How does one go rom a simple clay render to aantastic ur render?Assigning ur to a ball or a plane is as easy as drag n’drop, but a urry bear? Tat’s asking or trouble.
My rst venture into ur was in the orm o a ew tests;to look at the possibilities o using it or this project,which I thought would be a good idea, just so I wouldknow what I would be getting mysel into.I used a ew polygon doughnuts and messed aroundwith various ur attributes to see what I could come upwith.My rst major concern was render time, the secondwas to decide whether or not to make it movedynamically or to leave it static. Tirdly was how easy was it to make the ur look good on a character. Aerall there’s a big dierence between a doughnut and abear!
Dynamic Vs Static
Going back to those doughnut tests, I experimentedwith both dynamic and non dynamic. o make urmove dynamically in Maya, it needs to be controlled by Maya’s hair system.Tis gave some amazing results, but my experienceo dynamics has taught me that test’s is one thing andactual scenarios is another.A decision had to be made now, and I chose static.When thinking about it, with all the other technicalaspects o the ur, this was just one too many things tobe worrying about.
echnical Document on Maya Fur
Fur RenderClay RenderDynamic Hair Curves Controlling Fur
By Ethan Shilling