Welcome to Scribd, the world's digital library. Read, publish, and share books and documents. See more
Download
Standard view
Full view
of .
Save to My Library
Look up keyword
Like this
2Activity
0 of .
Results for:
No results containing your search query
P. 1
World 2

World 2

Ratings: (0)|Views: 360 |Likes:
Published by iaefai
This is the beginning of an attempt to create a sort of world from the beginning. It may be completely unrealistic and completely boring.

It starts off with people on a continent (page 1), the migration patterns (0 to 2000 a) are meant to setup page 2 (2000 to 5000 a). There are different 'cultures' indicated, but these are not territories - just groups related to each other by traditions and culture. Page 3 involves more change, such as introducing semi-permanent settlements. Page 4 concludes the work so far by having a large volcano eliminate a large area and mix thing up a lot.

Recent update:
The 'cultures' change into some new more specialized ones (like agriculture (the ager), fishing, and obsidian) where the name describes a distinguishing feature.
The ager spreads into a lot of 'subculture' that are basically different crops for different regions as they spread out (over 2000 years I believe).
With the spread of agriculture, trade becomes more important and I change focus to initial small village states along trade routes to the next period having a lot of city states and a lot more trade routes.

The map work relies on a composite of maps generated from http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/mapgen2.swf
This is the beginning of an attempt to create a sort of world from the beginning. It may be completely unrealistic and completely boring.

It starts off with people on a continent (page 1), the migration patterns (0 to 2000 a) are meant to setup page 2 (2000 to 5000 a). There are different 'cultures' indicated, but these are not territories - just groups related to each other by traditions and culture. Page 3 involves more change, such as introducing semi-permanent settlements. Page 4 concludes the work so far by having a large volcano eliminate a large area and mix thing up a lot.

Recent update:
The 'cultures' change into some new more specialized ones (like agriculture (the ager), fishing, and obsidian) where the name describes a distinguishing feature.
The ager spreads into a lot of 'subculture' that are basically different crops for different regions as they spread out (over 2000 years I believe).
With the spread of agriculture, trade becomes more important and I change focus to initial small village states along trade routes to the next period having a lot of city states and a lot more trade routes.

The map work relies on a composite of maps generated from http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/mapgen2.swf

More info:

Categories:Types, Maps
Published by: iaefai on Mar 24, 2011
Copyright:Traditional Copyright: All rights reserved

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF or read online from Scribd
See more
See less

03/27/2011

pdf

You're Reading a Free Preview

Download
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->