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File

The options in this menu allow you to open, close and save files. You can also set up files for printing, and import and
export files into different formats.

Open
Select the Open File option to produce the following dialog. You can then navigate to a file that you have previously
saved and select Open to draw the file on the screen.

Please note:

Files can also be opened by selecting this shortcut icon on the toolbar

Figure 1: The File Open dialog.

If Loading a file in the SPA program

The option in the APA program is to Load… and as above, the following dialog is produced.

There is also an option to Read Macro, which again produces the same dialog allowing you to select a previously saved
Macro from the required file.

Save As
To save a new file as a particular type you can select Save As. A cascade menu is produced

providing options that are relevant to the program you are using, an example is shown below.
Figure 2: The Save As cascade.

On selection the following dialog is produced which enables you to name the new file as the required type and place in
the relevant file.

Figure 3: The Save As dialog.

Saving a file in the Interface program

In the Interface program the option to save is called Save Print Text. The same dialog is produced as above, this time
saving the file as a Print File.

Please note:

You may also save a new file by using the Workspace Explorer window, described below.
Figure 4: Saving a file using the Workspace Explorer window

When you have completed the work that you wish to save, right click the mouse over the file that you wish to save –
oxford brogue .she in this example.

This will give you the following options:

Figure 5: Right click options in the Workspace explorer.

Selecting Save as will produce the following dialog that will enable you to navigate to the relevant file and save your
new file.

Figure 6: The Save As dialog

Clear
This function will enable you to clear a file, or part of a file from the screen.

A cascade is produced where you can select to clear either part of the file or the entire file. As the Save As options, the
contents of the cascade depend on the program you are using, an example is shown below.
Figure 7: The Clear cascade options.

If Clearing a file in the SPA program

If clearing a file in the SPA program, please note there is no cascade menu produced.

You can choose to select Clear to clear the current data, or Delete to delete the current file.

Open Project
This Option is available in the Creative, Orthopedie and power programs and enables you to open an entire Shoe
Project that has been previously saved.

Selecting this option will produce the following dialog that will enable you to select the required file.

Figure 8: The Open Project dialog.

Please note:

You can also open a Shoe Project by clicking on the following icon to display the above dialog.

Save Project
This option is available in the Creative, Orthopedie and Power programs, and selecting to Save Project automatically
saves the project that is on the screen. Please be aware that if you have made any alterations to the current project to
make a new one, selecting this option will overwrite the changes. See Saving a New Project, below.

Please note:

You can also save a Shoe Project by clicking on the following icon to display the above dialog.

Save Project As
This option is available in the Creative, Orthopedie and Power programs and allows you to save your file as a New
Project. The following dialog is produced allowing you to name and save the project in the required file.

In the dialog you will notice a check box next to some of the filenames. To include this file within your new project you
should check this box. This creates a copy of the file i.e. a last and saves it within the project whilst leaving the original
file intact.

It is a good idea to include all information within all projects, particularly if you need to email projects etc, so it is good
practise to check the boxes.

Please note

Leaving the box unchecked will re save and over-write the original file.

Figure 9: The Save Project As dialog.

If saving a merged file in the SPA program

In this program you are given the option to Save Metafile.

This will save the style will whatever name is displayed in the Style window with an ‘mrg’ prefix added to the beginning
of the filename.
For example,

Mrg_fred_jul22_1523

Last Library
This option is available in the Fotofit and Orthopedie program. The following cascade is produced that enables you to
manage your last library.

Figure 10: The Last Library cascade found in Fotofit

Each option available within the cascade menu is described below.

Selecting New allows you to name and save a new Last Library in the required area.
Select Open to open a library prior to conducting a search for a last.
The Add Last function is used to add the current last to the last file. The following dialog is produced which shows
all the attributes of a last. Click on Calculate to update the information and then create all sizes to automatically
create a last for all sizes.

The Update button is used to update the last with the current settings.

Figure 11: The Create Last dialog.

To delete a last from the library click on the relevant last from the list and select ok.
Figure 12: Delete lasts from the library dialog.

Please note:

The Last Library option is also found in the Orthopedie program

Grid
This option is found only in the SPA program and produces the following dialog.

Figure 13: The Grid dialog found in SPA

Using the dialog you can select to turn the grid on by clicking on Draw, and also dictate the spacing of the grid by
entering values in the Spacing box.

Figure 14: The grid drawn in the SPA program

You may also select to Highlight the grid, again by checking the box and can amend the offset and rotation by entering
values, shown below.
Figure 15: Highlighting the grid and changing the rotation and offset

You may also select to snap the mouse position to the nearest grid point if required, or opt to use None and use the
mouse freely.

Page Setup
Choose the Page Setup option to select the relevant printing options for your file.

Figure 16: Page set up dialog.

To change the paper size, select the button Generic Print, and then select the paper size. The paper size will now read
Custom and you should double click it and add the required paper size.

Print Preview
This allows you to view the print options you have selected to ensure the file will print out correctly.

Print
Selecting Print produces the following dialog that enables you to select the correct printer etc and then print the file.

Figure 17: The Print dialog

Configure
A cascade is produced allowing you to configure your files.

Set up Communications
This allows you to configure your peripheral devices i.e. if you are setting your device to com2 and zund, select Add to
add to your connection.

This communications set up can be saved as a file by checking the Output to File box

Figure 18: The communications setup dialog.

If you click on Settings the following dialog is produced. This allows you to change port, device, and pen and knife
settings.
Figure 19: The device settings dialog.

Milling
By checking the boxes shown in the dialog, you will enable the milling software.

The Mill In check box is normally unchecked as this is used for milling internal circuits within a piece.

Figure 20: The Milling dialog

In the same dialog, the Offset box will specify half the diameter of the specified milling tool.

Setup DXF Layers


This allows the user to set the Bundles with a specific layers and tool number.
Figure 21: The DXF Layer dialog.

IGES Header
When exporting IGES, the menu below shows the relevant information relating to the file.

Figure 22: The IGES Header dialog.

IGES Origin

Set origin by Cursor

This allows you to set the zero position of the exported IGES unit. This can be used when reading into another package,
i.e. Delcam Duct, to align the imported object to the correct position on screen.

Set Origin by Values

This is the same process as above, but allows you to enter the origin point and then apply.

Clear Origin
This clears any origins that have been set and defaults back to the Shoemaster origin at the heel.

Invert Vertically

This allows the z axis to be inverted i.e. the unit will fit under the last rather than on the same level.

Query

This queries the IGES information to the Message History box.

Comments
You are able to add information or comments regarding the IGES file in this dialog.

Figure 23: The Comments dialog.

Configure Scanner
This option allows you to configure the software to accept 3d data from different scanners.

As shown in the dialog below. You are able to configure the scanner, input and output i.e. XYZ data.

Figure 24: The scanner settings dialog.


Figure 25: The Input section

Figure 26: The Output section

Compulast Settings
By selecting the Generate button, you can generate the “Normals” and “Points” for the Compulast output file. Each
section can then be drawn individually forward and back using the < and > buttons. Draw All will draw them all together.

Figure 27: The Compulast dialog

By selecting Setup, it is possible to configure the following.


Figure 28: The Compulast Setup dialog

Dispose Method
Found only in the Interface program, the Dispose Method helps you control and maintain your cut files. The following
dialog is produced where you can control the file after it has been cut.

Figure 29: The Dispose Method dialog found in Interface.

Import
The following options are available in the importing section.

Iges
Iges files from other CAD programs can be read into Shoemaster, they can be either 2d or 3d data.

Shoemaster QS is a 'Parametric' based CAD program, this means that whenever the user has the option to export IGES
data in a 'parametric' format he or she should do so.

Shoemaster QS does not use NURBS, as a result any IGES information written out in a NURBS format will not be able
to be read in.

In essence this means avoid exporting data as IGES entities 126 and 128.

When trying to export 3D lasts to Shoemaster QS in IGES format the following 3 criteria must be adhered to

Firstly the IGES file of the last must be written out in ‘Parametric’ (entity 114) format.
Secondly the patchwork ‘surface’ that describes the shape of the last in the IGES file must be distributed in the same
way as the patchwork of a ‘normal’ Shoemaster last.

Thirdly the upper and bottom surfaces of the IGES last must be written out to separate Layers, for example the upper
can be on Layer 1 and the bottom can be on Layer 555.

Create Last

Create Last turns an imported IGES last into a true Shoemaster QS last.

The following dialog is produced which enables you to determine which layer the IGES upper and bottom surfaces are
on and turn the IGES last into a Shoemaster last.

Figure 30: The Create last from surface dialog.

If you require any further information on this matter, please contact the Shoemaster Helpdesk.

Import File Wizard


The Import File Wizard has been devised to make the importing of data from other programs or files a simple process.

The first page of the wizard requires you to choose the item that you wish to import.

Click on the required item and then click Next to continue to the second page. The options provided on the second
page depend on the action chosen, and a brief description is provided below.

Figure 31: Selecting an action in the Import File Wizard.


Importing Style Lines and Packets/Pieces

IGES

DXF

Secondary Style (Lines option only)

This is a way of importing a second style over an existing style that is currently on the screen. This enables you to use
certain style lines from one style to another.

Please note:

The secondary style must be created on the same last as the existing style.

Scanned Pieces (Packets and Pieces option only)

This option allows pieces that have been scanned on a flat bed scanner and saved as a bitmap, to be converted to
vectors (lines) and then saved as IGES format. The file can then be imported as scanned pieces.

Importing a Last

Chose from the following options:

Autolast

This function is a Shoemaster propriety format which is a Shoemaster Last database that has been saved as an
autolast (.asci text file). This file contains the X Y Z data and all information of flattenings. Files can be saved in this way
to send via email as the autolast file is much smaller in size.

Compulast

By selecting this option it is possible to import a Compulast file. To draw the Compulast file when loaded, you can select
Draw all to see the imported file.

Scanned Sections

This option allows scanned sections from other scanners i.e. Ideas, 3d Scanner, CMi CL300, New last, Vorum, Fotofit,
and Shoemaster section files, to be imported.

Shoemaster Sections

This is a Shoemaster propriety format as above, that can be imported.

Importing a Feather Table

This option allows feather tables from previous styles to be imported onto a different last.

Importing a Heel Curve

This option allows you to import a heel curve shape from an existing last to another last.
Importing a Picture

You are able to import pictures in various formats. This can be used for reference and is also useful when designing or
presenting ranges.

Once you have selected the relevant action on page one, now chose the file type you wish to import data from on the
second page, clicking on next to continue to the next page.

Figure 32: Selecting the file type in the Import File Wizard.

The next section of the Wizard requires you to enter the name of the file you want to import.

Click on the Browse button and navigate to the required file in the File Open dialog. The file type will automatically be
set to the one you have just chosen. Select open and this will update the file to import section. Click Next to continue to
the final section.

Figure 33: Selecting the file to import.

The final section of the wizard requires you to click finish to update all the details and complete the Importing process.

Please note, that if at any time you need to amend details, you can click the Back button to go back to the previous
page and amend as necessary.

File…
Clicking on File automatically produces the File Open dialog. As above, this enables you to select the type of file and
navigate to the relevant files etc to import the file of your choice.

Export
The following options are available in the Exporting section.

Interface file
The options within Interface file are explained below.

Interface Directory

This enables you to enter and select the directory that you wish to store your cut files.

Figure 34: The Interface Directories dialog.

Interface Cut

This function pre-fixes the file with “cut”. i.e. cut_style_date_time

Interface Merge

This function pre-fixes the file with “mrg”. i.e. mrg_style_date_time

Interface SPA

This function pre-fixes the file with “spa”. i.e. spa_style_date_time

Interface Spec

This function pre-fixes the file with “spec”. i.e. spec_style_date_time

Interface Style

This function pre-fixes the file with “style”. i.e. style_style_date_time

Interface User

This function pre-fixes the file with “user”. i.e. user_style_date_time


Interface Unit

This function pre-fixes the file with “unit”. i.e. unit_style_date_time

Interface File Named

This function allows the user to type in the desired name.

The Export File Wizard


The Export File Wizard has been devised to make the exporting of data from other programs or files a simple process.

This works in the same way as the Importing Wizard and you will go through a series of pages to complete the process.

The first page of the wizard requires you to choose the item that you wish to import.

Click on the required item and then click Next to continue to the second page. The options provided on the second page
depend on the action chosen, and a brief description is provided below.

Figure 35: Selecting an action in the Export File Wizard

Exporting a Last

This will allow you to export a Last as an Autolast

Exporting a Feather Table

This will allow you to export a Feather Table so that you may use it with another last.

Exporting a Heel Curve

This will allow you to export a Heel Curve so that you may use it with another last.

The next section of the wizard requires you to select the file type you wish to export data to.

Click on the option and then select Next to continue to the following page.
Figure 36: Selecting a file type in the Export File Wizard.

You will now be required to enter a name for the file you are exporting. Click on the Browse button and then navigate to
the required area and name the file.

Figure 37: Entering a name for the file to be exported.

When the name has been entered and you have selected Next, the wizard will continue to the final page where you can
click on Finish to update all information and complete the exporting of the file.

Please note, that if at any time you need to amend details, you can click the Back button to go back to the previous
page and amend as necessary.

File…..
This option allows you to select and name files in the same way as the Wizard and clicking on File automatically
produces the File Save As dialog. In here you can select the relevant file type and save in the appropriate place to
create a file for exporting.

Exit
Exit will produce a dialog asking you to confirm that you wish to exit the program, and on selecting Yes the program will
automatically close
Edit
This menu allows you to Undo and Redo operations and Copy and Paste data and the following functions are found in
the Edit drop down menu.

Undo
This enables you to undo the last operation (or series of operations) you have completed.

Redo
You are able to redo any operations that you previously removed using the Undo function.

Copy
Image
Selecting Copy will copy whatever image you currently have on screen.

Paste
Background
This will allow you to Paste the image that you have selected to copy.
View
The functions in this menu allow you to control the way your files are displayed on the screen. For example, you can
change the scale of your work, show only specific surfaces, and choose the “rotation” of an image etc. Others features
include the Control section where you can change the colours of “layers” such as stitches and edges. The shortcut
Toolbars are also found in this menu and can be hidden or viewed as required.

Scale
The following enables you to change the way you view the image on the screen, and save it if necessary.

Maximise
This scales the image as large as possible to fully utilise the entire available screen space.

Figure 1: Maximising the style to the screen.

Original
This function sets the image at its “original” size, for example you would need to do this before exporting the file into
your cut file so it is cut to 100% scale.

Save
This enables the current view to be saved so that it may be restored later. Simply set the view as required and select
the function to Save it.

Restore
If you have saved a view and then changed it, selecting restore will redraw the image to the image you last saved.

Set Scale

Selecting this function will produce the following dialog.

Figure 2: The Set Scale dialog

You are required to enter the scale you wish and when you click “OK” the image is automatically redrawn to this scale.

Please note:

The number you enter will increase the drawing in size that many times. For example, if you enter 2, the image
will be twice as large, and so on.

Maximise All
This will maximise the image to fully utilise the entire screen.

Please note:

· This function is also available as a shortcut icon on the toolbar

Using Scale options in the Orthopedie program.


The Orthopedie version of the Scale cascade is different from other Shoemaster programs in that the options are mainly
listed in % terms, as shown in the dialog below.

Figure 3: The Orthopedie Scale Cascade

The menu works in the same way as other programs, the different terms are described below.

Selecting Custom allows you to enter a specific % value.

Fit to screen works in the same way as Maximise in other Shoemaster programs.

Choosing 100% will set your work to “original” size i.e. for cutting purposes.
Rotation
The Rotation option enables the last to be viewed in a variety of positions.

The views are explained with a diagram.

Above

Figure 4: The Above view.

Toe

Figure 5: The Toe view.

Heel

Figure 6: The Heel view.


Inside ¾

Figure 7: The Inside 3/4 view.

Inside

Figure 8: The Inside view.

Outside ¾

Figure 9: The Outside 3/4 view.

Outside
Figure 10: The Outside view.

Bottom

Figure 11: The Bottom view.

Surface
The following options in this menu allow you to select and draw a specific surface. Click next to the required surface to
select it.

The following options are available in this menu.

Upper
The Upper is the 3d and 2d last and flattened surface.

Bottom
This is the bottom of the last.

Figure 12: The 2d last bottom

Shell
The Shell is a 2d surface that allows style lines to be drawn off the surface of the 3d last. I.e. this is useful when
creating a boot style so that you can draw style lines outside of the 2d flattening area.
Figure 13: The 2d shell surface

Tooling
This allows lines to be drawn to construct pallets and jigs etc. Please be aware that lines on this surface do not grade,
but pieces (elements) e.g. stitch patterns, will grade.

Specification
This surface is used for applying text and any information regarding construction of the shoe. This can be printed out
and used in production.

Draw Selected Surface Only


This will draw only the surface that you have selected to the screen.

The Surface function is not available in the Fotofit program, but there are an additional two drop downs used
specifically in Fotofit, Draw Options and Draw Settings, which are described below.

Draw Options
On selection, the following dialog is produced that enables you to select specific measures and surfaces etc, by
checking the necessary boxes.

Selecting “Options” will produce a further dialog where you can check the boxes to select the measure sections to draw.

Figure 14: Fotofit drawing option

Draw Settings
The following functions can be found under Draw Settings:

Show Alignment Grid


Selecting to view the alignment grid automatically draws the following grid behind the image.

To remove, select the function again.

Figure 15: the alignment grid switched on

Show Axes
Selecting this function will automatically draw the axes with the image. Click the function again to remove.

Figure 16: The axes switched on

Show Section Grid


This option shows or hides the measure section grid. Select the option once to switch it on, and select a second time to
switch it off.

Show Section Template


This option draws a template around the 2d section drawing.

Figure: A section template.

2d Measure Text Display


This option enables you to select how the measurements are displayed and each is described with a picture.

Measure

Figure 18: Displaying by measure

Table
Figure 19: displaying by table

Summary

Figure 20: Displaying by summary

No text

Figure 21: Displaying without text

Toolbars
There are a number of shortcuts Toolbars available within this dropdown menu. Each toolbar is designed to make
certain functions quicker and more accessible than using drop down menus. The toolbars contain a specific function
and can be used or hidden as required. For example, all line functions are found in the Lines toolbar, so this toolbar will
be used when creating and modifying new lines. Similarly, the Grade toolbar provides all the functions to create and
modify grading on a style.

To select and open a toolbar, click next to the option in the cascade menu. This will automatically open the toolbar and
place it on the screen. This can now be moved or docked as required and used until you chose to close it. To close the
toolbar and remove it from the screen, click next to the option in the cascade where you will see a tick to indicate that
the option has previously been selected.

Please note that the toolbar options available depend on the program you are currently running.

Other Windows
The following dialogs can be switched on or off using this cascade.

Workspace Explorer
This option produces the following toolbar that can be docked on screen.

There are two tabs available, Project Explorer and Style View, each function is explained below.

Project Explorer

This tab lists all the individual components that are used to make up a particular style or project. This includes the Last,
the style name, any colours or lighting that is used, and so on.

Style View

This tab lists all the individual Style Lines and line types etc, any packets and pieces etc that are used to make up the
style.

Please Note

This Window can also be displayed by using the following short cut icon on the toolbar

Figure 22: The Project Explorer tab in the Workspace Explorer window
Figure 23: The Style View in the Workspace Explorer window.

Properties Window
This window shows the properties of lines or arcs. You are able to click next to certain properties and make
amendments, such as changing the Type and amending Markers.

This is an excellent shortcut to many of the functions found in the dropdown menus, making style creation and
modification quick and simple.

Figure 24: The Properties Window.

Docking View
This is a flexible, “dockable” viewport window. Selecting this mode and then opening a style, for example, will draw the
style within the Viewport. This works in exactly the same way as the main view, so please note that once you have
opened work within this view you will not be able to open anything else on the “main” screen.
Object Browser
This window displays graphically the object type that is current. For example, it will display all pieces in the selected
Packet, or all Punchlines and Punchshapes available in the system.

Command History

Figure 25: The Command History dialog.

This dialog shows the recent commands used. You are able to type in syntax in the Command box if necessary.

Program Status

Figure 26: The Program status dialog.

This shows the current status of the program. For example if you have an error whilst using Shoemaster, this dialog will
inform you of the fault. The dialog will show Warnings and Errors. Warnings will be indicted by an exclamation mark

When you have opened the program status, read the warning and closed the window, a green tick will appear

Errors will be indicated by a cross . It is important that you read the program status and correct the issue that is
causing the error.

Message History
Figure 27: The Message History dialog.

Most of the query functionality i.e. lasts, flattenings, pieces, etc will be output to this window.

Control
The following options allow you to manage the way your work is viewed on screen.

Bundle Colours
A Shoemaster “Bundle” refers to individual components, such as stitching and markers etc. Each one has a default
colour which you can change in the dialog that is produced.

There is an extended list which can be switched on or off by checking the Advanced Bundle box.

Figure 28: The Bundle Colour dialog.

To change a default colour, click on the Bundle that you would like to amend. This will show you the current colour,
which you can amend by clicking on the “colour” tab to produce the following dialog.
Figure 29: The Colour dialog.

Select a colour from the palette, or mix your own and add to the custom colours. Click OK to apply the new colour.

Please Note

The Bundle colour function is also available by using the following short cut icon on the toolbar

Layer Visibility
This dialog allows you to switch “layers” on or off by checking the relevant box. Redraw the style to apply the changes.

Figure 30: The Layer Visibility dialog.

