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AUGMENTED REALITY

By
V.VIJAY PRASHANTH
07121A05C8
Introduction

• Augmented Reality is different from Virtual


Reality.

• Augmented Reality supplements reality, rather


than replacing it.

• It is like a “Middle Ground” between Virtual


Environment and Real Environment.
What is AR ?

It has the following three characteristics.

• Combines real and virtual.

• Interactive in real time.

• Registered in 3d.
Motivation

• Enhances user perception.

• Display information that user cant detect with his


own senses.

• Intelligence Amplification
Implementation

Hardware Requirements for AR include :

• Display

• Tracking

• Input Devices

• Computer
Implementation

Software:

• Uses optical or video technologies to accomplish


augmentation.

• Merges real world images and virtual 3d images.

• Image Registration
Applications

1. Medical

2. Manufacturing and Repair

3. Annotation and Visualization

4. Robot Path Planning

5. Entertainment
Applications : Medical and Design

Augmented view of River


Surgeon X-ray vision: Wear in Sunderland,
Minimally-invasive brain Newcastle (U.K.) with a
surgery planned footbridge
(AI Lab, MIT) (UK)
Applications : Entertainment

Real-time facial expression recognition and animation of the clone’s face


(MIRALab, University of Geneva)
Applications : Medicine

Prototype laser printer maintenance


Virtual fetus inside womb of pregnant
application, displaying how to
patient. (Courtesy UNC Chapel
remove the paper tray. (Courtesy Steve
Hill Dept. of Computer Science.)
Feiner, Blair MacIntyre, and Dorée
Seligmann, Columbia University.)
Applications : Robot Path Planning

Virtual lines help display geometry


of shuttle bay, as seen in orbit. Virtual lines show a planned motion of a
(Courtesy David Drascic and Paul robot arm (Courtesy David
Milgram, U. Toronto.)q Drascic and Paul Milgram, U. Toronto.)
Applications : Visualization

External view of the ARGOS system, an Windows displayed on top of specific


example of monitor-based real-world objects. (Courtesy
AR. (Courtesy David Drascic and Paul Steve Feiner, Blair MacIntyre, Marcus
Milgram, U. Toronto.) Haupt, and Eliot Solomon, Columbia
University.)
Conclusion

• AR is relatively new field and far behind VR in


maturity.

• AR is a costly development in technology.

• AR has great future as it promises better


interaction with real and virtual world.
THANK YOU

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