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INDEX
1
S.no Contents Page no
1 Abstract 3
2 Problem statement 4
3 Proposed system 5
4 SRS of ATM 6
5 About UML 12
6 CLASS DIAGRAM 47
7 USE CASE DIAGRAM 48
8 SEQUENCE DIAGRAM 51
9 COLLABORATION DIAGRAM 52
10 ACTIVITY DIAGRAM 53
11 SWIMLANE DIAGRAM 56
12 STATE CHART DIAGRAM 57
13 COMPONENT DIAGRAM 58
14 DEPLOYMENT DIAGRAM 60
ABSTRACT
2
The online reservation system is basically derived from the GDS (global distribution
system) also known as CRS (computer reservation system). The online reservation
system has its database centrally located which is accessed through an Application
Programming Interface (API).With the invent of online reservation system the
traveller and the airline got the freedom to book a seat anywhere at anytime at their
conveniance. The traveller can book a ticket at a click of a mouse saving the time and
money for the traveller. It has also become a hassle free transaction for both the airline
and the travller. The online reservation system involves three main actors the
database , online operator and a databse scheduler. The database scheduler updates the
database , te online operator accepts and confirms the booking and updates the
database.
PROBLEM STATEMENT
3
The existing airline reservation system has many shortcomings associated with it. In
the existing system airlines used to set flight reservation levels higher than seating
capacity to compensate for passenger cancellations and no-shows accounting to
overbooking in the system. If a traveller had to make / cancel reservation he had to
visit either the airline or travel agent frequently to do so thus wasting time and money
for all. In the existing system due to non-availability of a central server the airline and
the agents suffered unwanted delays in bookings and payments. In the existing system
integration of different airlines on a single platforms was not met. With the advent of
the online reservation system these flaws can be overcome.
Proposed statement
4
The new online reservation system maintains the database centrally giving the clients
the information required from anywhere in the world whenever required. This system
requires the use of an API (Application Programming Interface) through which it
extracts the data from a central database. The central database monitors all the data
changes that are made at the client side to it and updates it automatically.
Through online reservation system customer is able to book & purchase the ticket
from his home/office conveniently it doesn’t require the customer to go to the airline
or an agent to purchase a ticket thus saving time & money for the customer and an
airline/agent. As the information is stored centrally the customer never loses his ticket
as in the existing system.
5
1. INTRODUCTION
1.1. PURPOSE
The main purpose of this software is to reduce the manual errors involved in
the airline reservation process and make it convenient for the customers to book the
flights as when they require such that they can utilize this software to make
reservations, modify reservations or cancel a particular reservation.
1.2 SCOPE
1.4 REFERENCES
en.wikipedia.org/wiki/Airline_Reservations_System
www.fyxm.net/airline-reservation-system-project-54574.htm
www.ece.cmu.edu/~ece841/team2/index.html
1.5 OVERVIEW
The rest of the document deals about all the main features of this software each will its
purpose and its main functions. It also gives details about the interface with other
products and related functionality of each product.
2. OVERALL DESCRIPTION
6
2.1 PRODUCT PERSPECTIVE
2.1.7 Operation
The users can first make a reservation in a particular flight for a particular date and
time. The system provides the customer with a pin code which gives him access to
either make any changes in his reservation or cancel a reservation. These must also be
back up of data to enable any easy recovery from any features.
7
• Allowing the customer to modify or cancel his reservation provided the correct
pin code is given.
• Displaying a report of the number of people flying in a particular flight.
2.4 CONSTRAINTS
It is assumed that the details of the cost of ticket are already known to the customer.
Future changes like providing different types of flights with different classes like
business class, economic class will allow the customers to benefit from one facility.
The necessity of providing options to customer to choose their seat or to choose for
economic or business class can be delayed until future versions of the software are
developed.
3. SPECIFIC REQUIREMENTS
3.2.1 FEATURE 1
The ability of the software is to provide the details of the flights available and allow
the customers to choose a particular destination and make a reservation.
8
3.2.1.1 PURPOSE
The purpose of this is to enable the users to view the different flights available
so as to make it convenient for him to make a reservation.
3.2.1.2 STIMULUS/RESPONSE
Once the user chooses the particular option, the web pages corresponding to
that are to be displayed on the screen i.e., it will display the different flights
available to their respective destinations and allow the customer to book a
ticket.
3.2.1.3.1.1 INTRODUCTION
The user must be provided with the required information within 10
seconds.
3.2.1.3.1.2 INPUTS
The user must enter the destination with date and timings and must
make reservation by giving his personal details like name, address, age,
gender, nationality.
3.2.1.3.1.3 PROCESSING
Recognizing the correct details are entered that a message is displayed
confirming his reservation and displays the pin code.
3.2.2 FEATURE 2
The software allows the user to modify an already existing reservation made
by the customer if in case there are any changes that are to be modified in the
reservations of the ticket.
3.2.2.1 PURPOSE
The purpose is to allow the customer to make any changes in his personal
details or flight booking details.
