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Game Architecture and Design

Game Architecture and Design

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Published by: Nicolás José Diego Narváez Barría on Mar 27, 2011
Copyright:Attribution Non-commercial


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I Game Design
1 First Concept 32 Core Design 353 Gameplay 594 Detailed Design 875 Game Balance 1056 Look and Feel 1417 Wrapping Up 1718 The Future of Game Design 197
II Team Building and Management
9 Current Methods of Team Management 22710 Roles and Divisions 24511 The Software Factory 26312 Milestones and Deadlines 29313 Procedures and “Process” 32714 Troubleshooting 36715 The Future of the Industry 409
III Game Architecture
16 Current Development Methods 43317 Initial Design 45718 Use of Technology 51119 Building Blocks 55320 Initial Architecture Design 60721 Development 63722 The Run-Up to Release 68723 Postmortem 71924 The Future of Game Development 747
IV Appendixes
A Sample Game Design Documents 785B Bibliography and References 887Glossary 893Index 897
Game Architecture and Design: 
A New Edition 
Contents at a Glance
00 3634_FM_Intro 9/30/03 10:14 AM Page i
00 3634_FM_Intro 9/30/03 10:14 AM Page ii
800 East 96
Street, 3
Floor, Indianapolis, Indiana 46240An Imprint of Pearson EducationBoston • Indianapolis • London • Munich • New York • San Francisco
Game Architecture and Design: 
A New Edition 
Andrew RollingsDave Morris
00 3634_FM_Intro 9/30/03 10:14 AM Page iii