• Apply — This will apply the constraint and the dialog will remain open.
• Cancel — This will dismiss the dialog without saving any of the
constraints you added.
11
Tree Listing
The Mating Conditions Tree Listing list all of the assemblies mating
conditions and constraints. Several options and viewing preferences may
be controlled from the Listing Tree.
1 — Mating Condition expanded to display constraint
2 — Mating Constraint suppression toggle
3 — Mating Condition
4 — Mating Constraints
5 — Mating Constraint pop-up menu
Suppress/Unsuppress
11
Mating Constraint Pop-up Menu
The mating constraints pop-up menu is activated by placing the cursor on a
mating constraint and pressing MB3.
• Alternate Solution – Produces any other solution that is applicable to the
selected constraint.
11
Suppress/Unsuppress – Controls the suppression status of the selected
condition. Can also be performed by using the suppression toggle in front
of the condition name.
• A suppressed mating condition is ignored during geometric edits.
11
Repositioning Components
The Reposition Component option may be used on a component that does not
have any mating conditions, has suppressed mating conditions, or is only
partially constrained. If the component is partially constrained, its mating
constraints will be enforced within the reposition function.
To reposition a component choose the Reposition Component icon from
the Assemblies toolbar or choose Assemblies→Components→Reposition
Components from the menu bar.
11
Transform Options
The Reposition Component dialog includes the following transform options:
1 — Point to Point 5 — Reposition
2 — Translate 6 — Rotate Between Axes
3 — Rotate About a Point 7 — Rotating Between Points
4 — Rotate About a line
Distance or Angle
The Distance input field (or Angle field if a rotation is being defined) lets you
define a distance (or angle) for movement.
Snap Increment
Snap Increment allows snapping to “whole-multiple” distances when using
the direction or rotation drag handles.
Vector Method
Provides options to define a vector when moving a component using one of
the direction drag handles.
11
Snap Handles to WCS
Provides a means for moving the handles to the origin and orientation of
the current WCS.
Motion Animation
This slider lets you specify how finely the motion is animated (from Fine to
Coarse) during the motion that you have defined.
Collision Action
• Highlight Collision — you can continue moving the components, and the
areas that collided are highlighted.
• Stop Before Collision — the motion stops just before a collision occurs.
The distance between the components when the motion stops depends
on the setting of the Motion Animation slider. The closer the slider is
to Fine, the shorter the distance.
Allows you to specify what types of objects will be checked for clearance while
repositioning.
11
Repositioning Components Using Drag Handles
There are several ways to reposition a component with the drag handles.
• To move the origin of the component to a specific point, select the origin
drag handle (filled square) with MB1 and then select a destination point.
The destination points that can be selected are determined by the Snap
Point toolbar.
• To rotate the component about an axis, select a rotation drag handle (filled
circle) and drag the component while holding down MB1.
The Move Handles Only option is used to first move the drag handles
to a specific orientation before using them to move the component.
11
Activity — Mating the Nut Cracker Components
In this activity, you will assign mating constraints to components of an
assembly. Most of the component parts have already been added to an
assembly. In consideration of available class time, some of the parts have
already had mating conditions applied to them.
Apply associative relationships between components so that changes
in size and shape to an individual component part will update the
locations of adjacent components in the assembly.
Step 3: Assign mating conditions between the Mount and the Shaft.
11
Select the square drag handle (origin) and while holding down
MB1, drag the shaft to the location shown below, release MB1,
and choose OK.
Choose Center.
11
Select the cylindrical face of the Mount component as shown
below and choose Preview.
returns to From.
Choose Distance.
Step 4: Assign mating conditions between the Shaft and the Crank
components.
Choose Align.
11
Select the planar face of the Crank component as shown below.
Choose Center.
11
Choose Parallel.
11
Choose the Add Existing Component icon in the
Assemblies toolbar. (Assemblies→Components→Add Existing)
Choose OK.
Choose Center.
Choose Distance.
11
In the Preview window, select the planar face of the Arm
component for the FROM selection as shown below.
Choose Parallel.
11
Select the planar face of the Shaft component as shown below
and then choose Preview.
Step 6: Reposition the crank component to see the effect of the mating
conditions applied so far.
Select the square drag handle (origin) and holding down MB1,
drag the crank around in a circular motion and verify that the
shaft and the arm rotate.
Step 7: Assign mating conditions between the Arm and Link components.
Choose Center.
11
Select the cylindrical face of the link (1) shown below for the
FROM selection.
Select the cylindrical face of the arm (2) shown below for the
TO selection.
11
Step 8: Assign mating conditions between the link and the ramrod.
Set the Center Objects filter to 2 to 2.
1 — FROM
2 — TO
3 — Second FROM
4 — Second TO
11
Select the faces below in the order indicated:
1 — FROM
2 — TO
3 — Second FROM
4 — Second TO
Choose Apply.
11
Select the faces below as indicated:
1 — FROM
2 — TO
Choose Apply.
11
Step 9: Visually verify the mating constraints.
Orient the view to the Trimetric view
(MB3→Orient View→Trimetric).
11
Summary
Assemblies may be created using the Top-Down, Bottom-Up, or a combination
of the two methods.
By applying mating conditions to components, you were able to relate their
locations and orientations in an assembly.
The Reposition Component option may be used in preparation for mating
components.
In this lesson you:
• Added components to an assembly.
• Repositioned components.
12 Datum Features
12
Purpose
This lesson will define datum plane and datum axis features.
Objectives
Datum Features may be accessed from the General Datums and Points menu
in the Feature Operation toolbar or by choosing Insert→Datum/Point.
Datum Planes
The datum plane option allows a planar reference feature to be created that
has many uses. 12
• To define a sketch plane.
• To serve as the planar placement face for the creation of form features
(i.e. hole, slot, pad, boss, pocket).
• For the mirror plane when using Mirror Body and Mirror Feature.
• To define the start or end limits when creating extruded and revolved
features.
• To trim a body.
Fixed datum planes do not reference and are not constrained by other
geometric objects. There are methods you can use to create fixed datum
planes based on the WCS and Absolute coordinate systems and by using
coefficients in an equation. You can also use any of the relative datum plane
methods to create fixed datum planes by turning off the Associative option
in the Datum Plane dialog.
The Datum Plane dialog provides several methods to define a plane. Since
Inferred Plane is the default, you can immediately begin selecting objects in
12 the graphics window and the type will be inferred. As you select objects, a
preview of the datum is displayed in the graphics window.
You can also select the objects first and then choose the Datum Plane
option. The constraints will be inferred from the selected objects and
a preview is displayed.
While the datum plane is previewed, you can specify new constraints and
objects or change the parameters using drag handles displayed in the
graphics window.
Cycle Solution
This option allows you to cycle through alternate solutions when more than
one type of datum plane can be created, based on the object selections and 12
constraints.
Flip Direction
The datum plane preview displays an arrow conehead in its center that
points in the direction of the plane normal. You can change this direction by
choosing this option or using MB3→ Reverse Direction on the conehead.
The following are the common datum plane creation methods that will be
covered in this lesson:
12 • Offset Parallel and at a Distance
• Select a planar face. A preview of the datum plane displays, with an offset
12
drag handle.
– Select the handle, drag the datum plane to the desired location and
choose OK.
• Choose OK.
• Select the cylindrical axis symbol of the cylindrical face in the graphics
12
window.
• Choose OK.
• Select the planar face or datum plane that the angle will reference.
– Select the rotation drag handle and drag the datum plane to the
desired angle and choose OK.
• Choose OK.
– Choose OK.
• Choose OK.
• Choose OK.
If it is difficult to select points using the Inferred Plane mode, you can
choose the Curves and Points option in the Datum Plane dialog to
prevent the selection of other inferred object types.
You can alter the datum plane by dragging the handle of the point to
change its position along the curve or keying in a Location value.
• If, in addition to the curve, you select another face or linear edge, the
direction of the datum plane is defined based on this second object as
follows:
– for a planar face, the datum plane is made parallel to the object.
– for a linear edge, the datum plane is made normal to the object.
– for a non-planar face, the datum plane is made parallel to the tangent
plane at the closest point on the surface.
• Select a point.
• Use the Vector option menu to define a direction, or accept the default. A
preview of the datum plane is displayed.
In the example below, a point was defined at the arc center of the hole and a
direction was defined using the Vector Constructor dialog.
In this activity, you will create relative datum planes that are associated
to a solid model.
12
Select the top face of the block (1) and confirm the selection if
necessary.
12
Select the first point (1) and confirm any of the edges. Any of
the edges are acceptable because they share the end point.
Step 5: Create the third datum plane midway between the left and right
faces.
12
Choose OK (MB2).
The datum plane is created and located at the center of the
part and is parallel to the faces selected.
Step 6: Edit the block to verify the parametric relationship of the datum
planes to the block.
With the cursor over the block in the graphics window, press
MB3 and choose Edit Parameters.
X Length = 2
Y Length = 2
12 Z Length = 5
Choose OK.
The revised values are displayed in the graphics window. The
feature may still be modified without updating the model.
To select a datum plane in the graphics window, the selection ball must be
placed over one of its displayed boundaries.
Form features created using datum planes as the planar placement face are 12
created normal to the datum plane. These features are initially located in the
center of the datum plane by default and will remain there if no positioning
dimensions are specified. If positioning dimensions are specified, the feature
will be moved to the constrained position.
When a datum plane is selected for the planar placement face, a direction
vector is displayed showing the side of the datum plane on which the feature
will be created. An option is available to reverse the direction when creating
the feature.
• Choose the Edit Feature Parameters icon in the Edit Feature toolbar.
To edit the size of a datum plane, you can drag one of the handles along
its boundaries. These handles appear when previewing the datum during
creation and when editing its parameters.
• Select the datum plane from the graphics window and either press the
Delete key on your keyboard or choose the Delete icon.
When positioning a feature or sketch to a datum plane or axis, you cannot use
positioning dimensions that constrain a point to a point, such as a Horizontal,
Vertical, and Parallel dimensions. You can only use dimensions that constrain
a point to a line, such as a Perpendicular dimension, or a line to a line, such
as a Parallel at a Distance dimension.
If a datum plane is selected, the system projects the datum plane until it
intersects with the planar placement face of the target solid. The intersection
between the datum plane and the target face forms a line, which is used
to constrain the feature or sketch.
The method used to position features should be dictated by the design
intent. Construction of datum features can aid in the application of
positioning dimensions by making design intent easier to achieve.
Move the cursor over the outside cylindrical face of the feature
at the bottom of the part and select the cylindrical axis symbol.
12
Step 4: Create a datum plane tangent to the outside of the same cylindrical
face to use as a placement face for the hole feature.
The Datum Plane dialog should still be displayed.
12
Choose Simple.
12
Specify a Diameter of 10.
Ensure that the tool solid for the hole is pointing into the part.
Select the datum plane (2) at the center of the part as the
thru face.
Choose OK.
Choose OK.
In this activity, you will create a relative datum plane and use it as a
placement plane for a hole feature.
12 Create a simple hole at an angle which can be controlled
parametrically.
Select the right edge (1, not the mid point) and confirm the
selection if necessary.
Make sure Point on Curve is turned off in the Snap
Point toolbar.
12
Select the top face (2), and confirm the selection if necessary.
12 Select the boundary of the newly created datum plane for the
placement face.
Select the bottom face (1) of the block as the Thru Face.
Select the edge of the block shown (1), as the target edge.
12
Select the edge of the block shown (1), as the target edge.
12
Step 5: Create a datum plane with the point and direction method.
Select the end point (1) as shown to define a point on the datum
plane.
12
Choose OK (MB2).
If the hole is not going into the block, choose Reverse Side.
Select the far side of the block as the thru face (2) and choose
OK.
12
Click on p2=100.000.
Key in 400.
Datum Axis
This option allows a linear reference feature to be created and has several
uses. 12
• Axis of rotation for revolved features.
• Directional reference.
When you choose the Datum Axis option, the Datum Axis dialog is displayed.
The default constraint type is Inferred so that you can immediately begin
selecting objects in the graphics window to define the axis.
• Choose OK.
• Choose OK.
The Point on Curve icon in the Snap Point toolbar must be off in
order to create a datum axis through an edge or curve.
• Choose OK.
To create a datum axis through the intersection of two faces or datum planes:
• Choose OK.
• Choose Edit→Feature→Parameters.
• Use Edit→Delete
• With the cursor over the datum axis, click MB3 and choose Delete.
In this activity, you will create a relative datum axis and datum plane to
constrain the pivot location of a hole feature.
12 A 0.5 inch diameter hole is to be located in a block. The origin of the
hole will be on the top face and located from the right face. The hole
is to remain centered in the block along the YC axis. The angle of the
hole shall be editable in a plane parallel to the front face.
12
Select the back face (2) of the block as shown and confirm.
Select the front face (3) of the block as shown and confirm.
12
12
Choose Simple.
Select the bottom face of the block (2) as the Thru Face, confirm
and choose MB2.
12
Select the center datum plane (1) as shown and choose MB2.
The hole will always remain on the datum axis and stay
centered in the block.
12
Choose OK.