3.2.2.2 STIMULUS/RESPONSE
Once the user requests for changing his reservation, it must be displayed on the
screen prompting the customer to enter his pin code.
9
3.2.2.3.1.1 INTRODUCTION
The system will allow the customer to modify his reservation provided
correct pin code has been entered by him.
3.2.2.3.1.2 INPUT
The user should enter his pin code which gives him access to modify
his reservation.
3.2.2.3.1.3 PROCESSING
The pin code is processed and checked for his validity. If it is correct
then the user can modify his reservation else an error message will be
displayed asking the user to enter the correct pin code number.
3.2.2.3.1.4 OUTPUT
Given the correct pin code, the user can now modify his reservation. A
new pin code will be generated for the customers.
3.2.3 FEATURE 3
The software allows the user to cancel an already existing reservation made by the
customer who has booked the ticket.
3.2.3.1 PURPOSE
The purpose is to allow the customer to cancel his reservation if not required.
3.2.3.1 STIMULUS/RESPONSE
Once the user requests for canceling his reservation, it must be displayed on
the screen prompting the customer to enter his pin code.
3.2.3.3.1.1 INTRODUCTION
The system will allow the customer to cancel his reservation provided
correct pin code has been entered by the customer.
3.2.3.3.1.2 INPUT
The user should enter his pin code which gives him access to cancel his
reservation.
3.2.3.3.1.3 PROCESSING
10
The pin code is processed and checked for its validity. If it is correct,
then the user can cancel his reservation else an error message will be
displayed asking the user to enter the correct pin code number.
3.2.3.3.1.4 OUTPUT
Given the correct pin code, the user can now cancel his reservation.
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Introduction:
The unified modeling language(UML)is a standard language for writing software blue
prints.
The UML is a language for
Visualizing
Specifying
Constructing
Documenting
VISUALIZING
The UML is more than just a bunch of graphical symbols. In UML each symbol has
well defined semantics. In this manner one developer can write a model in the UML
and another developer or even another tools can interpret the model unambiguously.
SPECIFYING
UML is used fro specifying means building models that are precise, unambiguous and
complete.
UML addresses the specification of all the important analysis, design and
implementation decisions that must be made in developing and deploying a software
intensive system.
CONSTRUCTING
UML is not a visual programming language but its models can be directly connected
to a variety of programming languages.
This means that it is possible to map from a model in the
UML to a programming language such as java, c++ or Visual Basic or even to tables
in a relational database or the persistent store of an object-oriented database.
This mapping permits forward engineering. The
generation of code from a UML model into a programming language.
The reverse engineering is also possible you can
reconstruct a model from an implementation back into the UML.
DOCUMENTING
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UML is a language for Documenting. A software organization produces all sorts of
artifacts in addition to raw executable code. These artifacts include
Requirements,Architecture,Design,Sourcecode,Project plans,Test,Prototype,Release.
Such artifacts are not only the deliverables of a project,they are also critical in
controlling,measuring and communicating about a system during its development and
after its deployment.
To understand the UML, we need to form a conceptual model of the language and this
requires learning three major elements.
The UML Basic Building Blocks.
The Rules that direct how those building blocks may be put together.
Some common mechanisms that apply throughout the UML.
As UML describes the real time systems it is very important to make a conceptual
model and then proceed gradually. Conceptual model of UML can be mastered by
learning the following three major elements:
Things
Relationships
Diagrams
Things:
Things are the most important building blocks of UML. Things can be:
Structural
Behavioral
Grouping
Annotational
Structural things:
The Structural things define the static part of the model. They represent physical and
conceptual elements. Following are the brief descriptions of the structural things.
Class:
13
Class represents set of objects having similar responsibilities.
Interface:
Collaboration:
Use case:
Use case represents a set of actions performed by a system for a specific goal.
Component:
14
Node:
Behavioral things:
A behavioral thing consists of the dynamic parts of UML models. Following are the
behavioral things:
Interaction:
State machine:
State machine is useful when the state of an object in its life cycle is important. It
defines the sequence of states an object goes through in response to events. Events are
external factors responsible for state change.
15
Grouping things:
Grouping things can be defined as a mechanism to group elements of a UML model
together. There is only one grouping thing available.
Package:
Package is the only one grouping thing available for gathering structural and
behavioral things.
Annotational things:
Note:
RELATIONSHIP IN UML
Dependency:
16
Dependency is a relationship between two things in which change in one element also
affects the other one.
Association:
Association is basically a set of links that connects elements of an UML model. It also
describes how many objects are taking part in that relationship.
Generalization:
Realization:
Realization can be defined as a relationship in which two elements are connected. One
element describes some responsibility which is not implemented and the other one
implements them. This relationship exists in case of interfaces.
UML DIAGRAMS:
UML diagrams are the ultimate output of the entire discussion. All the elements,
relationships are used to make a complete UML diagram and the diagram represents a
system.
The visual effect of the UML diagram is the most important part of the entire process.
All the other elements are used to make it a complete one.
UML includes the following nine diagrams and the details are described in the
following chapters.
