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AFTER EFFECTS:Keyframe principles: X, Y & Z
Animating keyframes:There are ve main behaviours of an object that need to be considered when animating objectsusing keyframes...1. Acceleration2. Deceleration3. Anticipation - Here you need to consider what happens before an action.4. Follow-through - What happens after the action.5. Weight - The weight of an object will be determined by acceleration, deceleration, Anticipationand Follow-throughAll these attributes are controlled by how an ob-ject is treated in time and space (temporal andspacial attributes).This is controlled by where the object is withinthe frame - the x and y coordinates (and z if youare working with a 3D layer) at specic pointson the timeline.To work with a layer in 3D space, select thisicon in your layer properties...Now the x, y and z position values can beadjusted and keyframes can be created forall three axis.X Y Z
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