The angle of the hole changes, but the point of entry remains
the same.
12
Datum CSYS
A Datum CSYS (Insert→Datum/Point→Datum CSYS) provides a set of
associative objects consisting of three planes, three axes, a coordinate system, 12
and an origin point. The Datum CSYS appears as a single feature in the Part
Navigator but its objects can be selected individually to support the creation
of other features, constraining sketches, and positioning of components in
an assembly.
Summary
Datums are reference features that are used as construction tools to assist in
the creation of solid features and sketches in locations and orientations where
12 planar placement faces do not exist.
In this lesson you:
• Created associative datum planes and datum axes.
13 Sketching
Purpose 13
This lesson introduces the method of creating a sketch and free hand
sketching of curves.
Objectives
• Identify constraints.
Sketching Overview
What is a sketch?
This lesson will focus on the use of sketches to define detailed part
features.
Sketcher tools let you fully capture your design intent through geometric and
dimensional relationships that we refer to collectively as constraints. Use
constraints to create parameter-driven designs that you can update easily
and predictably. Sketcher evaluates constraints as you work to ensure that
they are complete and do not conflict.
Sketcher offers you the flexibility to create as many, or as few, constraints as
your design requires. Geometric relations may be established between the
curves within a profile as well as with curves in other profiles and model
geometry such as edges or datums.
Why sketch?
Sketches provide a high level of control over features and automate the
propagation of changes. You can quickly apply constraints to capture a
well-known design intent.
Once a sketch is placed on a face or datum plane, it will automatically move
when the position of the placement face/datum is changed. Since sketches do
not require constraints, this approach is the quickest way to build features
and still have a sufficient level of associativity.
The inherent ability to solve a sketch in real time means that, as rules are
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applied, the sketch objects change and move to reflect the effect that the
assigned rule has on the geometry. This gives you the ability to quickly
change profiles of features created using sketches.
When there is a commonly used shape that varies in size, a sketch can easily
accommodate the iterations of the design by editing a single constraint.
Sketches should be used as base features of a model if the shape lends itself
to extruded or revolved geometry.
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Sketches may be used in a number of different ways. Consider them for guide
paths for swept features, or as section curves for free form features.
An important aspect of modeling that will help you decide how to use a
sketch is defining the design intent of the model. The design intent consists
of two items:
• Design Considerations — The geometric requirements on the actual
part, including engineering and design rules that determine the detail
configuration of the part.
If a sketch is not created from within a feature creation dialog, it will appear
as a separate feature in the Part Navigator.
Sketch Visibility
When creating a sketch, you first need to define the plane on which to place
the sketch curves. But, you must consider the state of the model. Since
the goal is to develop a parametric model, all of the features need to be
associative. Is the sketch going to define the base feature? Is the sketch going
13 to be attached to an existing reference feature or face of an existing body?
An icon option bar shown below appears in the upper left corner of the
graphics window and contains options to define the sketch plane.
If the sketch is going to define the base feature and there is no existing
geometry or reference features in the part, you may define the plane by
choosing one of the following options:
• XC-YC Plane
• YC-ZC Plane
• ZC-XC Plane
• Datum CSYS
Initially, the XC-YC plane will be highlighted in the graphics window. You
can accept this plane or choose one of the other options.
You can also define the sketch plane on an existing planar face, Datum
Plane, or Datum CSYS. A relative Datum Plane or Datum CSYS may also
be created on the fly.
To create the sketch on an existing face, Datum Plane, or Datum CSYS plane.
• Select the face, Datum Plane, or Datum CSYS plane.
• Choose Datum Plane from the icon option bar in the upper left
corner of the graphics window.
• Choose OK.
If there is an existing Datum CSYS in the part and it is coincident with the
WCS. The X-Y plane of the Datum CSYS will initially highlight as the default
sketch plane. If you choose the XC-YC, YC-ZC, or ZC-XC option, you will be
asked whether to use the corresponding Datum CSYS plane instead.
• To specify a new direction, select the axis to redirect and then select a
straight edge. The straight edge is projected to the sketch plane to define
the new direction.
Naming a Sketch
Since a unique name is required for each sketch, a default name will
initially be assigned with a numeric suffix. The format of the default name
is "SKETCH_###" where ### is replaced by the next sequential three digit
number beginning with 000 (SKETCH_000, SKETCH_001, etc.). A sketch
name may be defined during or after the sketch has been created by clicking
on the default sketch name, typing in the new name and pressing Enter.
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• Choose the Sketch icon and select the desired sketch from the Sketch
Name pull-down.
• Choose OK.
• Select the face, Datum Plane, or Datum CSYS plane. (You could also
create a relative Datum Plane or Datum CSYS on the fly.)
• Choose OK.
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Step 10: Change the orientation of the face that defines the sketch plane.
Choose Tools→Expression.
Choose OK.
Rotate the part and notice how the circle remains associative
to the face.
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13
YC
ZC XC
13
YC
ZC XC
Sketch Curves
Sketch curves are created via the Sketch Curve toolbar. As curves are
created geometric constraints are assigned to the curves relative to the Infer
Constraints Settings.
1 – Profile
2 – Line
3 – Arc
4 – Circle
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As you create the curves a symbol will appear near the curve being created to
represent the constraint that will be applied, if any.
Locking a Constraint
When a constraint symbol appears during curve creation you may lock in that
constraint by pressing MB2. For example, if you are creating a line and the
parallel symbol appears, press MB2. As you move the cursor, the new line
that is rubber banding is doing so parallel to the reference curve.
Snap Angle
The snap angle is a preference setting in the Sketch Preferences dialog that is
13 applied when curves are being created. It is used to "snap" a line to horizontal
or vertical. The default snap angle is set to 3° and is user definable between
0° and 20°. This angular tolerance is defined on either side of horizontal or
vertical from the first specified location, effectively creating a 6° tolerance
zone by default.
When creating lines outside of the sketcher, snap angle only applies
when using inferred cursor location.
The Snap Point toolbar can be displayed when creating most of the curve types
in the sketcher so that you have more control over the selection of locations.
When the Snap Point toolbar is active, regardless of the point types turned
on, cursor location is always available.
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Profile Tool
The Profile tool allows creation of a string of lines and arcs without having to
specify a start for each curve after the first curve is created. The Profile tool
is turned on by default when you first create a sketch and can be accessed by
choosing the Profile icon on the Sketch Curve toolbar.
The icon options in the upper left corner of the graphics window allow you to
switch between creating lines (1) or arcs (2) and allow you to switch between
Coordinate Mode (3) or Parameter Mode (4). Line creation and Coordinate
Mode are the defaults.
Once you have created the first curve (line or arc), the default will revert back
to Line. You can switch to arc creation by using press-drag-release with MB1.
The "circle-X" symbol (1) controls the direction in which the arc will be
created.
If the desired arc is in the wrong direction, release MB1, pass the cursor over
the end of the line, and exit in a different quadrant of the symbol.
13 Arc originating from
top quadrant
As you create curves with the profile tool, the string mode can be broken
by clicking MB2.
Creating Lines
Line creation is accessed by choosing the Line icon on the Sketch Curve
toolbar.
Once in line creation, the icons in the upper left corner of the graphics window
provide two options: Coordinate Mode (by cursor location or keying in an XC
and YC coordinates) and Parameter Mode.
13
• Locate the start, and then enter the length and angle parameters.
• Locate the start, enter one parameter, and then locate the end.
Once you indicate a start location, the system will switch to the Parameter
Mode. But, you can still specify an end location without switching back to
Coordinate Mode.
Creating Arcs
Arc creation is accessed by choosing the Arc icon on the Sketch Curve toolbar.
Once in arc creation, the icons in the upper left corner of the graphics window
give you two sets of options. The first is creation method, and the second is
for the Coordinate/Parameter Mode.
13
There are two different arc creation methods:
Arc by 3 Points — There are several ways to create the arc with
this method:
• Locate the start, locate the end, and then locate a point on the arc.
• Locate the start, enter a radius value and press Enter, locate the end
point, and then move the cursor to preview and choose which of the
four possible solutions to create.
• The same as the previous, but enter the radius value after locating the
end point, but before the point on arc.
Arc by Center and End Points — There are several ways to create
an arc with this method:
• Locate the center, locate the start point, and locate the end point. (The
start point location determines the radius.)
• Locate the center, locate the start point, enter a radius value and press
Enter, locate the end point.
• Locate the center, enter radius and sweep angle values and press
Enter, locate the start of the sweep, and specify the direction for the
sweep.
Once you indicate a first location, the system will switch to Parameter
Mode. But you can still specify locations with the cursor without switching
back to Coordinate Mode.
Creating Circles
Circle creation is accessed by choosing the Circle icon on the Sketch Curve
toolbar.
Once in circle creation, the icons in the upper left corner of the graphics
window provide two sets of options. The first is creation method, and the
second is for the Coordinate/Parameter Mode.
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• Locate the center, enter a Diameter, and press Enter. The circle is
created. You are then in multiple circle creation mode - just indicate
another location for a circle center.
• Locate the center, drag the radius until you get the size you want.
Press Enter. The circle is created, and you are in multiple circle
creation mode. Indicate another center.
Once you indicate a first location, the system will switch to the enter
Parameters mode. But you can still give a location without changing
back to XY.
In this activity, you will use the Profile tool to create sketch geometry.
Choose OK.
Select a start location with the cursor near the bottom left
corner of the graphics window (approximately XC=-4, YC=-2)
Hold MB1 down and drag the cursor straight up from the end
point of the last line and then release.
You are now in Arc creation mode.
Optional Challenge
13
Creating Fillets
Fillet creation is accessed by choosing the Fillet icon on the Sketch Curve
toolbar.
Once in fillet creation, icon options appear in the upper left corner of the
graphics window. The Trim Inputs option (1) determines whether or not the
original curves are trimmed. The Delete Third Curve option (2) determines
whether the middle curve is deleted in a three-curve fillet. The Create
Alternate Fillet option (3) will produce a complementary solution for the fillet
13
(e.g. a 270 degree arc instead of the default 90 degree arc).
You can create fillets between lines, arcs or conics. You can also create a fillet
between two parallel lines.
There are several ways to create Fillets:
• Select two curves with a single selection (at their intersection), and then
drag the size and quadrant.
• Select two curves individually, and drag the size and quadrant.
• Select one curve, enter a radius value, and select the second curve.
• Select two curves individually, enter a radius value, and the indicate the
desired quadrant.
• Drag (with MB1) across the two curves you want to fillet. The size of the
fillet is determined by where the curves are selected.
Quick Trim
This option will allow you to trim any curve to the closest curve in the sketch
and preview the results in preselection color.
13
You can trim multiple curves at one time, by using the "crayon" select method.
Hold down MB1 and drag across the portion of curves you want to trim away.
You can select a specific curve to trim to, by using Ctrl-select to select the
desired boundary curve. More than one bounding curve can be selected using
this method.
In the example below, both the arc on the left and the spline on the right were
Ctrl-selected as boundary curves. With the cursor on the top line, (between
the two boundary curves), the center section is previewed as the portion to
be removed.
13
If you trim an arc to a line that is tangent, the tangency constraint is retained.
Quick Extend
This option will extend lines, arcs and conics to the closest curve in the
sketch. The system will preview the results in the preselection color.
The curve being extended must extend to an actual intersection with the
boundary curve.
You can extend multiple curves at one time, by using the "crayon" select
13 method. Hold down MB1 and drag across the ends of curves you want to
extend.
You can also select specific boundary curves by using the control-select
method.
As with Quick Trim, when you use Quick Extend, appropriate constraints are
automatically created.
13
Choose OK.
Step 5: Create a 4 mm radius fillet using lines L16 and L20 with a single
selection and trimming the lines.
Drag the cursor around the screen and notice that you can
select which quadrant you want.
Step 6: Create a 4 mm fillet using lines L16 and L17 with a single selection
and do not trim the lines.
Step 7: Create a 4 millimeter fillet between lines L17 and L18. Select by
dragging across the two lines.
The 4.0 Radius value should still be in the text field on the
graphics window.
With MB1 held down, drag across the two lines as below: (This
is another method of selecting the curves to be filleted. The
curves crossed with the "crayon" are the curves selected.)
Step 8: Create another fillet between lines L18 and L20 by using the
"crayon", but this time do NOT use a radius value.
Use Backspace to erase the 4 in the text field.
Step 9: Create a fillet between lines L18 and L19, and drag the size and
quadrant.
Individually select the lines L18 and L19.
13
13
Hold MB1 down and drag the cursor across the two curves as
shown below.
13
13
The status line informs you that the curve cannot be extended.
This is because there is no other curve that would intersect
the arc.
Step 5: Continue to experiment with Quick Trim and Quick Extend until
the instructor is ready to continue.
13
Sketch Points
Sketch objects are defined by theoretical points. A line, for instance, is defined
by two points. The sketcher attempts to mathematically solve for the location
of the points by analyzing the constraints (rules) that are placed on objects.
The points that the sketch solver analyzes are referred to as sketch points.
By controlling the locations of these sketch points the curve itself may be
controlled. There are various ways to control these points. The sketch points
associated with different types of curves are illustrated in the graphic below.