Class diagram
Object diagram
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Use case diagram
Sequence diagram
Collaboration diagram
Activity diagram
Statechart diagram
Deployment diagram
Component diagram
We would discuss all these diagrams in subsequent chapters of this tutorial.
ARCHITECTURE OF UML
Any real world system is used by different users. The users can be developers, testers,
business people, analysts and many more. So before designing a system the
architecture is made with different perspectives in mind. The most important part is to
visualize the system from different viewer.s perspective. The better we understand the
better we make the system.
UML plays an important role in defining different perspectives of a system. These
perspectives are:
Design
Implementation
Process
Deployment
And the centre is the Use Case view which connects all these four. A Use case
represents the functionality of the system. So the other perspectives are connected
with use case.
Process defines the flow of the system. So the same elements as used in Design are
also used to support this perspective.
Deployment represents the physical nodes of the system that forms the hardware.
UML deployment diagram is used to support this perspective.
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CLASS DIAGRAM
Overview:
The class diagram is a static diagram. It represents the static view of an application.
Class diagram is not only used for visualizing, describing and documenting different
aspects of a system but also for constructing executable code of the software
application.
The class diagram describes the attributes and operations of a class and also the
constraints imposed on the system. The class diagrams are widely used in the
modelling of object oriented systems because they are the only UML diagrams which
can be mapped directly with object oriented languages.
The class diagram shows a collection of classes, interfaces, associations,
collaborations and constraints. It is also known as a structural diagram.
Purpose:
The purpose of the class diagram is to model the static view of an application. The
class diagrams are the only diagrams which can be directly mapped with object
oriented languages and thus widely used at the time of construction.
The UML diagrams like activity diagram, sequence diagram can only give the
sequence flow of the application but class diagram is a bit different. So it is the most
popular UML diagram in the coder community.
So the purpose of the class diagram can be summarized as:
Analysis and design of the static view of an application.
Describe responsibilities of a system.
Base for component and deployment diagrams.
Forward and reverse engineering.
19
Finally, before making the final version, the diagram should be drawn on plain paper
and rework as many times as possible to make it correct.
Now the following diagram is an example of an Order System of an application. So it
describes a particular aspect of the entire application.
First of all Order and Customer are identified as the two elements of the system and
they have a one to many relationship because a customer can have multiple orders.
We would keep Order class is an abstract class and it has two concrete classes
(inheritance relationship) SpecialOrder and NormalOrder.
The two inherited classes have all the properties as the Order class. In addition they
have additional functions like dispatch () and receive ().
So the following class diagram has been drawn considering all the points mentioned
above:
Class diagram is a static diagram and it is used to model static view of a system. The
static view describes the vocabulary of the system.
Class diagram is also considered as the foundation for component and deployment
diagrams. Class diagrams are not only used to visualize the static view of the system
but they are also used to construct the executable code for forward and reverse
engineering of any system.
Generally UML diagrams are not directly mapped with any object oriented
programming languages but the class diagram is an exception.
Class diagram clearly shows the mapping with object oriented languages like Java, C+
+ etc. So from practical experience class diagram is generally used for construction
purpose.
So in a brief, class diagrams are used for:
Describing the static view of the system.
Showing the collaboration among the elements of the static view.
Describing the functionalities performed by the system.
Construction of software applications using object oriented languages.
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OBJECT DIAGRAM
Overview:
To model a system the most important aspect is to capture the dynamic behaviour. To
clarify a bit in details, dynamic behaviour means the behaviour of the system when it
is running /operating.
So only static behaviour is not sufficient to model a system rather dynamic behaviour
is more important than static behaviour. In UML there are five diagrams available to
model dynamic nature and use case diagram is one of them. Now as we have to
discuss that the use case diagram is dynamic in nature there should be some internal or
external factors for making the interaction.
These internal and external agents are known as actors. So use case diagrams are
consists of actors, use cases and their relationships. The diagram is used to model the
system/subsystem of an application. A single use case diagram captures a particular
functionality of a system.
So to model the entire system numbers of use case diagrams are used.
Purpose:
The purpose of use case diagram is to capture the dynamic aspect of a system. But this
definition is too generic to describe the purpose.
Because other four diagrams (activity, sequence, collaboration and Statechart) are also
having the same purpose. So we will look into some specific purpose which will
distinguish it from other four diagrams.
Use case diagrams are used to gather the requirements of a system including internal
and external influences. These requirements are mostly design requirements. So when
a system is analyzed to gather its functionalities use cases are prepared and actors are
identified.
Now when the initial task is complete use case diagrams are modelled to present the
outside view.
So in brief, the purposes of use case diagrams can be as follows:
Used to gather requirements of a system.
Used to get an outside view of a system.
Identify external and internal factors influencing the system.
Show the interacting among the requirements are actors.
21
Use case diagrams are considered for high level requirement analysis of a system. So
when the requirements of a system are analyzed the functionalities are captured in use
cases.
So we can say that uses cases are nothing but the system functionalities written in an
organized manner. Now the second things which are relevant to the use cases are the
actors. Actors can be defined as something that interacts with the system.
