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3041444 D20 DnD Unofficial the Quintessential Rogue II

3041444 D20 DnD Unofficial the Quintessential Rogue II

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Published by John Dale
Quintessential Rogue Vol II
Quintessential Rogue Vol II

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Published by: John Dale on Apr 01, 2011
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The QuintessentialRogue II:Advanced Tactics
Contents
2 Introduction4 Career Paths22 Multiclassing53 The Legendary Rogue66 The Best That (Other People’s)Money Can Buy72 The Magical Rogue76 Tricks of the Trade94 Gizmos106 Capers and Cons116 Banks121 Designer’s Notes122 Index124 Character Sheet128 Licence
Credits
Line Developer
Ian Belcher 
Illustrations
Alex B, Jesus Barony, Adriano Batista, ReynaldoBatista, Sarwat Chadda, Vitor Ishimura, Chad Sergesketter 
Studio Manager
Ian Barstow
Production Manager
Alex Fennell
Proofreading
Bridette Kirwan
Playtesters
Elton Barbara, William T Blackburn, Adam Brimmer,Antoine Buttigieg, Simon Galea, Kenneth Gatt, Mark Gedak, Tammy Gedak, Patrick Kossmann, MicheleLangston, Kent Little, Vivien Lorelied, Murray Perry,Matt Williams
Adrian Bott
Open Game Content & Copyright Information
The Quintessential Rogue II: Advanced Tactics ©2004 Mongoose Publishing. All rights reserved. Reproduction of non-Open Game Content of this work by any means without the written permission of the publisher is expresslyforbidden. The Quintessential Rogue II: Advanced Tactics is presented under the Open Game and D20 Licences.See page 128 for the text of the Open Game Licence. All text paragraphs and tables containing game mechanics and statistics derivative of Open Game Content and the System Reference Document are considered to be Open GameContent. All other significant characters, names, places, items, art and text herein are copyrighted by MongoosePublishing. All rights reserved. If you have questions about the Open Game Content status of any material herein,please contact Mongoose Publishing for clarification. ‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by Wizards of the Coast, Inc. and are used according to the terms of the d20 System Licence version 5.0. A copy of this Licence can be found at www.wizards.com/d20. The mention of or reference to any company or product in thesepages is not a challenge to the trademark or copyright concerned. Dungeons & Dragons® and Wizards of the Coast®are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with Permission.Printed in China.
Mongoose Publishing
 Mongoose Publishing, PO Box 1018, Swindon, SN3 1DG, United Kingdominfo@mongoosepublishing.comVisit the Mongoose Publishing website at www.mongoosepublishing.com for additional rules and news
 
Introduction
2
Quintessential Rogue II: Advanced Tactics
Introduction
For rogues at the bottom end of the pecking order, thegreatest reward is to survive another hand-to-mouth daywith a pocket full of pilfered silvers and a bottle of sour wine. Life on the streets is nasty, brutish and short-lived,with many fish and not enough pond to go round. Few of these ragamuffins and tatterdemalions give much thoughtto achievement as rogues. For them, the issue is survival,rather than what they could eventually attain. They liveon the edge, taking ever greater risks until one day the netcloses in and they are left wriggling on the end of a hemprope.There are those who disdain this kind of short-sighted thinking. For some, the path of the rogue is not just a wayto make easy money by taking what is not yours, or a pathto the respect of your peers, who learn not to turn their back on you for fear of what you might do. Those whotake a pride in their work, who determine to make moreof themselves than just another corpse in cheap leather armour who overlooked just one trap, can achieve heightsof prestige to which no other class can reach.For rogues have their legends, too.These are not necessarily those who have advanced inexperience until they have achieved epic heights, thoughtheir names are indeed remembered and commemorated in whispers. No, the true master rogue can be low inlevel and poor in his pocket; what matters is that he hasthe imagination, the determination and the informationto succeed. Choosing his fields of study carefully and practicing meticulously, the master rogue makes sure thathis abilities complement one another – he is far from beingjust another jack-of-all-trades with a nasty sneak attack.
The Advanced Tacticsseries
The Advanced Tactics series takes an advanced look atthe whole range of class and racial sourcebooks fromMongoose Publishing, all designed to greatly widen aplayer’s options for his character within the d20 gamessystem. More than simple continuations, the second series of Quintessential books slot seamlessly into anyfantasy-based campaign, giving advanced alternativesfor characters of one class or race within the game,allowing both players and Games Masters the chance togive mid- and high-level characters new options withoutoverpowering or unbalancing the game as a whole. TheAdvanced Tactics series will not necessarily allow playersto make their characters even better, but they will be ableto do a lot more than they ever thought possible before.
The QuintessentialRogue II: AdvancedTactics
With the help of this sourcebook, any character choosingthe rogue class will find many alternatives and optionsexpanding his range of abilities. With career paths, roguescan customise their advancement and gain special benefitsfrom their chosen branch of training; legendary classesoffer a subset and expansion of their skills and character features that may take them to epic levels and beyond.Multiclassing offers a rogue a complement to his abilities,giving advice as to how best to integrate two classes, whilesuperior tools and accessories ensure that his performanceis enhanced to the optimum degree. Tricks of the Tradeprovides a collection of useful information relating to therogue’s craft, while sections on locks and the means of bypassing them bring additional challenge and complexityto this aspect of roguery.A chapter dedicated to the use of magic gives insightsinto the use of easily overlooked low-level spells and provides additional magical items for the rogue’s use,while the Gizmo is introduced in a later chapter as thelast word in rogue equipment. Rackets and confidencetricks are explained and a whole chapter is given over todetailing the role of the bank in a fantasy game world, incase a group of rogues feels up to the ultimate challengeof robbing one.Ironically for a character class that includes so muchversatility, rogues are all too often pigeonholed into verynarrow set roles. This book opens up the field, giving amultitude of different ways to pursue the rogue’s path,each one enriched by new class combinations and optionalrules.

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