“Catching the Wish” (CTW2)
Dave Szulborski, 2006: Follow up
to the wildly successful 2003 "Chasing the Wish,” CTW2 also started with fictional web-designer Dale Sprague, who this time, has created the graphic novel comic book to bewidely available from New Fiction. While many of the characters from the 2003 ARGhad the same name and were in similar positions to the original game, many major differences in the characters existed and it was no straightforward follow up to theoriginal game.
“Cathy’s Book” (CB)
42 Entertainment, 2006: Billed as “the first fully immersivemultimedia book experience,” CB was a combination of web sites, cell phone numbers,and physical clues—all within a believably realistic commercial novel. The story starts inSan Francisco, where high school senior Cathy, while tracking her deadbeat boyfriend,tumbles into a world of Chinese myth, high-tech misdeeds, and immortal beings. Sherecorded her adventures in her journal, the
for the game, upon which almostevery page was laced with “extra doodles, illustrations, and snarky side-comments for r
fun.” After a pre-sales order of 120,000 copies, itbecame a New York Times bestseller in its first full week on bookstore shelves.
“Chasing the Wish” (CtW)
Dave Szulborski 2003:
which used anoriginal graphic novel as a delivery method, a groundbreaking immersive and interactivecomic book, integrated with an online Alternate Reality Game about a web-designer named Dale Sprague with financial problems who awakens in a mental hospital with noidea how he got there, and is told that his family is dead from a car crash he doesn’tremember. It was followed up by the ARG “Catching the Wish” three years later.
2007-2008: The highly mysterious game and extendedexperience surrounding the January 2008 release of the JJ Abrams monster movieCloverfield, which in itself was filled with subtle clues and hidden details for the viewer to find.
“the Committee of the Sedulous Amalgamation” (tCotSA)
Mark Heggen, 2006-2007: Once referred to as the most successful alternate
ever by Unfiction,tCotSA was designed as a small scale
game in its own right, created and runby the talented Heggen about a secret society, which relied heavily on
itemsand the US Postal system. The game began with as few as 25 players and an unknownnumber of casual followers, but was later revealed to be alternate point of entry for DC,a fact which drew the attention of thousands of ARG participants and inspired a hugesurge in the DC game on the level of thousands of new players within a few weeks time.
“Conspiracy Asylum” (CA)
Fundi Games, 2008: At the time of writing, CA is our ownexperimental
, set in an adjacentgame-space as DC, with a number of character crossovers and plot devices which mayeventually lead into a
for DC II sometime in 2009. Its greatest potentialsignificance lays in the potential ARG sequel status of a shared
with a prior title.