The actors can be human user, some internal applications or may be some external
applications. So in a brief when we are planning to draw an use case diagram we
should have the following items identified.
Functionalities to be represented as an use case
Actors
Use case diagrams are drawn to capture the functional requirements of a system. So
after identifying the above items we have to follow the following guidelines to draw
an efficient use case diagram.
The name of a use case is very important. So the name should be chosen in such a way
so that it can identify the functionalities performed.
Give a suitable name for actors.
Show relationships and dependencies clearly in the diagram.
Do not try to include all types of relationships. Because the main purpose of the
diagram is to identify requirements.
Use note when ever required to clarify some important points.
The following is a sample use case diagram representing the order management
system. So if we look into the diagram then we will find three use cases (Order,
SpecialOrder and NormalOrder) and one actor which is customer.
The SpecialOrder and NormalOrder use cases are extended from Order use case. So
they have extends relationship. Another important point is to identify the system
boundary which is shown in the picture. The actor Customer lies outside the system as
it is an external user of the system.
INTERACTION DIAGRAM
22
We have two types of interaction diagrams in UML. One is sequence diagram and the
other is a collaboration diagram. The sequence diagram captures the time sequence of
message flow from one object to another and the collaboration diagram describes the
organization of objects in a system taking part in the message flow.
So the following things are to identified clearly before drawing the interaction
diagram:
The sequence diagram is having four objects (Customer, Order, SpecialOrder and
NormalOrder).
The following diagram has shown the message sequence for SpecialOrder object and
the same can be used in case of NormalOrder object. Now it is important to
understand the time sequence of message flows. The message flow is nothing but a
method call of an object.
The first call is sendOrder () which is a method of Order object. The next call is
confirm () which is a method of SpecialOrder object and the last call is Dispatch ()
which is a method of SpecialOrder object. So here the diagram is mainly describing
the method calls from one object to another and this is also the actual scenario when
the system is running.
23
the methods are called one after another. We have taken the same order management
system to describe the collaboration diagram.
The method calls are similar to that of a sequence diagram. But the difference is that
the sequence diagram does not describe the object organization where as the
collaboration diagram shows the object organization.
Now to choose between these two diagrams the main emphasis is given on the type of
requirement. If the time sequence is important then sequence diagram is used and if
organization is required then collaboration diagram is used.
We have already discussed that interaction diagrams are used to describe dynamic
nature of a system. Now we will look into the practical scenarios where these
diagrams are used. To understand the practical application we need to understand the
basic nature of sequence and collaboration diagram.
The main purposes of both the diagrams are similar as they are used to capture the
dynamic behaviour of a system. But the specific purposes are more important to
clarify and understood.
Sequence diagrams are used to capture the order of messages flowing from one object
to another. And the collaboration diagrams are used to describe the structural
organizations of the objects taking part in the interaction. A single diagram is not
sufficient to describe the dynamic aspect of an entire system so a set of diagrams are
used to capture is as a whole.
The interaction diagrams are used when we want to understand the message flow and
the structural organization. Now message flow means the sequence of control flow
from one object to another and structural organization means the visual organization
of the elements in a system.
In a brief the following are the usages of interaction diagrams:
24
STATE CHART DIAGRAM
Overview:
The name of the diagram itself clarifies the purpose of the diagram and other details. It
describes different states of a component in a system. The states are specific to a
component/object of a system.
A Statechart diagram describes a state machine. Now to clarify it state machine can be
defined as a machine which defines different states of an object and these states are
controlled by external or internal events.
Activity diagram explained in next chapter, is a special kind of a Statechart diagram.
As Statechart diagram defines states it is used to model lifetime of an object.
Purpose:
Statechart diagram is one of the five UML diagrams used to model dynamic nature of
a system. They define different states of an object during its lifetime. And these states
are changed by events. So Statechart diagrams are useful to model reactive systems.
Reactive systems can be defined as a system that responds to external or internal
events.
Statechart diagram describes the flow of control from one state to another state. States
are defined as a condition in which an object exists and it changes when some event is
triggered. So the most important purpose of Statechart diagram is to model life time of
an object from creation to termination.
Statechart diagrams are also used for forward and reverse engineering of a system. But
the main purpose is to model reactive system.
Following are the main purposes of using Statechart diagrams:
Statechart diagram is used to describe the states of different objects in its life cycle. So
the emphasis is given on the state changes upon some internal or external events.
These states of objects are important to analyze and implement them accurately.
Statechart diagrams are very important for describing the states. States can be
identified as the condition of objects when a particular event occurs.
Before drawing a Statechart diagram we must have clarified the following points:
Identify important objects to be analyzed.
Identify the states.
Identify the events.
The following is an example of a Statechart diagram where the state of Order object is
analyzed.
25
The first state is an idle state from where the process starts. The next states are arrived
for events like send request, confirm request, and dispatch order. These events are
responsible for state changes of order object.