13
Line Arc Circle Fillet
Degree of freedom arrows are displayed at a sketch point when the solver is
unable to fully determine where the sketch point is located on the sketch
plane based on existing constraints and dimensions. They are only displayed
during the creation of dimensions or constraints.
The DOF arrows can point in both the horizontal and vertical directions. An
arrow pointing to the right means that the sketch point is free to move left or
right in the horizontal direction. An arrow pointing up means that the sketch
point is free to move up or down in the vertical direction.
These arrows provide visual feedback while you are constraining the sketch.
(no display)
DOF arrows are removed as rules are written that define the location of the
sketch points.
• Arc - Arcs have sketch points at the center and at either end. These
sketch points as well as the radius of the arc may be defined.
• Circle - Circles may have the center point as well as a radius or diameter
defined.
• Ellipse - An ellipse may have the location of its center defined; also, the
parameters for the size and orientation of the ellipse are stored for future 13
editing.
• Line - Lines may have the sketch points at either end defined.
• Spline - Degree three splines may have their defining points located.
Slopes of the spline at the defining points may also be defined. Splines
that are of a degree other than three may be added to sketches; however,
since their defining points are not located at their knot points, there is no
way to locate their defining points using constraints.
If any of the sketch points that define a curve are unconstrained, the curve is
displayed in the color specified by the Partially Constrained Curves setting
in Preferences→Sketch→Colors. When all defining points are constrained,
the curve will change to the color specified by the Fully Constrained Curves
setting in Preferences→Sketch→Colors. Theses colors only apply during the
creation of dimensions or constraints.
Dimensional Constraints
Design Intent
The power in sketching is derived from the ability to capture design intent.
You do this by creating rules, called constraints, that dictate how sketch
objects will react to changes.
As many or as few constraints as necessary may be applied to cause the
sketch profile to update in the manner desired.
13 NX sketches are not required to be fully constrained.
As dimensions are being created, the dimension, its extension lines, and
arrows are displayed as soon as the geometry has been selected.
• Drag the dimension until it is the correct type, for example horizontal
or parallel.
Sometimes, a dimension type may be inferred before all of the geometry has 13
been selected. In this case, continue to select geometry until the correct
dimension type is displayed, or select the icon for the dimension type you
desire and select the geometry again.
An expression is also created for each dimension. The name (1) and value
(2) of the expression appear in a text box in the graphics window after the
dimension has been placed. You may key in a new name or value. Press
the Enter key to activate the change.
You can use the dialog to help create and edit dimensions. You can change the
value of a dimension by either keying it in or using the slider bar.
13
There are also two option menus to change the appearance of the dimension.
The Placement option menu is for defining how the text and arrows of the
dimension will be displayed. Options are for automatic placement of text and
arrows (1), manual text placement with arrows inside the extension lines (2),
or manual text placement with the arrows outside the extension lines (3).
The Leader option menu is for defining whether the dimension’s leader is
attached to the left (1) or right (2) of the dimension text.
Both of these option menus may be used before, during or after dimension
creation.
Text Height
The Text Height controls the displayed height of the dimension text.
Modifying this value will affect the display of all dimensions in the active
sketch.
Dimension Types
13
13
Perimeter — Constrains the collective lengths of lines and arcs to a
desired value. After selecting the curves and choosing MB2, an expression
is automatically generated with a “Perimeter_” prefix added to the name.
(i.e. Perimeter_p7=6.456). There will be no graphical representation of this
constraint in the graphics window.
In this activity, you will capture the design intent for a part by adding rules
that will control how the part is to change. These rules allow the part to be
easily modified.
The included angle of the adjustment slot should change from 45° to
75° by dimensional constraints.
Choose Preferences→Sketch.
13
Select the horizontal line (1, not endpoint) across the bottom.
13
Editing Dimensions
The editing of dimensions may be achieved as follows:
• To edit the value or the name, simply double-click on the dimension and
edit the value or the name in the text box and press Enter.
• To edit the position, place cursor over a dimension, press and hold down
MB1, and simply drag the dimension’s location.
• Additional editing that may be done with the Dimensions dialog as listed
below:
13
Name — Key in a new name in the text entry field.
Value — Key in a new value in the text entry field or use
the slider.
Position — Click and hold MB1 on the dimension and drag
to new position.
Text placement — Select a different option from the option menu.
Leader side — Select a different option from the option menu.
Text height — Key in a new text size in the text entry field.
The name and value of a dimension may also be edited by using the
Expressions dialog. As dimensions are edited, the constraints are
evaluated and the geometry is modified.
Delay Evaluation
Delay Evaluation prevents geometry changes as one or more dimensions are
modified. This is available as an icon on the Sketcher toolbar or by choosing
Tools→Delay Sketch Evaluation.
Evaluate Sketch
Evaluate Sketch controls sketch evaluation when Delay Evaluation is on.
(Sketches are evaluated automatically when you exit from the Constraints
dialog.) This is available as an icon on the Sketcher toolbar or by choosing
Tools→Evaluate Sketch
Update Model
Update Model forces the model to update without leaving the sketch
function. (The model is updated automatically when you exit from the sketch
environment.) This is available as an icon on the Sketcher toolbar or by
choosing Tools→Update Model.
Retain Dimensions
13
Retain Dimensions applies only to the active sketch, thus to suit your needs
you may have a mixture of sketches with and without retained dimensions.
Use this setting when you need to display dimensions without an active
sketch, for example to reference expression names between sketches, when
creating features, or for plotting.
In this activity, you will edit dimensional constraints and see that they do not
sufficiently control the angle bracket from the previous activity.
Step 1: Open angle_adj_2.
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Geometric Constraints
A geometric constraint establishes a geometric characteristic of a sketch
object (such as defining a line as being horizontal) or the type of relationship
between two or more objects (such as requiring that two lines be parallel or
perpendicular, or that several arcs have the same radius).
Unlike dimensional constraints, geometric constraints have no editable
numeric values; a constant angle constraint, for instance, simply dictates that
the line stay at the angle it is at when the constraint is applied. 13
To create geometric constraints, choose the Constraints icon, select the
objects, and choose the desired constraint from the icon option bar that
appears in the upper left corner of the graphics window. Only icons for
constraints that apply to the selected geometry will be displayed.
You may also choose the constraint from an MB3 pop-up menu after selecting
the geometry.
To assign multiple constraints at one time, press the Ctrl key while
selecting the objects. The icon option bar for the constraints will
then remain in the upper left corner of the graphics window after
you choose the first constraint. You can use MB2 or the Esc key to
cancel creation of constraints.
Tangent
at the selected point.
Constrains two objects as being tangent to each
13
other.
The Show All Constraints option will display the symbols for all the
constraints in the active sketch.
The various constraint symbols are shown below:
If the sketch curves are relatively small (the view is zoomed out), the
symbols may not be displayed. You may need to zoom in to see them.
Show/Remove Constraints
3 — Determines if the
filtered constraint types
will be included or excluded.
4 — Category of
constraints to list.
Constraint Interrogation
Constraint Categories
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Constraint Listing
Listing Box
Any time there are constraints listed in the list box they may be browsed by
selecting the constraint to highlight it. When the constraint is highlighted in
the list box, the sketch object(s) that is associated with it is also highlighted
in the graphics window. The Step Up the List and Step Down the List buttons
allow easy navigation through the various constraints. The Up and Down
arrows on most keyboards will mimic this behavior.
Information
Removing Constraints
• Turn on Select Constraints (on the Selection toolbar), select the constraint
symbol on the graphics window, and then choose the Delete icon.
Undo
Undo from the Edit pull-down menu, the Undo icon on the Standard toolbar,
the MB3 pop-up menu, or the accelerator keys. Undo takes the user actions
back one step at a time.
After an Undo is performed, the Redo option is available in the Edit
pulldown menu or Standard toolbar.
Dragging Geometry
Selection
Constraint Conditions
When either the Dimensions or Constraints option is chosen, the Status line
lists the constraint condition for the active sketch. A sketch may be fully
constrained, under constrained, or over constrained. When the sketch is
under constrained the Status line will indicate the number of constraints
needed.
Fully Constrained
Under Constrained
Over Constrained
Conflicting Constraints
In this activity you will add constraints to the angle adjustment bracket to
cause the expected update to occur when a dimension is modified.
Step 1: Open angle_adj_3.
13
Select the six tangent curve pairs near the six points shown
below, two adjacent curves at a time, and apply aTangent
constraint to each pair. Be careful to select on the correct half
of the arc.
13
Lastly, the two arcs at the top of the slot should remain
concentric.
Select the two upper arcs (1) and apply a Concentric constraint.
13
The slot should now be constrained such that the angle may be
adjusted while the configuration remains as intended.
13
Constrain the pipe vise sketch to satisfy the stated design intent.
• The width of the slot at the bottom of the angled lines is controlled
by the radius at the bottom of the slot.
13
13
Choose the Class Selection icon in the upper left corner of the
graphics window.
Choose Type.
Hold the Ctrl key down and select the two horizontal lines (1)
at the top of the profile.
Select the right side of the arc at the bottom of the slot (1).
Select the short right vertical line (2, but not on the end point).
Choose Tangent.
Hold the Ctrl key down and select the bottom horizontal line
and the lower endpoint of the line originating from the arc
center.
13
Choose Point on Curve.
Choose Midpoint.
Select the line (1), shown below, between the midpoint and
the arc center.
Choose Vertical.
Select the left vertical line and place the dimension for it.
Change the value to 3.75.
Select the top left horizontal line and place the dimension.
13 Change its value to .5.
Select the left angled line (1) and the top left horizontal line
(2), avoiding the end points. Place the angular dimension and
change its value to 45°.
Select the right angled line and the top right horizontal line,
avoiding the end points. Place this angular dimension and
change its value to the ’p’ number assigned to the other angular
dimension.
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Select the arc at the bottom of the slot. Place the radius
dimension and change its value to .25.
Select the line connecting the arc center and the midpoint
and place this vertical dimension. Change its value to 1.5 and
choose Enter.
The Status line now informs you that the sketch is fully
constrained. Remember that it is not necessarily required
to fully constrain the profile if it is updating in the manner
desired.
Step 9: Change the constraints on the sketch to alter the included angle in
the notch.
Click on the first angular dimensional constraint that was
created and change it from a 45° to 30°.
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13
Step 1: Open the seedpart_in part and save it as ***_gasket_1 where ***
represents your initials.
Choose OK.
Concentric
Coincident
Dimensional Constraints
Choose OK.
13
Choose MB2.
Click and drag to create a circle near on left side of the graphics
window. Key in a Diameter value of 0.5 and press Enter.
Select the arc center of the circle and the horizontal datum axis.
Step 7: Create a circle for the outer boundary on the left side.
Create another circle in the left side of the graphics window
with a diameter of 1.
Select the two circles on the left side and choose Concentric.
13
Step 8: Create circles representing the hole and outer boundary on the
right side.
Create two circles on the right side of the graphics window
representing the hole and the outer boundary of the gasket. Do
not explicitly enter the diameter values. You will constrain
them to be equal to existing circles.
Select the two new circles on the right and choose Concentric.
Select the arc center of the circles on the right and the
Select the smaller circle on the left and the smaller circle on
Select the larger circle on the left and the larger circle on the
13
right and choose Equal Radius.
Step 9: Set the Infer Constraint Settings before creating the lines.
Choose OK.
Step 10: Create the tangent lines on the outer boundary of the gasket.
Curve.
• Reference curves are displayed in a phantom line font and are ignored
during sweep operations.
13
Choose OK.
The X-Y plane of the Datum CSYS is highlighted as the default
sketch plane.
Choose OK.
Choose OK.
13
Step 6: Interrogate the constraints that currently exist for this sketch.
Highlight the first constraint in the list and use the down
arrow button to browse the constraints.
Choose Cancel.
Select the left vertical line and place the dimension. Change
the value to 2.75.
Point.
Select the lower left endpoint and the upper right endpoint of
the rectangle to define the line.
13
Notice that the sketch configuration does not change when the
value is modified. The system leaves the geometry in its last
solved state until the over constrained condition is resolved.
Summary
This lesson introduced the concept of sketch creation.
Sketches may be used to define a base feature, guide paths, and additional
associative features to the base feature.
A sketch parametrically controls curves. It can also be defined on a sketch
plane which is associative to a datum plane/face of a model. Both of these
benefits allow you to capture and maintain design intent.
Constraints are applied to sketch objects in order to capture the design intent. 13
The level of constraint, partial or full, is determined by the design intent
and what is necessary to capture it.
In this lesson you:
• Created sketches on datum planes, solid faces, and a Datum CSYS.
Purpose
The features/bodies that are created will be associated with both the section
string and the guide string.
Extrude
The Extrude option (Insert→Design Feature→Extrude) allows a feature to be
created by sweeping planar, section string geometry in a linear direction for
a specified distance.
Extruding a Sketch
The Extrude dialog is displayed and provides a single user interface to specify
Limits, Offset, Draft, and Boolean operation for an extrusion.
14
When you use Extrude, the Selection Intent toolbar is available to establish
rules for selecting a section string.