Please Note

The Layer Visibility function is also available by using the following short cut icon on the toolbar

Enable
Selecting the Enable function produces the following dialog. This allows you to switch certain features on or off, such as
the “Arrows” showing the direction of pieces, and the Nodes that make up the style line, etc.

The ticks show that the feature is switched on, and to switch it off you can uncheck the box.
You will need to redraw the style to apply the changes.

Figure 31: The Enable dialog.

Please Note

The Enable function is also available by using the following short cut icon on the toolbar

Select Sizes
This will allow you to select the sizes that you wish to view on screen.

The following dialog is produced and you can select to switch all sizes on or off, or check the box of the size(s) you wish
to see on screen.

Figure 32: The select sizes dialog.

Please Note

The Select Sizes function is also available by using the following short cut icon on the toolbar
Show Surfaces
This dialog will allow you to switch on or off all the surfaces, or check the box to view specific surfaces.

Figure 33: The Show surface dialog.

Please Note

The Show Surface function is also available by using the following short cut icon on the toolbar

Quit
Select Quit to end the function that is currently in use. This function is useful if the program locks up and you are unable
to use any other commands, or if you wish to quit whilst in the middle of a function.

Please Note

The Quit function is also available by using the following short cut icon on the toolbar

Settings
Display

Cursor

The cursor provides a real-time X Y position of the screen area; this is shown in the bottom right hand corner of the
screen.

The following options are available within this section.

Cursor Positions

Off
This switches off all references to the cursor position, so that you will not see any figures at the bottom right, as shown
above.

Absolute

This provides an “absolute” measurement, in X and Y from the toe on the 2d flattening.

Relative

This enables you to select a specific 0 point. I.e. where you click the cursor will become the 0 point and wherever the
cursor is moved will be relative to that 0 point.

Distance

This works in a similar way as above, providing a measurement from the 0 point that you select to a specific point on
the screen.

Cursor Constraint

The following commands control how the cursor moves on screen.

Vertical

When selecting this, the cursor movement is restricted to movements in a vertical direction only.

Horizontal

As above, but the cursor moves in a horizontal direction.

Free

This removes any restrictions and allows free movement of the cursor.

Cross Hairs

Selecting this function changes the cursor to a vertical and diagonal line on the screen, as shown below. This can be
switched off by selecting the function again.
Figure 34: Cross Hairs cursor.

Cursor Shape

The two options within this function allow you to change the cursor to either an arrow or a cross. The two options are
shown below.

Arrow

Figure 35: The arrow cursor.

Cross

Figure 36: The Cross cursor.

Cursor Mode

The cursor mode can be changed allowing you to move the image around on the screen or make selections. A
description of each is provided below.

Pan

Figure 37: The Pan icon

This drags the image on screen by holding down the cursor and moving the mouse. To secure the image in the required
position, release the mouse button

Zoom

Figure 38: The Zoom icon.

This will “zoom” the image in or out on the screen. You can either draw a box around the area to zoom, or use the left
mouse button to zoom in and the right mouse button to zoom out.

Rotate

Figure 39: The Rotate icon.

This allows you to rotate the last to any required position. Hold the mouse button down and rotate the last, releasing the
button to hold the position.

Select
Figure 40: The Select icon.

This allows you to select items, such as lines or arcs and also group items.

Please note:

These functions are available as a shortcut on the toolbar.

Views

This section produces the following cascade that enables you to change the way you view the screen. Each view is
described below.

Figure 41: The View cascade options.

One View

Figure 42: Screen in One View mode.

Split Vertically
Figure 43: Screen in Slit Vertically mode.

Split Horizontally

Figure 44: Screen in Split Horizontally mode.

Four Views

Figure 45: Screen in Four Views mode.

View 2D

This will change the image from 3d to 2d and vice versa.

Please Note

The View Screen functions are all available by using the short cut icons on the toolbar

Grid

This function allows you to switch a grid on or off and modify it to suit your needs. The following dialog is produced.
Figure 46: The Grid dialog.

Click on the Draw function to show the grid, shown in the example below.

Figure 47: The grid function switched "on".

To enhance the grid, select highlight.


Figure 48: The grid "highlighted".

Spacing

You can change the spacing of the grid to suit your needs. The default is set at 10 and the example below shows a
spacing of 20

Figure 49: Spacing altered to 20.

Offset

The Offset sets the grid to align to the centre of the shell or image on screen, and the default is 0. The example below
shows it set at 5, and you will see the grid has shifted 5mm from the centre.
Figure 50: Grid shifted 5mm up from centre line.

Rotation

This function changes the way the grid lines flow. For example, at present the rotation is set at 0 and the lines run
straight in all directions. In the example below the rotation has been changed to 5mm.

Figure 51: The rotation of lines changed to 5.

Click to

The “click to” functions dictate how lines are drawn within the grid

None

When the “None” function is selected, lines can be drawn freely within the grid.

Grid
This will “snap” the line to the grid, as shown in the example below. The node is automatically positioned in the corners
of the grid.

Figure 52 Lines selected to “Click To” the Grid.

Line

This will snap the line to the nearest line that is on screen, shown below.

Figure 53: Lines selected to "click to" existing lines.

Intersection

The cursor will snap to the closest intersection of two style lines.
Node

This will enable the line to snap to the nearest node on any line.

Mid-Point

This snaps the cursor to the half way position (mid-point) of any line.
Centre

This function allows a new line to snap to the centre of a circle.

Cross

This allows the new style line to snap the centres of the crosses. Please note you will have to switch on the Cross in the
Layer visibility dialog.
Extreme

This allows the cursor to snap to the “extreme” or end of the line.

Ruler

The Ruler can be picked up and positioned by cursor. You can also rotate the ruler using the cursor.

Figure 54: The Ruler dialog.


Figure 55: The Ruler function

Tooltip Detail

Tooltips provide certain details regarding lines etc and are shown when the cursor is placed over them for a few
seconds. An example is used to describe the n umber of tips included at each level.

Off

This will turn all “Tooltips” off

Low

Figure 56: Tool tip set to Low.

Medium

Figure 57: Tooltip set to Medium.

High

Figure 58: Tooltip set to High.


Graphics

Draw Mode

The options in this section change the appearance of the 3d last. Each is described below by a picture.

Translucent

Figure 59: The last set as Translucent.

Making the last translucent is useful when” Aligning a Picture to a Last”, and tracing the style.

Please note:

This option is also available as a shortcut icon on the toolbar

Wireline

Figure 60: The last set as Wireline.

Please note:

This option is also available as a shortcut icon on the toolbar


Shaded

Figure 61: The last set as Shaded.

Please note:

· This option is also available as a shortcut icon on the toolbar

Wireline + Shaded

Figure 62: The last set as Wireline + Shaded.

Please note:

This option is also available as a shortcut icon on the toolbar

Silhouette
Figure 63: Last set as Silhouette.

Please note:

This option is also available as a shortcut icon on the toolbar

Wide Silhouette Lines

Figure 64: Last set with wide silhouette lines.

Silhouette Lines Width 2.00

With this option you will be required to enter the line width you require, the last lines will then change accordingly.

Figure 65: The silhouette line dialog.


Figure 66: Last set to specific silhouette.

Anti Alias Lines

This option makes the lines i.e. the centre line, look much crisper, cleaner and smoother.

Figure 67: Last drawn with anti alias lines switched on.

Viewport

View settings graphics viewports are a good way of determining whether the 3D last or unit has been created properly
(for example if the last has been digitised in the correct direction). If any of the viewport settings do not behave correctly
it is possible that the last is actually 'inside out'.

It will either need re-digitising or its U-direction reversed

Outer

This sets the 'visible' surface of the 3D model to be the outermost or exterior surface. In this setting the 3D model will
look correct.

I.e. the user will not be able to see through onto any of the interior surfaces of the 3D model.

Inner

This equates to looking at the 'inside' of the 3D surfaces from whichever rotation is selected.

For example if view rotation outside is selected, but view settings graphics viewport is switched to inside the last will
look as if you are looking at it from its inner. In effect the outside surface of the 3D model is being made invisible and
the user is seeing straight through to its inside surfaces

Full

Selecting this view setting will display both the interior and exterior surfaces of the 3D model simultaneously.

Render Quality

The Render Quality equates to the level of detail or resolution that the 3D model is displayed with

Normal

Normal is the lowest level of model quality and produces the fastest redraw and rotation speeds.

Medium

A Medium level of quality is produced with “medium” speed redraw and rotation.

High

This provides the highest level of model quality, but produces the slowest redraw and rotation speeds.

Texture

Texture Off

Attached textures to 3D surfaces will not be displayed

Texture Full

Attached textures to 3D surfaces will be displayed

Texture Default

Attached textures to 3D surfaces will be displayed but only after rotation has ceased (i.e. during model rotation the
textures will not be updated

Fast rotation

This option turns off all piece properties i.e. anything that might slow down the process of normal last rotation, and
rotates the last in wireframe.

Lighting
This option is found only in the Creative program and allows you to add lights to a 3d Shoe to further enhance the
finished design. The following options are available.

Surface Reflection

On selection a dialog is produced where you can select the individual materials and adjust the reflectivity on specific
settings. Highlight the relevant material by clicking with the mouse and then enter a value in the boxed below.
There are also options to load or save a reflection file, and you will be able to navigate to the relevant file.

You may also select to create a new material by clicking on New and entering a name. The new name will be added to
the list of materials.

To delete material from the list, highlight the relevant material in the box and select Delete to remove it.

Figure 68: The reflectivity dialog.

Scheme

In the cascade produced you can select a specific lighting scheme, choosing from A-D or the default. When you have
clicked to select the changes will automatically update on the 3d style.

Adjust Light Source

This allows you to pick up and reposition the light by cursor. On selection you will be prompted to “Pick up and put down
the light”.

Advanced Lighting

The following dialog is produced where you can change the settings of the lighting. You are able to add a number of
lights to each Shoe and can modify each as required. This includes changing the colour of the light, or opting to add the
light as a Floodlight or a Spotlight and change the strength of the light.

All the functions in this dialog provide the tools to personalise your image and further enhance the finished Shoe.
Figure 69: The Light Settings dialog.

Clear Screen
This will clear any information that is currently on the screen.

Please note,

This option is also available as a shortcut icon on the toolbar


Flattening
The functions in the Flattening Drop Down menu provide all the tools to create a 2d flattening of the 3d last. The
process is completed in the same way that you might work traditionally; by applying symmetry to the two halves and
then merging them.

The process can also be used for graded sizes.

Select
In this option you can select previously created Flattenings. The options in the cascade are as follows.

Halves
Selecting Halves produces the following dialog that contains details of the Available Flattened Halves. This then allows
you click on the relevant flattening from the list.

Figure 1: The Available Flattened halves dialog.

Flattening
As above, this produces a dialog that contains a list of all the flattenings that you have on the current last. Again, you
will be able to click on the flattening you require to select it.

Figure 2: The Available Flattenings dialog

New
The New Flattening menu provides all the tools to create the flattenings of your choice for the 3d last. The options are
as follows

Flattening Wizard
The Wizard takes you through the necessary steps to create a flattening of your 3d last. The flattening can be as basic
or structured as you chose using this method, with the added benefit that a thorough knowledge of the process is not
necessarily required to create the very basic of flattening.

The following is an overview of the Flattening Wizard.

Figure 3: The Flattening Wizard dialog.

The first page of the dialog displays the current Flatterning settings.

Select Next to begin the procedure

You will then be taken through the next stage which is to set up the Thickness. This will establish the allowance around
the last for different leathers and linings. The offset works like an orange peel effect.

Type in a Thickness for the Halves (0.5 mm is usual for most shoes).
Click Next to proceed.

Figure 4: Setting the thickness for the new halves


You will now be taken through to another page, this time to set up the symmetry of the halves.

Check the boxes to apply symmetry (mean) to the Centre, Heel, Toplines, Heel positions, and Feather edge.
Select Next to proceed

Please Note:

The ‘Feather’ option, if selected, allows the heel curve at the feather edge to be ‘meaned’ and blended, so
that the inside and outside heel feather edges are the same i.e. heel mean 3, heel blend 4

This means that up to node 3 on the feather edge will be the same on the inside and outside and node 4 will be
the blended node, back to the original asymmetrical feather edge shape.

Figure 5: Applying Symmetry.

On the next page you will be required to specify the options to control the flattening.

There are seven methods of flattening. The simplest to use is the ‘Vamp depth and Touch points’ method as it requires
no further interaction from the user. This is the ‘default’ setting and the one we will use in this example.

Figure 6: Specify the options to control the flattening

You can either enter a vamp depth value of your choice, to do this

Uncheck default to enable you to enter the vamp depth of your choice
Or, choose to use the default option. This means that the halves will not cross the centre line at any point. This is useful
to when creating a design.

Tick Default to create a top flattening.

Select Finish

This will then draw the flattening whilst showing details in the dialog

Select Finish to complete the wizard and close the function.

Creating a flattening in the Creative program


When using Creative you will need to ensure the last has a flattening before you are able to start drawing. The flattening
does not have to be technically correct, such as for production purposes, but it must not cross over at the heel positions
otherwise this will restrict collection of pattern pieces.

Figure 7: An incorrect flattening, restricting piece collection.

Therefore, the following 3 options are available within this function to help you create the correct flattening for your last.

Default

This is used on lasts with little or no heel height, such as a Men’s Formal, and creates a default top flattening.

Figure 8: A default Top Flattening.

Mid
A Mid Flattening will join the two halves half way along the centre line at the vamp point. This can be used on a lower
heel height up to approximately 5cm as long as the back height positions are not crossing over, as shown in the
example below.

Figure 9: A Mid Flattening

High

The High method will join the two halves at the ‘Vamp Point’ and separate the inside and outside back heights by a
distance of 24mm, 12mm either side of the centre line.

This will be used on a higher heel of 5-9cm.

Figure 10: A High flattening showing the back height distance of 24mm

Halves
Selecting Halves produces the following dialog that requires you to type in a value for the thickness, usually 0.5 is
acceptable for most styles. This will establish the allowance around the last for different leathers and linings. The offset
works like an orange peel effect.

Figure 12: Dialog to enter the thickness of the new halves.

When you have selected Ok the halves will be drawn in 2d


Figure 13: Halves drawn in 2d.

Symmetry
The dialog that is produced with this option requires you to tick the boxes where you wish to apply symmetry etc.

Tick all the relevant boxes and enter any values you require. Select Apply and then Ok.

Figure 14: Applying symmetry properties.

Flattening
The dialog produced when selecting Flattening allows you to create the flattening you require by selecting the relevant
method.
Figure 15: Create Flattening dialog.

Below is a brief explanation of each method.

Cursor

This gives you complete control over the flattening process. If you select this option you will be prompted to “Right click
to show options”

Figure 16: right click menu to enable flattening.

Drag Outer

Use the cursor to pick up and drag the Outer half to the required position

Drag Inner

Use the cursor to pick up and drag the Inner Half to the required position.

Drag Both

Use the cursor to pick up and drag both halves to the required position.

Rotate Both

Use the cursor to rotate both halves to the required position.

Rotate Inner
Use the cursor to rotate the inner half to the required position.

Rotate Outer

Use the cursor to rotate the outer half to the required position.

Accept

This will accept the changes that you have made to the halves.

Quit

Select this to quit the process.

Use the tools described above to create the flattening you need and then accept to apply the changes.

Vamp Depth and Cursor

If you wish to apply a specific vamp depth, you can choose this option. You will need to enter a value in the Vamp
Depth box on the dialog, which will then set the halves at that measurement. You will be prompted to “Right click to
show options” which will produce the following menu.

Figure 17: Right click menu produced to enable flattening.

As described above you will now need to rotate the halves by cursor until you are happy with the position and then
chose Accept to apply the new flattening.

Vamp Depth and Touch Points

If you wish to apply a specific vamp depth, you can choose this option. You will need to enter a value in the Vamp
Depth box on the dialog, which will then set the halves at that measurement; the toes will then be rotated so that they
are ‘kissed’ together. You will be then shown a preview of the flattening with a Continue/Quit create Form menu, select
Ok if you are happy with the result to create the new flattening.

Figure 18: Continue/Quit create Form menu showing toes 'kissed' together

Vamp Depth and Overlap

If you wish to apply a specific vamp depth and overlap the toes when they are ‘kissed’ together you can choose this
option. You will need to enter a value in the Vamp Depth box and enter a value in the Overlap box on the dialog. This
will then set the halves at that measurement. The toes will then be rotated so that they are ‘overlapped’ by the amount
entered. You will be then shown a preview of the flattening with a Continue/Quit create Form menu, select Ok if you are
happy with the result to create the new flattening.

Figure 19: Continue/Quit create form menu showing the ‘overlap’ amount at the toe.

Vamp Depth and Slot

If you wish to apply a specific vamp depth, and keep the toe open for a sandal shoe, you can choose this option. You
will need to enter a value in the Vamp Depth box and enter a value in the Slot box on the dialog. This will then set the
halves at that measurement and the toes will be rotated so that they are ‘kissed’ together and the toe will be left open
by the slot amount entered. You will then be shown a preview of the flattening with a Continue/Quit Create Form menu,
select Ok if you are happy with the result to create the new flattening.

Figure 20: Continue/Quit create form menu showing the ‘slot’ amount at the toe.

Back Height and Cursor

This will enable you to apply a specific distance between the back heights and rotate the halves around the back
heights to merge together. You will need to enter a value in the Back Height box on the dialog, which will then set the
halves at that measurement, the toes will then need to be rotated to the desired position. You will be prompted to “Right
click to show options” which will produce the following menu.

Figure 21: Right click menu produced to Accept Flattening

As described above you will now need to rotate the halves by cursor until you are happy with the position and then
chose Accept to apply the new flattening.

Back Height and Vamp Depth

This enables you to apply a specific distance between the back heights, and a specific vamp depth, you can choose this
option. You will need to enter a value in the Vamp Depth box and enter a value in the Back Height box on the dialog.
This will then set the halves at that measurement. You will be then shown a preview of the flattening with a
Continue/Quit Create Form dialog, select Ok if you are happy with the result to create the new flattening.

Figure 22: Continue/Quit create Form menu showing the Back Heights set at 6mm & VD 110

Open Toe

This option is usually used for sandals, for example, if the open toe box is checked and a slot value is typed in of 10, it
will mean that the toe will be left open up to 10mm from the toe, causing less stress in the toe area.

Flatten Sizes
This allows you to select a flattening i.e. Flatten thickness 0.5 VD 110 name, and flatten all the sizes of the last, to those
parameters.

Copy
This enables you to copy an existing flattening and when you select the option a dialog is produced where you should
enter a new name for the copy.

Figure 23: Enter a name for a new flattening.

Once you have entered a name, the following dialog is produced showing all the available Flattenings. You should now
click on the relevant one that you wish to copy and click Ok.

Figure 24: The Available Flattenings dialog

This will then produce a copy of the selected flattening with the name you entered. You can check your copy has been
selected by choosing Select the Flattening from the drop down menu where you should see the new flattening in the
list.

Modify
Halves

Old Alignment

This will set the method to ‘align’ the halves in a way that was required in an earlier release

New Alignment

This option is required for all new last Flattenings, and is the default setting

New Sizes

This option will flatten all graded sizes of the selected halves

Form

Spring Form by Cursor

This option will allow you to spring the Form (flattening) with the cursor in real time. You will be prompted to select a
pivot point on the flattening and then move the Form to the desired position.

Advanced Symmetry

Inner

This option will apply the meaning (symmetry) to the inside half.

Outer

This option will apply the meaning (symmetry) to the outside half.

Middle

This option will apply the meaning (symmetry) to the middle of both inside and outside halves and is the default setting.

Even Graded Sizes

This option will remove any discrepancies in the 2d graded Flattenings. This command is sometimes necessary if the
flattened halves are merged together with, overlaps or gaps between the centre lines.

Heel

Define Shape
This option will allow the user to define a new heel curve shape on the current 2d flattened form. You will be prompted
to start drawing the new heel curve over the halves, starting at the bottom of the heel curve and continuing to the top of
the heel curve.

You will be prompted to “Right click to show options” which will produce the following menu.

Figure 25: Accepting the new heel curve shape

Define Shape (Gross)

This option is used in the same way as above; accept the start point is at the gross heel feather edge. This will require a
Feather Table (lasting allowance).

You will be prompted to “Right click to show options” which will produce the following menu.

Figure 26: Accepting the new heel curve shape

Modify Shape

This option can only be used once you have created a new heel curve, this shape can then be modified.

You will be prompted to “Right click to show options” which will produce the following menu.

Figure 27: Accepting the modified shape.

Digitise Shape

This option is the same as ‘Define shape’ accept the new heel curve shape is digitised with a 2d digitising tablet

Digitise Shape (Gross)

This option is the same as ‘Define Shape Gross’ accept the new heel curve shape is digitised with a 2d digitising tablet

Clear Shape

This option will clear the defined heel curve shape and use the natural heel curve shape from the 3d Last.

Radius
This option will allow the user to put a ‘radius’ on the flattened heel curve.

Type in the Radius value, usually 90mm is the norm.

Click Ok to apply the 90mm radius.

Figure 28: The Enter Heel Radius dialog.

Figure 29: Flattening showing heel radius of 90mm overlayed original heel 3D Last heel curve.

Please note the heel curve radius will be applied through the back heights of the last flattening and the bottom of the
heel curve.

To reset the radius back to the natural heel curve shape of the 3d Last, the Radius heel value must be set to 0mm.