During the life cycle of an object (here order object) it goes through the following
states and there may be some abnormal exists also. This abnormal exit may occur due
to some problem in the system. When the entire life cycle is complete it is considered
as the complete transaction as mentioned below.
The initial and final state of an object is also shown below.
From the above discussion we can define the practical applications of a Statechart
diagram. Statechart diagrams are used to model dynamic aspect of a system like other
four diagrams disused in this tutorial. But it has some distinguishing characteristics for
modeling dynamic nature.
Statechart diagram defines the states of a component and these state changes are
dynamic in nature. So its specific purpose is to define state changes triggered by
events. Events are internal or external factors influencing the system.
Statechart diagrams are used to model states and also events operating on the system.
When implementing a system it is very important to clarify different states of an
object during its life time and statechart diagrams are used for this purpose. When
these states and events are identified they are used to model it and these models are
used during implementation of the system.
If we look into the practical implementation of Statechart diagram then it is mainly
used to analyze the object states influenced by events. This analysis is helpful to
understand the system behaviour during its execution.
26
To model reactive system. Reactive system consists of reactive objects.
To identify events responsible for state changes.
Forward and reverse engineering.
ACTIVITY DIAGRAM
Overview:
Purpose:
The basic purposes of activity diagrams are similar to other four diagrams. It captures
the dynamic behaviour of the system. Other four diagrams are used to show the
message flow from one object to another but activity diagram is used to show message
flow from one activity to another.
Activity is a particular operation of the system. Activity diagrams are not only used
for visualizing dynamic nature of a system but they are also used to construct the
executable system by using forward and reverse engineering techniques. The only
missing thing in activity diagram is the message part.
It does not show any message flow from one activity to another. Activity diagram is
some time considered as the flow chart. Although the diagrams looks like a flow chart
but it is not. It shows different flow like parallel, branched, concurrent and single.
So the purposes can be described as:
Draw the activity flow of a system.
Describe the sequence from one activity to another.
Describe the parallel, branched and concurrent flow of the system.
How to draw Component Diagram?
Activity diagrams are mainly used as a flow chart consists of activities performed by
the system. But activity diagram are not exactly a flow chart as they have some
additional capabilities. These additional capabilities include branching, parallel flow,
swimlane etc.
Before drawing an activity diagram we must have a clear understanding about the
elements used in activity diagram. The main element of an activity diagram is the
activity itself. An activity is a function performed by the system. After identifying the
activities we need to understand how they are associated with constraints and
conditions.
So before drawing an activity diagram we should identify the following elements:
Activities
Association
Conditions
Constraints
27
Once the above mentioned parameters are identified we need to make a mental layout
of the entire flow. This mental layout is then transformed into an activity diagram.
The following is an example of an activity diagram for order management system. In
the diagram four activities are identified which are associated with conditions. One
important point should be clearly understood that an activity diagram cannot be
exactly matched with the code. The activity diagram is made to understand the flow of
activities and mainly used by the business users.
The following diagram is drawn with the four main activities:
Send order by the customer
Receipt of the order
Confirm order
Dispatch order
After receiving the order request condition checks are performed to check if it is
normal or special order. After the type of order is identified dispatch activity is
performed and that is marked as the termination of the process.
The basic usage of activity diagram is similar to other four UML diagrams. The
specific usage is to model the control flow from one activity to another. This control
flow does not include messages.
The activity diagram is suitable for modeling the activity flow of the system. An
application can have multiple systems. Activity diagram also captures these systems
and describes flow from one system to another. This specific usage is not available in
other diagrams. These systems can be database, external queues or any other system.
Now we will look into the practical applications of the activity diagram. From the
above discussion it is clear that an activity diagram is drawn from a very high level.
So it gives high level view of a system. This high level view is mainly for business
users or any other person who is not a technical person.
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This diagram is used to model the activities which are nothing but business
requirements. So the diagram has more impact on business understanding rather
implementation details.
Following are the main usages of activity diagram:
Modeling work flow by using activities.
Modeling business requirements.
High level understanding of the system's functionalities.
Investigate business requirements at a later stage.
29
COMPONENT DIAGRAM
Overview:
Purpose:
Component diagrams are used to describe the physical artifacts of a system. This
artifact includes files, executables, libraries etc.
So the purpose of this diagram is different, Component diagrams are used during the
implementation phase of an application. But it is prepared well in advance to visualize
the implementation details.
Initially the system is designed using different UML diagrams and then when the
artifacts are ready component diagrams are used to get an idea of the implementation.
This diagram is very important because without it the application cannot be
implemented efficiently. A well prepared component diagram is also important for
other aspects like application performance, maintenance etc.
So before drawing a component diagram the following artifacts are to be identified
clearly:
Files used in the system.
Libraries and other artifacts relevant to the application.
Relationships among the artifacts.
30
Now after identifying the artifacts the following points needs to be followed:
Use a meaningful name to identify the component for which the diagram is to
be drawn.
Prepare a mental layout before producing using tools.
Use notes for clarifying important points.
The following is a component diagram for order management system. Here the
artifacts are files. So the diagram shows the files in the application and their
relationships. In actual the component diagram also contains dlls, libraries, folders etc.