You may or may not want to use all of the curves in the sketch as the section
string. To select all of the curves in a sketch in one step, set the Curve option
in the Selection Intent toolbar to Any or Feature Curves. The other rules can
be applied to select a single sketch curve or other collections of sketch curves.
Extruding a partial sketch is a technique that is used when one sketch may
define multiple features.
14
The Body Type option which is found in the Extrude dialog and in
Preferences→Modeling, controls whether a solid body or a sheet body is
created when extruding section string geometry. When set to "Solid" the
following rules will apply:
• Extruding a set of closed planar connected curves creates a solid body.
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• Extruding a set of closed planar connected curves with another closed set
within the boundary of the first creates a solid with an interior hole.
• Extruding a curve or set of planar connected curves which are not closed
creates a sheet body unless offsets are used.
In this activity, you will start to create a model for a draglink by extruding a
sketch.
14
Choose OK (MB2).
14
Boolean Operations
Boolean operations are used to create a single solid body out of two or more
existing solid bodies. If a solid already exists in the part, a Boolean operation
can be specified in the Extrude dialog to combine the new feature with the
existing solid body instead of creating it as a separate solid body.
1 — Create
2 — Unite
3 — Subtract
4 — Intersect
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Unite
This option produces one solid body by defining a target solid (1) and tool
solid (2).
14
Subtract
This option allows material to be removed from a target solid (1) by using
another solid as the tool solid (2), leaving empty space where the tool solid
existed.
Intersect
This option results in a solid occupying the volume common to the selected
target solid (1) and tool solid (2).
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Boolean Errors
If you attempt to unite a tool solid within a target solid and there is no change
in topology, the following message appears.
If you attempt to unite, subtract, or intersect a tool solid with a target solid
and the two solids do not touch, the following message appears.
If you attempt to subtract a tool solid (1) from a target solid and the operation
would produce a zero thickness (2), the following message appears.
14
Options are available to control the Start and End Limits of the extrusion by
using existing geometry as well as keying in values.
14
Offset Examples
The values of the Start Offset and End Offset may be positive or negative.
The positive direction is determined by the direction of the End Offset drag
handle (cone).
When this option is turned on, the dialog is expanded to let you specify a
draft angle. A drag handle (1) and a dynamic input field are displayed with
the extrusion preview. Turn the option off to remove the draft and drag
handle from the preview.
14
• If the section string included interior holes, the holes would be tapered
in the opposite direction to the outside objects.
In this activity, extruded features will be added to a part using offset values.
14
Step 1: Open the swept_extrude_1 part.
Confirm a value of 0 for the Start (Limit), key in 2.5 for the End
(Limit) value, and press Enter.
Key in –.25 for the End (Offset) value and press Enter.
If the Offset drag handle is pointing away from the center of
the part, use a negative value for the End offset. If the Offset
drag handle is pointing toward the center of the part, use a
positive value.
14
Key in .25 for the End (Limit) value and press Enter.
Key in .25 for the End (Offset) value and press Enter.
If the Offset drag handle is pointing away from the center of
the part, use a positive value for the End offset. If the Offset
drag handle is pointing toward the center of the part, use a
negative value.
14
The selected edge is extruded from its origin, normal to its creation
plane to a distance .25 units. The feature is defined as being .25
units thick measured outside the edge. The thickness was defined
by the values entered in the End Offset fields relative to direction
of the offset drag handle.
Key in .075 for the End (Limit) value and press Enter.
Key in .15 for the Start (Offset) value and .275 for the End
(Offset) value and press Enter.
If the Offset drag handle is pointing away from the center of
14
the part, use positive values for the offsets. If the Offset drag
handle is pointing toward the center of the part, use negative
values.
Choose OK.
Selection Intent
The Selection Intent toolbar is available to specify curve and edge selection
rules for section strings when creating extruded features. These rules can be
applied to automatically select a collection of curves or edges in a single step
instead of selecting them individually.
Curve Options
Any — Lets you use the original default intent method to extend a
selection. The default method can vary based on the type of object you
selected. For example, with Extrude the default could be All Curves of
Feature if a curve is selected, and Single if the selected object is an edge.
The Any method lets the controlling feature derive intent based on the
type of object selected.
Connected Curves — Lets you select a chain of curves or edges that share
endpoints. No rule is applied if the chained curves are non-associative.
The curve intent does not attempt to grow or shrink the chain if curves
are added or no longer form a single chain after an edit to the model.
Face Edges — Collects all edges of the face containing the edge you
select. If you already selected an edge using another rule, you can select
an adjoining face to define a collection with the Add All of Face rule.
When you select an edge, the cursor-center location determines which
face is selected.
Sheet Edges — Collects all laminar edges of the sheet body you select.
Feature Curves — Collects all output curves from curve features, such as
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sketches or any other curve features.
Stop at Intersection
Select this option to specify that auto chaining stops not only at endpoints of
the curve or edge but also on intersections with other curves or edges. When
you select a chain, all other curves and edges visible in the selection view are
checked for intersections with the current chain. At each of the intersection
points (that is, where two or more objects meet at a point, either interior or at
an end point) the system bounds the chain.
Follow Fillet
You can use this option to automatically chain a section onto and off of a
tangent arc. This option is available only when you are building a section,
and only for Connected Curves and Tangent Curves chaining intents. If you
select both Follow Fillet and Stop At Intersections, Follow Fillet overrides
Stop At Intersections at branches where it applies
This option displays a dialog with other special conditions for the selected
rule.
Tangent Angle (Degrees) — Use this option to enter a real number for the
highest possible value you want to specify as tangent degrees.
In this activity, you will use Selection Intent options to extrude a sketch.
14
Start (Limit) = 0
End (Limit) = .125
14
• An open section string swept along a guide path that forms an enclosed
loop will automatically cap the end faces, providing the Modeling
Preferences Body Type is set to Solid.
• Open section strings will always be swept into a solid body when using
the sweep with offset option.
• Only one Section String and only one Guide String may be selected.
When using Sweep along Guide where the guide string contains sharp
corners, it is recommended that the section string be placed away from a
sharp corner. The section string also needs to be located on an end point of
one of the guide string objects.
1 — Guide String.
2 — Section String that is at sharp corner, a location that should
be avoided.
3 — Section String that is located away from a sharp corner and
located on an end point.
4 — Two separate line objects that provide the endpoint for the
section string.
14
In this activity you will continue to develop the draglink part by sweeping a
section string along a guide.
14
Select one of the I-beam sketch curves as the section string (1).
The I-beam is a sketch feature so all of the curves in the I-beam
are selected except the reference line.
14
Verify that the First Offset and Second Offset are both set
to 0 (zero).
Choose Create.
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Cancel the Sweep along Guide dialog.
Step 4: Unite the new swept solid with the existing solid.
Make layer 1 the work layer.
14
In this activity, you will sweep an open section string along a closed guide
string to create a solid body.
14
Step 1: Open the swept_guide_1 part.
Select the sketch of the open profile (1) as the section string.
Select the sketch of the closed profile (2) as the guide string.
Verify that the First Offset and Second Offset are set to 0
(zero).
Step 4: Optional Challenge — Undo the creation of the solid and create
it again specifying a .25 single offset toward the outside of the
curves. The part should resemble the figure shown below.
14
Step 5: Close the part.
Revolve
The Revolve option (Insert→Design Feature→Revolve) allows you to create a
feature by rotating a section string about an axis through specified angles.
The Revolve feature requires a section (1), a location and direction for the
rotation axis (2), and Start and End angles (3,4). The angles can be specified
by using drag handles, keying in values in the dynamic input boxes, or in
a dialog.
14
You can also revolve a sketch by placing the cursor over it in the
graphics window and choosing the Revolve option in the MB3 pop-up
menu.
The Revolve dialog is displayed and provides a single user interface to specify
Angular Limits, Offset, and a Boolean operation.
14
• When revolving an open section string a full 360°, the end faces will be
automatically capped to produce a solid body if the Body Type option is
set to Solid.
• The Right Hand rule determines the direction of the sweep. You can
reverse the direction by double-clicking on the axis vector in the graphics
window or by choosing the Reverse Direction icon in the dialog.
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Start = 0
End = 360
Choose MB2.
Choose OK (MB2).
A solid revolved body is created from the open section string.
If you wanted to create a solid body with a sweep of less than
360°, the section string must be closed or offsets must be
specified.
Start (Limit) = 0
End (Limit) = 180 14
Start (Offset) = 0
End (Offset) = .25
Choose MB2.
Notice that the revolution starts at the plane of the curves and
revolves in a counterclockwise direction with respect to the
positive axis of rotation (the Datum Axis). The Right Hand
Rule for Positive Rotation applies.
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Start Angle = 0
End Angle = –90
Choose MB2.
Step 6: Unite the new revolved solid body with the existing solid body.
Select the target (1) and tool solid (2) as shown below.
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Choose OK. (MB2)
Step 7: Optional Challenge — This shell is one of two molded parts that
must fit together. Add a lip to the outside edge of the part by
extending the outside edges of the top planar face with an offset
value and height value equal to half the shell thickness.
14
14
Choose MB2.
Select the vertical line shown (2) to define the vector for the
axis of revolution.
Start Angle = 0
End Angle = 360
Step 4: Unite the new revolved solid body with the existing solid body.
14
In this activity you will complete the development of the draglink part.
Step 1: Make sure ***_draglink_1 is the work part.
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Summary
Swept features are created by extruding, revolving, or sweeping a section
string. The section string may be composed of sketch curves, explicit curves,
solid edges, solid faces, and sheet bodies.
Boolean operations are used to create a single solid body out of two or more
existing solid bodies.
In this lesson you:
• Created extruded features.
Purpose
Objectives
• Delete features.
15
• Reorder features in the Model History.
• Move features.
• Rename a feature.
Part Navigator
15
The options available in the pop-up menu will vary depending on the
type of feature selected. Many of the options are not available if the
Modeling application is not active.
Display Dimensions
Show/Hide
Allows the body or parents for the selected feature to be hidden or displayed.
This function blanks/unblanks the object(s) and their display can be brought
back by using the Show/Hide options or the options under Edit→Blank.
The Hide Body option "blanks" the solid body that the feature is applied to.
The Hide Parents option is more applicable to swept features. If the Hide
Parents option is used on a swept feature, the system will hide (blank) the
parent curves which generated the swept feature. If the swept feature is
derived by a solid edge(s) then the Hide Parents option will hide (blank) the
parent solid body. This option is not effective in showing or hiding "resulting
curves," which are produced directly from a curve feature operation, such
as with Offset Curve.
15
Make Current Feature
Provides a quick and easy method for inserting features into a part. This
option may be used to make an existing feature the current feature of the
solid body, and then add more features at that point in the model history. If
this option is used on a feature whose time stamp positions it in the middle of
the model history, making it the current feature, all of the features after it
become inactive. As new features are created they are inserted into the build
hierarchy before the inactive features.
Filter
Lets you apply a system filter to the Part Navigator display tree based on the
features currently selected. These filters let you simplify the display tree by
hiding features by type or timestamp order.
To turn off a filter, place the cursor in the Part Navigator away from a
feature node, click MB3, and turn off the Apply Filter option in the
pop-up menu.
Edit Parameters
Edit Positioning
Lets you edit the feature’s positioning dimensions (same as
Edit→Feature→Edit Positioning)
Reorder Before/After
Allows the construction order of the features in the model to be altered by
15
positioning the selected feature before or after other features in the build
hierarchy. Choose the feature that the selected node is to be reordered
relative to from the Reorder Before or Reorder After cascade menus.
Nodes may also be dragged and dropped in the Part Navigator window to
perform a feature reorder. Multiple features may be selected by holding the
Ctrl key down during selection.
Group
Same as Format→Group Features. This option lets you group features into
a special collection called a Feature Set. Members of a Feature Set can be
controlled together during suppress, delete and move feature operations.
Choosing Group causes the Sets of Features dialog to appear. The features
included in the Feature Set can also be hidden so they do not show in the Part
Navigator and can only be accessed under the Feature Set Name.
If you delete a Feature Set, all of its member features are also deleted.
To delete a Feature Set without deleting its members, first remove
the members from the set.
Replace
This allows a feature’s definition to be replaced or "redefined" by another
feature. For example, a surface that is used as a trim face could be replaced
for a different surface without having to delete or redefine several other
features. For more information on replace see the technical documentation.
Rename
This option allows you to append a user-defined name to the feature. The user
defined name will appear in addition to the system defined name in the Part
Navigator (i.e. Simple Hole(6) “Alignment Hole”).
Delete
The Object Dependency Browser allows the parent and child relationships of
a feature to be interrogated.
Information
Properties
15 This option provides access to General and Attribute information for the
feature selected. General properties include the feature name, which can be
edited similarly to the Rename function. Attributes can be added to any
feature to include information which could be called out in a specified column
of the Part Navigator. For more information on feature attributes and Part
Navigator columns see the technical documentation.
Deleting Features
You can delete features by selecting the feature and choosing Delete from the
MB3 pop-up menu. The feature can be selected in the graphics window or
Part Navigator.
