Fabel Kommunikation AB
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Crowdculture ”The beta call”
Evaluation of the first test of Crowdculture.se, 2010-10-23 to 2011-01-31. The test includes a public call for projects and a funding opportunity for these projects. The test washandled by Innovativ Kultur (a cultural fund owned by the City of Stockholm) and was managed by SICS (Swedish Institute of Computer Science) in collaboration with Fabel Communications (conceptowners) and the active participants on the site. The citizens of the City of Stockholm were invited to participate the thereby influencing thedistribution of funding as well as contributing to the projects on the site with economical means.Citizens could access three different levels of membership. They could become a registered member, apaying member or a project owner member. The registered members had the opportunity to commentand spread information about the projects. The paying members had the opportunity to influencegovernmental decisions on public investment. The project owner members could contribute with oneproject which they published on the site. This document presents different illustrations of the ways in which the members acted on the site, as well as it visualizes information on how the traffic of the site has changed over time.
"I'm really intrigued by the idea that people control culture funding, and that even relatively obscure projects can fit there. What other board or cultural investigation could just as accurately reflect what they are interested in culture? Narrow culture could also be widely appreciated, in the midst of mainstreaming odd culture could be more commercial. "
- Interview with Håkan Lidbo, electronic music artist and project owner.
A summary of the evaluation of the beta test indicates a potential annual contribution of 840 000 SEK to Stockholm's cultural life from 1400 members. This contribution is counter financed in a 200%, which allows the realization of approximately 100 project of an average budget of 30.000 SEK. Thefunded projects are those which the paying members have prioritized on the criteria that the projectshave the potential of being “good for society”.
The project-owning members
All paying members have if they wanted to, been able to contribute with a project on the site, and try to convince others that their project is one of the most relevant to invest in.In total 29 projects were announced on the site.
Two (2) of them where fully realized during the test, and four (4) received their total budget afterclosing the test, since they where the ones closest to 100% funding. Innovativ Kultur, owners of thecall, made decision regarding funding for projects after closing the test. Total amount requested from Crowdculture: 814 000 SEK
Budget of the 29 projects in total: 5,130,156 SEK
A computer game created in co- operation with Palestinian girls in a refugee camp in Damascus
Concert event for infants
Participatory written live animated puppetry and film for adults.