In the following diagram four files are identified and their relationships are produced.
Component diagram cannot be matched directly with other UML diagrams discussed
so far. Because it is drawn for completely different purpose.
So the following component diagram has been drawn considering all the points
mentioned above:
31
Model executables of an application.
Model system's source code.
DEPLOYMENT DIAGRAM
Overview:
Deployment diagrams are used to visualize the topology of the physical components
of a system where the software components are deployed.
So deployment diagrams are used to describe the static deployment view of a system.
Deployment diagrams consist of nodes and their relationships.
Purpose:
The name Deployment itself describes the purpose of the diagram. Deployment
diagrams are used for describing the hardware components where software
components are deployed. Component diagrams and deployment diagrams are closely
related.
Component diagrams are used to describe the components and deployment diagrams
shows how they are deployed in hardware.
UML is mainly designed to focus on software artifacts of a system. But these two
diagrams are special diagrams used to focus on software components and hardware
components.
So most of the UML diagrams are used to handle logical components but deployment
diagrams are made to focus on hardware topology of a system. Deployment diagrams
are used by the system engineers.
The purpose of deployment diagrams can be described as:
Visualize hardware topology of a system.
Describe the hardware components used to deploy software components.
Describe runtime processing nodes.
32
So before drawing a deployment diagram the following artifacts should be identified:
Nodes
Relationships among nodes
The following deployment diagram is a sample to give an idea of the deployment view
of order management system. Here we have shown nodes as:
Monitor
Modem
Caching server
Server
The application is assumed to be a web based application which is deployed in a
clustered environment using server 1, server 2 and server 3. The user is connecting to
the application using internet. The control is flowing from the caching server to the
clustered environment.
So the following deployment diagram has been drawn considering all the points
mentioned above:
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To model the hardware topology of a system.
To model embedded system.
To model hardware details for a client/server system.
To model hardware details of a distributed application.
Forward and reverse engineering.
UML NOTATIONS
UML notations are the most important elements in modeling. Efficient and appropriate
use of notations is very important for making a complete and meaningful model. The
model is useless unless its purpose is depicted properly.
So learning notations should be emphasized from the very beginning. Different
notations are available for things and relationships. And the UML diagrams are made
using the notations of things and relationships. Extensibility is another important
feature which makes UML more powerful and flexible.
The chapter describes the UML Basic Notations in more details. This is just an
extension to the UML buildling block section I have discussed in previous chapter.
Structural Things:
Graphical notations used in structural things are the most widely used in UML. These
are considered as the nouns of UML models. Following are the list of structural things.
Classes
Interface
Collaboration
Use case
Active classes
Components
Nodes
Class Notation:
UML class is represented by the diagram shown below. The diagram is divided
into four parts.
The top section is used to name the class.
The second one is used to show the attributes of the class.
The third section is used to describe the operations performed by the class.
The fourth section is optional to show any additional components.
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Classes are used to represent objects. Objects can be anything having properties and
responsibility.
Object Notation:
The object is represented in the same way as the class. The only difference is the
name which is underlined as shown below..
Interface Notation:
Interface is represented by a circle as shown below. It has a name which is generally
written below the circle.
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Interface is used to describe functionality without implementation. Interface is the just
like a template where you define different functions not the implementation. When a
class implements the interface it also implements the functionality as per the
requirement.
Collaboration Notation:
Collaboration is represented by a dotted eclipse as shown below. It has a name written
inside the eclipse.
Actor Notation:
An actor can be defined as some internal or external entity that interacts with the
system.
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Actor is used in a use case diagram to describe the internal or external entities.
Initial State Notation:
Initial state is defined show the start of a process. This notation is used in almost all
diagrams.
The usage of Initial State Notation is to show the starting point of a process.
Final state is used to show the end of a process. This notation is also used in almost all
diagrams to describe the end.
The usage of Final State Notation is to show the termination point of a process.
Active class Notation:
Active class looks similar to a class with a solid border. Active class is generally used
to describe concurrent behaviour of a system.
Component Notation:
A component in UML is shown as below with a name inside. Additional elements can
be added wherever required.
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Component is used to represent any part of a system for which UML diagrams are
made.
Node Notation:
A node in UML is represented by a square box as shown below with a name. A node
represents a physical component of the system.
Node is used to represent physical part of a system like server, network etc.
Behavioural Things:
Dynamic parts are one of the most important elements in UML. UML has a set of
powerful features to represent the dynamic part of software and non software systems.
These features include interactions and state machines.
Interactions can be of two types:
Sequential (Represented by sequence diagram)
Collaborative (Represented by collaboration diagram)
Interaction Notation:
Interaction is basically message exchange between two UML components. The
following diagram represents different notations used in an interaction.
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Interaction is used to represent communication among the components of a system.
State machine Notation:
State machine describes the different states of a component in its life cycle. The
notations are described in the following diagram.
State machine is used to describe different states of a system component. The state can
be active, idle or any other depending upon the situation.