If you choose the Delete icon from the Standard toolbar (or Edit→Delete), an
icon options bar is displayed in upper left corner of the graphics window.
Choosing the Features icon allows you to select features to delete
Update Failures
When an edit is made to a feature, the model is updated (or rebuilt) to
incorporate this change. Sometimes the edit may cause a failure in a feature
that occurs later in the model history. The Edit During Update dialog will
appear if an update failure occurs and allow you to resolve the problem.
In the example below, an edit was made to a Shell feature that results in the
removal of an edge that is later blended. After the edit is made, the blend
fails during the model update and the Edit During Update dialog appears.
15
The options that allow you to advance forward through the model history
(Step, Step To, and Continue) are disabled until the failure is resolved and the
feature successfully updates. You may delete, suppress, or edit the current
feature or step back and edit an earlier feature.
Show Current Model — displays the part of the model that has been
successfully rebuilt.
For performance reasons, the display does not change during update
when an update method other than Show Current Model is used.
After the model update has finished, the display is updated.
Post Recovery Update Status — specifies what should happen after an edit
is made during an update failure.
• Continue — restarts the automatic update process from where it left off.
• Pause — stops at the next feature after an edit is made and lets you
choose other Edit during Update options, rather than automatically
resuming the update.
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Key in p11/2.
The expression p11 is the End value of the Extrude feature and
controls the width of the part.
Choose OK.
The T Slot and the dependent hole features are removed.
15
Step 2: Start the Modeling application.
Choose OK (MB2).
The Edit during Update dialog appears.
15
The feature that has caused the failure to occur is shown in the
graphics window.
15
15
Press and hold down MB1 on Shell(5) and drag the feature
just below Blend(6).
Notice the sharp corners on the inside of the part.
Press and hold down MB1 on Shell(6) and drag the feature
just below Blend(7).
Now there is a radius on the inside edges.
15
As more features are added to a model, the model will take longer to update.
If you are making several minor edits to a complex model with many features,
it may be beneficial to control when the model is updated. Instead of waiting
for the model to update after each edit, you can delay the updates until after
all edits are specified.
To delay model updates, choose Tools→Update→Delayed after Edit. If this
is an option that will be used often, you can add the Delayed Update after
Edit icon to the Edit Feature toolbar.
• If Delayed Update after Edit is off, the part is updated after the
completion of each edit operation. This is the default setting.
• If Delayed Update after Edit is on, feature updates are delayed while
edits are made. For example, the positioning dimension of a feature may
be changed followed by an edit to the parameters of another feature 15
without updating the model.
Update Model
Once Delayed Update after Edit is enabled and edits are made, the Update
Model option becomes available so that you can update the model when it is
convenient.
This option is accessed by choosing Tools→Update→Update Model. If this
is an option that will be used often you can add the Update icon to the Edit
Feature toolbar.
The model will be updated automatically when the part is saved.
Move Feature
The Move Feature option (Edit→Feature→Move) allows you to move a feature
that is not associatively positioned to a new location.
• This option excludes all swept features, relative datum features, and
instance arrays as well as features whose location has been constrained
using positioning dimensions.
• Move Feature can be used to move a primitive that is used as the base
feature for the model.
15
Reattaching a Feature
One of the options available for editing under Edit Parameters is Reattach.
Reattach allows the feature references of the feature to be redefined.
A feature reference may be an attachment face, a thru face, a target edge for
positioning, etc. Objects that may have their references redefined include
most form features (holes, pockets, grooves, pads, slots, and bosses), and
linear instance sets of these features, trim faces of extruded and revolved
features, and user-defined features (UDFs).
In the example below, a pad feature and associated holes are reattached from
the original placement face to a new face.
15
15
Reattach Options
Specify First Thru Face — allows the first through/trim face of the
feature being edited to be redefined.
15
Specify Second Thru face — allows the second through/trim face of
the feature being edited to be redefined.
Specify Tool Placement Face — allows the tool face of a User Defined
Feature (UDF) to be redefined.
In addition, while using any of these redefine feature references options, the
following options on the Reattach dialog are available:
Filter — allows filtering of selectable object types including faces, datum
planes, edges, and datum axes. The default is All Types. The list of filter
options available is dependent on the specific Reattach option icon chosen.
Positioning Dimensions — A list window displays the types of positioning
dimensions currently on the selected feature. If MB1 is used to select a
dimension in this list, its available references are highlighted in the graphics
window. Double-clicking with MB1 on a dimension in the list allows it to
be redefined.
Direction Reference — allows the definition of a new Horizontal or Vertical
feature reference. The default is always set for the existing reference type.
Reverse Direction — allows the feature’s reference direction to be reversed.
Reverse Side — allows the feature’s normal direction to be reversed when
reattaching that feature to a datum plane.
15
In this activity, you will reattach a feature to a new placement face. You will
also move fixed datum features to change the orientation of an associated
body.
15
Step 1: Open the edit_reattach_1 part.
Select the lower edge of the face (2) as the horizontal reference.
15
The third icon, Redefine Positioning Dimensions, is active and
the Cue line prompts you to select a Dimension to Redefine.
Select the lower front edge (1) of the solid as the target object.
Select the bottom outside edge of the pad (2) feature as the
tool edge.
Select the right vertical edge (1) of the solid as the Target
Object.
Select the right outside edge (2) of the pad feature as the tool
edge.
The holes also move with the pad because they are child
features of the pad. They were placed on a face of the pad and
were positioned relative to the edges of the pad.
The model was created by extruding a sketch. The XC-YC
Plane option was chosen when the sketch was created so
it is attached to a fixed datum plane and constrained to
fixed datum axes.
Now, you have been informed that the sketch should be in
the YC-ZC plane so that part orientation is consistent with
a standard product orientation used at your company. This
can be accomplished by moving the fixed datum features.
The sketch and all of the other dependent features will
move with them.
Choose Edit→Feature→Move.
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Summary
The editing options provide robust capabilities to change design, form, fit, and
function. Because parametric values can be accessed and edited, investment
of parametric design time is not wasted when the need for design changes
occur.
In this lesson you:
• Edited features to satisfy design intent.
• Deleted features.
16 Instance Arrays
Purpose
Objectives
16
Instance Feature
You can use the Instance Feature option to duplicate existing features and
eliminate repetitive tasks when creating models. This option can be accessed
by choosing the Instance Feature icon from the Feature Operation toolbar or
by choosing Insert→Associative Copy→Instance from the menu bar.
An Instance is a shape linked feature, similar to a copy. The Instance not only
duplicates the feature but preserves the parameters of the feature.
Since all instances of a feature are associated, the parameters of the original
feature may be edited and the changes are reflected in every instance of the
feature. The instance itself is also a parametric feature so parameters such
as the number of instances and spacing may be edited.
The following Instance Types are available:
• Rectangular Array
• Circular Array
There are three Methods available for creating Rectangular and Circular
Instance arrays:
• General
• Simple
• Identical
Number Along XC = 3
XC Offset = .75
Number Along YC = 4
YC Offset = 1
Once the feature and parameters are specified, a rotation axis must be
defined. The circular instance array will be created in a plane normal to this
rotation axis. There are two ways to define a rotation axis:
• Datum Axis — An existing datum axis is selected. Associativity to the
datum axis is maintained. If the datum axis is later moved, the instance
array will move with it.
Number = 8
Angle = 45
In this activity, you will create a rectangular instance array of a hole feature.
There will be a total of six holes in the instance array. Two holes in
the XC direction and three holes in the YC direction.
Step 3: Orient the WCS so that the XC-YC plane is parallel to the plane of
the array.
Choose Format→WCS→Orient.
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Choose X-Axis, Y-Axis.
Choose OK.
Choose OK.
Method = General
Number Along XC = 2
XC Offset = 1.25
Number Along YC = 3
YC Offset = .687
Choose OK.
A preview of the instance array appears in the graphics
window. Choosing Yes will create the instance as it is shown.
Choosing No will return to the Enter Parameters dialog.
Choose Yes.
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In this activity, you will create a circular instance array of multiple features.
The finished part will have four legs that are identical and are to
be equally spaced about center of the cylinder. The figure below
illustrates the “Before and After” model.
Extrude(5)
Boss(6)
Boss(7)
Extrude(9)
Simple Hole(12)
Method = General
Number = 3
Angle = 120
Choose OK.
The axis of rotation must be selected. Using a Datum Axis
maintains positional associativity.
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Method = General
Number = 4
Angle = 90
16
In this activity, you will compare the positional associativity when the Point
Direction and Datum Axis options are used to define the rotation axis of a
circular instance array.
Step 1: Open the instance_array_3 part.
The model contains two identical hole patterns. The center hole
in each pattern is positioned associatively to the relative datum
planes in the part. The hole pattern on the left was created by
specifying a point in space and a vector as the rotation axis. The
pattern on the right was created by selecting a datum axis as the
rotation axis.
X Length = 5 16
Y Length = 10
Z Length = 1
The model updates to reflect the change. Notice that the hole
pattern on the left does not move with the datum planes and
center hole but maintains the same position in absolute space.
This is because the hole pattern was created with a non-associative
reference point and direction vector.
The hole pattern on the right is associative to the datum axis that
was used to define the rotation axis and updated accordingly.
16
Summary
The Instance functionality duplicates existing features, eliminating repetitive
efforts in the creation of models.
In this lesson you:
• Created a Rectangular Instance Array.
16
Purpose
Objectives
17
Drafting Assembly
Master Model
Analysis N/C
Each application uses a separate assembly part. When the Master Model is
revised, the other applications will automatically update with minimal or
no associativity loss.
The design intent of the various design applications can be maintained
through protection of the Master Model. 17
abcd1234_mfg.prt
Non-master part owned by
manufacturing engineer. Contains
manufacturing data and a component
object which references the master model
part.
abcd1234.prt
Owned by designer. Contains
master model geometry.
17
The manufacturing engineer owns the assembly part but does not necessarily
have write access to the master model which is owned by the designer.
Choose Options.
17
Fit the view and note the drawing name, SH1, at the lower
left corner. (MB3→Fit)
Components of C:\parts\mm_tapedisp_dwg.prt
Place the cursor over the solid body. When the cursor changes
to a QuickPick indicator, choose MB1.
The QuickPick window lists each selectable object and the part
in which it resides.
17
Step 11: Zoom in on section A-A again to see the changes to the master
model reflected on the drawing
17
In this activity, you will create a new non-master part which references an
existing master model.
Step 1: Open the mm_master_1 part.
Choose OK.
17
Step 5: Open the Assembly Navigator and verify the assembly structure.
Summary
This Master Model approach offers many benefits. Master model parts may
be write-protected and owned by one user or group yet the data can be shared
with other users or groups. Downstream users can access the latest data and
incorporate updates as the part is being developed.
17
18 Introduction to Drafting
Purpose
Objectives
• Modify Preferences.
• Create Dimensions.
• Create Annotations.
18
• When you add orthographic views, they will automatically be aligned with
the parent view as you create them.
• Every view is fully associated with the solid. If the solid is updated, the
views will also be updated.
18
Upon entering the Drafting application, you will either see an existing
drawing, or—if there are no drawing sheets in the part yet—you will be given
the Insert Sheet dialog so that you can specify the parameters for a new
drawing sheet.
To create a new drawing sheet, define the drawing parameters: drawing sheet
name, size, scale, units of measure and projection angle. Once the desired
parameters have been set, choosing OK replaces the current display with a
view of the new drawing of the specified size.
There are a few different ways to create a new drawing sheet in a part that
already contains drawing sheets.
• Choose the New Sheet icon in the Drawing Layout toolbar.
• Use MB3 over the drawing node in the Part Navigator and choose
Insert Sheet from the pop-up menu.
18
Opening a Drawing
• Choose the Open Sheet icon and select the sheet name from a list.
• Choose Format→Open Sheet and select the sheet name from a list.
18
Editing a Drawing
In NX, the term "drawing" is used to define a collection of views. Think of
each drawing as a separate page in the part. One part can contain many
pages, in other words, many drawings.
To edit a drawing, you can:
• Choose Edit→Sheet.
• Use MB3 in the Part Navigator to highlight the drawing sheet and choose
Edit Sheet from the pop-up menu.
• Select the dashed-line border of a drawing sheet with MB3 to access the
pop-up menu and choose Edit Sheet.
18
The current state of the displayed drawing affects the options that are
available. You should be aware of the following:
• The projection angle can only be changed if no projected views exist on
the current drawing being modified.
• You can edit the drawing to a larger or smaller size. You can even edit the
drawing to a size small enough so that a portion of a view falls outside
the boundary of the drawing. However, if you edit the drawing to a size
so small that a member view falls entirely outside the boundary of the
drawing, you will get an error message.
• If you need to edit the drawing to a smaller size, but cannot due to the
current position of the views, you will first have to move the views closer
to the drawing’s origin at the lower left corner of the drawing.
18
Deleting a Drawing
• Select the dashed-line border of the drawing sheet with MB3 then choose
Delete from the pop-up menu. This will delete the current drawing sheet.
• In the Part Navigator, select the drawing node with MB3 and choose
Delete.
• Choose the Delete Sheet icon from the Drawing Layout toolbar.
