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Table Of Contents

1.3 Recommended reading
2 Why Study Computer Graphics?
2.1 A very brief history
3 2D Geometrical Transformations
3.1 Vectors
3.3 2D transformations
3.4 Homogeneous coordinates
3.5 Composition of transformations
3.6 Window to viewport transformation
3.6.1 Efficiency
3.6.2 Inverse transformations
4 Viewing in 3D
4.1 Geometric modelling
4.2 3D coordinate systems
4.3 Transformations in 3D
4.4 Transforming lines and planes
4.5 Transformations are a change of coordinate systems
4.6 Projection
4.6.1 Perspective projections
4.6.2 Parallel projections
4.6.3 Specification of 3D views
4.7 Implementing 3D→2D projections
4.7.1 Parallel projections
4.7.2 Perspective projections
4.7.3 Clipping
4.7.4 Projection
4.7.5 Viewport transformation
4.7.6 Overview
5 Surface Modelling
5.1 Polygonal Meshes
5.2 Solid modelling
5.2.1 Primitive instancing
5.2.2 Sweep representations
5.2.3 Boundary representations
5.2.4 Spatial partitioning representations
5.2.6 Which model to use?
6 Curves
6.1 2D curves
6.1.1 Piecewise cubic polynomial curves
6.1.2 Hermite curves
6.1.3 B´ezier curves
6.1.4 B-splines
6.1.5 Comparison of curves
6.2 3D curves
6.3.1 Bicubic surfaces
6.3.2 Hermite surfaces
6.3.3 B´ezier surfaces
6.3.4 Normals to the surfaces
6.3.5 Displaying the surfaces
7 The Visible Surface Problem
7.1 Coherence
7.3 Extents and bounding volumes
7.4 Back Face Culling
7.5 Spatial partitioning
7.6 Hierarchical models
7.7 The z-buffer algorithm
7.8 Scan-line algorithms
7.9 The depth sort algorithm
7.10 Alternative methods
8 Illumination and Shading
8.1 Light
8.2 Illumination models
8.3 Coloured light
8.4 Specular reflection
8.5 Shading polygons and polygon meshes
8.6 Rendering pipelines
8.7 Limitations
9 Visual Realism
10 Conceptual Models for Computer Graphics
10.1 Application models
10.2 Displaying the application model
11.1.1 Colour
11.1.3 Alternative devices
11.2 Hard-copy devices
11.3 SI units
11.4 Graphics system hardware
11.5 Input devices
12 Basic Raster Algorithms for 2D Graphics
12.1 Scan converting lines
12.1.3 Additional issues for lines
12.2 Scan converting circles
12.3 Scan converting area primitives
12.3.1 Filling polygons
12.3.2 Pattern filling
12.4 Thick primitives
12.5 Clipping
12.6 Text
12.7 Anti-aliasing
13 Basic Image Processing
14 Image compression
14.1 Lossless image compression
14.1.1 Run length encoding
14.1.3 Predictive coding
14.1.4 Block coding
14.1.5 Problems of lossless compression
15.1 Applications
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Published by: snehasish456 on Mar 29, 2011
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05/22/2013

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