Grouping Things:
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Organizing the UML models are one of the most important aspects of the design. In
UML there is only one element available for grouping and that is package.
Package Notation:
Package notation is shown below and this is used to wrap the components of a system.
Annotational Things:
In any diagram explanation of different elements and their functionalities are very
important. So UML has notes notation to support this requirement.
Note Notation:
This notation is shown below and they are used to provide necessary information of a
system.
Relationships
A model is not complete unless the relationships between elements are described
properly. The Relationship gives a proper meaning to an UML model. Following are
the different types of relationships available in UML.
Dependency
Association
Generalization
Extensibility
Dependency Notation:
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Dependency is used to represent dependency between two elements of a system.
Association Notation:
Association describes how the elements in an UML diagram are associated. In simple
word it describes how many elements are taking part in an interaction.
Association is represented by a dotted line with (without) arrows on both sides. The
two ends represent two associated elements as shown below. The multiplicity is also
mentioned at the ends (1, * etc) to show how many objects are associated.
Generalization Notation:
Extensibility Notation:
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All the languages (programming or modeling) have some mechanism to extend its
capabilities like syntax, semantics etc. UML is also having the following mechanisms
to provide extensibility features.
Stereotypes (Represents new elements)
Tagged values (Represents new attributes)
Constraints (Represents the boundaries)
Extensibility notations are used to enhance the power of the language. It is basically
additional elements used to represent some extra behaviour of the system. These extra
behaviours are not covered by the standard available notations.
Abstraction Relationship
An abstraction relationship is a dependency between model elements that represents
the same concept at different levels of abstraction or from different viewpoints. You
can add abstraction relationships to a model in several diagrams, including use-case,
class, and component diagrams.
Activity edges
In activity diagrams, an activity edge is a relationship between two activity nodes that
you can use to represent the control flow or object flow in an activity diagram.
Aggregation relationships
An aggregation relationship depicts a classifier as a part of, or as subordinate to,
another classifier.
Association relationships
In UML models, an association is a relationship between two classifiers, such as
classes or use cases, that describes the reasons for the relationship and the rules that
govern the relationship.
Binding relationships
In UML models, a binding relationship is a relationship that assigns values to template
parameters and generates a new model element from the template.
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Communication paths
In UML modeling, a communication path is a type of association between nodes in a
deployment diagram that shows how the nodes exchange messages and signals.
Composition relationships
A composition relationship, which was named composition association relationship in
UML 1.4, represents whole–part relationships and is a form of aggregation. A
composition relationship specifies that the lifetime of the part classifier is dependent
on the lifetime of the whole classifier.
Dependency relationships
In UML modeling, a dependency relationship is a relationship in which changes to one
model element (the supplier) impact another model element (the client). You can use
dependency relationships in class diagrams, component diagrams, deployment
diagrams, and use case diagrams.
Deployment relationships
In UML modeling, deployment relationships specify that a particular node type
supports the deployment of an artifact type.
Directed association relationships
In UML models, directed association relationships are associations that are navigable
in only one direction.
Generalization relationships
In UML modeling, a generalization relationship is a relationship in which one model
element (the child) is based on another model element (the parent). Generalization
relationships are used in class, component, deployment, and use case diagrams.
Implementation relationships
In UML modeling, an implementation relationship is a specialized type of realization
relationship between a classifier and a provided interface. The implementation
relationship specifies that the realizing classifier must conform to the contract that the
provided interface specifies.
Include relationships
In UML modeling, an include relationship is a relationship in which one use case (the
base use case) includes the functionality of another use case (the inclusion use case).
The include relationship supports the reuse of functionality in a use case model.
Manifestation relationships
In UML modeling, a manifestation relationship shows which model elements, such as
components or classes, are manifested in an artifact. The artifact manifests, or
includes, a specific implementation for, the features of one or several physical
software components.
Realization relationships
In UML modeling, a realization relationship is a relationship between two model
elements, in which one model element (the client) realizes the behavior that the other
model element (the supplier) specifies. Several clients can realize the behavior of a
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single supplier. You can use realization relationships in class diagrams and component
diagrams.
Usage relationships
In UML modeling, a usage relationship is a type of dependency relationship in which
one model element (the client) requires another model element (the supplier) for full
implementation or operation.
Specifications
Adornments
Common Divisions
Extensibility Mechanisms
stereotype
tagged value
allows creation of new information in specification
constraint
allows addition of new rules & modification of existing rules
Rules Of UML
specify what model should look like
semantic rules for
names
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scope
visibility
integrity
execution
Common properties of models
elided - hide some elements for simplicity
incomplete
inconsistent
rules of UML make it easier to address these problems
TERMS AND CONCEPTS
UML 2.2 has 14 types of diagrams divided into two categories.[10] Seven diagram
types represent structural information, and the other seven represent general types of
behavior, including four that represent different aspects of interactions. These
diagrams can be categorized hierarchically as shown in the following class diagram:
UML does not restrict UML element types to a certain diagram type. In general, every
UML element may appear on almost all types of diagrams; this flexibility has been
partially restricted in UML 2.0. UML profiles may define additional diagram types or
extend existing diagrams with additional notations.
