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IDUNGEONS DRAGONS Character Sheet Defenses Conditional Bonuses: Hit Points Player Name /RPGA Number [Kevi9 Gyn Armone Good male Human Artificer Medium ee Wage Weght Se ay Action Points ‘Action Points Milestones Action Points 0 1 1 2 2 3 Effect: Gain a standard action this turn Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone. Max HP Temp He (Bloodied 21 ) 43 (Current Hit Points Healing Surges Surge Value. Surges/day 10 6 Surges Left Current Conditions: Second Wind (one per encounter) Used Effect: You spend a healing surge and regain hit points equal to your surge value. You gain a +2 bonus to all defenses until the start of your next tur. Death Saving Throw Failures vi Le Ad Resistances Current Conditions and Effects Basic Attacks Melee Unarmed id4 Combat Statistics and Senses 2 “ ‘Strength vs. AC Damage ae 2 |} | Rangea Conditional Modifiers: Repeating crossbow = 6 4 148 Special Movement: Dexterity vs. AC ‘Damage ae - 14 J] | Languages ‘common, Giant ooo | 19 Special Senses: Normal Portrait Teer 5500 SSeer 10 | 2 e 11 rd 8 by 10 7 17 |L5 14a 17 Skills Acrobatics Dexterity 2 Arcana Intelligence 12 Athletics ‘Strength 2 Bluff Charisma 13 Diplomacy Charisma 5 Dungeoneering Wisdom of [9] Endurance Constitution 2 Heal wistom of 9 History Tataligence [10 Insight Wisdom a Intimidate ‘Charisma 5 Nature Wisdom 4 Perception Wisdom of [9 Religion Inteligence 3 Stealth Dexterity z Streetwise Charisma - Thievery Dexterity Kevin Player Name Racial Features Bonus Feat Choose an extra feat at 1st level Bonus Skill ‘Trained in one adaitional class ski Class/Other Features Arcane Empowerment Empower magic items once per day plus once per milestone. Impart Energy Recharge a dally magic item. An item can't be recharged twice in a day. Feats Skill Focus (Bluff) “43 to Bluff checks Ritual Caster Master and perform rituals Gyn Armone CRaracter Name Human Defense Bonuses +1 to Fortitude, Reflex, and Will. Human Power Selection ‘Choose an option for your human character. Heroic Effort Gain the Heroic Effort power ‘Augment Energy ‘A weapon gains a +2 bonus as a free action ‘once. An item can’t be infused twice, ‘encounter at level 16+) Arcane Rejuvenation Ritual Casting ‘When an ally uses 2 daily magic items they gain Gain Ritual Caster as @ bonus feat. 1/2 level + int mod temp HPs, Healing Infusion Access related powers 2/encounter (3/ Crossbow Caster Arcane Familiar Use crossbow as an implement for artificer and You gain a familiar artificer paragon path powers Dungeon Experience Use Dungeoneering to disable traps and open locks evio Gyn Armone Player Name Character Name Character Details Equipment Mannerisms and Appearance Head Neck arms Hands Personality Traits [Repeating crossbow Ls Rings Off Hand Theme Veiled Aliance (Theme) Main Hand Waist Background Repeating crossbow Brains =. Adventuring Company cloth armor (Basic Clothing) Douche-bags Rus. Tattoo feet Ki Focus Companions and Allies (ter Equipment 1 Ritual Book 250 Residuum (Any) 4 Survival Dey Session and Campaign Notes foRrossbow — isquise Other Notes ota fe) b: 53 Carrying Capacity (Ibs.) [Coins and Other Wealth Normal [100 3 Gold Heavy [ 200 max [500 [Gyn Armone il [Action Point vel S Human Arter ss [base ecton ports: 1 ‘SCORE ABILITY MOD | If Acrobatics Dexterity 2 fecanaetgened #2 15 Athletics ‘Strength 2 eT PR | | cistmacy charisma 5 “4 |_| | iano n= EGaa | | cscs ; . a6] tesermmar rangeerteareaar a L216) | | sachet ‘ to Intimidate Charisma 5 tere Wedom ‘ 17 Perception Wisdom . 