18
Step 2: Start the Drafting application and create a new drawing sheet.
Start the Drafting application. (Start→Drafting)
Because there are no existing drawing sheets in this part, the
Insert Sheet dialog appears.
18
18
Choose OK.
In the graphics window, the dashed lines define the border of
the new E size drawing sheet. The name of the drawing sheet
appears in the lower left hand corner.
18
18
In this activity, you will open and edit existing drawing sheets.
Step 1: Open the drafting_edit_1_dwg part.
This is a non-master part. The master model part (drafting_edit_1)
was added as a component.
The drawing sheet 93A12345–3 is displayed.
In this case you want every view on this drawing sheet to display
the part full size.
Leave the upper Scale field set to 1. Change the lower Scale
field to 1, then choose OK.
All the views that are present on the drawing assume the new
scale. The positions of the drawing views do not change with
the scale.
18
18
Monochrome displays a drawing in a single color. You may specify the line
and background colors.
You can use the Monochrome Display option by:
• Choosing Preferences→Visualization and then choose the Color Settings
tab.
The default colors for the foreground and background are black and gray
but any color may be selected.
The Show Widths option displays line widths.
18
• In the Part Navigator, place the cursor over the drawing sheet node and
use MB3 to select Monochrome from the pop-up menu.
18
View Preferences
The display of views is controlled by choosing the View Preferences icon or
Preferences→View.
You can then use the View Preferences dialog to define the display of hidden
lines, silhouettes, smooth edges, as well as section view background lines, etc.
18
Hidden Lines
If you turn the Hidden Line option off, Hidden Line is not performed and all
hidden lines in the view will appear as solid lines.
If you turn the Hidden Line option on, the color, font, and width of the hidden
lines are determined by the settings in the Color/Font/Width menus.
Smooth Edges
Smooth edges are those whose adjacent faces have the same surface tangent
at the edge where they meet.
If you turn the Smooth Edges option on, you can use the Color/Font/Width
settings to specify their appearance. You can also use the End Gaps option to
vary the edge intersection appearance.
18
Virtual Intersections
18
• In the Part Navigator, select a drawing sheet node and choose Add Base
View from the MB3 pop-up menu.
• Choose the Add Base View icon in the Drawing Layout toolbar.
When using any of these methods, click in the graphics window to place the
base view on the drawing.
18
18
When the Orient View Tool is selected a preview screen is presented along
with several options to orient the model as desired.
18
Projection Lines
Once the cursor is moved off the base view the system displays projection
lines. The view may be projected at any angle from the base view however,
the system will snap at 45° increments.
Preview
As you move the cursor around on the drawing the new view may be
previewed as a view border, wireframe, Hidden Wireframe, or shaded image.
To select a preview option click MB3 and choose Preview Style.
1 — Projection lines
2 — Border preview of new projected view.
18
During the creation of a projected view the View Creation Options Bar is
displayed in the upper left corner of the graphics screen with several different
options. Displayed below the bar is the Offset dynamic input box.
Editing Style
• Choose Edit→Style.
Moving Views
A view may be dragged around the drawing by placing the cursor over the
border of the view, when the cursor changes to drag mode, hold MB1
down and move the view as required. As you move the view in proximity to
another view, alignment lines will appear to aid in the positioning of the
view. The alignment lines will appear relative to the top, bottom, left, right,
or center of the view.
If you select more than one view, they can all be moved simultaneously.
18
• Use MB3 in the Part Navigator to highlight the view to be removed, and
select Delete from the pop-up menu.
18
18
Choose OK.
18
Move the cursor to the right of the Front view so that the
alignment line is horizontal.
18
Press MB2.
Move the cursor around the Right view from the 12:00 to the
9:00 position.
Notice that at approximately the 10:00 position, a face in the
Top and Front views highlight as well as the corresponding
edge in the Right view. If you select a location with these faces
highlighted you will create a true auxiliary view of that face.
18
18
Utility Symbols
The Utility Symbols option creates various centerlines, offset center points,
target points, and intersection symbols.
When you choose the Utility Symbol icon (or Insert→Symbol→Utility
Symbol), the Utility Symbols dialog displays. This dialog allows you to
specify settings that control the utility symbol as you create it. You can also
use this dialog to modify existing symbols.
18
1 — Control Point
2 — Intersection Point
3 — Arc Center
4 — Cylindrical Face
5 — Screen Position
Multiple Centerlines
This option, when turned on, allows you to create multiple linear or
cylindrical centerline symbols without having to choose Apply after each
object is selected.
You can only apply multiple cylindrical centerlines when the point position
option is set to Cylindrical Face. That’s because the system assumes the
18 cylindrical objects are all oriented in the same manner and are of the same
length.
• If the linear centerline contains three or more associated points and all
the associated points are moved, the centerline is automatically resized
and updated. If all of the points are deleted, the centerline is also deleted,
depending on the Retained Annotation status.
18
18
Any holes selected that are not collinear will not be added to the
symbol.
18
You can create a cylindrical centerline that conforms to ANSI Y14.2 standards
through points, arcs or cylindrical faces. The objects used to create cylindrical
centerlines are defined by the Position Option.
1 — Control Point
2 — Intersection Point
3 — Arc Center
4 — Cylindrical Face
5 — Screen Position
18
In this activity, you will create cylindrical centerlines using both the Arc
Center and Cylindrical Face options.
Step 1: Open the drafting_sym4_dwg part.
This is a non-master part. The master model part (drafting_sym4)
was added as a component.
18
Select two arc center locations for each of the three centerline
placements shown below:
18
Place your cursor over the cylindrical face as shown and select
the face using MB1.
Dimensions
The various dimensions types may be accessed two different ways.
• Choose Insert→Dimension and then choose the desired dimension type.
18
• Use the Dimensions toolbar. This toolbar offers a menu of the available
dimension types.
18
Annotation Preferences
• Line/Arrow — Controls the style and size of leaders, arrows, and extension
lines for both dimensions and other annotations. A preview area provides
a rendition of the symbol with leaders and dimensions.
• Units — Controls the desired unit of measure for dimensions and whether
dimensions are created in single or dual dimension format.
• Radial — Controls the settings that are unique to diameter and radius
dimensions.
18
Once a dimension type is selected, a Dimension icon option bar will appear
in the upper left corner of the graphics window.
This option bar accesses many of the same settings found in the Annotation
Preferences dialog that apply to dimensions. However, when changes are
made with this option bar, they only affect the dimensions being created in
the current operation and do not change the global preference settings. The
settings will return to the global condition when you exit dimension creation
or choose Reset (5).
1 – Style 4 – Annotation
2 – Precision (decimal places) 5 – Reset
3 – Tolerance Type
1 – Leader Type
2 – Leader Placement
3 – Opens the Create Leader dialog
18 4 – Associate Origin with Helper Lines
5 – Alignment Position
6 – Opens the Origin Tool dialog
7 – Annotation Plane
This toolbar acts as a filter for selecting points on parts. You can turn icons on
(highlighted) or off in order to limit your selection to specific types of points.
The Two Pick Intersection icon (at the right end of the toolbar) will let you
select any two edges whose intersection you cannot get within the select ball.
(When you turn it on, all of the other icons will be grayed out.)
You can press the Escape key at any time to release all selected objects. It is
often quicker than using Shift+Select.
As you create dimensions it is now very simple to align the dimension with an
existing dimension. To help you do this, the system will provide graphical
cues whenever the origins of the dimensions line up.
As you begin to locate the dimension, pass the cursor over the existing
dimension that you want to align to. Whenever the placement image of
the new dimension is aligned horizontally or vertically with the existing
dimension (or other annotation), you will get a dashed help line.
18
If you want the new dimension associated with the existing dimension, make
sure the Associate Origin with Helper Lines icon is turned on (It is on
by default).
Appended Text
You may also use the right (after), left (before), up (above), or down
(below) arrow key on the keyboard instead of the MB3 pop-up options.
If the text is more complex, you will need to use the Annotation Editor dialog.
You can access the Annotation Editor from the interactive toolbar at any
time, or you can access it after selection of objects (and before locating the
dimension) by using MB3.
To add appended text to a previously created dimension that does not already
have appended text, you can:
• Double-click on the dimension, and then use the Annotation Editor icon
in the interactive toolbar.
• Double-click on the dimension and then use the right (after), left (before),
18 up (above), or down (below) arrow key on the keyboard to get the appended
text location you desire. Key in the text and press Enter.
• Double-click on the dimension and then use the right (after), left (before),
up (above), or down (below) arrow key on the keyboard to get the appended
text location you desire.
• Select the dimension, and then use MB3 on the appended text. You get
the following menu:
the Edit Appended Text option will access the Annotation Editor dialog.
18
Tolerances
Tolerance Type
Tolerance Values
To add a tolerance later, you can select the dimension and use the methods
shown above.
To edit a tolerance later, you can use one of the following three methods:
• Select the tolerance with MB3→Edit.
• Double-click on the dimension to access the dimension bar (in the upper
18 left corner of the graphics screen).
To set the Text Arrow Placement or the Text Orientation while creating a
dimension, use MB3 before locating the text. You get the following menu:
Horizontal
Aligned
Text Over Dim. Line
Perpendicular
Text at Angle
Automatic
Arrows Out
Arrows In
Moving a Dimension
• The other pop–up menu appears when you double-click with MB1 on
an existing dimension (while in or outside of the dimension function)
and then click MB3.
18
When you access this pop–up menu, the dimension bar also appears in
the upper left hand corner.
The cursor will change to indicate that you are in the editing mode.
If you again double-click (with MB1) on the selected dimension, you will
access the Dimension Style dialog.
There are a few ways to change the precision of an existing dimension. After
double-clicking on the dimension:
• Choose MB3→Nominal Precision.
After a dimension has been created, to edit its preference setting to that of
another existing dimension:
• Double-click (with MB1) on the dimension that is to change.
18
• Click MB3 on the dimension and choose Inherit.
Deleting Dimensions
You can use the dimension pop-up menu to delete a dimension or you can
select the dimension(s) to delete, and use the Delete icon.
18
18
In the dynamic input field, key in 2X and press the Enter key.
You also need to adjust the placement before you establish the
dimension. You can do this with the MB3 pop-up menu.
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18
Text Creation
The Annotation Editor is used to create notes, labels, and GD&T symbols.
You can access the Annotation Editor interface by:
• Choosing Insert→Annotation.
The Annotation icon option bar and the edit window will be displayed in the
graphics window. However, the small edit window can be enlarged and moved.
1 — Annotation Bar
2 — Edit Window
3 — Annotation Placement Toolbar
18
Creating Notes
The Annotation bar is stationary. It will always remain in the upper left
hand corner.
The above options are also available while locating an annotation, by using
MB3 on the graphics window.
The Edit Window, found in the upper left hand corner of the graphics window
is also called the "Dynamic Mini-Text Box" because it lets you enter text and
symbols for your notes and labels. The Edit window contains some default
text (which is highlighted).
18
Because this is a window, you can drag any side or corner to change its size or
drag the entire window to a different location. Also, you’ll see horizontal and
vertical scroll bars appear whenever they are required.
The Annotation Placement toolbar works the same as it does for dimensions.
Entering Text
To enter text, begin typing over the highlighted text in the Edit window.
You can use CTRL-i, CTRL-b, and CTRL-u to for italics, bold, and
underlined text as you compose the note.
After you locate the text, it remains in the edit window for you to use again or
edit for the next annotation.
You can also create a note on a drawing by dragging a .txt file from
an operating system window to the drawing.
18
• Locate the cursor on the curve/edge/face where you want the arrowhead
located (with the cursor displayed as shown below).
• Press (and hold down) MB1 and drag the cursor away from the selection
point. A temporary display of the leader will be shown on the screen.
If you want a second leader, repeat the second and third steps before defining
a text location with MB1.
You can quickly change a leader location by clicking MB3 over the
leader, choosing Edit Associativity, and specifying the new location.
18
Because you are currently using the system defaults for the
Lettering preferences, the text alignment position is located at the
mid-center of the note.
Notice that the text remains behind the cursor in the
graphics window. The text will continue to follow the
cursor until the Edit window is closed.
Click and hold down MB1 on the phantom circle in the front
view and drag the text until you see a leader; release MB1.
18
Step 7: Do not close the part, it will be used in the next activity.
The Annotation Editor creates notes or labels consisting of text and drafting
symbols. You can include the following in a note or label:
• Drafting symbols
• GD&T symbols
• User-Defined symbols
• Expression values
You can access the Annotation Editor dialog by choosing the Annotation
18
18
1 — Toolbar
2 — Text Entry Window
3 — Preview Window (Show Preview icon must be selected)
4 — Symbol Display and Text Preference Options
As you enter text and symbols, the text and control characters appear within
the Text Entry Window. In this window you may use the formatting options
available on the Toolbar to customize the appearance of your text.
For example, you may want your name to appear as italic, underlined
letters. As you type, the text will appear in the graphics window and in the
annotation editor preview window (if turned on) as shown.
18
The Annotation Editor dialog contains several options for text formatting.
Some of the more common options are described below.
18
Editing Notes
You can edit text in a previously created note or label by selecting it from the
drawing and using the MB3 pop-up menu.
