last action. Those inches are lost. Using move actions, your fighter can gain up to a maximum of 18 totalinches in movement per turn, or 3 move action slots.Range: Range is line of sight, distance is unlimited. You can shoot at any unit not in cover. In this game,there is no maximum or minimum range when shooting at opponents. Since the area of the battlefield islimited, ranged weapons are considered to have unlimited range. While range is unlimited, protection fromranged weapons is not. Cover plays a huge roll in defense against ranged weaponry. In order to make aranged attack at a target, you must have a clear shot. From the shooting model, the target must be at least20% unobstructed in order to have a clear shot. A model may be in cover from one angle and not in cover from another. Fighters that are in cover cannot be shot at nor can they shoot at units they are taking cover from. If a model is shooting from a window for example, the target he is shooting at will be able to shoot back because he will be considered out of cover. For this kind of fighting it is a good idea to have 2 moveactions and 1 shooting action so that you can move out of cover, shoot, and then move back into cover before the next turn. Hiding behind enemy fighters is also considered to be in cover. If a target is obscured by a friendly model by at least 20%, then the shot is considered too dangerous to attempt.
Arms and Equipment
Action Slots: As discussed earlier, there are 4 types of actions. The move action corresponds with the feetslot in your equipment slot. The ranged and close combat slots correspond to the 2 arm slots. If you havechosen a ranged action, you must have at least one ranged weapon equipped in an arm slot. The same goesfor close combat actions. If you choose more than one ranged action you can use one equipped rangedweapon twice or use two different ranged weapons from either arm slot. This is also true for close combat.If you choose one ranged action and one close combat action, you must have each type of weapon equippedto perform the corresponding attack. Special weapons take up 2 action slots and 2 arm slots as well. That is because they are heavy, bulky weapons that are cumbersome to use. The advantage is that they aredevastatingly effective and rare.Equipment slots: Equipment slot represent parts of the body that you can hold and carry weapons, armor,and other beneficial items. All equipment has a designated slot location. Helmets and hat are consideredhead slot items. Armor, clothing, and items worn on a fighter¶s back are considered body slot items.Movement enhancing items such as shoes will go in the feet slot. Most weapons are designated for armslots, but there are other items you can carry. If you are using only one weapon to fight with and you havean open arm slot, you can carry unused items and weapons around with you in that extra slot so as not tothrow it away. There are other items gained later in the game that allow you to carry extra items as well.
Ranged Combat: To make a ranged attack, choose a fighter with a ranged combat action and choose whichranged weapon they will be attacking with. Select an eligible target. Roll a D20 and add any bonusmodifiers to the result. If the total is greater than the targets combined defense, then you have hit the target.Subtract the weapons damage from the targets wounds. If the total is zero or less, remove the target from play. If you have more than one ranged action, you may shoot again. You can either shoot again at a targetthat you missed or select another eligible target. If you have dealt more damage to a target than isnecessary, the remaining damage cannot be carried over to another ranged action. If you come into base to base contact with any enemy opponents, you may not make any ranged attacks at all. For example, if youhave 1 ranged and 1 close combat action and you are in close combat with an enemy fighter, you can makea close combat attack. You will loose your ranged attack because it requires too much concentration. Also,if you are in base contact with an enemy and you have no close combat actions, you cannot attack until youmove away from that fighter.Close Combat: When you move a fighter into base to base contact with an enemy, you can use a closecombat action to attack them. Select which weapon you will use to attack and resolve the attack just likethe ranged attacks discussed earlier. If you have multiple close combat actions, resolve them one at a time.You may attack 2 different enemies with 2 different weapons if you have the actions and weapons to do soand they are both in base contact with you. Your major disadvantage is that you must stay in cover from