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Atari VCS 2600 stella programmer guide

Atari VCS 2600 stella programmer guide

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Published by 65c02
Explain how the hardware works on the Atari VCS 2600
Explain how the hardware works on the Atari VCS 2600

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Published by: 65c02 on Aug 28, 2008
Copyright:Attribution Non-commercial

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10/15/2011

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STELLAPROGRAMMER'SGUIDE
bySteve Wright12/03/79
(Reconstructed by Charles Sinnett 6/11/93 Internet: cas@mentor.cc.purdue.edu)
 
TABLE OF CONTENTS1
Table of Contents
TELEVISION PROTOCOL........................................................................................1Diagram 1 - Atari TV Frame............................................................................2The TIA (as seen by the programmer)..........................................................................31.0 General Description....................................................................................32.0 The Registers.............................................................................................33.0 Synchronization..........................................................................................43.1 Horizontal Timing...........................................................................43.2 Microprocessor Synchronization.....................................................43.3 Vertical timing................................................................................44.0 Color and Luminosity.................................................................................55.0 Playfield.....................................................................................................56.0 The Moveable Objects Graphics.................................................................66.1 Missile Graphics (M0, M1).............................................................66.2 Ball Graphics (BL)..........................................................................66.3 Player Graphics (P0, P1).................................................................77.0 Horizontal Positioning................................................................................88.0 Horizontal Motion......................................................................................89.0 Object Priorities..........................................................................................910.0 Collisions..................................................................................................1011.0 Sound.......................................................................................................1011.1 Tone.............................................................................................1011.2 Frequency.....................................................................................1011.3 Volume.........................................................................................1012.0 Input Ports...............................................................................................1112.1 Dumped Input Ports (INPT0 thru INPT3).....................................1112.2 Latched Input Ports (INPT4, INPT5)...........................................11
 
TABLE OF CONTENTS2
THE PIA (6532)..........................................................................................................121.0 General.......................................................................................................122.0 Interval timer..............................................................................................122.1 Setting the timer.............................................................................122.2 Reading the timer............................................................................122.3 When the timer reaches zero...........................................................123.0 RAM..........................................................................................................134.0 The I/O ports..............................................................................................134.1 Port B - Console Switches (read only).............................................135.0 Port A - Hand Controllers..........................................................................135.1 Setting for input or output..............................................................135.2 Inputting and Outputting.................................................................145.3 Joystick Controllers........................................................................145.4 Paddle (pot) controllers...................................................................145.5 Keyboard controllers.......................................................................156.0 Address summary table...............................................................................15PAL/SECAM CONVERSIONS...................................................................................16PAL.................................................................................................................16SECAM...........................................................................................................16TIA 1A - TELEVISION INTERFACE ADAPTOR (MODEL 1A)..............................17GENERAL DESCRIPTION............................................................................17DETAILED DESCRIPTION...........................................................................181. Data and addressing.....................................................................................182. Synchronization............................................................................................18A. Horizontal Timing............................................................................18B. Vertical Timing................................................................................18C. Composite Sync...............................................................................18D. Microprocessor Synchronization......................................................193. Playfield graphics Register............................................................................19A. Description......................................................................................19B. Normal Serial Output.......................................................................19C. Reflected Serial Output....................................................................19D. Timing Constraints...........................................................................204. Horizontal Position Counters........................................................................20A. Description......................................................................................20B. Ball position Counter.......................................................................20C. Player Position Counters..................................................................20D. Missile Position Counters.................................................................215. Horizontal Motion Registers.........................................................................21A. General Description.........................................................................21B. Timing constraints............................................................................21

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