9 felon etgene Sat Deh 2 | | Species vou ere reset to one econ ort ae oe . Jwhen you take an extended rest. You gain an action point each milestone. Player Name: Kevin indicates a tained ski + [Unarmed +2 AC, 1st damage SY Melee weapon Target: One You resort fo the simple attack you learned When you frst picked up a melee weapon. Keywor ‘Attack: Strength vs. AC Hits 3101] + Ste modifier (+0) damage Level 21: 2[W] + Ste mecifier (+0) Ranged weapon Target: One You resort ta the spe attack you learned wen you fist picked up a ranged weapon, Keywor feapon Attack: Destenty vs. AC Hits 1017] + Dex modifier (+0) damage, Level 24: 2(W/) + Dex modifier (+0) Encounter Special putea ars Ils Stan Close burst 10 Thunder ripple award fom your molerene, wales around you or analy before focusing ts night an nearby enemy. Keywords: rane, Implement, Thunder lett: Ta pinoy trast dans a +1 poner bonus tw AC unt the end of your ext ten. Make an os a primary target nthe Bust ‘Ateack Intligence vs. Forttude its 18+ Int maker (+3) thunder damage, and lbasic attack sic Attack lartinicer attack a Perret > pike > Peery >| Pete een Unarmed: +5 vs. Forttude, 16803 damage Unarmed: +5 vs Forttode, dB damage Ranged 10, Ranged 5 Target: one Ranged 10 Target: one a You palnt Your plement and blast a foe so ‘that i reals from your ally’ attack. Keywords: Arcane, Force, Implement ‘Attack: Inteligence vs, Fortitude Hit: 168 + Int modifier (+3) force damage. ‘The next aly who hits the target before the lend of your next turn algo pushes the target 1 square You threw a bundle of barbed wire that bites into your enemy's Aes, cigging deeper and deeper Keywords: Arcane, Force, Implement Attack: Inteligence vs. Fortitude Hit: 148 + Yat modifier (+3) force damage. Until the end of your next tun, any attack Geals extra damage tothe target equal 0 your Wis modifier (+2), evading your als attacks suddenly dashed when le noice an ential gure standing nearby Keywords: srcane,Conraton vs, etek: You conre a phantasa! henchman in on tnoezuped square adjacent othe target of te ‘opening aly’ attack. The phartasmalnenchman remains unt the end of your next tn. Your ales an flank wt the phantasmal henchman. AS 2 ‘Squares. One before the end of your nex tu, the Henchman Attack power wiificer Attack 1 “tificer Attack 1 Used | wrificer Attack 3 Used | Eerie onc eames Ranged 5 Yau nfs 9 construct wth an elemental arimve Keywords: cane, Implement, Summoning effect: You create # Nedum obedient servant in an uncccpied square wthin range. The servant, fs speed 6, Any marked enemy tat starts turn acjcant tothe servant takes damage caval to {Your Ws modifier (+2). You can give the obeent event the allowing speci commande one erature; ineigence + 2 vs. AC; 1610 + Int fitueeee aur Daily ¢ Minor Action Melee touch ‘lose burst 5(10 at Target: You or one a, ove, 188 aie sty be Binding eto your all's armor while retaining | Je) contro ofits arcane power. You use the medic of your fusion to heal ‘the wounds of your target. Keywords: Arcane, Healing Keywords: Arcane, Implement, Thunder Primary Targé EMEA! YOU KASS the tager's armor with an | | |EMeet: The Forget regains hit points equal to Cencnat tender cant Unttine cee othe | || Rshealing surge valve + your Wis moder (42), and you expend an infusion crafted lencounter, the target gains resist 5 thunder, snd any enemy thet ends ts turn adjacent ro. | {| th Your Healing infusion cass feature. the target takes 5 thunder damage, In ‘Special: You can use two Healing Infusion moder (+3) domage. ‘addition, you can use the Thunderciap Armor | || powers ner encounter, but only ene per ‘Opportunity Attack: Hele 1 targets one ‘Attack power once per round unt the end of | || round. At Léth level, you can use three po the encounter ifthe primary targets within S | || Healing Infusion powers per encounter, but Heme eae