Centre

Modify Shape

This command will allow you to modify the centre line of the 2D Flattening.

You will be prompted to “Right click to show options” which will produce the following menu.

Figure 30: Moving points and accepting the new shape.

Clear Shape

This command will remove the modified center line shape, and revert back to the center line of the 3D Last

Draw
Draw Halves
This command will draw the halves on the screen on top of anything that might already be visible.

Figure 31: Halves drawn over current flattening.

Redraw Halves
This redraws the halves on a fresh screen so that anything currently on screen is removed, leaving only the halves

Figure 32: Halves redrawn.

Draw Flattening
This command will draw the Flattening on the screen on top of anything that might already be visible.

Figure 33: Flattening drawn.

Redraw Flattening
This redraws the flattening on a fresh screen so that anything currently on screen is removed, leaving only the halves
Figure 34: Redrawn flattening.

Draw Sizes
This command will draw all graded sizes of the 2d Flattening, showing the Flattened 2d UV lines.

Figure 35: All graded sizes drawn

Redraw Sizes
This command will clear the screen and redraw all graded sizes of the 2d Flattening, showing the Flattened 2d UV lines.

Measures

Top Draft Line

This command will show where the ‘Top Draft Line’ is being measured.

Figure 36: Top draft line measure.

Bottom Draft Line

This command will show where the ‘Bottom Draft Line’ is being measured.

Figure 37: Bottom draft line measure.

Long Heel
This command will show where the ‘Long Heel’ is being measured.

Figure 38: long heel measure

Short Heel

This command will show where the ‘Short Heel’ is being measured.

Figure 39: Short heel measure.

Cone Heel

This command will show where the ‘Cone Heel’ is being measured.

Figure 40: Cone heel measure.

Advanced

Halves

Draw Sizes

This command will draw all graded sizes of the 2D halves without Symmetry

Redraw Sizes

This command will clear the screen and redraw all graded sizes of the 2D halves without Symmetry

Draw Stress
This command will draw the inside and outside halves, showing the stress that has been applied in the Flattening
process

Redraw Stress

This command will draw the inside and outside halves, clearing the screen and showing the stress that has been
applied in the Flattening process.

Figure 41: Halves showing stress from the flattening process.

Draw Coloured Stress

This command will draw the inside and outside halves in colour, showing the lighter areas where there is more stress,
and the darker areas where there is less stress.

Figure 42: Halves showing coloured stress from the flattening process.

Draw Halves Original

This command will draw the inside and outside halves without any symmetry

Redraw Halves Original

This command will clear the screen and redraw the inside and outside halves without any symmetry.

Form

Draw Stress

This command will draw the Flattened Forme, showing the stress that has been applied in the Flattening process.
Figure 43: Flattened forme showing stress from the flattening process.

Redraw Stress

This command will clear the screen and redraw the Flattened Forme, showing the stress that has been applied in the
Flattening process.

Draw Coloured Stress

This command will draw the inside and outside Formes in colour, showing the lighter areas where there is more stress,
and the darker areas where there is less stress.

Figure 44: Flattened forme, coloured, showing stress from the flattening process.

Draw

This command will draw the Flattened Forme, showing the UV lines.

Redraw

This command will clear the screen and redraw the Flattened Forme, showing the UV lines.

Style

Draw

This command will draw the Flattened Forme.

Redraw

This command will clear the screen and redraw the Flattened Forme.

Draw Sizes

This command will draw all graded sizes of the 2D Flattened Formes.
Figure 45: All graded sizes drawn of 2d flattened forme.

Redraw Sizes

This command will clear the screen and redraw all graded sizes of the 2D Flattened Formes

Figure SEQ Figure \* ARABIC

Delete
Halves
This command will delete the Flattened halves of the current size

Halved Selected Sizes


This command will delete the Flattened halves for the selected sizes

Flattening
This command will delete the current selected Flattening

Flattening Selected Graded Sizes


This command will delete the current selected Flattened formes for all graded sizes.

Please note the Model size selected Flattening will be kept.

Bottom
This command will draw the bottom flattening showing the UV lines.

Draw
Figure 46: Bottom flattening showing UV lines.

Redraw
This command will clear the screen and redraw the bottom flattening showing the UV lines

Draw Sizes
This command will draw the bottom flattening in all grade sizes, showing the UV lines

Redraw Sizes
This command will clear the screen redraw the bottom flattening in all grade sizes, showing the UV lines.

Draw Stress
This command will draw the Flattened bottom, showing the stress that has been applied in the Flattening process.

Figure 47: Bottom Flattening showing stress applied through the Flattening process

Redraw Stress
This command will clear the screen and redraw the Flattened bottom, showing the stress that has been applied in the
Flattening process

Last Bottom Pattern


This command will automatically create a packet and piece call LBP (last bottom pattern).

Please note you must save as a Project to recall the LBP piece.

Figure 48: Last Bottom Pattern (LBP)

Draw Intersections
This command will draw the intersections as crosses, of the upper style line onto the LBP (last bottom pattern). The
crosses positions can then be used for reference of ‘notches’ or markers etc.

Please note you must show the layer ‘cross’ to see this.
Figure 49: Last Bottom Pattern showing draw intersection crosses

Figure 50: 3D last showing style lines that intersect with the Last bottom pattern

Redraw Intersections
This command will clear the screen and redraw the intersections as crosses, of the upper style line onto the LBP (last
bottom pattern). The crosses positions can then be used for reference of ‘notches’ or markers etc.

Please note you must show the layer ‘cross’ to see this.

Recalculate Current Size


This command will re-create the bottom flattening, this is necessary when the last has been modified.

Recalculate Sizes
This command will re-create the bottom Flattenings for all graded sizes, this is necessary when the last has been
modified.

Bottom Pattern
Selecting the Bottom Pattern will produce the following menu. The options in this menu will allow the user to modify the
2D bottom pattern and apply the modifications to the 3D Last.

Figure 51: the Last Bottom modify menu

Digitise shape

This option would be used if the user wanted to digitise in a new 2D bottom pattern and apply that shape to the 3D Last.
Please note the nodes on the new bottom pattern must be the same number as the 3D Last UV patchwork lines, and
connected with a digitising tablet.

New Shape

This option clears the existing bottom shape.

Copy from Flattening

This option copies the shape of the 2D bottom flattening onto the shell surface and allows the user to modify that
bottom shape.

Delete Shape

This option will delete the 2D bottom pattern shape on the shell surface.

Load/Save As

This option allows the user to load or save the 2D bottom pattern shape.

Position Toe

This option is used to position the toe point on the 2D bottom pattern to be mapped to the 3D Last.

Position Heel

This option is used to position the heel point on the 2D bottom pattern to be mapped to the 3D Last.

Align

This option will align the new 2D bottom pattern to the mapped 3D Last.

Blend Range

This option is the blend range that will be used to map the 2D bottom pattern, to the 3D Last. i.e. 4 UV patches up the
Last from the bottom pattern.

Insert Node

This option allows the user to insert nodes on the 2D bottom shape.

Please note there can only be the same number of nodes on the 2D bottom shape as the 3D UV patchwork lines.

Move Node

This option allows the user to modify/move nodes on the 2D bottom shape.

Move Node mm

This option allows the user to modify/move nodes by a set distance in mm on the 2D bottom shape.

Delete Node

This option allows the user to delete nodes on the 2D bottom shape.

Please note there can only be the same number of nodes on the 2D bottom shape as the 3D UV patchwork lines.

Draw

This option draws the 2D bottom shape.

Redraw
This option clears the screen and redraws the 2D bottom shape.

Draw Sizes

This option draws all graded sizes of the 2D bottom shape.

Image

By selecting this button will produce the following menu.

Figure 52: Modify last bottom pattern dialog.

Position the mouse pointer over a node and click the left mouse button to pick up the node

Move the node to the required position and press the left hand mouse button again to release the node.

You can move any of the nodes this way to achieve the desired results. If necessary you can also add or delete nodes
to improve the definition of the pattern. When you are satisfied with the revised last bottom pattern, check that the blend
range is correct.

The blend range determines how gradually the changes to the last bottom pattern will be applied to the last. The
number in the Blend range box describes then number of “patches” on the last over which the change will be blended.
The default number (4) is sufficient for most minor changes. For more radical alterations you should use a larger figure.

Press the Apply Changes to Last button

This will recreate the last according to the new last bottom pattern. You can then press the Close button to exit from
this routine.

Advanced
Measures

Query

By selecting this option will produce the following menu displaying all of the Last Flattening Measures.
Figure 53: The last flattening measures

Query all Measures

This option will output all Last Flattening measures to the Message History dialog, found in the View dropdown menu
under Other Windows.

The following information is displayed.

Figure 54: Query all last measures in the Message History dialog.

Feather

This option will output the Feather distance to the Message History window, as shown below.

Figure 55: Feather measures in the Message History dialog.


The options available in this section are listed below.

Upper

The following all apply to the Upper Surface

Outer

This option will output the outer Forme measurement to the Message History window.

Inner

This option will output the inner Forme measurement to the Message History window

All

This option will output the inner & outer Formes measurements to the Message History window.

Halves

The following all apply to the Halves

Outer

This option will output the outer halve measurement to the Message History window.

Inner

This option will output the inner halve measurement to the Message History window.

All

This option will output the inner & outer halves measurements to the Message History window.

Sole

The following all apply to the Sole

Outer

This option will output the outer sole measurement in 3D to the Message History window.

Inner

This option will output the inner sole measurement in 3D to the Message History window.

All

This option will output the inner & outer sole measurements in 3D to the Message History window.

Bottom
The following all apply to the Bottom

Outer

This option will output the outer bottom measurement in 2D to the Message History window.

Inner

This option will output the inner bottom measurement in 2D to the Message History window.

All

This option will output the inner & outer bottom measurements in 2D to the Message History window.

Distance between Two Points

This option will allow the user to freely measure, using the cursor on the Flattening, please note the output distance will
be displayed in the Message History.

Once selected you will be prompted to “Enter the points in pairs” and should now make two clicks representing the area
you wish to measure. You can then open the Message History window to display the information.

Figure 56: Displaying the distance on the last.

Covers
This allows you to create and make covers that fit over a last, i.e. pieces representing both halves that can be stitched
together and placed over the last. This is a good check that your flattening will work.

The following options are available within this menu.

Create

This option will create a packet and inner and outer pieces of the Flattening.

Please note you must save as a Project to recall the cover pieces.
Figure 57: New Cover pieces created.

Draw Inner

This option will draw the inner pattern piece

Draw Outer

This option will draw the outer pattern piece

Redraw Inner

This option will clear the screen and redraw the inner pattern piece.

Redraw Outer

This option will clear the screen and redraw the outer pattern piece.

Delete

This option will delete the packet of pieces call covers.

Properties
Selecting Properties will produce the following dialog.

There are five tabs within this dialog that provide all the details associated with the current flattening, from the name to
specific measurements.
Figure 58: the Flattening Properties dialog.

Figure 59: The Measurement section.


Line
The Line Drop Drown menu provides all the functions necessary to build up a style in either 2d or 3d. You will also be
able to “Digitise” in an existing 2d shell.

The following provides a description of all the available functions.

New
This menu allows you to create any form of new information, from drawing new lines to mirroring and digitising a new
shell.

New Line

Selecting New Line allows you to begin drawing your style.

Note: This option can also be found on the Line Toolbar by selecting Toolbars in the View Drop down menu.

Shoemaster lines are constructed by adding points with a click of the left mouse button, the amount of points will
determine the complexity and shape of the line.

Note: The line is curved by default, but can be changed to straight during the creation process. See below.

Figure 1: Shoemaster Line and its respective points

Once you have started to create the line, to complete it you will need to click the right mouse button to produce the
following menu.

Figure 2: Menu produced with Right Click

The following is a description of each option

Undo
This command will undo the last point (or multiple nodes if required) added to the line during the line creation process

Accept
Use the ‘Accept’ command to complete the line.
Note: You will find that after the last node has been added, you can still affect the line shape by moving the cursor, this
is because Shoemaster is bending the line to end at the position of the cursor. Using accept will create a line using all
created nodes, and the final cursor position at this stage is not important - only the last left mouse click.

Accept & New Line


This command is similar to the above, but after accepting the line the drawing mode continues and the next line can be
created.

Continue Curved
This feature allows you to continue adding nodes to create a curved, smooth line.

Continue Straight
This command allows any subsequent nodes to be joined to each other via straight lines.

Quit
Use this command will quit the line drawing process, any line that has been started will be quit.

Digitise

Digitise 2D

This option allows the user to digitise style lines using a Digitising Tablet. When you have selected this command, you
will be prompted to “Enter the nett toe point, and one point along the centre line”. You can then continue digitising the
style lines in any order.

Digitise Gross Feather

This option allows the user to digitise the Gross Feather Line using a Digitising Tablet. When you have selected this
command, you will be prompted to “Enter the nett toe point, and one point along the centre line”. You can then continue
digitising the Gross Feather.

This option will be very rarely required and if you need to add a Gross Feather, you will find it easier to add a Feather
Table. This function is explained later in this manual.

Shell

The following functions provide the tools to digitise existing work, from complete shells to individual pieces.

Initialise Tablet

Before using any digitiser you will have to initialise the tablet, in other words, ensure the computer and tablet are
communicating. To do this, select Initialise Tablet from the drop down menu.You will be prompted to “enter nett toe
point and one point along the centre line” and you should enter these points by clicking along the relevant lines on your
Shell. The nett toe pojnt and one other pojnt along the centre line are shown in the example with a X.

The Shell is now ready to digitise.


Figure 3: Points to initialise tablet

Digitise Shell

To digitise a hand drawn shell using the initialised tablet, navigate to Digitise Shell in the drop down menu. Once
selected the following dialog will appear.

Figure 4: The Digitise Shell dialog

Click each button and digitise the appropriate lines on your shell.

(The following buttons relates to the Accugrid Numonics digitiser, this will vary for other digitisers)

Use button 1 to create the line,

And Button B to accept the new line, disable the tablet and move on to the next option.

If any lines for the Outer are the same as the Inner, click on ‘Duplicate Inner’ and the lines will automatically duplicate
for you, otherwise click ‘Digitise’ and complete as usual.

When all outer lines have been either digitised or duplicated, click Accept (right or left foot) and close the menu.

Style Line

The Style Lines option is used once your shell has been digitised, to add any internal style lines that make up the actual
design. Once you have selected the command you will be able to start clicking around the lines to enter them onto your
shell.

The buttons quoted relate to the Accugrid Numonics digitiser.

Use button 1 to create the line,

Use Button F to accept the new line and allow you to create the next line.

And Button B to accept the new line, disable the tablet and move on to the next option.

Digitise Pieces

This function allows the digitising of style lines which are then automatically created into pieces. This is done by
digitising the style lines in a clockwise direction around the piece. By “completing and accepting” on the digitsing cursor,
will automatically pick up that piece.

Each piece is then digitised in turn so that all pieces are complete

3D Alignment Points

This option is used to align 3 reference points and the last together, so that this can be printed and a designer can
freely draw using a pencil onto the last or style.

Figure 5: The 3d Alignment points.

Digitise 3D

This option will prompt you to “digitise bottom left, bottom right and top right alignment points”

and then continue with the new drawn lines, which can then be digitised back onto the 3d last and style, using a 2d
digitising tablet.

Duplicate Line

This function allows you to create a duplicate of a line.

You must first select the line that you wish to duplicate, and then select the Duplicate function in the drop down menu.

This will create a new duplicate line on top of the original and you will notice the appearance of the original line has
changed.
Figure 6: A new Duplicate line

Note: This option can also be found on the Line toolbar by selecting Toolbars in the View drop down menu.

New Offset Line


This function allows you to create a new offset line from an original line. As before, you will first need to select the line
that you wish to create an offset from. Then select the Offset function from the drop down menu. The following dialog is
produced and you should enter a value.

Figure 7: Dialog to enter the offset value

You will then be prompted to ‘Click on the side of the line to offset’ and when you have done this a new Offset line will
be produced, as shown in the example below.

Figure 8: New Offset line

New Mirror Line


To create a mirrored line of an original across the centre line you must first select the original line.
Figure 9: Line selected to be mirrored

Then, navigate to the New Mirror line option in the drop down menu and this will create a new and mirrored line.

Figure 10: New Mirrored Line

New Tied Line


This menu allows you to set up ‘Tied’ or linked lines on the standard. You will be able to create a new line on the shell
that is linked to an existing line, and any amendments made to the original will reflect in the ‘tied’ line.

A cascade is produced with the following options.

Offset

This function, as New Offset described earlier, allows you to create a new offset line from an original line but this time it
will be ‘Tied’ to the original.

As before, you will first need to select the line that you wish to create an offset from. Then select the Offset function
from the Drop down menu. The following dialog is produced and you should enter a value.
Figure 11: The Offset distance dialog.

Once this has been entered you will be prompted to “Point to the side to offset the tied line” This will then create a new
line that is tied to the line originally selected.

Line Rotated

This allows you to create a tied line rotated around a pivot point, rather than as an offset from an original.

First you will need to select the line that you wish to create the new tied and rotated line from.

When you select Line Rotated you will be prompted to “Point to the rotation point”. You should now click on the rotation
point, shown in the example below as a cross.

Figure 12: Line and rotation point selected

You will be then be prompted to “Point at the start and end of the rotation”

The first click will produce a line and the second will position it.

Figure 13: Newly created Line Rotated

Hole

Tied Hole works in the same way as a tied line in that you will be prompted to enter a value for the new offset distance
and apply it to a line.

However, this works for any non -edge lines such as stitching or punch lines, and will create a tied non-edge line. i.e. if
you select a stitch line to offset you will create a new offset stitch line, and so on.

As before, you must first select the line that you wish to create an offset Hole from.

See example below where a tied line has been created from an original stitch line
Figure 14: New offset “Hole” line

Note:

· If you have created an offset hole from a normal edge line, in the Properties of the new line you will
notice that the new line has been set as Hole, see below.

Figure 15: Properties of new Hole line taken from normal edge line

Mirrored

Selecting this option produces a further cascade with function s allowing you to create a tied line that is mirrored across
the centre line. The options are as follows.

Line

This function will allow you to create a line that is tied to the original you select and then mirrored over the centre line.
As with all line functions you will first need to select the line that you wish to mirror and tie.

Figure 16: Line selected to be mirrored and tied

When you have selected the function from the drop down menu the new mirrored and tied line will be created.
Figure 17: Newly created mirrored and tied line

Hole

This function works exactly as above but this time mirrors and ties a non-edge line, such as a stitch line.

You can follow the same process as above to create a new line.

Figure 18: Newly created tied and mirrored Hole line

Tied Across Line

This function creates a new mirrored and tied line across an existing line. As before, you should select the line to be
mirrored and tied. This is shown as ‘a’ in the example below. You can then select the function from the drop down
menu. Once selected, you will be prompted to “Select the mirror line”. You should now select the line that you wish to
mirror across, shown as ‘b’ in the example.

Figure 19: Line 'a' to be mirrored and tied about 'b'.

Once you have clicked on the mirror line, a new line is created, as shown below.
Figure 20: Line 'a' now mirrored and tied about 'b'.

From Arc

Creating a tied line from an arc is only effective if patterns have been created for the style.

This function would commonly be used when creating a sock pattern as a variable offset can be created (more than 2
values on pattern) and then duplicated as a style line on the shell.

Further patterns can then be collected using the new style line that has been created from variable offsets.

Offset Stitch
This function produces a further cascade that allows you to add an automatic stitch line to your style.

Apply

Selecting Apply prompts you to “Point to the direction to apply the offset stitch” and you can now click appropriately to
apply an automatic offset stitch.

Figure 21: Offset stitching applied to a line

Define

You can change the offset allowance by using the following dialog. The default offset is 1.5mm, which can be changed
by using the arrows and then clicking “Ok”.

Figure 22: The Offset Stitch dialog.

Average
This function adds a new line at an average distance between two current lines. The user will be asked to click on two
existing lines, and as shown, a new ‘average’ line is created

Figure 23: Lines selected to add an average

Figure 24: Average line added between two selected lines

Shapes
The shape wizard creates geometric shapes on either the surface or the last flattening, in both 2d and 3d. A dialog is
produced providing options of various shapes and methods of applying them. Below is an explanation of the circle
section, with the same principle applying to each section.

Figure 25: The Circle section of the Wizard

Specify the radius of the circle with this option

Position the pre defined circle size using this icon

Position and size the circle by clicking and dragging the mouse.
Figure 26: The full Shape Wizard dialog.

New Perpendicular Line


This function allows you to add line at 90 degrees on an existing line.

This is commonly used with bars, straps and mated circuits. It can also be used as a reference point at which to add a
fitment notch.

There are two options in this function.

With Cursor

This function allows you to add the new perpendicular line by clicking to set the position of the start and end of the new
line.

You will first need to select the line that you wish to add a perpendicular to, and then select the command. You will be
prompted to “Enter two points” to position the line, shown below with two crosses.

Figure 27: Crosses marking the start and end point of a new Perpendicular line.

By Length

You are able to add a line as above, but this time entering a specific line length.
Figure 28: Adding a length for the new perpendicular line

When this has been entered you will be required to enter two points, as above, to create the new line. This will now be
added, starting and finishing in the direction you specified to the length you entered.

Advanced Functions

Segments

This section enables you to create special offsets or mirrors to lines, and each function is explained below.

