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Table Of Contents

Chapter 1: Introduction
Runtime code execution fundamentals
Perceived performance versus actual performance
Target your optimizations
Chapter 2: Conserving memory
Display objects
Primitive types
Reusing objects
Freeing memory
Using bitmaps
Filters and dynamic bitmap unloading
Direct mipmapping
Using 3D effects
Text objects and memory
Event model versus callbacks
Chapter 3: Minimizing CPU usage
Flash Player 10.1 enhancements for CPU usage
Instance management
Freezing and unfreezing objects
Activate and deactivate events
Mouse interactions
Timers versus ENTER_FRAME events
Tweening syndrome
Chapter 4: ActionScript 3.0 performance
Vector class versus Array class
Drawing API
Event capture and bubbling
Working with pixels
Regular expressions
Miscellaneous optimizations
Chapter 5: Rendering performance
Redraw regions
Off-stage content
Movie quality
Alpha blending
Application frame rate
Bitmap caching
Manual bitmap caching
Rendering text objects
Transparent windows
Vector shape smoothing
Chapter 6: Optimizing network interaction
Flash Player 10.1 enhancements for network interaction
External content
Input output errors
Flash Remoting
Unnecessary network operations
Chapter 7: Working with media
Video
Audio
Chapter 8: SQL database performance
Application design for database performance
Database file optimization
Unnecessary database run-time processing
Efficient SQL syntax
SQL statement performance
Chapter 9: Benchmarking and deploying
Benchmarking
Deploying
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Optimizing Performance for the ADOBE FLASH PLATFORM

Optimizing Performance for the ADOBE FLASH PLATFORM

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Published by Natasya Hopkins

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Published by: Natasya Hopkins on May 09, 2011
Copyright:Attribution Non-commercial

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05/09/2011

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