You get the following menu:
You can also edit annotation objects by double-clicking (with MB1) on the note
or label. You can also use MB1 to select multiple objects (but this will reduce
the options available on the MB3 pop-up menu).
Helper Lines
Helper lines act as a guide that allows you to line up notes, labels, dimensions,
symbols, and views to other drawing objects on the drawing. Helper lines
appear as a dashed line.
To use helper lines, move the cursor over the object to
which you want to align as you are placing the new
annotation. The note highlights and helper lines appear.
18
Press and release MB1 to place the annotation at the desired location.
Place the text in the lower left corner of the drawing as shown
below by clicking MB1 at that location.
18
Verify the Font is set to blockfont and the change the Character
Scale Factor to 1.75.
Key in 2DAY.
Pass the cursor over 1/1 so that a dashed alignment help line
is shown.
If required, drag the 1/1 note down so that the date does not
lay on top of the word “DATE”.
18
6. Add the drawing formats; title block, border, revision block, standard
notes (Site dependent)
8. Add the base view, typically top or front (Insert→View→Base View and
choose the view to add)
10. Adjust the view display; size, orientation, etc. (Edit→Style or Edit→View)
11. Clean up individual views with view dependent edits; erase object, edit
entire object, edit object segment (Edit→View→View Dependent Edit)
12. Add the Utility Symbols; centerlines, target symbols, intersection symbols
(Insert→Symbol→Utility Symbol)
18
13. Add the dimensions (Insert→Dimension)
Summary
The Drafting Application provides for the creation of drawings. Views and
dimensions that are placed on a drawing are associative to the solid model
and update when changes are made to the model.
The Annotation Editor interface makes it easy to create, edit and delete notes
and labels. The annotation bar and edit window allows you to work with
notes and labels without opening the Annotation Editor dialog.
In this lesson you:
• Modified a drawing.
• Created Dimensions.
18
A Additional Projects
Project 1
Project 2
Project 3
Project 4
Project 5
Project 6
Project 7
Project 8
Project 9
Project 10
Project 11
Project 12
Project 13
Project 14
Project 15
Project 16
Project 17
Project 18
Project 19
Project 20
Project 21
Project 22
B Expression Operators
Overview
The following information lists the various operators that may be used in
expressions.
B
©UGS Corporation, All Rights Reserved Practical Applications of NX B-1
Expression Operators
Operators
There are several types of operators that you may use in the expression
language.
B
B-2 Practical Applications of NX ©UGS Corporation, All Rights Reserved mt10050_g NX 4
Expression Operators
X = 90 – (10 + 30) = 50
B
©UGS Corporation, All Rights Reserved Practical Applications of NX B-3
Expression Operators
B
B-4 Practical Applications of NX ©UGS Corporation, All Rights Reserved mt10050_g NX 4
Expression Operators
Built-in Functions
Built-in functions include math, string, and engineering functions.
Scientific Notation
You may optionally enter numbers in scientific notation. The value you enter
must contain a positive or negative sign. For example, you can enter:
2e+5 which is the same as the value 200000
Built-in Functions
abs Returns the absolute value of a given number
arccos Returns the inverse cosine of a given number in degrees
arcsin Returns the inverse sine of a given number in degrees
arctan Returns the inverse tangent of a given number in degrees
from –90 to +90
arctan2 Returns the inverse tangent of a given delta x divided by a
given delta y in degrees from –180 to +180
ASCII Returns the ASCII code of the first character in a given
string or zero if the string is empty
ceiling Returns the smallest integer that is bigger than a given
number
Char Returns the ASCII character for a given integer in the
range 1 to 255
charReplace Returns a new string from a given source string, character
to replace and the corresponding replacement characters.
compareString Case sensitive compare of two strings
cos Returns the cosine of a given number in degrees
dateTimeString Returns the system date and time in the format “Fri Nov
21 09:56:12 2005\n”
floor Returns the largest integer less than or equal to a given
number
format Returns a formatted string, using C-style formatting
specification
getenv Returns the string value of a given environment variable
string
hypcos Returns the hyperbolic cosine of a given number
hypsin Returns the hyperbolic sine of a given number
hyptan Returns the hyperbolic tangent of a given number
B
©UGS Corporation, All Rights Reserved Practical Applications of NX B-5
Expression Operators
Built-in Functions
log Returns the natural logarithm of a given number
log10 Returns the logarithm base 10 of a given number
MakeNumber Returns the number or integer of a given numerical string
max Returns the largest number from a given number and
additional numbers
min Returns the smallest number from a given number and
additional numbers
mod Returns the remainder (modulus) when a given numerator
is divided by a given denominator (by integer division)
NormalizeAngle Normalizes a given angle (degrees) to be between 0 and
360 degrees
pi() Returns pi
Radians Converts an angle in degrees into radians
replaceString Replaces all occurrences of str1 with str2
round Returns the integer nearest to a given number, returns the
even integer if the given number ends in .5
sin Returns the sine of a given number in degrees
sqrt Returns the inverse square root of a given positive number
StringLower Returns a lowercase string from a given string
StringUpper Returns an uppercase string from a given string
StringValue Returns a string containing a textual representation of a
given value
subString Returns a new string containing a subset of the elements
from the original list
tan Returns the sine of a given number
ug_ functions see the documentation for descriptions of dozens more
specialized math and engineering functions
B
B-6 Practical Applications of NX ©UGS Corporation, All Rights Reserved mt10050_g NX 4
C
Appendix
Overview
This appendix describes the various Point Constructor methods that may
be used.
The Point Constructor dialog provides a standard way to specify points. It
allows the creation of point objects as well as the determination of locations
in three-dimensional space.
Points may be specified in one of two ways: either choose one of the provided,
icons at the top of the dialog, or directly enter the X-Y-Z coordinates in the
fields provided.
C
Methods to Specify a Point
The top of the Point Constructor dialog displays icons representing various
methods for specifying a point. As the cursor is passed over these icons, the
icon block displays the name of the method.
The icon methods are described below.
Inferred Point
Depending on where you select when using this option, one of the following
single selection options will be used: cursor location, existing point, end
point, mid point or arc center. This option does not require a selection of the
particular point type for each selection.
Cursor Location
Use this option to construct points anywhere on the screen by positioning the
cross hairs and indicating a location. The location defined lies on the WCS
Work plane.
To locate points quickly and precisely, use a grid (see Preferences→Work
Plane →Show Grid). When Snap to Grid is on, points snap to the nearest
grid position. The grid spacing may be set as desired. The spacing in the
X-direction does not need to be the same as the spacing in the Y-direction.
For example, if the smallest increment on the part is in eighths of an inch
(.125), then the grid spacing would be set to .125. A point at exactly one inch
in X and two inches in Y could be created by counting over eight grid points in
X and up sixteen in Y and indicating a screen position.
Existing Point
C
End Point
Use this option to specify locations at the end points of existing lines (1),
arcs (2), conics (3), and splines (4).
When selecting geometry, place the selection ball near the end point (1) you
wish to select. The point is located at the end of the curve nearest to where it
was selected (see below). Closed curves, such as complete circles, have only
one endpoint because the two ends are at the same coordinate location.
C
Control Point
Use this option to locate points at the control points of geometric objects. The
control points, which vary for each object type, include: Existing points, End
points of conics, End points and Mid points of open arcs, Center points of
circles or arcs, Mid points and End points of lines, and End points or Knot
points of splines.
Use the cursor to select objects. Since some objects have more than one
control point, place the cross hairs near the control point desired. The system
locates the control point nearest the position where the curve is selected.
The illustration below shows the various locations of control points on
existing lines (1), arcs (2), conics (3), and splines (4).
C
Intersection Point
Use this option to locate a position at the intersection of two curves or at the
intersection of a curve and a surface or plane. If the curves intersect more
than once, the system creates the point nearest to where the second curve
was selected.
When two selected curves are not coplanar with the XC-YC plane the system
creates the point on the first curve (1) selected. By projecting the second
curve (2) parallel to the ZC axis an apparent intersection is calculated and
the point (3) is defined on the first object selected (see below). Projections
are always done along the ZC-axis.
ZC
YC
XC
C
Arc/Ellipse/Sphere Center
In the example below, selecting with the circumference (1) of the large circle
within the selection ball defines the center point (2) of the large circle.
Selecting near the center of the large circle (1) will not select the center of
the large circle since the selection ball touches the circumference of the
small circle.
C
Angle on Arc/Ellipse
The angle value is entered in degrees. The angle is referenced from the
positive XC axis and is measured counterclockwise in the WCS. The angular
position on the arc or ellipse may also be defined on the unconstructed portion
(2) of an arc or ellipse.
C
Quadrant Point
Use this option to locate positions at the quarter points of an arc or an ellipse.
Points may be located at the starting point of the arc or ellipse and then
at quarter-distance intervals along the object. The point located (1) is the
quadrant point nearest to the position selected (2). The quadrant position
may also be defined on the unconstructed portion (3) of an arc.
C
Point on Curve/Edge
C
Point on Surface
The U and V Parameters can have values between 0 and 1 to define the
location on the face.
C
WCS and Absolute Coordinates
Choose WCS or Absolute to specify the coordinate system to reference when
entering values in the Base Point fields. The WCS (Work Coordinate System)
is the default. The WCS may be moved to any location and placed in any
orientation. The absolute coordinate system is a fixed coordinate system.
Reset
The Reset button sets the values X, Y, and Z coordinates of the Base Point to
0 and sets the Offset method to None.
C
Offset
This option allows you to specify a position in model space offset from a
reference position. The offset may be specified in several different methods.
Once an offset method has been specified, it remains in effect until another
one is chosen. The default is None (no offset).
Rectangular Offset
C
Cylindrical Offset
This option allows an offset point (1) to be specified by keying in cylindrical
coordinates.
The offset values for Radius (2), Angle (3), and Delta-ZC (4) are defined
relative to the specified coordinate system and applied as illustrated below.
The radius and the angle always lie in the X-Y plane of the coordinate system
specified.
A cylindrical offset may reference either the absolute coordinate system or
the work coordinate system.
ZC
YC
XC
Spherical Offset
This option allows specification of an offset position using spherical
coordinates, two angles and a radius (see below).
Angle 1 always lies in the X-Y plane, and Angle 2 defines the elevation of the
offset point from the X-Y plane. The radius defines the distance between the
base point and the offset point. A spherical offset may reference either the
work coordinate system or the absolute coordinate system.
Z
Y
C
Vector Offset
Z
Y
This option allows an offset point (1) to be defined along a curve by a specified
arc length distance or a percentage of the total curve path length.
The direction of the offset is determined by the where the curve is selected
relative to reference point. In the example below, the reference point (1) is
in the middle of the curve. Selecting the curve at position (2) to produce
direction (3) and selecting at position (4) to produces direction (5).
D Customer Defaults
D
Overview
There are utilities and customization files which affect the default interface
and behavior of NX. This appendix covers these topics which would normally
be the responsibility of a system administrator.
Customer Defaults
Customer defaults are accessed by choosing
File→Utilities→Customer Defaults.
D When NX is first started (out-of-the-box) the defaults are set to User and a
variable points to a user file which may or may not exist. This is an extract
from the log file for a user named “nxuser” after logging in and starting NX
for the first time:
Processing customer default values file
C:/Documents and Settings/nxuser
/Local Settings/Application Data/Unigraphics Solutions
/NX4/nx4_user.dpv
User customizations file
C:/Documents and Settings/nxuser
/Local Settings/Application Data/Unigraphics Solutions
/NX4/nx4_user.dpv does not exist
The fact that the file does not exist is of no concern because the path is
writable for the person logged in.
NX will create the file nx4_user.dpv when and if the user makes a change to
the defaults.
If the administrator wishes to prevent the user from changing the defaults,
i.e., set them as User (Read Only), there are various ways to accomplish it:
• Create the file and customize it as you wish, and then make it read only.
• Define the file in a path to which the user cannot write. The file and the
path need not exist.
• Lock one or more defaults at a higher level, i.e. group or site level.
There are three levels of defaults that your system administrator can set.
These are site, group, and user. Any of all of these levels may be read-write,
although it is customary to set the site and group levels to read only. D
At the Site and Group levels the dialog displays padlocks beside each default,
enabling the administrator to lock out a particular default for lower levels.
When a lock is active not only is the text de-emphasized but value change
is prohibited. Even if the site (or a lower) DPV file is writable the value of
a locked default can not be changed until the lock icon has been toggled off
for the given default).
For example, to lock out the ability to create promotions, the administrator
clicks the lock beside promotions at the site or group level. The icon changes
color and the text is de-emphasized.
The system administrator can use the Default Lock Status to set the global
locked status for all of the customer defaults on all defaults pages. This
allows strategies like All are locked except..." or All are unlocked except...
instead of requiring the assertion of 5000+ individual locks.
D
Locks at the group level change color and the text is de-emphasized.
The user then sees all options for Site Standards de-emphasized and
padlocked. No Site Standards may now may be changed at the user level.