Half Offset

When you select this function you will be promoted to “select the split position”. You will need to click on the section of
the line that you wish to split. You will then be prompted to “select the portion to remove, on the side you want to offset”.
This will produce the following dialog and you should enter the Offset value.

Figure 29: The Offset value dialog.

When you entered this value, an offset line will appear at the split point you clicked and to the value you added. This is
shown in the example below.

Figure 30: A new offset line

Segment Offset

This function works as above but enables you to select the part of the line that you wish to offset. You will first be
prompted to “select the start of the segment” and then to “select the end of the segment”. When you have clicked to
register the two points the following dialog will be produced and you must enter the offset value, as above.
Figure 31: The Offset Value dialog.

When you have entered this value the new segment offset is automatically created, as shown in the example below.

Figure 32: The new Segment Offset.

Half Mirror

This function allows you to select a line and mirror part of it across the centre line.

Figure 33: Line selected to mirror a segment.

You will first be prompted to “select the split point” and then “select the portion to remove when mirrored”. The section
that you wish to keep will then automatically mirror across the centre line.

Figure 34: Segment of line mirrored across the centre line.

Segment Mirror

This function works as above but enables you to select a segment of the line that you wish to mirror. You will first be
prompted to “select the start of the segment” and then to “select the end of the segment”. When you have clicked to
register the two points, the section of line will automatically mirror across the centre line.
Figure 35: A segment of the line mirrored across the centre line.

Bend

This option is usually used for moccasin construction. i.e bending style lines around the bottom pattern.

Selecting this command will then prompt the user to follow these steps:

”Select the line to bend”


”Select the line to bend to”
”Select the line to offset line”
”Select the point to start the new line”
”Select the end point”

Figure 36: Lines bent around last bottom pattern, using Bend command.

Adisa

This option allows automatic nesting of patterns in conjunction with an Adisa Cutting System.

Adisa Stretch Direction

As above

Adisa Size Marker


As above

Saved Top piece Line

This function allows you to save a style line as a Top Piece line. A Top piece is the rubber or plastic piece placed on the
bottom of a heel to protect it from wear. On selection the Save As dialog will appear that allows you to name the files as
a Unit Top Piece and navigate to save the file in the required place.

Figure 37: Saving a Unit Top Piece file

Create Boundary Lines

A Boundary line is the external boundaries of a unit face (a face is a side of the unit block) and is represented in the 2d
window for unit pattern creation. When a unit face has been selected, this command will create style lines representing
the outside of the unit face, and these lines can be used to create 3d patterns for unit styling.

Modify
The following functions found within this section of the Line drop down menu allow a number of modifications to be
made. The following is an explanation of each function.

Offset Line
This works in the same way as New Offset, but this time the line will be moved by the amount you specify, rather than
adding an additional line at the distance specified.

As with all line commands you will need to select the line first, followed by the command. A dialog will be produced and
you should enter the amount you wish to offset the line by.

Figure 38: The Offset distance dialog.


You will then be prompted to ‘Click on the side of the line to offset’ and should now click to the side of the selected line.
This will now move the line by the specified amount.

Moving Lines
The following functions allow you to move existing lines. There are five different options and an explanation for each is
provided below.

Horizontal

Moving lines “horizontally” will move the line(s) that you have currently selected by a specific distance. When you have
selected the function the following dialog is produced and you should enter the distance that you wish to move the line.

Figure 39: Dialog to enter value for moving line horizontally.

Figure 40: Line selected to be moved horizontally.

When you have entered the distance that you wish to move the line, you will be prompted to “give the direction with
cursor hit” and should click to indicate where you wish the line to move.

Figure 41: Line moved horizontally by specific measurement

Vertical

Moving lines vertically works in exactly the same way as horizontally. Once you have selected the function you will need
to enter a value, as before, to move the line that you have currently selected.

Figure 42: dialog produced for entering value to move line vertically
Figure 43: Line selected to be moved vertically

When you have entered the distance that you wish to move the line, you will be prompted to “give the direction with
cursor hit” and should click to indicate where you wish the line to move.

Figure 44: Line moved vertically by specific measurement.

Direction

Again this function requires you to enter a value for moving the line by a set distance.

The following dialog is produced

Figure 45: Dialog produced to enter value for moving line

As before, you will be prompted to “give the direction with cursor hit”. When you have clicked once, a string will attach
to the cursor and you should click a second time to move the string in the direction you wish the line to move.

Figure 46: String attached to cursor to indicate movement of line.

When you click a second time, the line will them move as you have indicated.

Figure 47: Line moved by direction


Move by Cursor

This function allows you to move a line or group of lines freely around the screen.

You must first select the line or lines that you wish to move, followed by the function. You will then be requested to “pick
group and move to final position” The first click you make will “pick up” the lines and then you can click a second time to
place them.

Along

Selecting this function moves the line “along” by a distance that you specify. The following dialog is produced and you
should enter a value

Figure 48: Dialog to enter offset distance

Once you have entered a value the line is automatically moved along.

Figure 49: The selected line in its original form

When the line moves it will retain its current form, i.e. as if you had extended the line in one direction and shortened it in
the other. This is shown in the following example.

Figure 50: The line has moved along by the specified value

Scale
The following options can be used to scale a selected line or lines, using a choice of three methods

Scale about Centre

This option allows you to extend each end of the line by equal amounts. You will be prompted to “pick group and grow
to final size” and when you click to select the line you will be able to drag the cursor to expand the line to your chosen
length. The second click of the cursor will secure the line in its new position.
Figure 51: Line expanded by cursor.

Scale about Point

This option allows you to extend the line from a point that you select. You will first be required to “select the grow point”
and should click on the area of the line that you want to be the scale point. You will then be prompted to “pick group and
grow to final size” and this will enable you to drag the cursor to extend the line as above. The second click of the cursor
will secure the line in its new position.

Scale % about Point

This option increases the line by a specific percentage. On selecting the function, a dialog is produced and you are
required to enter the value.

Figure 52: Dialog to enter percentage of incease

You will then need to “select the grow point”

Figure 53: Line selected to add increase in percent

Once you have clicked on the line at your chosen point the line will automatically extend to the percentage that you
entered. In the example shown, the line has been extended by 20% with the centre as the “grow point”, thus extending
the line 10% each side.

Figure 54: Line increased by 20%

Rotate
The three options in this section allow you to rotate a line either by Point, Centre, or Angle.

Rotate about Point

This option, once selected, prompts you to “Select rotation point”. You should then click at the point on the line that you
wish to rotate about. You will then be prompted to “pick group and rotate to final position” and you can then use the
cursor to rotate the line to the required position.

Figure 55: Rotation point selected and cursor moving line to required position

The bolder line shows the original position of the line and the finer line is being rotated about the selected point.

You should click the mouse again to secure the line in its new position.

Figure 56: Line rotated, and secured in required position

Rotate about Centre

This option completes the same procedure as above, but this time the centre of the selected line is automatically
selected as the rotation point. You will be prompted to “pick group and rotate to final position” and as above, you can
click to select the lines to rotate and finally click again to secure the new position.

By Angle

This option allows you to rotate the line at your chosen point by a specific angle. You will first be prompted to “select the
pivot node” and should click on the point of the line that you wish to use as the rotation point.

The following dialog is then produced prompting you to enter the angle that you wish to move the line. Depending on
the direction you wish to move the line, you can type in a positive or negative value.

Figure 57: Dialog to enter the pivot angle.

Once you have entered the value the line automatically rotates.
Mirror Lines
The following three functions can be used to mirror lines across the centre line.

Line

This command allows you to mirror a line that you have selected across the centre line.

Note: Unless you have created a Duplicate of the line you wish to mirror, the line will be moved across the centre line.
This will not create a new and mirrored line.

Across Heel

This command mirrors lines across the heel line and only applies to 2d shells and isn’t possible with 3d flattened
surfaces.

It is only relevant when a standard does not have identical heel curve shapes and positions.

Across Line

Rather than mirroring across the centre line this command allows you to select your own line to mirror across. The
mirror line should consist of only 2 points.

When you have selected the line to mirror, select the command from the drop down menu. You will then be prompted to
“Select the Mirror line”. Now select the 2 point line to create the mirror.

Note: The line you select will move across the 2 point line unless you have first created a duplicate.

Modifying Nodes

Move Nodes

Selecting this option allows the user to move specific nodes on the line to improve the shape. You will need to select
the line first, followed by the command. This will highlight the nodes on the line and you are then able to click to pick
them up and click again to place them in the new position.

Move nodes by MM

This option allows the user to move a node, as above, but by a specific amount each time using the dialog below to
enter a value.

Once the value has been entered you will then be able to click on the side of the line you wish to move and it will then
move according to the value you have entered.

Insert Nodes

This option allows extra nodes to be added into an existing line. First select the line, followed by the command, then
click on the area(s) of the line you wish to add extra nodes.
When the node is added the line becomes flexible again and the shape of the line can be changed as required.

Delete Nodes

This option allows a user to select a line and then click on the nodes to be deleted.

Slide Nodes

This function allows you to slide a node along a line without affecting the shape of it. When you have selected the line,
and then the command, you will be prompted to “Slide Nodes”.

You can then click to select the node and slide it to the required position, and then click again to place it.

Add Nodes on the Line

To add nodes onto an existing line, first select the line followed by the command.

It allows the user to insert a new node on an existing line by selecting the line and then the new node position.

Smooth
The smooth function is used to iron out any imperfections in the line. There are two options available within this
command.

Line

Selecting Line allows you to smooth the whole of the line that is currently selected. This is a repeatable command and
you will need to click on the line to activate the “smooth”

Region

Rather than smoothing the whole line you can choose a section of it. When you have selected the line and then the
option you will be prompted to “select the start and end of smoothing section”. You will need to click at the start and the
end of the area on the selected line to be prompted to “click again to repeat smoothing”.

As before, this is a repeatable command.

Bend Line
There are two options available within the Bend function, described below.

Walk

This option allows you to select a line, then a pivot point and begin bending the line.

When you have selected the command, you will be prompted to “select the line and pivot point”. Click on the point of
the line that you wish to become the pivot point. You will then be prompted to “now alternately start and finish bend”.
You can then click on the area of the line to start bending it into a new position and then click again to secure it.
Figure 58: Line selected to walk, with bend point shown with a cross

Figure 59: Line now bent from selected point

Walk feather symmetrical

This function changes the feather edge line. Select the feather edge line and then the function. You will be prompted to
“alternately start and finish bend” and you should click on the point at which you wish the bend to start, and then drag
the line to its new position with the cursor. Click again to secure the line in the new position.

Figure 60: Feather edge in original position

Figure 61: Feather edge moved by cursor

Tied Lines

Tie to line
This function allows you to tie two completely independent lines together. The lines don’t have to be the same length or
shape although if they are very different the results can be unpredictable!

Untie Lines

It is sometimes necessary to untie a line to perform certain functions.

Selecting Untie will separate the line from the original and allow you to use or modify them as individual lines.

Select the tied line, then the command to untie.

Tied offset

This command is only available for use with a selected tied line. The options are similar to the Feather Table Offset
options.

Offset

This allows you to move a tied line by the offset distance that you specify. The following dialog will be produced and you
need to enter the value.

Figure 62: The Offset value dialog.

The line will then automatically offset by the amount you specified. The offset value will be updated in the Properties
Window.

Shifted

When you have selected this command you will be prompted to “pick up and put down the line”. This enables you to
pick up the line that is currently selected and position by cursor.

The properties of the line then update, as shown below.

Rotated

This function allows you rotate tied lines about a point. When you select this you will be prompted to “point to the
rotation point” and then “Now point to pick up and drop the line”

You can rotate the line with the cursor until it is in the correct position, and then click the cursor to position.

Clear Rotation

This will clear the rotation you have just created and the lines will return to their original position.

Clear
This will clear the Variable Offsets.

Query Node

This function queries a node on the tied line, please note if there is no node, a new one will be added.

You will be prompted to “point to the nodes to query” and when you have done this, the following dialog is produced.

Figure 63: The Tied Line dialog.

You can then enter the required offset, at that position, and click on this icon to enable the change.

This will then change the Properties of the line to Variable.

Query

This function allows you to query and the following dialog is produced:

Figure 64: Tied line variable offset dialog.

Remove Offset

This will remove the offset that you have just created.

Fix Offset

This will add a new offset at the selected position. You will be prompted to “point to the node required to be added to
the table”

When you have clicked on the offset required, this will add to the table.

Draw Line

This draws the current line

Redraw Line
This draws the current line

Offset with Cursor

This allows you to modify the offset on the node, using the cursor. The offset value can then be displayed in the Query
table shown previously.

Offset by Value

This allows you to enter a specific value to offset that particular node.

Offset table by value

This offsets the whole table of offsets by a specific value.

Set Table

This will allow you to create a new offset from the beginning to the end of the line.

Advanced Functions

Join

Use this function to join lines together by selecting the lines that you wish to join. Now select the function in the drop
down to automatically create a joined line.

Figure 65: Lines selected to be joined

Figure 66: Lines now joined together

Split

This command allows lines to be broken into two or more sections. This can be useful if you encounter problems when
creating pieces.

Select the line first, followed by the command. You will be prompted to “Select split point” and should then click on the
area of the line you wish to split. The line should now be split at that point, creating two separate lines.
Clip

This allows you to trim a line to the intersection of another. Select the line that you wish to clip and then the command.
You will be prompted to “Select the line to clip with, on the side to remove”.

Figure 67: Line selected and ready to clip

The red line in the diagram has been selected to clip to the intersecting line.

When prompted, to clip the line, click in the necessary area to clip in the appropriate place.

In the example below the area has been marked with a +. The line will then clip to the intersecting line.

Figure 68: Line that has now been clipped

Reverse

Every line created has a direction, to see the arrows click on the enable icon and click in the Arrows box, now
redraw the style to show arrows.

There are only occasional instances when lines need to be reversed, for example if a punch shape that has been
applied is going in the wrong direction.

You will need to select the line first, followed by the command.

Renumber Line

There may be an occasion when you need to renumber a line. To do this, first select the line followed by the function to
produce the following dialog.
Figure 69: Dialog to enter the new line number

When you have entered the new number, another dialog will be produced, shown below.

Figure 70: Dialog to continue or quit the new line number

Once you have clicked “Ok” to accept the change the line should automatically renumber. You can check this by
pointing the cursor at the line to highlight the number, shown below

Figure 71: Checking the new line number.

Extend

The following commands allow you to extend an existing line, this can be done in a number of ways and the following
provides an explanation for the functions found in the cascade.

Add

This function allows you to extend lines by adding extra nodes. Select the line first, followed by the command. You will
be prompted to “Add nodes by cursor” and will need to click on the end of the existing line. This will produce a new
node that can then be placed as necessary. This is a repeatable command.

To

Use this function to extend lines to meet another by adding one additional node.

Select the line you wish to extend followed by the command.

Figure 72: Line selected to be extended to another.

You will then be prompted to “select the line to which you wish to continue”, i.e. the line that you want the selected line
to meet. When you have clicked on the line, the selected line will automatically extend, whilst adding one node.
Figure 73: Line now extended to meet the line you clicked on.

To (Moved)

This works in exactly the same way as above but rather than adding an extra node to meet the line, the end node of the
line is moved to the line to select.

Follow exactly the same procedure as above to complete this function.

By

Use this option to extend lines by a specific amount, adding an extra node in the process.

Select the line followed by the function to produce the following dialog.

Figure 74: Extend line dialog

Enter the amount you wish to extend the line by. You will be prompted to “Click near the correct end” and should then
click near the relevant end to extend the line

This is a repeatable command.

By (Moved)

This works in exactly the same way as the function above, but this time the end node of the line is moved rather than
adding new nodes.

Follow the procedure above to complete the function.

To Nearest

This function takes the currently selected line and extends it, whilst adding nodes, to the nearest lines to close any
gaps. The example below shows the line that has been selected and the lines that surround it.

Figure 75: The current line to be extended to nearest lines.

When the function has been selected the line will extend to the nearest lines, in both directions.
Figure 76: Line now extended in both directions

To Nearest (Moved)

This works in exactly the same way as the function above, but this time the end nodes of the lines are moved rather
than adding new nodes.

Follow the procedure above to complete the function.

Transfer

Default

This command allows the style line to be transferred using the default setting of the transfer matrix.

Shifted

This command allows the style line or lines to be transferred and shifted with a transfer point. (TP)

You will be prompted to “select the alignment point to shift the group with”.

Figure 77: Selected style line has been shifted with tp5, see Properties.

This means that when the style is transferred to another last, the distance between tp5 and the selected line will remain
the same.

Untransformed
This option allows the style line or lines to be Untransformed. This means they will not be able to move from their
current position when transferred.

This would normally be used for company logos.

Transfer to Surface

This option allows you to transfer style line or lines to a different surface. The following options are available.

Upper

The selected lines will be transferred to the Upper of the 3d last

Bottom

The selected lines will be transferred to the bottom of the 3d last

Tooling

The selected lines will be transferred to the tooling surface. This surface is normally used for creating palettes or
alignment jigs.

Shell

This transfers style lines to the shell surface. This is a 2d surface and not related to the 3d last.

Specification

As above, but this time on the specification surface which is normally used for creating specification sheets and
diagrams with text.

Swap

Swap lines in Active Packets

This swaps all pieces using a particular style line, to a new style line.

You will be prompted to ‘Point to the replacement and original line(s) alternately’ and once selected and redrawn, all
pieces that used the original line will now use the new line that you selected.

Swap Lines on all Packets

This does as above but on all packets in the style.

Define

This cascade allows you to define the measurements etc for various options in the program.

Highlight

This function allows you to apply a highlight to a queried line(s) and is a visual only, the actual style line will return to
normal when you redraw the style.
When selected the following dialog is produced and you should type in the dash length, gap, and width, as shown
below.

Figure 78: 'Highlight' dialog.

Marker

You can change the default measurement for Markers A, B, or C in this option and will need to enter the value of your
choice in the dialog.

Figure 79: Dialog to change default marker settings

Stitch

As above, this allows you to change the default settings of Stitch A-H. Again, a dialog will be produced prompting you to
enter a value.

Hole

As above, this allows you to change the default setting of Holes A, B, or C. Again you will be required to enter a value in
the dialog.

Draw
Redraw

This feature will redraw the selected line on its own on the screen.

Figure 80: Line selected on the 'standard'.


When the command has been selected the line is then drawn alone on the screen, as shown below.

Figure 81: Line drawn on the screen.

Vanish
This function allows you to temporarily “hide” lines that are currently on screen. This might be useful if you have a lot of
information on the screen and need to focus on a few lines in particular.

Please note that the lines are not deleted and this function is temporary.

The options are described below.

Line

In the Vanish function, select Line to make the line(s) that is currently selected Vanish

Figure 82: Line selected to "vanish".

When the function has been selected the line will automatically disappear.
Figure 83: Line "vanished"

Restore

Selecting Restore will restore all previously “vanished” lines to the screen.

All style lines


Selecting to “Draw all Style Lines” will draw all lines on top of anything that might currently be on screen. For example, if
the packet is drawn on screen and you select to draw all style lines, they will be drawn on top of the packet.

Redraw all style lines


This function is the same as the above, but this time the screen is first cleared so the lines are all drawn on a clean
screen.

Align Picture to Last


The Align Picture to Last function allows you to place a photo or picture that you have scanned in and saved over a 3d
last. You can then use the line drawing functions to “trace” over the drawing onto the last. Once this has been complete
you will be able to create patterns and complete a “style”.

The procedure is as follows.

You will first need to load a last. Please note that the lat should have a flattening otherwise you will not be able to draw
any style lines.

Set the last to translucent using the following icon.

This will make it easier to see the drawing and trace the lines.

You can now select the Align Picture to Last function, the following dialog is produced.

Figure 84: The Align Picture to Last dialog


To select the picture you wish to trace, click on the Image button on the dialog. This will bring up the Open File dialog
enabling you to navigate to the image you require.

When the file is opened, the picture then appears on screen with the last and you can start the procedure for aligning
the picture to the last.

Figure 85: Aligning a picture to a last.

Click on the Set Heel button and then click on the heel of the picture. This is a repeatable command and can be used
until the heels have lined up properly. Do the same for the toe by clicking on the Set Toe button. To try and get the best
fit as possible, you can now use the Tilt, Roll and Bearing functions until you have the aligned the pictures to your
satisfaction.

Use the arrows to increase or decrease the tilt and roll etc.

When you are happy with the positioning, you can begin tracing the lines onto the last using the line creation and
modification tools.

When you have completed this and wish to remove the drawing, uncheck the Image box and close the dialog. This will
leave the last on screen with the new lines.

Click on the translucent icon again to return the last to the usual colour setting.

Advanced

Redraw Inner Lines

This function draws all previously set Inner lines,


Figure 86: Inner lines drawn in blue.

Redraw Outer Lines

This function draws all previously set Outer lines,

Figure 87: Outer lines drawn in red.

Redraw Inner and Outer

This function draws all previously set Inner and Outer lines,

Figure 88: Inner and Outer lines drawn


All untransformed Lines

This will draw any lines that you have set to be Untransformed. Lines are normally transformed to fit onto a new last or
shell during a style transfer. However, you may not wish to scale some lines to fit a new shell and will need to set them
as Untransformed.

Draw Folded Standard

Selecting this function will draw the folded standard, see example below.

Figure 89: The Folded Standard.

Draw Shell

This function draws the Shell Last lines to the screen, the lines will be drawn with anything that is currently on screen.

Redraw Shell

As above, but this time the screen is cleared first, leaving only the Shell Last lines.

