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USE ME Quick Reference Sheet nd

USE ME Quick Reference Sheet nd


By Omer Golan-Joel, October 2 2010 By Omer Golan-Joel, October 2 2010

Ranged Fire Modifiers Scatter Table Ranged Fire Modifiers Scatter Table
Firing Character is ELAN 6 +1 D6 Scatter Firing Character is ELAN 6 +1 D6 Scatter
Firing Character is ELAN 1-2 -1 1 Forward Firing Character is ELAN 1-2 -1 1 Forward
Firing Character is Flying -1 2 Forward Firing Character is Flying -1 2 Forward
Less than Half Optimum Range +1 3 Forward Less than Half Optimum Range +1 3 Forward
More than Optimum Range -1 4 Right More than Optimum Range -1 4 Right
Target Hunkered Down -2 5 Left Target Hunkered Down -2 5 Left
Target in Difficult Terrain -1 6 Backward Target in Difficult Terrain -1 6 Backward
Target in Excellent Terrain +1 Target in Excellent Terrain +1
Target Flying +1 Target Flying +1
Second Shot -1 Defense Value Table Second Shot -1 Defense Value Table
Sqaud Firing at One target +1 Infantry +0 Sqaud Firing at One target +1 Infantry +0
Light Vehicle +1 Light Vehicle +1
Heavy Vehicle +2 Heavy Vehicle +2
Penetration Value Table Super Heavy Vehicle +3 Penetration Value Table Super Heavy Vehicle +3
Infantry vs. Infantry +0 Armoured +1 Infantry vs. Infantry +0 Armoured +1
Infantry vs. Light Vehicle +0 Hunkered Down +2 Infantry vs. Light Vehicle +0 Hunkered Down +2
Infantry vs. Heavy Vehicle -1 Infantry vs. Heavy Vehicle -1
Infantry vs. Super Heavy Vehicle -2 Infantry vs. Super Heavy Vehicle -2
Support (2 crew) vs. Infantry +1 Support (2 crew) vs. Infantry +1
Support (2 crew) vs. Light V. +1
Wounds Support (2 crew) vs. Light V. +1
Wounds
Result Wound Result Wound
Support (2 crew) vs. Other -1 Support (2 crew) vs. Other -1
Eqaul No Effect Eqaul No Effect
Vehicle vs. Infantry/Light V. +2 Vehicle vs. Infantry/Light V. +2
Defense+1 Winged (-1 to all actions) Defense+1 Winged (-1 to all actions)
Vehicle vs. Heavy V. +1 Vehicle vs. Heavy V. +1
Defense+2 Struck (-1 to all actions and Defense+2 Struck (-1 to all actions and
Vehicle vs. Super Heavy V. +0 Vehicle vs. Super Heavy V. +0
halved movement) halved movement)
Defense+3 Target Killed Defense+3 Target Killed

Weapon Type/Optimum Range Weapon Type/Optimum Range


Infantry Side Arms 4 (0) Infantry Side Arms 4 (0)
Infantry Standard Rifle 8 (0) Infantry Standard Rifle 8 (0)
Infantry Superior Rifle 10 (0) Infantry Superior Rifle 10 (0)
Infantry Sniper Rifle 12 (0) Infantry Sniper Rifle 12 (0)
Infantry Heavy Weapon 10 (1) Infantry Heavy Weapon 10 (1)
Infantry Grenade 4 (1) Infantry Grenade 4 (1)
Direct Support weapon (2 crew) 16 (1) Direct Support weapon (2 crew) 16 (1)
Indirect Support (2 crew) 20 (1) Indirect Support (2 crew) 20 (1)
Light V. Auto Weapon 10 (0) Light V. Auto Weapon 10 (0)
Light V. Cannon 16 (1) Light V. Cannon 16 (1)
Light V. Indirect 20 (1) Light V. Indirect 20 (1)
Heavy V. Auto Weapon 20 (1) Heavy V. Auto Weapon 20 (1)
Heavy V. Cannon 30 (2) Heavy V. Cannon 30 (2)
Heavy V. Indirect 40 (3) Heavy V. Indirect 40 (3)
Heavy V. Auto Weapon 30 (2) Heavy V. Auto Weapon 30 (2)
Super Heavy V. Cannon 40 (3) Super Heavy V. Cannon 40 (3)
Super Heavy V. Indirect 50 (4) Super Heavy V. Indirect 50 (4)

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