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Proe Mechanism Les17

Proe Mechanism Les17

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Published by sonirocks

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Published by: sonirocks on Apr 10, 2011
Copyright:Attribution Non-commercial


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Lesson Objective: 
In this lesson, we will learn about adding gravity to our mechanism models. 
Up to now, we have driven our assemblies using servo motors that define a distinct range of motion. Gravityhas never come into play, but in order to model some mechanism connections, you will need gravity tocreate a realistic analysis and animation.
http://sharptechdesign.com/Tutorials/Mechanism_WF2/MDX_WF2_Less...1 of 8 05-Apr-11 9:00 PM
 Nothing demonstrates gravity as much as an object being dropped, and falling to earth of its own free will.We will now demonstrate how to set up a simple mechanism assembly to capture a ball bouncing. Therefore, open up the assembly called
, which looks like the following. Yes, the assembly contains a single, ball part. We could have created a floor part, but that would havecomplicated things more than we needed. Instead, we defined the travel of this ball using a sliderconstraint. Go to
Applications, Mechanism
, and you will see this slider, as shown in the next figure. This slider is set up by taking an axis and plane from the ball and lining it up with an axis and plane on theassembly. So, you might be asking what prevents this ball from going through our “supposed” floor – or forthat matter, where is the floor? The answer is as simple as setting limits. If you look at the joint settings for this ball, you will see thefollowing. 
http://sharptechdesign.com/Tutorials/Mechanism_WF2/MDX_WF2_Less...2 of 8 05-Apr-11 9:00 PM
 The ball is set to be dropped 9.25 inches off the floor, which is defined by the zero location (zero limit). Trydragging this ball around, and you will see that it truly does stop between two invisible planes. Why 9.25?The height we are starting at is actually 10” off the ground, but since the location of the ball is specified at itscenter, we needed to adjust our drop to ensure the diameter of the ball didn’t sink into the floor. The ball is1.5” in diameter, hence the 9.25 drop to account for the .75 radius. Make sure that the ball is set at the top of the limit (at the maximum height) – which in this case is “0”.NOTE: The positive direction of the slider is downwards, so 9.25 represents a drop of 9.25. In the joint axis settings window, you will also see that a
Coefficient of Restitution (e)
has been set for thisjoint. If you recall from a much earlier lesson, an “e” value of 1.0 is completely elastic. A value of 0.0 iscompletely plastic – similar to dropping a ball of clay. Therefore, we want to use something closer to the elastic range, but not perfectly elastic, or this ball willcontinue to bounce forever. Instead we chose
. Click on
to exit out of the joint settings. Notice that we did not have a servo motor defined? For apurely gravity induced analysis, no servo motor is needed, as long as we are using a
analysis, andwe define gravity. 
 On the feature toolbar, there is an icon that looks like the following. We will click on this to reveal the following. 
http://sharptechdesign.com/Tutorials/Mechanism_WF2/MDX_WF2_Less...3 of 8 05-Apr-11 9:00 PM

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