Draw all Graded Shell Lines

This will draw all graded Shell Last lines will be drawn to the screen, with anything that is currently on screen.

Draw all Graded Style Lines

This will draw all graded sizes of style lines to the screen.

Draw Lines on all Surfaces

This command will draw all graded style lines, on all surfaces. I.e.Upper surface, Shell surface, Sole, Side or Bottom
surface.

Delete
Delete Lines
This allows you to delete the line or lines that you have currently selected.

Note: If the lines are used to make up pieces, you will not be able to permanently delete them.

Delete Tooling Lines


This removes all Tooling lines i.e used for stitching palettes, construction jigs etc

Delete By Label
You are able to delete a style line by its label. A label is the number of the style line and can been viewed by switching
on Labels, in the View dropdown, selecting Control and then Enable.

Inner and Outer Lines


The functions in Inner and Outer allow you to set up and work on either the Inner or Outer part of the Standard.

You will need to do this before completing any style transfers.

Set
The functions in this section enable you to set the lines up as Inner or Outer, or None. A description of each is provided
below.

Set Inner

To set the Inner lines on the standard, select all the lines that you wish to be included and then “Select Inner”. The lines
will automatically be set as “Inner” and you can check this by right clicking on the lines and selecting Properties.

Figure 90: The Line Properties dialog showing line set as Inner.

Set Outer

The same process applies to setting the Outer Lines of the Standard.

Set Neither

This function can be used if you need to change a line that has been previously set up as either Inner and Outer and
needs to be used as both. The centre line is an example of this.

You will need to select the line first and then the function to set the line as “Neither”
Work On

Work on Inner

This function will allow you to work on the Inner lines

Work on Outer

This function will allow you to work on Outer lines

Work on Inner and Outer

This will allow you to work on all Inner and Outer lines

Fold

Fold and work on Inner

Selecting this function will automatically fold the standard and allow you to work on the Inner lines

Figure 91: Folded standard, working on Inner lines

Fold and work on Outer

As above, but this time you can work on the Outer lines.

Figure 92: Folded standard, working on Outer lines.

Unfold and work on Inner and Outer

This unfolds the standard again and allows you to work on both Inner and Outer lines.
Groups
The following functions allow you to set lines as Groups.

Set
Use Set to create a new group of lines. You will first need to select the lines that you wish to become part of the group,
then select Set.

Figure 93: Lines selected to add to group

On selecting Set the following cascade is produced giving you a choice of groups.

Figure 94: Group cascade

Select the group to add the lines.

Figure 95: Lines added to Group

The selected lines will then change colour to reflect the group selected.

Select
The Select function enables you to highlight a previously created group. For example, as above, if you have created a
Group 1, choosing Group 1 under the Select function will highlight all lines within that group in red.

Reset all Groups


Selecting Reset will remove any groups that have been set up.
Feather
Query Node
Assuming a feather table has already been created, the following dialog will be produced which displays the node
position along the feather line, and it’s offset

Otherwise, the only information available will be regarding the start and end nodes.

Figure 96: The Feather dialog.

Query
The following dialog is produced when selecting Query, showing information on all fixed offset points.

Figure 97: Query the Feather Table dialog.

Gross Heel Point


This allows you to specify a new gross heel point and prompts you to ‘Point to the position of the gross heel point’

Please note that you must specify a point in front of the original position, you may not kick the feather edge out at the
bottom.

Remove Offset
You will be prompted to ‘Point to the node(s) who’s value you wish to remove’ and this will remove any offsets you have
previously created. (See offset with cursor)

Fix Offset
This function allows you to add extra nodes into the feather table, and will prompt you to ‘Point to the node required to
be added to the table’
Click on a node and then click again where you wish to add further nodes. This is a repeatable command and you will
only be able to add nodes on one side of the existing nodes.

Draw Style
The existing style data is drawn on the screen on top of any existing data

Redraw Style
The style data is drawn on screen as above, but this time the screen is cleared first.

Offset with Cursor


This command prompts you to ‘Select nodes and offset positions alternately’ and allows you to select a node and
amend its position, as the example below.

Figure 98: Amending the position of a node.

Offset by Value
As above this command allows you to alter the offset, this time you are required to enter a value, and when selected
you will need to type a value in the dialog.

You are then prompted to ‘Point to the node(s) who’s value you wish to change”. This is a repeatable command and will
alter the value of any node by the amount you wish.

Offset Table by Value


This function amends the whole feather table by a value and when selecting this you will be required to enter a value in
the dialog box.

Set Table
This command allows you to set the feather table by a series of offsets, which are then distributed around the feather
table. The following dialog is produced and you should enter the offsets with spaces between each value, as shown.

Figure 99: Dialog to set the offsets for the feather table.
The example below shows the feather table before and after the new offsets are applied

Figure 100: Feather table before new offsets applied.

Figure 101: Feather table after new offsets applied.

Advanced
Style Transfer
Please note that before completing a 2d style transfer it is necessary to set the Inner and Outer lines. Follow the
instructions below to complete this.

Transfer 3d Style

When you select this function the following dialog is produced.

Figure 102: The style transfer dialog.

In the Output section

Select Default points

This will attach lines and default points to the last. These are the points that will transfer accordingly to the new shell.
See below.
Figure 103: Default points on the Shell.

Select ‘Output’ file,

This will take you to your Shoemaster/work/transhell where a temporary file can be saved.

Close this menu

Clear all

Now digitise in the new shell that you wish to transfer the style lines to. Alternatively, load in another shell and clear the
style

Select ‘Transfer 3d shell’

In the Input section

Select Default points

Select Input file, this will open the Transhell file

Select the file you have just saved.

The style will now load onto the newly digitised shell.

Close the menu and save the new style

Please note that this is a brand new style with no grading, although the patterns will have transferred.

Transfer 2d Shell

This process is exactly the same as the 3d transfer.

Set up Construction Points


This process allows construction points to be set up on a style so that the transfer matrix can be positioned accordingly.

You are able to enter new values to specify exactly where you wish the Facing Front, facing top, and back height, or
ankle positions to be placed on the new transferred style.

Figure 104: Position construction points dialog.

Shell

New Model

Load

This allows you to load a previously saved “new model size”

Save

This allows you to create and then save a new model size of a graded shell.

Add centre Line

Select this to add a centre line to a newly digitised Standard. Once you have selected the function a line will
automatically be added to the centre of the standard.

Reference Points

Selecting this command produces the following dialog.

This enables you to select the references that you wish to show on the Shell.

Please note that this will not actually include the reference points, you will need to use the View drop down menu
and select Control and then Layer visibility. You will need to check the Reference points box to then show the
reference points you have selected.
Figure 105: the Last Reference Points dialog.

You are able to click on the Name button and select one from the following list

Figure 106: The Available Reference Points dialog.

Alternatively you select to Turn all off or Turn all on.

Mirror

The Mirror function creates a duplicate of all the lines and mirrors all lines across the centre line.

Drag

Drag Style

Selecting Drag prompts you to “pick up and put down the style alternately”. Drag the style to the position you require
and then click to place. This is a repeatable command.

Drag Mirrored Style

This function mirrors the style and drags, as above.

Bottom

Add Centre Line

This allows a centre line to be drawn on the bottom surface, as shown below.
Figure 107: Centre line drawn on the bottom surface

Query

This function outputs all line and pattern information to the Message History window.

Draw Bottom

Selecting Draw will draw the bottom pattern to the screen along with any other information that is currently on the
screen.

Re draw Bottom

As above, but this time the screen is refreshed first, leaving just the bottom pattern.

Draw Sizes

This draws all graded sizes of the bottom pattern.

Query Reduction Table

The Bottom pattern can be shortened or lengthened by applying a reduction table as a Macro file. Once you have
created this, you can then select this function to query any tables you have set up.

Reposition
This option allows the style to be repositioned in U and V on the last.

Moccasin Method
The following describes the procedure for creating patterns for the moccasin construction.

Before you start the Moccasin method, you should have a last bottom pattern as this provides a surface to merge with
the upper surface.

Set up Moccasin

This transfers all style lines from the Last upper surface to the 2d Shell surface.

Group Set Inner


This automatically adds all the inner lines to the group so they can be moved or rotated.

Group Set Outer

As above, but for the outer lines

Reset after Moccasin

This function clears all lines from the group and resets all lines so that you may continue to work in the usual way.

Help – Moccasin Method

As this is a very specialised process, and every user will have their own specific methods for creating a moccasin
pattern, we have produced a video that describes the process.
Packet
New
A Packet is an “envelope” that contains all the patterns relevant to your style, and you may create more than one packet
per style so you can organise patterns into separate envelopes if you wish.

New Packet
Creating a Packet is the first step in generating a new set of patterns and to do this you will need to select New and
New Packet from the Packet Drop down menu.

This will produce the following dialog box where you will be prompted to enter a name for the new packet.

Figure 1: The New Packet dialog.

Copy a Packet
This function allows you to make a copy of the packet you have currently selected.

Once you have selected Copy, you will be prompted to enter a new name for the copy of the packet. Once entered, the
Packet and all its contents will be copied and stored under a different name, leaving the original intact.

Please note: A quick way to check the Packets and Pieces you have available within a style is to use the
Packet and Piece toolbar. This allows quick selection and is also a good check to see which Packet or
Piece is “current”

The example below shows that there are two packets available with this style and that ‘Design’ is the current packet.

Figure 2: The Packet and Piece toolbar

Modify
Once a Packet has been created you can select Set VD found under Modify. This option is explained below.

Setting the Vamp Depth


The Vamp depth is the measurement from the toe to the cross over position of the flattening.

This can be changed to amend the fitting of the shoe when making it on the last.
For example, it can allow more or less material over the front of the shoe to improve the final fitting on the foot.

This command will allow you to change the vamp depth, or flattening type, on all patterns in the current packet to the
new flattening Vamp Depth.

The following dialog is produced and you can select one of the previously created flattenings available.

Figure 3: The available vamp depth dialog.

Draw
The cascade menu Draw allows you to draw or redraw the whole packet of pieces. If you have graded the style you can
draw every piece in every size, or a just the sizes you want to see. Alternatively, if no grading has been done, the model
size will be drawn.

Draw
This will draw the entire packet of pieces on screen on top of any current 2d data. I.e. if the 2d shell is already drawn the
Packet will be drawn on top of it.

Redraw
Again, the whole packet is drawn, but this time the screen is cleared first drawing just the packet on a clear screen.

Draw Sizes
Selecting this will draw all available graded sizes on screen. If no grading has been applied, only the model size is
drawn.

Draw Knocked
‘Knocked’ in Shoemaster describes the manual process of stacking a hand-cut graded set of pieces together at the
same point, in order to show the size differences between each piece.

Selecting Draw Knocked draws the whole packet ‘knocked’ to a given knock point.

Redraw Shoe
This “redraws” every component of a shoe project together on the screen so that you have the complete shoe.

Browse Pieces
Selecting this allows you to view a thumbnail image of all the patterns in the current packet. They are displayed around
the edge of the screen making it very easy to select individual Pieces.

Figure 4: Screen showing browse pieces.

Delete
To delete the packet that is currently selected, use the Delete option. Once selected, you will be asked to confirm that
you wish to delete the current packet.

Please note that once a packet has been deleted, all the pieces within that packet are also deleted.

Pattern Measures
Perimeter
This gives the length of the outline of the piece, and the following dialog is produced displaying the piece name and
measurement of each perimeter.

This could be useful to know when making cutting knives to know how much material is required.
Figure 5: Table of piece perimeters

Area
This gives you a list of the area for every piece in every size, and a whole total packet area. This can be used to plan for
material usage and costings etc. The following dialog is produced

Figure 6: Table of piece areas.


Piece
Once a Packet has been created you are then able to start generating Pieces. The following provides the tools to
create and modify a set of production standard patterns.

New
Selecting New under the Piece Drop Down menu provide the following functions that allow you to create new pieces
and circuits.

New Piece
Selecting New Piece produces the following dialog that prompts you to name the piece you are about to create. Pieces
can either use the default name P_00001 and so on, or can use a more formal shoemaking term from the selection
supplied. Checking the ‘Advanced Piece Naming’ box will produce the list.

Figure 1: The piece naming dialog with advanced naming on view.

When you have selected the name and clicked ‘ok’ you will be able to select the lines you need for the pattern and the
lines should be selected in a clockwise direction. Any lines that you have selected will be drawn in a thicker red line, as
shown in the example below.

· Please note it is important that all lines are selected in a clockwise direction as Arcs in pieces must
be directional.

Figure 2: Collecting lines to make up a piece


When you have collected all lines needed for the pattern, use the right mouse button to show the following menu.

Figure 3: Menu produced to 'accept' pieces etc

You will need to ‘Complete & Accept’ to finish the piece.

‘Complete, Accept & New Piece’ finishes one piece and immediately starts the process for the next.

‘Next Circuit’ is used when more than one circuit is needed to complete one pattern.

‘Undo’ can be used during the line selection process if you have selected an incorrect line.

‘Quit’ can be used to disregard the piece you have just selected.

The new piece is then shown on the screen.

Figure 4: Newly created piece

Continue this process until all pieces needed to make up your shoe are collected.

Please note that once patterns have been created, the lines making up the pieces are now referred to as
arcs, rather than lines.

Create Circuit
This function can be used if you wish to add another circuit to an existing piece that is currently selected. For example,
you may wish to slightly amend the shape of the piece. Once selected, you will be able to collect and accept lines in the
usual way to complete the extra part of your piece.

This function can also be used if you have quit a piece collection in the middle of the process and wish to
start again using the name you have previously selected.

Copy
Selecting Copy will allow you to create a copy of the piece that is currently selected. The new piece will automatically be
given a new default number which can later be renamed if necessary.
New Piece Text
This section allows you to add text to the piece that you have currently selected.

The following dialog is produced that enables you to select the text from the list provided that you wish to include on the
pattern. Use the arrow key to add (or remove) it to the window and that select Ok to automatically add the required text
to the centre of the pattern piece.

Auto Collect Pieces


This function works better on a DXF or IGES file. It enables you to automatically collect nett pattern pieces and is
generally used in the Esprite program.

Modify
Use the functions in the Piece Modify cascade to make alterations and modifications to the pieces you have previously
created.

Moving Pieces
A cascade menu appears when selecting Move, giving the following options.

Move

Move allows you to pick up a piece and change its position on the screen, i.e. change it from its original place in the
packet.

The pattern will remain in this new position but can return to the original if you select ‘undo’

Rotate

This command allows you to rotate the current piece about a point. You are prompted to ‘Select pivot point with cursor
and rotate’. When you have selected the pivot point, moving the mouse will pivot the pattern and you can position the
pattern with another click of the mouse.

See example below


Figure 5: Piece rotating about a point

Mirror

Selecting this command will prompt you to ‘Enter 2 points to define mirror line’ and the pattern will be repositioned and
mirrored across this line.

The example shows that as the first point is selected, an image of the pattern appears attached to a string that enables
you place the pattern and position with a click of the mouse.

When the packet is redrawn the piece will be shown in the new position.

Figure 6: Packet redrawn with mirrored piece

Figure 7: Selecting the points to mirror


Original

This function restores the current piece to its original default position within the packet.

Insert Piece
This might be used if you were creating a template to make a jig. For example, you might want to create a rectangular
piece and then insert a couple of Pieces within this. You would then change the internal lines to Cut lines. This will then
form the template for the components to fit in for tooling purposes.

When selected, the following dialog is produced prompting you to select a piece from the list

Figure 8: Available Pieces, Lists & Elements dialog

The patterns then build around the current piece, as shown in the example below.

Figure 9: Building pieces around the 'current' piece

Rename
You may wish to rename a piece, perhaps if you have copied another piece and need to apply a name other than the
default.

Selecting this command will produce the usual ‘Piece Naming’ dialog box where you will be able to assign a new name
to the selected piece.

Set Vamp Depth


It is possible to set individual patterns with a different vamp depth using this command. When selected, a dialog will
appear containing previously created flattenings that you can then choose from. The current piece will then be redrawn
using the selected flattening.

Mate
The Mate function provides the functions to mate separate circuits to complete a piece.

Arcs

This allows you to mate two circuits of a pattern together, for example, a counter lining.

Figure 10: A piece collected as two separate circuits

In this example the pieces have been picked up as separate circuits.

Firstly you will need to select the relevant piece. Then, you must click on the first arc to be mated, and hold the Ctrl key
down whilst selecting the second arc.

Once both arcs have been selected, you can then navigate to Mate and then Arcs to automatically join the two selected
arcs. The result is shown in the example below

Figure 11: The result of mating the selected two arcs

Remove
Selecting this will automatically remove any mating from the piece that is current.

Unfold

One Arc

This function completes the same function as Mating Arcs, except that you will only need to pick up one half of the
piece, shown below

Figure 12: One half of piece collected

As before, you will first need to select the piece and then select the arc that you wish to ‘unfold’. Once selected you can
then chose One Arc to automatically to ‘unfold’ your piece, shown below,

Figure 13: Piece infolded about one arc

Two Arcs

This function allows you to do the same as above, but this time you can select more than one mating arc. The original
pattern is shown below, from which we will be selecting two mating arcs, in this instance the two straight edges.
Figure 14: Quarter of piece collected

As before, you will need to select the piece and then the two arcs that you wish to ‘unfold’

Chosing ‘Two Arcs’ in the pulldown menu will then produce the finished piece, as shown below

Figure 15: Piece unfolded about two arcs

This function is useful for creating one knife that can cut four mirrored patterns, i.e. foams for collars etc.

Swap Feather

This enables you to unfold a piece about an arc as before. However, in this instance, the feather edge is swapped from
the opposite side.

Please note. This function will only work if the lines in the piece have mirrored and tied on the opposite side.

Clear

Selecting this will ‘undo’ the folding on the current piece

Re-Apply

Selecting this will ‘redo’ any folding on the current piece

Swap for opposite Component


This function is usually used when pattern pieces are an exact mirror with the only difference being the feather edge.
This is useful if you have picked up a complicated piece on one side and need to generate the opposite side, taking into
consideration the difference in the feather edge.

Again, this function relies on lines being mirrored and tied.

Springing Pieces
You may need to spring a piece to flatten an area ready for piece collection.

Selecting Spring will produce a cascade menu with the following options
Spring

Springing a piece allows you to flatten lines on the piece, for example, this is useful to flatten the tongue for piece
collection.

You will first be prompted to ‘Select the arc to straighten’, then ‘Select the pivot point’, and finally to ‘Pick up and bend
the lines’

In the example the red lines depict the change in the pattern and the effects on the whole style.

Figure 16: A 'sprung' shell

Automatic Spring

This command will automatically spring the piece and you will be prompted to ‘Select the arc to straighten’ then ‘select
the pivot point and direction’

The pattern will then automatically spring in the direction you click.

Animated Automatic Spring

This performs the same as above but leaves a display of the line movements form the original to newly sprung position.

Draw Style Lines

Any style lines associated with a sprung pattern will be drawn when selecting this function

Delete Unused Sprung Line

Use this command to delete any extra shell lines created during an automatic and animated spring

Draw
Draw Piece
This draws the piece that you have currently selected on top of existing data on the screen.

For example, you may already have the 2d shell on the screen so selecting this will draw the piece on top of the Shell,
in its correct position within the Packet.

Re Draw Piece
Again, this redraws the piece, but this time the screen is cleared first and the piece is drawn alone.

Draw Nett
This command allows you to draw the “nett” image of the pattern within the piece, i.e. the original pattern you created
before any allowances were added.

The example below shows a pattern that has allowances added and the nett pattern drawn within it.

Figure 17: The Nett piece drawn inside the original

Draw Sizes
Assuming the style has previously been graded, this command will draw the pattern currently selected in every size.

Draw Style Lines


This command is used to draw all style lines associated with the piece you have currently selected, see the example
below.
Figure 18: The current piece drawn with associated style lines

Cut out holes


This function is used if you have created a Shoe with holes in the design, such a brogue effect. Usually, when the Shoe
is drawn, the holes are shown as a simple line or circle, shown in the example below.

Figure 19: Brogue pattern drawn as 2d circles

To create a more realistic effect, the 2d lines can be shown as 3d “holes” by selecting Cut out Holes. When the style is
redrawn, the holes will then be “cut out”, shown in the example below.

Select the function again and redraw to turn the function off.

Figure 20: Cut out Holes switched ON

Draw piece 3d flat


This function renders the selected pieces as flat, as shown below.
Figure 21: Rendering the selected piece as Flat

Draw piece 3d pattern


This function renders the selected piece as a pattern.

Figure 22: Rendering the selected piece as a pattern.

List
A cascade menu is produced with the following options

Copies

Selecting Copies produces the following dialog


Figure 23: The Piece Copies dialog

Using this dialog enables you to check the boxes to enable the piece or pieces to be redrawn together in the sizes you
have selected. The dialog also allows you to query the copies that you have selected and produces the following
information.

Figure 24: Piece information produced from the Piece Copies dialog

Chosen

Selecting this produces the following dialog


Figure 25: The Chosen Pieces dialog

This enables you to select only the pieces that you wish to view on the screen and switch the others off, selecting
‘redraw chosen’ in the dialog will redraw the newly selected pieces on screen.

Draw Pieces in 3d

Assuming you are currently working on a 3d last, selecting this will redraw all pieces in 3d

Draw Sizes

This function draws all pieces in all sizes, as shown in the example below

Figure 26: All pieces drawn in all sizes

Draw Knocked

This re draws the chosen pieces in the current packet, knocked to the chosen point
Delete
The following Delete options are available.

