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Educational Use Case of Virtual Worlds

Educational Use Case of Virtual Worlds

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Published by Philena Rush
Uploaded from Google Docs
Uploaded from Google Docs

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Categories:Types, Research
Published by: Philena Rush on Mar 22, 2011
Copyright:Attribution Non-commercial

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07/01/2014

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Educational Use Case of Virtual Worlds
By Philena Rush
 
Who uses Virtual Worlds in Education?
Corporate / Governments Schools / Non-Profits
 
Objectives (SMART ± specific, measurable, acheivable, realistic,timed)
‡ A
llows teens, regardless of technicalexpertise, to develop within a virtual world withtheir own digital media content such asimages, audio, videos, and 3D models anduse the world for their own unique purposes.
‡
Career Exploration exposes students tocreative projects that relate why 3Dcontent ismeaningful and how they might use it in thefuture.
‡
Recommends having students to visit a varietyof SIMS, some connected directly with coursematerials, in order to accustom themselves tonavigating and interacting with other residents. 

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