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Makers in the Lowlands - Machinima

Makers in the Lowlands - Machinima

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Essay researching the participatory culture of Machinima as part of amateur production.
Essay researching the participatory culture of Machinima as part of amateur production.

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Published by: Salko Joost Kattenberg on Apr 13, 2011
Copyright:Attribution Non-commercial

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04/13/2011

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Makers in the
Lowlands
:
New Media andParticipatory Culture
Mirko Tobias Schäfer
Samuel Zwaan
University Utrecht, 2011
Robbin
Huigen
3651487
Salko
 
Joost 
Kattenberg
3614875
Dennis
Roberts
3653021
Stephan
Westphal
3640353
MACHINIMA
Presented by
 
1. Introduction
This paper is written as part of a project called ‘Makers in the Lowlands’ to analyse the Dutchamateur culture and media production with the help of digital media and specifically aims atMachinima, the creation of media productions with the use of a game or 3D engine.We chose this subject because of our own personal interest in the matter. The team was andare all involved in creating this exciting new art form, varying from actually making the‘pure’ form of video Machinima to uploading screenshots of game situations to blogs andforums.By analyzing Machinima through a discourse and literature study we hope to findindications how amateur culture and media production are constructed, offering insightsthat help in a better understanding of the Dutch amateur culture and how this can be used tocreate new communities.Another important source of information has come from our research team which consistsout of three people who have experience in creating Machinima and belonged tocommunities who distributed them across the internet. As being one of these three, my ownexperience in making Machinima has also proved to be enriching in the analysis of theMachinima culture.
1.1 Methods used
Janet M. Ruane describes in the article 'Essentials of Research Methods' different types of social science research and argues that "our ability to evaluate information is directly tied toour knowledge of research methods." (2005, 14). Ruane presents four main types of researchbeing time-based knowing, credential-based knowing, common sense and intuitionknowledge sources. The first research method, time-base knowing, should be criticallyviewed as Ruane states that "the mere passing of time does NOT in itself establishsomething as true". The same goes for the social implications of Machinima within amateurculture. Although Machinima could be viewed as "art from the digital age" (Lowood, citedJenkins, p1) we need to consider how Machinima is being created, with what tools and towhat end. The second type of research, credential-based knowing, we are trusting experts by
3

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