Delete Piece
Selecting this will delete the piece that you have currently selected. A dialog will be produced asking you to confirm the
deletion.

Delete Piece Text


Selecting this option will automatically delete the text from the piece that is current.
Arc
New
When working with arcs you must first select the whole piece that you need to work on. Then you will need to click on
the individual Arc within that piece to select it. The following menu will be produced.

Figure 1: Menu indicating the arcs and lines that make up a piece.

The menu is indicating the lines and arcs present that make up the piece you have selected and you can then click on
the arc. In this example, Arc 2 Circuit 1 Piece P_00003.

Note: Now that you are working with Arcs rather than Lines, the Properties have changed to Arc Properties. If in the
example above you had selected Line 4, the Properties would change to Line.

Figure 2: The Arc properties

In the Arc Drop Down menu, selecting New will produce another cascade menu allowing you to do the following

Adding new markers from lines


The term Marker means to add a form of ‘slot’ large enough to draw a pencil line through. This is used in production to
mark a line on the material to indicate, for example, a stitching line or lap line.

Selecting this produces a cascade menu which provides the following options

The default option

The Default option adds a marker along a whole line using style lines. You will need to Draw the Style on screen and
perhaps switch Browse Piece ON so that selecting a piece is simple.
Firstly, click on a piece to select it. This will now draw the current piece on top of the style. Next you must click on the
style line that is to provide the marker, shown in the example below with an arrow.

Once selected navigate through the Arc Drop Down menu and select Default.

Figure 3: selecting the line that will provide the marker

This will now add a Marker along the whole line that you selected within the piece, as shown in the example below.

Figure 4: The Marker has now been added to the Piece using the line as a reference.

As line

This function is used to add details from your ‘style’ to a piece(s). For example, when creating your style you may have
added in stitch lines or eyelets and wish to see them on your actual piece.

Details are not automatically transferred from style lines when creating pieces and you will need to complete the
following procedure to do so.

Firstly you should have the style drawn on the screen, and again, it is a good idea to switch Browse Pieces on so that
piece selection is simple.

Click on the piece that you need to add the detail to, when you have done this it will be drawn over the style.

Now click on the line(s) that you wish to add, and these will automatically be added into the selected piece.

Marker A

This function allows you to change an arc to a Marker A.

As before, you will need to first select the piece and then the line.
Once selected, you can then navigate to Marker A in the menu to change the arc to the marker.

Cut

Cuts are usually used when patterns are milled, as the milling tool offsets to the right of the cut area, taking into
consideration the waste area. This is usually used when a circuit of lines are used, rather than individual lines, in an
internal part of the piece.

Slot

Slots are used to make a single cut inside a pattern piece. For example, if you have included an internal line in your
piece, perhaps in T Bar sandal, you are able to change the lines to slots so that they may be cut out as an individual
slot.

Once selected you will be prompted to 'Select the arcs'

Please note: If the slot is milled the milling tool will go directly through the centre of the slot.

Part line

This function enables you to add a marker along a line but this time between two existing nodes. This will give you more
control over the length of the marker.

As before, you will need to select the piece and then style line then navigate to the Part Line function. Once selected,
the piece will be redrawn with the line you have selected, showing the nodes that make up the lines. You can now click
on two nodes that you wish the marker to use.

Figure 8:Nodes drawn on the Piece ready to create a marker

Once you have done this, the marker will be added to the piece using the nodes that you have selected, as shown in
the example below.

Figure 9: The Marker now added using the nodes

Part line adding nodes

This function is very similar to above, but this time instead of selecting existing nodes you will be creating new nodes
along the line. The marker will then be created using the two new nodes.

Adding markers from arcs


The following describes the different markers that may be added to an arc.

Lap
This function adds an offset and a marker to an arc simultaneously.

You will need to select the piece first, followed by the arc that you wish to add the allowance to. A Lap allowance and a
marker will now be added automatically to your piece on the arc you selected.

Note: You can add lap markers to multiple arcs. To do this you will need to select all the arcs you require and this is
done by holding down the Ctrl key whilst selecting more than one arc.

Trimmed

This function will create a trimmed marker along the number of lines you specify. As above, you will need to select the
arc or arcs to apply the changes and a marker will now be placed nett on the arc.

Offset

This function allows you to select an arc or arcs and apply an offset marker.

First you will need to select the relevant piece, followed by the arc or arcs. Then navigate to the Offset option. This
produces a dialog requiring you to enter the Offset distance. To apply your chosen offset you must then click to the side
of the arc that you wish to create the new offset. Shown in the example below:

Figure 10: Selected piece and arcs

Figure 11: Entering the Offset figure


Figure 12: After clicking inside of the piece, the allowance is added to all selected arcs.

Offset Stitch

These options allow an offset stitch to be applied to an arc at a pre-defined distance. The following options are
available.

Apply

Once you have selected the arc followed by the function, you will be prompted to “Point to the direction to apply the
offset stitch”. Now click on the side of the line you require, and the stitch line will be automatically added.

Define

This option is used to change the offset value of the stitch line. Use the arrows to change the default value and then Ok
to update the change.

Figure 13: Changing the default offset stitch distance

Advanced markers
The following describes the more advanced markers that may be added to arcs.

Linked markers

This function allows a marker to run from one line to another. The marker lines will be linked and you will be able to
change the continuity, for example, add rounds etc.

When selected, you will be prompted to 'Collect marker starting with start line, ending with end line' The first node that
you select on the arc will be the actual starting point of the marker and the last node you click will be the end of the
marker. The lines you select will change to a thicker, red line as shown below.
Figure 14: Lines that have been elected to create the linked marker

After selecting the lines you are prompted to 'Right click to select option' which will produce the following menu.

Figure 15: The Right Click menu

Select Accept to draw the marker on the pattern, shown in the example below.

Figure 16: The new marker created from the lines previously selected.

Stringed marker

You will need to follow the same process as above, but this time a stringed marker is created on a line(s) that is
sandwiched between two others. For example, if you wish to create a marker on the line as shown in the second
example below, the lines must be collected in the correct order, starting with arrow 1 and finishing with arrow 2, Thus
creating a 'sandwich' of the marker line.

Figure 17: Selecting 3 arcs to create a Stringed Marker

Figure 18: New marker created between selection of 3 arcs

Please note that once the stringed marker is created using the two examples above, construction arcs are
created that can be turned on or off using the Layer Visibility menu. This is necessary if you needed to lengthen
or shorten the actual marker by offsetting the construction arcs.

Figure 19: Construction arcs switched on using the layer visibility.

Multiple stringed

This is very similar to the function explained above, but this time will allow you to select more than one arc to be the
marker.

New Arc Text


This section allows you to add text to the arc that you have currently selected.

The following dialog is produced that enables you to select the text from the list provided that you wish to include on the
pattern. Use the arrow key to add (or remove) it to the window and that select Ok to automatically add the required text.

Figure 20: Adding text to an arc.

Eyelets
This function allows you to add eyelets to a piece, providing there are 3 consecutive arcs. Select the arc first, followed
by the command. The following dialog is produced and you should enter the number of holes you would like etc.

Figure 21: Specifying the number of holes for eyelets

When you have entered that information, the following dialog appears requiring you to type in an offset value for the
eyelets from nett.

I.e. The distance in from the edge of the arc that you wish the eyelets to begin.

You will then have to do the same for the arc that the eyelets are linked to

And finally, from the third arc


When you have completed the above, redraw the piece to show the new eyelets.

Duplicate
You are able to produce an exact duplicate of the selected arc, and you are prompted to enter a value in the dialog. You
will then be prompted to ‘point to the arc’ and a duplicate arc is produced at the value you have chosen.

Modify
The Modification functions provide all the necessary tools for you to add allowances and offsets etc to your pieces. The
functions are as follows:

Insert arcs
This function is used to insert an arc in a previously defined pattern. The example below shows a finished quarter
pattern. I would like to add two new arcs to create a step.

I have drawn two new lines as a guide and now need to select Insert Arc

Figure 22: Finished quarter to be amended


Figure 23: 2 new lines added to start the process of adding a new arc

When selected, you will be prompted to 'Select the arc that comes before the new arc'

After selecting the arc you will be prompted to 'Collect the additional arcs', which you will do in the same way as if
creating a new pattern.

When you have collected the new arcs, in this example there are two to collect. Right click the mouse to produce the
menu and select Accept.

The pattern should now be adjusted accordingly.

Figure 24: Accepting the 2 new arcs


Figure 25: The pattern now showing the added arcs to create the step

Reversing arcs
All outlines of a piece should run in a clockwise direction, and all internal cuts should run anti clockwise.

If you have problems with a pattern piece, the first thing you should check is that all the arrows are running in the right
direction. This is done by switching on the arrows in the Enable menu, found in the View drop down menu, and re
drawing the piece.

If an arc is running in the wrong direction you can select Reverse the Arc. You will then be prompted to 'Point to the
arc(s) to be reversed'. Any arcs you now select will reverse.

Splitting arcs
This function is used if you need to apply two separate continuities to one arc. For example, you may wish to add an
allowance to half the arc and a step continuity from one half of the arc to join the other.

Once selected you will be prompted ‘Point to the split position on the Arc’. This will now split the arc into two places and
allow you to add separate properties to each new split.

Adding allowances
This option provides all the functions necessary to add allowances to pieces, the following is available:

Adding a seam allowance

This is an automatic command and will add a predefined allowance to a pattern edge.

When clicking on the icon you will be prompted to ‘Point to the arc(s) to have the seam allowance’ the pattern edge will
now be adjusted to include the seam allowance.

To check that it has worked, you can use the Piece drop own menu, selecting Draw and Draw Nett. This will draw the
nett piece within the actual piece and you can see which edges have allowances added. In the example the nett line is
shown in red.

Figure 26: Piece with allowances drawn with Nett Piece

Add a fold allowance

The same applies to this command as the above by adding a predefined folding allowance.
Add a lap allowance

The same applies, adding a pre defined lap allowance.

Add a shearing allowance

Again, a pre defined shearing allowance is applied

Add an offset of your choice

If you wish to add a more specific offset of your choice you can select the above icon. The following dialog is produced,
prompting you to enter the value(s) Click on the relevant pattern edge to apply.

Figure 27: Dialog allowing you to enter an offset value

Offset by

This function allows you to add an offset to an arc that already has an offset applied. This is useful for post prototype
modifications when needing to add extra allowance to certain areas of the piece. It also means that you do not have to
worry about the value of the existing offsets

Shift

This function allows you to shift an arc in a vertical and/or horizontal direction.

This can be used to keep stitch lengths of arcs the same.

When selecting this function you will be required to type in values in the dialog and the prompted to ‘Select the arc’. Any
arc you now select will shift accordingly.

Nett

Selecting Nett will remove any offsets that have previously been added to an arc. You will first need to select the piece
and then the relevant arc to restore it to its original size.

Swap line for arc


This swaps the style line to a new line and only affects the current piece.

When selected you will be prompted to ‘Select the arc and then the replacement style line’

The example below shows a selected piece (drawn in blue), with the style drawn behind.

The line to be replaced is shown with an arrow


Figure 28: Selecting a new line to replace the existing arc

When you have selected the arc and then the line, redraw your piece to show the new line on your piece, as shown
below

Figure 29: Piece redrawn with new arc

Setting the vamp depth


This function is available in 3d and when selected will produce the following dialog

Figure 30: Available Vamp Depth dialog box

From here you can select any previously created flattenings. This will change all patterns to use the newly selected
vamp depth

Variable offset
This allows you to create a variable offset on an arc and is commonly used when creating a sock pattern from a last
bottom pattern.
This feature works in the same way as Feather table creation, but on arcs rather than styles.

Firstly you must ‘Set the table’. The following dialog is produced where you are required to enter a set of values for your
arc. As shown below you must use a space between each offset.

Figure 31: Dialog produced to enter values for offsets

When the values have been applied the changes will be shown against the original, as shown in the following example.

Figure 32: Changes shown after new values applied

The four offset positions can now be individually changed using the option Query node, found in the above menu.

The functions of the Variable offset menu are described below

Clear

This function removes all offsets from the Variable Offset Table.

Query node

Assuming a feather table has already been created, the following dialog will be produced which displays the node
position along the feather line, and it’s offset

Otherwise, the only information available will be regarding the start and end nodes.

Figure 33: Dialog to show the node position along the feather line

Query

The following dialog is produced when selecting Query, showing information on all fixed offset points.
Figure 34: The Feather table dialog box

Remove offset

You will be prompted to ‘Point to the node(s) who’s value you wish to remove’ and this will remove any offsets you have
previously created. (See offset with cursor)

Fix offset

This function allows you to add extra nodes into the feather table, and will prompt you to ‘Point to the node required to
be added to the table’

Click on a node and then click again where you wish to add further nodes. This is a repeatable command and you will
only be able to add nodes on one side of the existing nodes.

Draw arc

The existing arc data is drawn on the screen on top of any existing data

Redraw the arc

The arc data is drawn on screen as above, but this time the screen is cleared first.

Offset with cursor

This command prompts you to ‘Select nodes and offset positions alternately’ and allows you to select a node and
amend its position, as the example below.

Offset by value

As above this command allows you to alter the offset, this time you are required to enter a value, and when selected
you will need to type a value in the dialog.

You are then prompted to ‘Point to the node(s) whose value you wish to change’. This is a repeatable command and will
alter the value of any node by the amount you wish.

Offset table by value

This function amends the whole arc by a value and when selecting this you will be required to enter a value in the dialog
box.
Set table

This command allows you to set the arc table by a series of offsets, which are then distributed around the arc. The
following dialog is produced and you should enter the offsets with spaces between each value, as shown

Figure 35: Entering the offsets to set the Arc Table

Adisa
This is a licensable option specifically for sending DXF files in Adisa format to the Adisa cutting system.

Setting
This option allows you to amend any previously added system settings. The options in the menu are as follows.

Default settings

Selecting this produces the following dialog.

The dialog shows you all the default settings for Arcs, including the default Marker and the value set for rounded edges
etc.

Figure 36: The Default Arc Settings dialog

Define allowances
This function temporarily allows you to define the allowances for laps, folds, shears and seams. Once selected you will
be prompted to enter the new allowance you wish to add as a lap or fold etc.

Figure 37: Lap Allowance Dialog

If you wish to permanently change the allowances you should do this in your Startup file. Please contact your system
administrator, or the Shoemaster helpdesk for further information.

Draw
This option provides the following functions:

Vanish
This temporarily removes arcs from the screen and you are prompted to ‘Point to the arcs you wish to vanish’

Please note that this does not delete the arc and next time you redraw the arcs will appear.

Delete
This menu produces another cascade menu with the following options. Please note that deletions will be made to the
Piece that is currently selected

Delete circuit
This function will delete a circuit, either the entire piece that you have selected, or part of a piece. For example, you may
have a circuit within a piece and need only to delete the part within rather than the whole piece.

You will need to select the relevant piece and then select the relevant arcs.

Delete arc
To delete an arc, firstly select the piece and then the arc that you wish to remove. When you select Delete Arc this will
remove the selected arc from the Piece and draw it in its new form.

Delete all details


If you wish to remove any details, i.e. notches from an arc, firstly select the relevant Piece. Then select the arcs with the
details and chose ‘Delete all Details’ in the menu. This should then remove them from the arcs.

Delete all text


To delete any text that is within a Piece, firstly select the Piece and then select all the arcs that make up the Piece. If
you then select ‘Delete all Text’ and this will then remove any text from the current piece.
Detail
The Detail menu enables you to add the finer details to your work, such a fitment notches and scallops etc. Each option
is described below.

New
The following options are available with this function allowing you to add a variety of details to your work. Each option is
described below.

Notch
When selecting Notch you will be prompted to “Click near the arc to start inserting a notch”. This will place a new
default notch on an arc of the current piece and allow you to slide it along until you place it by clicking with the mouse.

Figure 1: A new Notch added to an arc

Gap
Selecting Gap will prompt you to ‘Click near the arc to start inserting a gap’

Once you have selected the arc you will be able to slide the gap along the arc and place where required by clicking the
mouse.

Figure 2: Gaps added to a marker.

Scallop
Once selected, you will be prompted to ‘Click near the arc to start inserting a scallop’.

When you have selected the arc you will be able to slide the scallop along the arc of the current piece and place it
where necessary by clicking the mouse.
Figure 3: Scallop added on arc

Stab
This function adds a new stab on an arc and when selected you will be prompted to ‘Click near the arc to start inserting
the stab’

This places the stab on the arc and you are able to slide it the required place and attach by clicking the mouse

Figure 4: Stab added to intenal arc.

Quick stab
As above this function will allow you to add a stab. However, on this occasion the stab does not have to be attached to
an arc. You are prompted to ‘Point to the stab position’ and wherever you click a new stab will be added.

Please note that although the stab is not attached to an arc, a new ‘hidden’ line is created where the stab is added and
can be seen if you select to view ‘Linings’ in the Layer Visibility icon.

The example below shows where stabs have been added into a piece and the line that is created with the stab

Figure 5: Quick stabs added to piece


Figure 6: "hidden" lines created with "quick stabs"

Square notch
A square notch is bigger than the default notch and has an angle of 90 degrees.

In the example the smaller notch is the default notch and the bigger the square notch.

When selected, you will be prompted to ‘Click near the arc to start inserting a square notch’.

This places a square notch on the arc and you are able to slide it to the required position and attach by clicking the
mouse

Figure 7: Adding a square notch.

Slash
A slash adds a small cut line to the edge of the arc of the current piece. When selected, you will be prompted to ‘Click
near the arc to start inserting a slash’.

This places a slash on the arc and you are able to slide it to the required position and attach by clicking the mouse

Figure 8: Adding a slash.

Hartland point
A Hartland point is another form of notch and can be added using the above options. When selected, you will be
prompted to ‘Click near the arc to start inserting a Hartland Point’. This places a Hartland Point on the arc and you are
able to slide it to the required position and attach by clicking the mouse
Figure 9: Adding a Hartland Point.

Size code
This is a series of notches and shapes that will be recognised in a production situation. For example, each size will
have a different series of shapes and notches.

To enable this to work you will have to set up a Macro, this is a text file that tells the computer the series of notches and
shapes required.

Figure 10: A macro for running a size code.

To use the Size code function you will need to run the Macro by using the Tools dropdown

menu and selecting Run Macro. You can now open the file you previously saved and run the Size code function. You
will be prompted to ‘Click near the arc to start inserting a size code’, this places a notch etc on the arc and you are able
to slide it to the required position and attach by clicking the mouse.

Please note:

This function will only work if you have selected a size that is included in the macro.

Adding an intersecting detail


The following options will place a chosen detail on an arc at a point where another line intersects. All options work in the
same way, select the piece that you wish to apply the detail and then the function. You are first prompted to ‘select the
arc’ and then ‘Select the intersecting line’. When you have selected both, a new detail will be created on the arc, at the
intersection of the style line. A description of each is provided below by a diagram.

Notch
Figure 11: Intersecting notch.

Gap

Figure 12: Gap created on marker at intersection of style line

Scallop

Figure 13: Intersecting Scallop.

Stab
Figure 14: Intersecting Stab.

Square notch

Figure 15: Intersecting square notch.

Slash

Figure 16: Intersecting slash.

Hartland point
Figure 17: Intersecting Hartland Point.

Adding advanced details


The following advanced details are available and each is described below.

End – adding details at the end of an arc

The following options will add a detail at the very end of an arc. When selected, you will be prompted to ‘Point to the arc
you want to add a “detail” on’. When you have selected the arc the detail will automatically be added.

Figure 18: A notch added on the end of an arc

The options available in this menu are as follows and the method of applying the End detail will be the same for each,
as described above.

Notch

Gap

Scallop

Square Notch

Slash

Hartland Point

Centre – adding details at the centre of an arc

The following options will add a detail at the centre of an arc. When selected, you will be prompted to ‘point to the
centre “detail” position’. This will automatically add a new detail in the centre of the chosen arc.
Figure 19: Notch added at the centre of an arc.

The options available in this menu are as follows and the method of applying the End detail will be the same for each,
as described above.

Notch

Scallop

Stab

Intersecting Stab

Square Notch

Slash

Hartland Point

Feather – adding a detail on the feather edge

This puts an intersecting notch with the nett feather line. When you select this option you will be prompted to ‘point to
the feather “detail” position’ and this will automatically place a new detail on the intersection point of the nett feather.

Figure 20: Notches added at the intersection of the nett feather

The options available in this menu are as follows and the method of applying the Feather detail will be the same for
each, as described above.

Notch
Quick Stab

Square Notch

Slash

All Nodes – adding a detail to all nodes on an arc

This function will add a detail to all nodes that make up the arc. As before, when you select the function you will be
prompted to ‘Point to the arc(s) which you wish to turn to “detail”’. This will automatically add a detail on every node on
the arc you have selected.

Figure 21: Notches added to every node on arc.

The options available in this menu are as follows and the method of applying details to all nodes will be the same for
each.

Notch

Gap

Stab

Square Notch

Slash

Big Gap

This works in the same way as adding a gap, but this time the gap is much bigger than the standard. This is useful
when applying to larger markers.

Small Gap

Again, this works as usual but adds a very small gap, useful on smaller markers.

Tiny Gap

As above, but this places a tiny gap

End (Tiny) Gap

This works in the same way as adding an end gap, but this time the gap is tiny and useful for very small details.
Modify
Once applied to a style, details can be modified in the following ways:

Slope
This function can amend the ‘slope’ of the default notch and change its appearance. You will be prompted to enter a
figure in the dialog box and then select the notch.

