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Educational Use Case of Virtual Worlds

Educational Use Case of Virtual Worlds

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Published by Philena Rush
Uploaded from Google Docs
Uploaded from Google Docs

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Categories:Types, Research
Published by: Philena Rush on Mar 22, 2011
Copyright:Attribution Non-commercial


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Educational Use Case of Virtual Worlds
By Philena Rush
Who uses Virtual Worlds in Education?
Corporate / Governments Schools / Non-Profits
Objectives (SMART ± specific, measurable, acheivable, realistic,timed)
‡ A
llows teens, regardless of technicalexpertise, to develop within a virtual world withtheir own digital media content such asimages, audio, videos, and 3D models anduse the world for their own unique purposes.
Career Exploration exposes students tocreative projects that relate why 3Dcontent ismeaningful and how they might use it in thefuture.
Recommends having students to visit a varietyof SIMS, some connected directly with coursematerials, in order to accustom themselves tonavigating and interacting with other residents. 

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