she cannot use these points to increase another ability score). These values then have to be modifiedaccording to the race of the character (see Character Races).The following table shows the distribution of 28d6 for prototypical members of each Character Class (the player should allot the other 3d6 as he or she considers most appropriate for the character he or she wants to play):
Character ClassSTRINTWISDEXCONCHAMinimum Scores
Fighter734563STR 12Paladin636346STR 12, WIS 13, CON 9, CHA 12Ranger646463STR 13, WIS 12, DEX 12, CON 14Commander634366STR 13, WIS 10, CON 14, CHA 13Thief463744DEX 9Bard444556INT 11, WIS 11, DEX 12, CHA 14Mage375643INT 9Illusionist365635INT 9, DEX 14Abjurer366643INT 9, WIS 13Conjurer365563INT 9, CON 13Diviner366544INT 9, WIS 14Enchanter365536INT 9, CHA 14Invoker364564INT 9, CON 14 Necromancer466543INT 9, WIS 14Transmuter365653INT 9, DEX 13Cleric537355WIS 9Druid536446WIS 12, CHA 13Specialty PriestVarVar6VarVarVarVariableAssassin644653Fighter / Thief Crusader636454Fighter / Thief Warlock663553Fighter / Mage (Illusionist)Magician464644Thief / Mage (Illusionist)Sorceror466444Cleric / Mage (Illusionist)Avenger446644Thief / ClericThe table also shows the minimum abilities for characters of each class. Note that almost of themare different from those in the PHB. In all cases, the minima have been lowered so as to make iteasier for a player to get the character of his or her choice. The six 'new' Character Classes aresimply new names for the multi-class characters (see Character Classes).When a player has decided on the race and class of his or her character, he or she is allowed toroll up three sets of ability scores that meet the minimum scores (after racial modifications). The player can then choose which of the three sets he or she retains for the character.