Please note that the centre of the default notch lie at 90 degrees to the line

The figure that you type, i.e. 30 will represent the new angle at which the notch is presented on the line.

In the example below the top notch is the default and the bottom notch has been amended.

Figure 22: Default notch and notch with amended slope

Slope on line
Using the same principle as above this will slope the notch according to an intersecting line.

You will be prompted to ‘Point to the notches required to lie on the intersecting line’

Figure 23: Notch in original position


Figure 24: After selecting slope on line

Depth
Selecting “Depth” will produce a dialog prompting you to enter a new scallop depth.

You will then be prompted to point to the scallop you want to be the new depth which will then apply the change.

In the example below the left scallop is the original and the bottom has a new depth of 10mm applied

Figure 25: Default scallop and new depth applied on second scallop.

Change category to
This function will allow you to select a current detail and change its category to the following.

Hartland point

Square notch

Stab

Notch

Gap

Slash

Scallop

Size code

Size
When adding details the default size will always be used. If you wish to change the size you can do so by first selecting
the detail and then choosing Size. The following dialog is produced.

Figure 26: The modify size dialog.

The detail that have selected will then update to your chosen size.

Flip
If you wish to change the direction of a detail, for example cha ge it from an inside notch to an outside, you are able to
do so by selecting Flip.

Once selected you are simply prompted to ‘Point to the details to flip’.

Figure 27: A notch that has been flipped.

Nett
This is used on an intersecting detail, and when selected will replace the detail to its original position with the
intersecting style line.

Offset
Again this is used on an intersecting detail and moves the detail by a specific amount along the arc. Select the detail
first and then the command. When selected a dialog is produced requiring you to enter a value. The detail is then
moved accordingly.

Offset by
As above, but this is used when there is an offset on the arc and takes that into consideration.

Move
This function allows you to move a detail from one position to another. Select the detail first and then the function. You
will be prompted to ‘Point to the detail(s) and new position(s) alternately’ and can then click and place the detail as
required.
Delete
First select the detail you wish you delete and then the function. This will automatically delete the detail you have
selected.

Query size codes


When selecting this function the following dialog is produced.

This shows you a list of the sizes and the size codes applied to the style.

Figure 28: Query size code notepad

You are able to save the information by clicking on the File…box. This will open the Save As dialog and enable you
save the information in your chosen file.

You can also select to print the details


Punch
PunchShape Select
The following allows you to select a list of previously created punch shapes.

From List
Selecting from List produces the following dialog where you can click on a punchshape, then “ok” to select it.

Figure 1: The Available PunchShapes dialog.

Choose Default List


Selecting this option will automatically open the “File Open” dialog, where you can navigate to the relevant file and
select a punch file from the database.

Figure 2: Selecting a new Punchfile from the database.

PunchShape New
This command allows you to create a new Punch shape that can later be added to a line to create a new PunchLine.

On selection you will be required to enter the name of your new punch in the dialog below.

Figure 3: Naming a new PunchShape.

When you have done this and clicked “ok” a new empty punch barrel will draw to screen.

You can select the draw and modify tools to start creating a new style of shape.

Figure 4: A new and empty punch barrel.

PunchShape Modify
The following provides all the tools for creating and modifying a punch shape.

Add another Punch Shape


Selecting this function produces the Add Punch Shape dialog box. You can then select the shape you require which will
draw the new shape either into the empty barrel or an existing punch shape.
Figure 5: Adding a punch shape to an existing shape.

New Line
Selecting New Line will prompt you to “Enter nodes for the line then accept or quit”. You are now able to start clicking to
form the shape you require. When you have completed the line, use the right mouse click menu to Accept etc.

If you are creating a symmetrical punch shape it is possible for you to mirror lines, so you may work on only a quarter of
the punchshape if you wish.

Figure 6: Adding a new line to a punch barrel.

New Line Settings


This allows you to change the way the line is drawn. And the following two options are available.

Curved

This will draw all lines as curved lines, this is the default setting.

Straight

This will change the lines to straight lines.

When you have selected to use either Curved or Straight lines you will need to select New Line again to enable line
drawing.

New Line Digitise


The following enables you to digitise in a punch shape using a tablet.

Initialise Tablet

Use this function to prepare the tablet for digitising. You will be prompted to “Enter the two points to define horizontal
axis of punch barrel” and this will enable you to begin digitising.

This will give you a punch barrel in which to add lines to.

Digitise New Line


Select this function to begin the process of digitising, where you can digitise lines in the barrel.

Move Nodes
Selecting this function will prompt you to “Select line to be modified, then move nodes”.

You are now able to click on the line that you wish to amend, this will now draw the nodes on the line and enable you to
pick them up and reposition. This is a repeatable command and can be used until you are satisfied with the
modifications.

Use the Punch Draw function to refresh the punch.

Figure 7: Modifying the punch line

Insert Nodes
To add further nodes to a line, click on the relevant line and click on the area(s) you wish to add extra nodes.

Delete Nodes
If you have too many nodes on a line you can delete them by first selecting the line, and then clicking on the node(s)
that you wish to delete.

Make Curved
This function changes a “straight” line to a “curved line”

You will be prompted to “select the lines to make curved”


Figure 8: A “straight” line

You can now click on any straight lines to make them curved.

Figure 9: A Straight line changed to a Curved line.

Make Straight
This works in exactly the same way as above, changing a curved line to a straight line.

Open Line
In the example below the line is “Closed”, i.e. both ends of the line are meeting to create a complete shape.

Use this function to add a gap and “Open” the shape into a line.
Figure 10: The Closed Line

When you have selected the function you will be prompted to “Select the line(s) to make open” and can click on the line
to “open” it.

Figure 11: Clicking to Open the line

Close Line
This works in the same way as above but this time Closes an open line.

Move with Cursor


This function allows you to pick up a line with a cursor click and move it around the punchshape to find a new position.
You will be prompted to “Select and move lines” and should click on the line you wish to move. You can move the line
around the shape with the mouse and can click again to secure the line in the required position.

Copy with Cursor


These functions allow you to copy and existing line, and position it within the punchshape. You will be prompted to
“Select and copy lines” and should click on the relevant line to produce the copy. You can now move the new line within
the barrel and should click again to secure the line in the required position.
Figure 12: Copying a line

Rotate with Cursor


You can use this function to rotate a line about a point. When selected you will be prompted to “Select the rotation
point” and should click on the relevant point on the line. You will then be prompted to “Select line and pivot by cursor
movement” which will allow you to use the cursor to rotate the chosen line about the point previously selected. Click
again to secure the line in its new position.

Mirror about Line


This will allow you to draw a line and mirror an existing line across it. You will be prompted to “Draw an axis to mirror
about and then point to the lines(s) you wish to mirror”. Make two clicks to place the start and end of the mirror line,

Figure 13: Adding a mirror line

And then click on the line that you wish to mirror across this line.
Figure 14: New mirrored line.

Mirror Horizontal
The line you select will be mirrored over the Horizontal line of the punch barrel.

When you select the function you will be prompted to “Point to the line(s) you wish to mirror” and can click on the
relevant line to automatically create a horizontal mirror.

Figure 15: Creating a horizontal mirror.

Mirror Vertical
The line you select will be mirrored over the Vertical line of the punch barrel.

When you select the function you will be prompted to “Point to the line(s) you wish to mirror” and can click on the
relevant line to automatically create a vertical mirror.
Figure 16: Creating a vertical mirror

Delete Line
Selecting Delete line will allow you to remove a line or lines from the punch. You will be prompted to “Point to the line(s)
you wish to delete” and can now click on the relevant lines.

PunchShape Draw
Draw
This draws the punch and refreshes the shape after amendments have been made

PunchShape Delete
Selecting delete will remove the entire punchshape from the screen. It will not remove the shape from the directory if it
has been previously saved.

PunchLine Select
From List
The following dialog is produced allowing you to select an available punchline. Once selected it will be drawn to screen.
Figure 17: The available Punchlines list.

PunchLine New
This enables you to create a new punchline. On selecting the function you will be prompted to enter a new name in the
following dialog. This

Figure 18: Creating a new punchline.

Once you have entered a new name in the dialog, a new blank punchline is drawn to screen.

Figure 19: New, blank punchline.

You are now ready to start modifying the line.

PunchLine Modify
Add Punch
To add a Punch Shape to a punchline, select the function and then select an available punch from the dialog.

Figure 20: the Add punch shape to a line dialog.


You will be prompted to “Specify points at which to add new punches” and can now click along the new line to add the
punches as necessary.

Replicate
Once you have placed a new punch on the line you can replicate the shape to complete a whole line i.e. view the
finished line as it would be shown on a style.

Figure 21: Replicating a shape on a line.

Using the dialog, you are able to adjust the spacing between each shape on the line and also the offset distance i.e. the
distance from the centre line.

Move Punch
Once selected you will be prompted to “Select and move punches” and can now pick up individual parts of a punch and
move them accordingly, clicking again to place them. This is a repeatable command.

Copy Punch
Once selected you will be prompted to “select and copy punches” and can now click on the punch or part of the punch
you wish to copy. This will attach a copy to the cursor and you can now position it with another mouse click, leaving the
original punch in its original position.

Rotate Punch
This will allow you to rotate a punch about a point and reposition as required. On selection, you will be prompted to
“Select a rotation point” and can click on the point that you wish to pivot the punch about. You will then be prompted to
“Select punch and pivot by cursor movement” and should click on the punch and use the cursor to rotate the shape and
click to secure its new position with the mouse.

Please note that this command will rotate any of the punches on the line about the point on the original shape you
choose, as well as rotating the actual shape about that point.

Mirror Punch about Line


This function allows you to create your own axis to mirror the punch. On selection you will be prompted to “Draw an axis
to mirror about and then select punches to mirror”. You should now click once to start the line and a second time to end
the line

Figure 22: Creating a mirror axis.

When you have done this you should click on the original shape to mirror it across the axis you created.

Figure 23: The shape now mirrored across the axis created.

Mirror Punch Horizontal


This function will mirror the punch about the horizontal. You will be prompted to “Select punches to mirror” and then
click on the required punch to create a mirror.

Figure 24: Creating a Horizontal mirror.

Mirror Punch Vertical


This works in exactly the same way as above, but this time the mirror is created in the Vertical direction.
Figure 25: Creating a vertical mirror.

Query Punch
On selecting Query you will be prompted to “Select the punch to query”. On selection the following dialog will be
produced that provides all information on the punch.

Delete Punch
This function prompts you to “Select punches to delete” and then removes any punches that you then click on.

PunchLine Delete
Selecting this function automatically deletes the punchline from the screen.
Specification
The Specification menu enables you to add the specific details to a worksheet, such a range name and season etc.
Each option is described below.

Enter details
Selecting this function produces the following dialog. By clicking on the buttons, such as Design No etc. you are able to
add specific details to the spec sheet.

This can be as detailed as you require and include any special instructions for use in production.

Clicking Update will add any specific details from the style, such as flattening and size etc.

There is no option to save the specification sheet individually, but it will automatically save when you save the shoe
project as a whole.

Figure 1: The Specification sheet.

Draw Style
This function refreshes the page and redraws the style to the screen.
Draw Spec
Selecting Draw Spec draws the style and the specification details together, as shown below.

Figure 2: Specification drawn with style.

Macro
This function allows you to save a specification sheet complete with information etc and then open again as a macro to
use as a master copy.

When you select this option the File Open dialog is produced that will enable you to navigate to the correct file.

Text
The following options allow you to add text to the actual style. The options available are as follows:

New
The following dialog id produced that enables you to select and add text to the style.

Figure 3: The Text dialog.


Clicking on Select… produces another dialog which allows you to select specific lines of text to add. Clicking on the
word will attach it to the cursor, which can then be placed on the style.

Alternatively, you can type in your own word and click Add New to add the word to your style.

Figure 4: The Select dialog

Clicking on DIY produces a further dialog, allowing you to click in the box of each option to include it in the style.

Clicking Ok will then attach the words to the cursor which can then be placed with an additional click.

Figure 5: The DIY dialog.

Move and Rotate


This allows you to pick up the text and reposition it. When it has been re positioned with the first click, you can then
rotate it and place it with a second click.

Move
This function works in the same way as above, but you will not be able to rotate the text when it has been moved to a
new position.

Delete
Selecting this function will allow you to click on text to delete it as required.

Size
You are able to change the size of the text if required and a further cascade is produced with the following options:
When you have selected the size of text that you require you will be prompted to ‘point to the text required to be the
new size’. This will automatically update the default text size.

Selecting “Other” will produce the following dialog and you are required to enter a value.

Figure 6: The Text size dialog.

Once you have entered a value you are able to change the size of the text as explained above.

Default Size
This option allows you to set the default size of the spec sheet text. A further cascade is produced, as above, allowing
you to select the text size you wish to apply. Any text that you then add to the style will reflect the default size you have
chosen.
Unit
Select
The following options in Select allow you to select and work on the required surfaces. The two options are:

Select surface
You are able to work on a specific surface of the unit by selecting it from the following dialog.

Figure 1: the Select Surface dialog.

Select surface by cursor


This option prompts you to “select the unit surface by cursor hit” to enable you to work on a specific area of the unit.

New
The following options provide the tools to enable you to create a whole unit or individual components.

Unit wizard
The Wizard is designed to allow the easy creation of a unit. New users will benefit from the automated system enabling
the creation of a simple unit; whilst experienced users will find all

the existing, advanced tools to make a more detailed unit.


Figure 2: The Overview page of the unit wizard.

The first page in the wizard (shown above) is an overview of the current unit settings. On the left hand side are the titles
of the pages available and the settings you can make. You can either click on the link to add your own settings or click
Next to run through the process.

The first page to complete is the Type of unit you require, whether it is a men’s or women’s shoe and the design of the
unit that you want.

Click on the required box to select the gender and type of unit, and then click Next to continue to the next page.

Figure 3: Setting the Type of unit.

The wizard will now run through the process of creating the unit, starting with the insole.

The next page requires you to enter a value for the thickness and then click Next to continue to the next page.
Figure 4: Setting an insole thickness

The next page sets the Sole information. Firstly select if you wish the back and front of the sole to use the same
measurements, and then enter values for the following:

Figure 5: Setting the measurements of the new unit.

Wall Height: This value relates to the measurement taken from the last bottom up the wall of the last. The default
measurement is 2mm, but this can be changed by in-checking the use Default box.

Please note, you will need to ensure that the measurement is sufficient to cover the insole you may have created.

Figure 6: The wall height overlapping the last bottom surface and the insole.

Thickness: This value relates to the height of the unit you wish to create.
Figure 7: The thickness of the unit

Extension: This value relates to the measurement that you wish the unit to extend beyond the side of the last.

Figure 8: The extension of the unit from the last.

Taper: This value relates to the taper on the sides of the unit, for example, the unit sides will be straight when set at a
“0” value, and will kick out or in and the bottom according to the value set. The pictures below are examples of a “0”
value, a positive value and a negative value.

Figure 9: A taper of 0 mm

Figure 10: A taper of 12 mm


Figure 11: A taper of -12 mm

When all the required measurements have been set, click Next to move onto the Heel section.

This section is only relevant if you have selected to create a “Heel” style unit, if not required you can click Next to skip
this section and move onto the next.

Figure 12: Creating the heel.

In this section you are able to either enter a value for the heel position or click on the position to set it.

You are also able to enter a Taper value, or can click on the Browse button to load an existing heel shape from a file.

Click Next to apply and move onto the Top Piece section.

The Top Piece section applies only if you have selected to create a “Heel” unit.

Figure 13: Creating a Top Piece.


This function places a top piece on the new heel, as shown below, and you should enter a thickness and taper in the
dialog.

As before, if this function is not required, you can select to use No top piece and move onto the final section.

Figure 14: A top piece on the heel

The final section in the Wizard allows you to select each individual part of the unit and apply a colour and/or texture.

Use the arrows next to the boxes to select the parts you wish to apply colour to, and then either select a colour from the
list or create a new colour.

To add a new colour, click on the New button to add another number to the list, then click on the Custom button to
produce the colour palette and select the required colour.

Alternatively, click on an existing colour and then the Custom button to select a replacement colour.

Figure 15: Changing the appearance of the unit.

When all the required information has been entered, click on the Finish button to apply.

A final page is displayed which gives you an overview of all the information you have just added, and you will need to
click Finish again to complete the Wizard.
Figure 16: An overview of the new unit.

You should now see a complete unit that reflects the information you entered.

Whilst the wizard provides a quick and easy way of applying a simple unit, each part can be applied individually and the
remainder of the NEW section provides all the tools for doing so. Each operation is described below.

Create Insole
The following dialog is produced which enables you to enter a thickness and taper value for a new insole, and also
provides the option of keeping the shape parallel to the surface or copying the shape of the last.

Figure 17: The Create Insole dialog.

Create block
This dialog provides all the tools for creating a unit to your requirements.

The functions are similar to those found in the wizard but are a little more specific and probably more suitable for a
more experienced user. For example, you can create your own block name and select the block you want to attach it to.
Figure 18: the Create a Unit Block dialog.

The same process applies as using the wizard but all the information is found in one dialog.

1. Select the Type of unit required by checking the box.


2. Click on New Block Name and enter a name in the dialog.
3. Click on Attach to Block and select the block from the list of available blocks that you wish to attach the new
block to – This will list only the blocks that have previously been created, such as an insole.
4. Now enter a value for the Wall height, Extension and Taper – NB: The values have been described in detail
under the wizard documentation
5. Select to make the block Parallel to surface or to Copy the Shape of the last
6. Enter a value for the remaining options as necessary to the type of unit you have selected to create.

Please note:

Certain options will be greyed out if they are not relevant to the type of unit you have selected to create.

Create block from style lines


This works in the same way as above, but this time the unit is attached to a style line rather than another block. This is
useful for making trainers etc when the sole is moulded over the upper.
Figure 19: Create block from a style line.

Create block from 2 style lines


This function is used to create a unit block with two style lines, for example, if you need to add a toe cap to the overall
unit.

Figure 20: The Create from 2 lines dialog.

In the dialog that is produced, enter a new name for the block. Then, click on the Style line 1 box and select the first
style line, and then repeat the process for Style Line 2.

In the example below, style lines have been used in the toe cap area to make an extension of the unit.
Figure 21: Adding a block to style lines - creating a toe cap.

Create from piece


This function allows you to select a piece and apply it as a block on the unit surface. This has been used in the example
above to create the illusion of a decorative tread on the sole.

Use the following dialog to select the piece – a further dialog is produced listing the pieces available in the packet. You
can then select the required piece

Create top piece


As the function in this wizard, this allows you to add a top piece to an existing block.

You should click on the New Block Name button and enter a new name in the dialog.

Click on the arrow on the Attach to Surface box and select the piece that you wish to attach the top piece.

You are now required to enter values in the remaining boxes, setting the height above the lowest point and the
distances of the top piece along the outside and inside edge.

Alternatively, an existing block can be loaded by selecting Load top piece and opening the required block from the file.

Figure 22: Adding a Toppiece


Figure 23: The Create toppiece dialog

Add tread
Selecting this feature produces the following dialog that enables you to add a tread pattern on the required block.

Figure 24: Create a tread dialog

Figure 25: The setting Surface section.

Firstly, enter a name for the tread in the box and then select the surface to place the treads by clicking on the From
button. You will be prompted to “Point to the surface to put the treads on” and can now click the cursor on the relevant
surface.
Figure 26: The setting the Shape section.

Choose the shape of the tread in the next section of the dialog using the diagrams as a guide to the finished shape.

You will also need to select to add the tread parallel to the surface of the last, or to copy the shape of the last bottom,
and can then set the depth and width of the treads.

Figure 27: Setting the Slant section.

Click on the required button to set the slant of the tread, again, the diagram is an indication of the finished result.

Figure 28: Setting the Layout section.

The final section requires you to set the layout of the treads starting with entering a value for the gap between the
treads.

If required, you can set the angle which allows you to select the unit line to align the treads with.

Click on the Back and Front buttons and then follow the prompt to click on the area that you wish the tread finish on the
front and back of the unit.

Apply the tread and select to Fill to back and Front to complete the tread pattern to the edges of the heel and toe.

Figure 29: A new tread added, filled to the back and the front of the sole unit.

Modify
Modify unit lines
This option allows you to select and modify a specific unit line. On selection you will be prompted to “Select the unit line”
and should click on the line you want to change. The nodes that make up the unit will then be visible and you will be
prompted to “Right click to select option”.

Figure 30: selecting a unit line for modification

Below is a breakdown of the menu and the functions available in the right click menu.

When a modification has been made, right click and choose Accept to complete the change, or choose Quit to quit the
modification.

The above functions are used to insert an extra point(s) into the unit line, move a point(s) and a delete point(s). On
selection you will be prompted to select the point and use a cursor hit to add and remove etc. When you have made the
modification, right click again and select Accept or Quit as necessary.

These functions allow you to break the curve between selected points on the line and “Unbreak” them to add the curve
back in.

This allows you to place a radius where there is a break in the curve. You will need to enter a value in the dialog and
then click on the area required area. The added radius can be removed with the Remove Radius at point function.

Change the unit lines from straight lines to curved lines by using the functions below
Figure 31: Changing the unit lines to Straight.

This function makes a mirror of the outside line, and is normally used on a ladies heel, so that any modifications made
to the inner ill reflect on the outer.

