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Table Of Contents

1.1.3. Tradisional Whiteboard dan Layar Digital Besar
1.1.4. Studi Metodologi
1.1.5. Karakterisasi Tugas Whiteboard
1.1.6. Menggunakan Artefak Whiteboard untuk Transisi di Modes
1.1.7. Referensi yang Berkelanjutan di Semi-Publik Whiteboard
1.1.8. Lo-fi ideation, Penundaan Dan Penyimpanan Personal Kegiatan Pribadi
1.1.9. Kesimpulan
1.2.1.1. Menfasilitasi Pembelajaran
1.2.1.2. Mengembangkan Ide-ide Besar HCI
1.2.1.3. Mendorong Inovasi
1.2.1.4. Mendorong Kolaborasi Antar Disiplin Ilmu
1.2.2. Pelatihan yang Berkaitan
1.2.3.1. Tangible Video Editor (TVE)
1.2.3.2. Smart Blocks
1.2.3.3. Marble Track Audio Manipulator (MTAM)
1.2.3.4. WaveTouch
1.2.4.2.1. Prinsip Konsep Dasar
1.2.4.2.2. Teknik-Teknik Brainstorming
1.2.4.2.3. Teknik Permodelan dan Spesifikasi
1.2.4.2.4. Prototyping
1.2.4.2.5. Teknologi Proyek
1.2.5. Hasil Pelatihan
1.2.6. Kesimpulan
1.3.1.1. Metode Kreatif
1.3.1.2. Metode Rasional
1.3.2. Berpikir Kreatif3
1.3.3.1. Catatan Sifat-Sifat
1.3.3.2. Hubungan yang Dipaksakan
1.3.3.3.Analisa Morfologis
1.3.3.4. Kebalikan Brainstorming
1.3.3.5. Daftar Pengecekan (Check List)
1.3.4. Mind Map
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BAB I

BAB I

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Published by jeckwhu

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Published by: jeckwhu on Apr 12, 2011
Copyright:Attribution Non-commercial

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07/05/2013

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