There are two possible settings for the user level and one each for the group
and site levels:
Variable Description
Defaults File Heading
D
UGII_LOCAL_USER_DEFAULTS This variable is a fully qualified file
MISCELLANEOUS specification: it can be any file name
in any location.
The recommended file extension is
.dpv
The file need not exist. The file
will be created when the initial
customizations are saved.
The directory path must exist and be
writeable to create the file.
UGII_USER_DIR This directory pointed to must have
UGALLIANCE Variables the startup directory defined in
structure outlined below. The file
nx4_user.dpv will be created when the
initial customizations are saved (if it
does not already exist) in the startup
folder.
Define this ONLY
if UGII_LOCAL
_USER_DEFAULTS is NOT
defined.
UGII_GROUP_DIR The file nx4_group.dpv will be created
Not defined when the initial customizations are
saved (if it does not already exist) in
the startup folder under the directory
pointed to.
UGII_SITE_DIR The file nx4_site.dpv will be created
UGALLIANCE Variables when the initial customizations are
saved (if it does not already exist) in
the startup folder under the directory
pointed to.
There is a standard structure for customer site installation of menu files and
shared libraries. This directory structure defines three subdirectories. For
D the purpose of this discussion only the startup folder need exist; however, you
might encounter the others if you have site customization.
The DPV files contain only the defaults that are changed from the hard–coded
settings.
You may review your changes at any time: D
• Set the Defaults Level to the level you want to examine, Site, Group,
or User.
To update to a new release, you need only define the DPV files you want to
use at whatever levels your organization uses.
D When you receive the new software use Import Defaults to validate your
Total settings rejected due to values being locked at the higher level: 0
Total settings already set to the same value and lock status: 0
Drawings I
adding a base view . . . . . . . . . . 18-21
adding projected views . . . . . . . 18-24 Infer Constraint Settings . . . . . . . 13-21
creating new sheets . . . . . . . . . . 18-3 Information . . . . . . . . . . . . . . . . . . . 9-9
deleting . . . . . . . . . . . . . . . . . . . 18-7 Feature . . . . . . . . . . . . . . . . . . . 5-48
deleting views . . . . . . . . . . . . . . 18-27 Instance . . . . . . . . . . . . . . . . . . . . 16-2
editing . . . . . . . . . . . . . . . . . . . . 18-5 Circular . . . . . . . . . . . . . . . . . . . 16-4
editing views . . . . . . . . . . . . . . 18-26 Rectangular . . . . . . . . . . . . . . . . 16-3
opening . . . . . . . . . . . . . . . . . . . 18-4 Intersect . . . . . . . . . . . . . . . . . . . 14-10
view preferences . . . . . . . . . . . . 18-17
L
E
Layers . . . . . . . . . . . . . . . . . . . . . . . 9-3
Edge Blend . . . . . . . . . . . . . . . . . . . 8-3 Moving Layers . . . . . . . . . . . . . . . 9-7
Edit Load Options . . . . . . . . . . . . . . . . . 10-4
Parameters . . . . . . . . . . . . . . . . . 5-37 Load Failure . . . . . . . . . . . . . . . . 10-7
Positioning . . . . . . . . . . . . . . . . . 5-38 Load Method . . . . . . . . . . . . . . . 10-5
with Rollback . . . . . . . . . . . . . . . 5-37 Load States . . . . . . . . . . . . . . . . 10-6
Editing Features . . . . . . . . . . . . . . 15-2
Evaluate Sketch . . . . . . . . . . . . . 13-57
M
Exit NX . . . . . . . . . . . . . . . . . . . . . 1-16
Expressions Make Current Feature . . . . . . . . . . 15-4
Dialog with less options . . . . . . . . 6-3 Mass Properties . . . . . . . . . . . . . . . 9-12
Dialog with more options . . . . . . . 6-4 Master Model . . . . . . . . . . . . . . . . 17-2
Editing . . . . . . . . . . . . . . . . . . . . . 6-5 Mating Conditions . . . . . . . . . . . . 11-12
functions . . . . . . . . . . . . . . . . . . . B-5 Align . . . . . . . . . . . . . . . . . . . . 11-14
List Referencers . . . . . . . . . . . . . . 6-6 Angle . . . . . . . . . . . . . . . . . . . . 11-15
List References . . . . . . . . . . . . . . . 9-9 Center . . . . . . . . . . . . . . . . . . . 11-18
operators . . . . . . . . . . . . . . . . . . . B-2 Distance . . . . . . . . . . . . . . . . . . 11-20
precedence and associativity . . . . . B-3 Mate . . . . . . . . . . . . . . . . . . . . 11-13
Extrude . . . . . . . . . . . . . . . . . . . . . 14-3 Parallel . . . . . . . . . . . . . . . . . . 11-16
Draft . . . . . . . . . . . . . . . . . . . . 14-16 Perpendicular . . . . . . . . . . . . . . 11-17
Offset . . . . . . . . . . . . . . . . . . . . 14-14 Tangent . . . . . . . . . . . . . . . . . . 11-21
Vary Constraint . . . . . . . . . . . . 11-23
F Mouse Buttons . . . . . . . . . . . . . . . . 2-14
Mouse Pop-Up Menu . . . . . . . . . . . 2-15
Feature Coordinate System . . . . . . . 5-3 Display Mode . . . . . . . . . . . . . . . 2-16
Form Features . . . . . . . . . . . . . . . . . 5-2 Fit . . . . . . . . . . . . . . . . . . . . . . . 2-16
Orient View . . . . . . . . . . . . . . . . 2-16
G Pan . . . . . . . . . . . . . . . . . . . . . . 2-16
Refresh . . . . . . . . . . . . . . . . . . . 2-16
Gateway Application . . . . . . . . . . . . 1-3 Rotate . . . . . . . . . . . . . . . . . . . . 2-16
Set Rotate Point . . . . . . . . . . . . . 2-16
H Undo . . . . . . . . . . . . . . . . . . . . . 2-16
Zoom . . . . . . . . . . . . . . . . . . . . . 2-16
Hole . . . . . . . . . . . . . . . . . . . . . . . . 5-5 Move Feature . . . . . . . . . . . . . . . . 15-22
U
Unite . . . . . . . . . . . . . . . . . . . . . . 14-10
Employer Location
Thank you for your participation and we hope your training experience will be an outstanding one.
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Practical Applications of NX Course Agenda
Monday Morning
• Introduction & Overview
• Lesson 1. Getting Started
• Lesson 2. The NX User Interface
Afternoon
• Lesson 3. Coordinate Systems
• Lesson 4. Introduction to Solid Modeling
• Lesson 5. Positional Form Features
• Lesson 6. Expressions
Tuesday Morning
• Lesson 7. Shell
• Lesson 8. Edge Operations
• Workbook Project Description & Section 1 Rear Differential Modeling
• Lesson 9. Model Construction Query
Afternoon
• Lesson 10. Introduction to Assemblies
• Lesson 11. Adding Components & Mating Conditions
• Workbook Section 2 Rear Differential Assembly
Wednesday Morning
• Lesson 12. Datum Features
• Workbook Section 3 Rear Axle Modeling and Assembly
• Workbook Section 4 Left Pinion Modeling and Assembly
Afternoon
• Lesson 13. Sketching
Thursday Morning
• Lesson 14. Swept Features and Boolean Operations
• Workbook Section 5 Power Pack Sketching
• Workbook Section 6 Rear Drive Gear Modeling
Afternoon
• Workbook Section 7 Part and Assembly Editing
• Lesson 15. Editing the Model
• Lesson 16. Instance Arrays
• Workbook Section 8 Rear Drive Gear Completion
Friday Morning
• Workbook Section 9 Assembly Completion
• Lesson 17. The Master Model
• Lesson 18. Introduction to Drafting
Afternoon
• Workbook Section 10 Rear Differential Drafting
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Accelerators
The following Accelerators can be listed from within an NX session by choosing
Information→Custom Menubar→Accelerators.
Function Accelerator
File→New... Ctrl+N
File→Open... Ctrl+O
File→Save Ctrl+S
File→Save As... Ctrl+Shift+A
File→Plot... Ctrl+P
File→Execute→Grip... Ctrl+G
File→Execute→Debug Grip... Ctrl+Shift+G
File→Execute→NX Open... Ctrl+U
Edit→Undo Ctrl+Z
Edit→Cut Ctrl+X
Edit→Copy Ctrl+C
Edit-Paste Ctrl+V
Edit→Delete... Ctrl+D or Delete
Edit→Selection→Top Selection Priority - Feature F
Edit→Selection→Top Selection Priority - Face G
Edit→Selection→Top Selection Priority - Body B
Edit→Selection→Top Selection Priority - Edge E
Edit→Selection→Top Selection Priority - Component C
Edit→Selection-Select All Ctrl+A
Edit→Blank→Blank... Ctrl+B
Edit→Blank→Reverse Blank All Ctrl+Shift+B
Edit→Blank→Unblank Selected... Ctrl+Shift+K
Edit→Blank→Unblank All of Part Ctrl+Shift+U
Edit→Transform... Ctrl+T
Edit→Object Display... Ctrl+J
View→Operation→Zoom... Ctrl+Shift+Z
View→Operation→Rotate... Ctrl+R
View→Operation→Section... Ctrl+H
View→Layout→New... Ctrl+Shift+N
View→Layout→Open... Ctrl+Shift+O
View→Layout→Fit All Views Ctrl+Shift+F
View→Visualization→High Quality Image... Ctrl+Shift+H
View→Information Window F4
View→Current Dialog F3
View→Reset Orientation Ctrl+F8
Insert→Sketch... S
Insert→Design Feature→Extrude... X
Insert→Design Feature→Revolve... R
Insert→Trim→Trimmed Sheet... T
Insert→Sweep→Variational Sweep... V
Format→Layer Settings... Ctrl+L
Format→Visible in View... Ctrl+Shift+V
Format→WCS→Display W
Tools→Expression... Ctrl+E
Tools→Journal→Play... Alt+F8
Tools→Journal→Edit Alt+F11
Tools→Macro→Start Record... Ctrl+Shift+R
Tools→Macro→Playback... Ctrl+Shift+P
Tools→Macro→Step... Ctrl+Shift+S
Information→Object... Ctrl+I
Analysis→Curve→Refresh Curvature Graphs Ctrl+Shift+C
Preferences→Object... Ctrl+Shift+J
Preferences→Selection... Ctrl+Shift+T
Start→Modeling... M or Ctrl+M
Start→All Applications→Shape Studio... Ctrl+Alt+S
Start→Drafting... Ctrl+Shift+D
Start→Manufacturing... Ctrl+Alt+M
Start→NX Sheet Metal... Ctrl+Alt+N
Start→Assemblies A
Start→Gateway... Ctrl+W
Help→On Context... F1
Refresh F5
Fit Ctrl+F
Zoom F6
Rotate F7
Orient View-Trimetric Home
Orient View-Isometric End
Orient View-Top Ctrl+Alt+T
Orient View-Front Ctrl+Alt+F
Orient View-Right Ctrl+Alt+R
Orient View-Left Ctrl+Alt+L
Snap View F8
Evaluation – Delivery
NX 4 PAU, Course #MT10050
Dates thru
Please share your opinion in all of the following sections with a “check” in the appropriate box:
SOMEWHAT
SOMEWHAT
STRONGLY
STRONGLY
DISAGREE
DISAGREE
DISAGREE
Instructor: 5
AGREE
AGREE
AGREE
If there were 2 instructors, please evaluate the 2nd instructor with “X’s”
Instructor: 7
1. …clearly explained the course objectives
2. …was knowledgeable about the subject
3. …answered my questions appropriately
4. … encouraged questions in class
5. …was well spoken and a good communicator
6. …was well prepared to deliver the course
7. …made good use of the training time
8. …conducted themselves professionally
9. …used examples relevant to the course and audience
10. …provided enough time to complete the exercises
11. …used review and summary to emphasize important information
12. …did all they could to help the class meet the course objectives
Class Logistics:
1. The training facilities were comfortable, clean, and provided a good learning
environment
2. The computer equipment was reliable
3. The software performed properly
4. The overhead projection unit was clear and working properly
5. The registration and confirmation process was efficient
Hotels: (We try to leverage this information to better accommodate our customers)
1. Name of the hotel Best hotel I’ve stayed at
2. Was this hotel recommended during your registration process? YES NO
3. Problem? (brief description)
SEE BACK
Evaluation - Courseware
NX 4 PAU, Course #MT10050
:
SOMEWHAT
SOMEWHAT
STRONGLY
STRONGLY
DISAGREE
DISAGREE
DISAGREE
AGREE
AGREE
AGREE
Please share your opinion for all of the following sections with a “check” in the appropriate box
Material:
1. The training material supported the course and lesson objectives
2. The training material contained all topics needed to complete the projects
3. The training material provided clear and descriptive directions
4. The training material was easy to read and understand
5. The course flowed in a logical and meaningful manner
6. How appropriate was the length of the course relative to the material? Too short Too long Just right
Student:
1. I met the prerequisites for the class (I had the skills I needed)
2. My objectives were consistent with the course objectives
3. I will be able to use the skills I have learned on my job
4. My expectations for this course were met
5. I am confident that with practice I will become proficient
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