Figure 32: Using the Make Line Symmetrical Function

To remove the symmetry and work on the lines independently, select Make line not symmetrical.

This is used when you have made modifications to the unit and need to ensure it is still flat on the bottom. Once
selected this will maintain any changes you have made to the shape, but flatten the bottom.

This function offsets the selected unit line by your chosen value to either increase or decrease the size.

Selecting Shift line produces a dialog requiring you to enter values in the x, y and z direction, and once entered and
accepted will move the line accordingly.

The option to shift the line by cursor prompts you to “pick up and put down line with alternate cursor hits, and then
enables you to reposition the line as required. You will need to accept to complete the modification.

Add profile
A profile is used to change the contour of the unit. Before selecting this function ensure that you have the correct
surface selected.
On selection, the following dialog is produced and you can select Cursor to allow you to place the profile by cursor.

Figure 33: The Add profile dialog.

Redraw the last to complete the change to the profile.

Figure 34: Adding a profile to the unit.

Duplicate profile
This function duplicates one profile shape to another and on selection prompts you to “Select the profile to duplicate”
and then “now select the profile to become duplicate”. When you have selected the profile, redraw the unit to update
the change and copy the profile.

Modify profile in 2d
Select this function to modify the profile in 2d. You will be prompted to “Select profile to modify” and can click on the
required profile to redraw it in 2d.

Figure 35: Modifying a profile in 2d

You will then be prompted to “Right click to select option” which will produce the following menu.
When a modification has been made, right click and choose Accept to complete the change, or choose Quit to quit the
modification.

Use the functions above to Insert a point into the profile and move etc to produce the shape required. The example
below shows a profile modified by adding two points and moving them out to create a wavy line.

Figure 36: Inserting and moving points to modify the profile.

The results of modifying the profile are shown in the example below.

Figure 37: Results of modifying the profile.

These functions allow you to break the curve between selected points on the line and “Unbreak” them to add the curve
back in.

This allows you to place a radius where there is a break in the curve. You will need to enter a value in the dialog and
then click on the area required area. The added radius can be removed with the Remove Radius at point function.
The above functions change the appearance of the profile. Making the profile straight or curved keeps the shape of the
profile, but either retains or removes the curves in the line.

Figure 38: The Make profile Straight function.

This function allows you to make the profile symmetrical, and then any modifications you make will be reflected in both
halves of the profile.

Figure 39: Modification reflected in both halves of the Symmetrical profile.

To work on each profile point independently, select to make the profile “not symmetrical”.

This mirrors the shape of the profile and the results are shown in the example.
Figure 40: The Original profile.

Figure 41: The Mirrored profile.

Select this to mirror the profile by 180 degrees.

Modify profile in 3d

This option works in the same way as above, but modifies the profile in 3d rather than 2d. On selection, you will be
prompted to “Select the profile to modify” and can click on the required profile. The profile will then be drawn with the
nodes and you can use the right click menu to make the necessary amendments.

Mirror profile
This function enables you to mirror the values of one profile to another. On selection you will be prompted to “Select the
profile to mirror” and then “Now select the profile(s) to become mirrored” Once complete, redraw to update the change.
The selected profile will now mirror the original.
Advanced

Modify

This dialog is for advanced and experienced users and all functionality can also be found within the drop down menu.
This dialog enables you to select the unit surfaces and change their properties i.e. Offsets, modifying unit lines and
control points, adding new profiles etc.

Figure 42: The Unit Query dialog.

Define bottom shape

This option enables you to create a new shape for the bottom of the last by using the following two options

With cursor

Use this option to define the shape with the cursor. On selection you will be prompted to “Define the bottom shape
starting at the heel” and you can now start clicking to start creating a new line representing the bottom of the unit.
Figure 43: Creating a new line to represent the bottom of the unit.

Once you have started to draw the new line, the prompt changes to “Right click to select option” which can be used to
Accept, Quit or Undo the line.

When the new line has been Accepted you are prompted to “Point to the line to be modified” and you can now click on
the relevant line to update the unit.

Figure 44: The unit drawn with the new line as the new bottom shape.

With digitiser

This works in the same way as above, but a digitiser will be used to create the new bottom shape, rather than the
cursor.

Trim

This function will trim the unit surfaces with patterns from your packet. i.e. a unit is created and two style lines are drawn
to represent the area to be trimmed.
Figure 45: Drawing 2 style lines for trimming

The side and bottom surfaces need to be selected in turn and a boundary line of that surface has to be created. To do
this, select surface side, go to the Line drop down menu and select New, Advanced, and select Create Boundary Line.
This has to be repeated for the Sole Bottom surface.

Two pieces are collected from the unit surfaces, shown below

Figure 46: Pieces collected for trim

Figure 47: Pieces trimmed where lines were drawn


With piece

The surface to be trimmed must first be selected i.e. select Surface Side and select the side pattern to trim that surface.
The following dialog is produced that prompts you to select the current piece to trim the unit surface.

Figure 48: Available Pieces and packets dialog.

With active piece

This works as above, but with the piece that is currently selected.

Clear

Select this function to clear the piece trimming on the unit blocks. Please note, appropriate unit surface must be
selected prior to using this function.

Untwist surface

If you have been making modifications to the unit lines i.e. deleting or moving the nodes, it may be necessary to untwist
the surface to improve the shape.

Make top surface flat

This function allows you to make the top surface of the selected unit flat. This is useful if you

have been modifying a unit line in the above or bottom view and the side surface has also moved and distorted.
Selecting this function will restore the flat surface.

Make bottom surface flat

This works in the same way as above but on the bottom surface of the selected unit block.

Draw
Redraw unit
This will refresh the page and draw the unit on screen.

Draw unit lines


This will draw the unit in Wireframe mode.

Figure 49: Drawing the unit lines

Draw block
This function draws the block on top of any other data that is currently on screen.

Redraw block
As above, but this time the page is refreshed drawing just the block on screen

Delete
Delete block
Selecting this will delete the currently selected block. A warning dialog will appear asking you to confirm the deletion
first.

Delete group of blocks


To delete a group of blocks, select this function and then enter the first part of the name in the dialog. When you have
clicked Ok the blocks will automatically delete.

Delete profile
This prompts you to “Select profiles to delete” and removes the profiles you select.

Query
Query
This function queries the current unit block and the details are output to the Message History.

Query profile
The following dialog is produced that allows you to see the exact position of a profile in a parametric value. This can
then be changed to position exactly as required.

Figure 50: the Query Profile dialog

Settings
Surface colours
The surface colours of the blocks can be changed by using the dialog that is produced.

You can either select the necessary blocks with the cursor by using the Select Surface button, or you can set up the
blocks as a group and apply the colour change to that.

To set the blocks, enter the characters required in the dialog and click ok.

Figure 51: The Set Blocks dialog.

Once you have selected the surface or group to change, use the remaining features in the dialog to change the colours.
Figure 52: The Surface colours dialog.

You can either select and use a colour from the existing list or change the colour by clicking the Change button and
selecting an alternative colour from the palette. Or, you can create a new colour that will add to the list and again chose
a colour from the palette and apply.

To add a texture to the surface click on the Texture button and select the required file from File Open dialog that is
produced. Once selected, you can choose whether to use the colour of the texture file or keep the block colour etc by
checking the relevant boxes. You can also amend the angle and scale of the texture until you are happy with the
appearance.

To automatically update all the changes click on the Apply button.

Organiser
The following dialog allows you to organise existing blocks and lists the name of the block and the surfaces that are
within that block.

Click on the New button to create a new unit block by entering a name in the dialog that is produced. The new unit
name will now appear in the Block window and you will notice that there is no entry in the Surface window. The block
only has a name at this stage and contains no information, therefore the block is known as an Empty block.

Click on the Rename button

Figure 53: The Unit Block Organiser dialog.

Show blocks
This dialog shows all the blocks available and enables you tom turn them on or off by clicking the required button on or
off.
Figure 54: The Show Blocks dialog.
Footscan
Align
The following options allow you to align footscans in specific ways.

Figure 1: Aligning a foot with a traditional measuring stick

Align automatic
This function uses a mathematical calculation to automatically straighten the foot, based on the shape and will align the
Footscan from heel to toe in a natural position for a foot.

Align with axes


This will align the Footscan in a similar way to how it would be aligned when using a traditional wooden sizing stick.

Align with last


This aligns the bottom of the foot to the bottom of the last i.e. aligning the heel of the foot to the heel of the last and the
bottom of the foot to the bottom of the last.

Rotate
This function can be used to rotate the footscan so it may be placed more accurately on the last. On selection you will
be prompted to “Select the rotation point” and once you have clicked on the required point you will then be prompted to
“Pick up and rotate the footscan”. You can now use the mouse to locate the footscan and click to secure the new
position.
Figure 2: Rotating the footscan.

Drag
This function can be used to drag the scan so it may be placed more accurately on the last. On selection you will be
prompted to “Pick up and drop the footscan”. The first click will pick up the footscan, allowing you to move it with the
mouse, and the second click secures the footscan in the required position.

Figure 3: Dragging the footscan.

Modify
The following delete commands are available enabling you to modify the footscan.

Delete point
This allows you to delete a single point on the last. On selection you will be prompted to “Click on the points you wish to
delete”. Now click on the footscan to automatically delete points.

Delete by rectangle
This function will delete all points inside a rectangle. On selection you will be prompted to “Click on two corners of the
rectangle to delete points inside” and can now draw a rectangle over the area you wish to delete. When the two corners
of the rectangle have been selected, the area of the last will automatically be deleted.

Settings
Two options are available with this function,

Align left

Align right
You can switch the footscans from either left of right alignment i.e. whether you are using a right or a left foot last. This
is necessary for the correct measurements to be taken.

Draw
This function draws the footscan, last and section to the screen.

Show Axes
This function draws the axes on the footscan. Select again to hide the axes.

Define footscan list


This function is used to store a list of footscans that can later be played and viewed like a video.

To add footscans to the list select Add. This will take you to the File Open dialog and you may navigate to the relevant
file and select the required scans, you may use the shift key to select more than one scan. Selecting Open will then add
the scan to the list.

Figure 4: The Footscan List dialog.

The features in this dialog include creating a new list, adding further scans to the list and deleting selected scans from
the list.

You may also use the buttons along the side of the dialog to apply a macro to the list of footscans, export the list as a
CSV file. You may also select to work on the whole list or just on the selected scans.

In Sections, you may specify which measures to draw by selecting Options. The play list can then be viewed to show
the selected measures.

Selecting Draw draws the measure sections for the selected footscans

When loading a footscan, you can opt to Mirror it by checking the Mirror box in the Loading section.

Draw footscan list


Once a footscan list has been compiled, the following options are used.

Start
This options runs through the cycle of the footscan list.

Stop
Use this to stop the cycle.

Previous
This option loads the previous footscan in the list.

Next
This option loads the next footscan in the list.
Help
The functions in this drop down menu provide an Online help service to our customers. You will be able to search for
specific information or view the entire contents of the manual.

Contents
This dialog shows you the entire contents of the Help available.

You can navigate to the topic required and select to view the help pages.

Figure 1: The Online Help Dialog.

Search
This part of the dialog enables you to enter a specific keyword. Clicking on “List topics” will display all the help available
that has reference to the keyword.

Figure 2: Searching for help using a keyword.


About
Selecting About produces the following dialog. This contains all information regarding the release of software, such as
the program name, the version and when it was created.

Selecting “View” will produce the Shoemaster Terms and Conditions


Changes in 4.10:

Bug #

Action

Summary

551

Added

Export a picture functionality to export file wizard

499

Fixed

Program lock up when using condense syntax

1103

Fixed

Knocking cursor is invisible on a black background

820

Fixed

Piece move original command mirroring piece

1210

Fixed

Flattening spring properties draw and redraw

778

Fixed

3D last digitising using MicroScribe

538

Added

I-Ware scanner support to the import file wizard

1228

Fixed

Measure 3D distance tools leave crosses behind

1226

Fixed
Stitch lines difficult to distinguish when highlighted

1106

Fixed

Measure 2D distance tools leave crosses behind

1253

Fixed

Unable to select upper surface after Autolast import

1236

Fixed

Object browser does not select pieces by default

1262

Fixed

Drag last command not applying new position

1295

Fixed

Scaling of imported JPEG and TIFF is incorrect

1198

Fixed

Save measures feature does not always copy the file

231

Fixed

POV-Ray does not render stitch lines properly

1173

Fixed

Next/previous property buttons go out of sequence

1212

Fixed

Advanced line drag style command not working

1313

Fixed
Memory leaks in unit surfaces, tree views and properties

1318

Added

Background plane positioning options to POV-Ray

1229

Changed

Severity of ‘overlapping detail’ error message

1312

Fixed

Not possible to turn off tooling element outlines

741

Fixed

Nodes do not disable after making a linked marker

1320

Fixed

Paste background command only works once

1268

Fixed

Line new advanced bend line command

1322

Fixed

Image import and copy/paste do not work in sequence

1329

Changed

Disabled object browser 2D/3D button in 2D programs

1325

Fixed

Last import from latest Delcam IGES file

1319

Fixed
Text bounding box not updated on a size change

1184

Fixed

Save as pieces command doesn’t update style view

1105

Fixed

Arrows not highlighted when style line or arc selected

1045

Fixed

Cannot draw style transfer default points without style

1334

Fixed

Unit block created from a piece has no sides

575

Fixed

Intermittent browser crash when switching from 2D to 3D

764

Fixed

Create flattening sometimes fails with certain boot lasts

1367

Fixed

Cannot set reference points after digitising with MicroScribe

1375

Added

Extend line commands enabled for multiple line selection

1371

Fixed

Creation of the unit sole rand not possible in 2D

1288

Fixed
Last shading problem when modifying last spline

1382

Fixed

Object browser crash when deleting last object

1379

Fixed

Duplicate unit surfaces appearing in object browser

1393
Fixed
Crash when opening specific shell files
1398
Fixed
Enable arrows crashes with certain shell files
1400
Fixed
Save as pieces command doesn’t save the file

Changes in 4.09:

Bug #

Action

Summary

746

Fixed

Draw both shaded lasts menu command

1178

Fixed

Flattening spring distance option for all lasts

1214

Fixed

POV-Ray export sometimes fails for a last

1218

Fixed

Speed of style line drawing on high patchwork lasts


628
Added
Ability to add a grading centre to a tooling element
954
Added
File clear measures menu command to Fotofit
631
Added
Export of style lines to the Interface program
1242
Fixed
Program slow down with multiple packets/pieces
1130
Fixed
Duplicate style lines not appearing as dotted lines
1165
Fixed
VRML components not exported to POV-Ray
1264
Fixed
Flattening drawing from select flattening dialog
1261
Changed
Arc length property precision to three decimal places
749
Fixed
Classic line drawing failure under certain conditions
1269
Fixed
Flattening toolbar update following delete flattening
1093
Fixed
Last load heel curve file menu command
1095
Fixed
Last load centre curve file menu command

Changes in 4.08:

Bug #

Action

Summary

1030

Fixed

Piece delete/undo crash with multiple texts on an arc

1100

Changed
Printing the current viewport prints the background colour

1099

Changed

Restored A/B functionality to Esprite

1141

Added

Functionality needed for 2D pattern tracing

665
Added
Rounded details (size codes)
1147
Fixed
Lines and mating arcs still selectable when not visible
1156
Fixed
Re-implemented drawing of mating arcs
1066
Fixed
Grid stops drawing when viewport is no longer active
814
Fixed
Construction arcs should draw as in QS 3
1148
Fixed
Sometimes difficult to select construction arcs
1176
Fixed
Difficult to select details after they've been modified
1153
Fixed
Cannot control the grading centre layer visibilty
1082
Fixed
Text not displayed when knocking
780
Fixed
Selected grading centre not highlighted when grading
651
Fixed
Ruler option not always working correctly
1190
Fixed
Measures wizard sometimes differs from properties
1104
Fixed
DXF tooling element output has the wrong orientation
1198
Added
New quick save measures feature for Fotofit
Changes in 4.07:

Bug #

Action

Summary

1086

Fixed

Last and flattening not updating using A/B switch

1090

Fixed

Changing properties for multiple tied line selection

1102

Added

Line vanish and restore functionality from QS3

1088

Fixed

Delete circuit crash

1112
Changed
Updated HASP dongle device driver
1115
Fixed
File association in PDM XML format

Changes in 4.06:

Bug #

Action

Summary

771

Fixed

Notches are not quite closed on a piece

753
Fixed

Customised menus not saved in the customisation file

812

Fixed

Knocking too slow on complex styles

892

Fixed

Tartup options do not appear

893
Added
S tyle lines can be offset from a multiple selection
897
Changed
Exclude pieces and lasts from drag selection
908
Fixed
Program crash exporting IGES with certain shells
888
Fixed
Improved speed of detail rubber banding
909
Fixed
S callops, Hartland points and size codes drawn as part of the arc
912
Added
Highlight the gap when rubber banding details
911
Fixed
Right click move for details does not rubber band
831
Fixed
Measures wizard does not display any results
885
Fixed
Spin control in arc properties not working
960
Fixed
Crash drawing details on a broken shell
811
Fixed
Piece browser not updating when unfolding or mating two arcs
950
Fixed
Delete arc crash
962
Added
New refresh button on object browser
965
Added
Properties page find button finds object in object browser
953
Fixed
Improved speed of loading and knocking complex styles
473
Changed
Updated Portuguese translation file
899
Fixed
Implement circuit stitching on DXF output
966
Fixed
Customisation freezes workspace and tree views
978
Fixed
Whole notch is properly selected and displayed during rubber banding
907
Fixed
Undo crash after lap marker has been added
981
Fixed
Details not handled properly when splitting an arc
972
Fixed
After knocking line jumps to different position on selection
788
Fixed
Area and perimeter calculation of pieces with details
992
Fixed
Punch shapes duplicated in object browser
989
Changed
T ree view items retain selection when inactive

Changes in 4.05:

Bug #

Action

Summary

809

Fixed

Cannot load a shell from the file open menu

810

Fixed

Cannot launch Interface program from Grade program


492

Fixed

Unit calculation failure when reloading

747

Fixed

Piece calculation failure when reloading

841
Fixed
Stabs and slashes drawing on the wrong bundle
753
Fixed
Customized menus not saved in the customisation file
844
Fixed
All commands not appearing in the customize dialog
772
Fixed
Snap to node not working on the gross feather offset
824
Changed
Rotation point when right clicking with rotate object cursor
843
Fixed
Loading and drawing of complicated shells too slow
813
Fixed
Offsets not drawn when collecting a piece
753
Fixed
Customized menus not restored on startup
845
Fixed
Detail gaps not closing arc properly on the ends
866
Changed
Updated Italian translations
878
Changed
Updated Spanish translations

Changes in 4.04:

Bug #

Action

Summary

743
Fixed

Bounding box updates when moving arc text

756

Fixed

Autocalculate grade for lines on shell surface

757

Fixed

QS macros not appearing in the view menu

788

Fixed

Piece perimeters now take details into account

Changes in 4.03:

Bug #

Action

Summary

750

Fixed

Help files are copied during patch release installation

763

Fixed

PDM fixes in metadata format and shoe project import

541

Added

Improved line selection in 3D when zoomed in

759

Fixed

Fixed shoe project unit style saving problem

Changes in 4.02:
Bug #

Action

Summary

416

Fixed

Unit lines are now selectable by cursor

452

Removed

Removed the unit select surface by cursor command

478

Added

Line extend to command works with multiple selection

490

Fixed

Improved various speed issues with autodigitise

502

Fixed

Fixed crash when moving unit profile end points

541

Fixed

Improved accuracy and speed of selection

552

Fixed

Added ability to change colour of multiple unit surfaces at once

567

Fixed

Fixed the launch bitmap editor command

568

Added

Added shoe project option when creating text


580

Fixed

Fixed cursor cross hairs

584

Fixed

Creating measures and profiles in the modify by measure dialog

588

Fixed

File clear footscan now redraws correctly

591

Fixed

Added hold bottom pattern option to modify by measure dialog

596

Fixed

Changed transparency of billboard image

635

Fixed

Fixed the line shapes dialog real time drawing

644

Fixed

Clear measures command now clears properties window

655

Fixed

Made maximise all take A/B spacing into account

657

Fixed

Improved speed of add/remove material command

664

Fixed

Line feather redraw style command draws offsets


666

Fixed

Tooling lists now export to interface

669

Fixed

Stopped split arc from duplicating details/text

670

Fixed

Unwanted "there is no style line relating to arc" errors

674

Fixed

Fixed tooling list select from list command

675

Fixed

Fixed tooling list draw/redraw commands

679

Fixed

Fixed tooling element select from list command

681

Fixed

Fixed tooling element draw/redraw commands

682

Fixed

Fixed tooling element mirror about line command

685

Fixed

Fixed the unit surface new colour properties bug

694

Fixed

Fixed extend to command for lines off the last


700

Fixed

Improved last modification speed when measures are loaded

701

Fixed

Paste background command now works every time

703

Fixed

Fixed delete key for multiple style line selections

707

Fixed

Fixed right click save on footscan file

712

Fixed

Packet copy command updates piece browser

717

Changed

Set draw selected surface only option off by default

719

Added

Allowed unit blocks to be turned into construction blocks

725

Fixed

Fixed startup error due to formatting errors in translation files

727

Fixed

Fixed format problem with fit string in PDM metadata file

729

Fixed

Fixed PDM metadata file format for DXF


731

Fixed

Improved speed of selection

737

Fixed

Piece toolbar now draws the selected piece

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