Structure diagrams
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Since structure diagrams represent the structure they are used extensively in
documenting the architecture of software systems.
Behavior diagrams
Behavior diagrams emphasize what must happen in the system being modeled:
Since behavior diagrams illustrate the behaviour of a system, they are used extensively
to describe the functionality of software systems.
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CLASS DIAGRAM
The class diagram describes the attributes and operations of a class and also the
constraints imposed on the system. The class diagrams are widely used in the
modelling of object oriented systems because they are the only UML diagrams which
can be mapped directly with object oriented languages.
The class diagram shows a collection of classes, interfaces, associations,
collaborations and constraints. It is also known as a structural diagram.
Contents:
Class diagrams commonly contain the following things
Classes
Interfaces
Collaborations
Dependency,generation and association relationships
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Traveller
Name Reservation incharge
Passport no. Incharge name
Telephone no. incharge id
Address inchrg location
Viewinfo() accept()
Booking() reject()
Payment() update database()
cancel_reservation() manage payment()
Date_change()
Airline Database
Airline name
Date of update
Use case diagrams are used to gather the requirements of a system including internal
and external influences. These requirements are mostly design requirements. So when
a system is analyzed to gather its functionalities use cases are prepared and actors are
identified.
Now when the initial task is complete use case diagrams are modelled to present the
outside view.
So in brief, the purposes of use case diagrams can be as follows:
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Search for flights
show avbl flights
<<include>> select destination
Airline Reservation
Database
make reservation
<<include>>
pay money
accept request
accept payment
INTERACTION DIAGRAM
That is why sequence and collaboration diagrams are used to capture dynamic nature
but from a different angle.
So the purposes of interaction diagram can be describes as:
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Fig:Sequence Diagram
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SEQUENCE DIAGRAM FOR CHANGING
RESERVATION
1: change reservation
2: Get customer details
3: get itineary
4: show itineray
5: select segment
9: payment
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COLLABORATION DIAGRAM FOR CHANGING
RESERVATION
R e s e rva tio n
3 : g e t it in e a ry in c h a rg e
9: pay m ent
2 : G e t c u s to m e r d e t a ils
1 : c h a n g e re s e rva t io1n1 : g e n e ra te re p o rt
T ra ve lle r 5 : s e le c t s e g m e n t
: B o o k in g
4 : s h o w itin e ra y S y s te m
6 : p re s e n t d e t a ile d in fo
8 : s h o w a vb l flig h t s 7 : s e le c t a vb l flig h t s
A irlin e
re s e rva t io n D B
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ACTIVITY DIAGRAM
Branching
Fork
A fork represents the splitting of a single flow of control into two or more concurrent
Flow of control.
A fork may have one incoming transition and two or more outgoing transitions, each
of which represents an independent flow of control.
Below fork the activities associated with each of these path continues in parallel.
Join
A join represents the synchronization of two or more concurrent flows of control.
A join may have two or more incoming transition and one outgoing transition.
Above the join the activities associated with each of these paths continues in parallel.
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Swimlane:
Swimlanes are useful when we model workflows of business processes to partition the
activity states on an activity diagram into groups.
Each group representing the business organization responsible for those
activities,these groups are called swimlanes.
Select Flight
Submit Request
Accepted Rejected
Payment
View Report
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ACTIVITY DIAGRAM FOR CHANGING RESERVATION
Cancel
Reservation
Select Flight
Submit Request
Accept Reject
View Report
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SWIMLANE DIAGRAM FOR AIRLINE RESERVATION
SYSTEM
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Trav eller Reserv ation Incharge Airline reserv ation database
Submit View
Request
Retrieve data
Review data
Accept Reject
Store Data
Print Reciept
A state chart diagrams a state machine, emphasizing the flow of control from state to
state.
Contents
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State chart diagrams commonly contain
Simply state and composite states
Transitions, including events and actions
Common use
ACTIVE
Submitting
Request
Processing
START Request
Generating
Report
EXIT
COMPONENT DIAGRAM
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Now the question is what are these physical aspects? Physical aspects are the elements
like executables, libraries, files, documents etc which resides in a node.
So component diagrams are used to visualize the organization and relationships
among components in a system. These diagrams are also used to make executable
systems.
Airline
Resevation.exe
Airline Database
ARS.java
DEPLOYMENT DIAGRAM
Deployment diagrams are used to visualize the topology of the physical components
of a system where the software components are deployed.
So deployment diagrams are used to describe the static deployment view of a system.
Deployment diagrams consist of nodes and their relationships.
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Purpose:
The name Deployment itself describes the purpose of the diagram. Deployment
diagrams are used for describing the hardware components where software
components are deployed. Component diagrams and deployment diagrams are closely
related.
Component diagrams are used to describe the components and deployment diagrams
shows how they are deployed in hardware.
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Airline
Reservation
Database
Reservation
Incharge
Traveller n
Traveller 1 Traveller 2
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