squares of you. ‘only one per rounds J [ariicer attack 1 Used Dilfriicer Attack 5 Used D|frificer Feature Used OI ‘Close burst 5(10 at Target: You or one th level, 15 at 21st ally in the burst level) You channel he energy of your infusion nto your targets armer, providing lasing protection Keyword: fecane [tfect The toot dhne 8 +1 power bonvs to AC Unt the end of he encounter and you expends {an infusion crated with your Healing tntusion lass feature. The target cn end the bonus as 2 fees action to gain temporary hitpoints equa to It healing surge value + your Con moditer (+0) ‘Special: You can use two Healing tnusion 16th level, you can use trae Healing inion ‘owars per encounter, but only one per round vificer Feature Used Oy ra ra Unarmed: +5 vs. AC, 1610+ damage lose burst 2 ‘entered on the primary target Keywords: Arcane, Implement, Thunder Requirement: The power Thunderclap [Armor must be active in order to use this power. ‘Secondary Target: One creature in the burst ‘Secondary Attack: Intelligence vs. AC Hit: 1610 + Int mecifier (+3) thuncer damage, and you push the secondary target 2 squares from the primary target TIT FAI or 9 Perens fac Personal = Vou draw upon the wily oF nearby ute ro ve! | || From thought, you ereate matter, equipping your magic, heedes of the arm you cause to | || yourself withthe simple tools you need. te and ad your ales Keyword: Psonic Keywords: Arcane, Necrlic Effect: You Greate simple too! you can hold inone hand. The object appears in your hand ‘or at your feet. You cannot use the object to irfact: You ean Feral the triggering rot bu must | |! attack or hinder another creature. The object Ae stern ar eo, hy lasts untl the end of the encounter or unt (ting or uring) within 20 squares of you eS takes necrotic damage equel to hal his o her ia a healing surge vale. Ths damage ignores Immunities and cannot b recuced in any way ‘Special: You can us tis tect once for any arcane daiy attack power you use, affecting ny “Tigger: You make an attack rol or 8 camage jd Talent Cant oe > Heroic Effort rec nerd 5 W103 vrage = Ranges 10 Target: One Yair iin RE aU URI! ony maos ce _ || (Wagle removes all evidence trom your foe's ne ‘Trigger: You miss with an attack oF fala saving throw. Keywords: Arcane, Implement, Psychic ie ‘Special: You can spend a minor action when | || attack rol or the saving throw. you use this power to enhance it Ifyou do 29, you can also side the target 1 square on ane Attack: Primary ability vs. Wil Hit: 1410 + ability oder psychic damane, land you oF one aly within 10 squares of you becomes invisible to the target unt the end of your next turn felled Alliance Feature Used L|Human Racial Power Used L] eeu See Unarmed: +5 v5. il, 205+3 damage Melee 2 Target: One creature Keywords: Arcane, Conjuration, tlusion, Implement, Psychic Requirement: The power Phantasmal Henchman must be active in arder to use this power. ‘Attack: Inteligence vs, Wil Hit: 266 + Int modifier (+3) psyenic damage, andthe target grants combat ‘advantage to all attackers uni the end of ts next turn. en a) Eee Ranged 10 [infusing a small square of prepared cath with arcane eneray, you create 2 bouncy “surface that launches any who step on it Keywords: Arcane, Canjuration iffecti YoU conjure an arcane springboard in ' square within range. The springboard lasts Lunt the end of your next turn. You or any ally who enters the square can jump a ‘numberof squares equal to your Wis modiner (42). The distance jumped does not count {toward a character's movement, character ‘can benefit from this conjuraton’s effect only ‘once per turn. Sustain Minor: The conjuration persists.

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