Professional Documents
Culture Documents
The options in this menu allow you to open, close and save files. You can also set up files for printing, and import and
export files into different formats.
Open
Select the Open File option to produce the following dialog. You can then navigate to a file that you have previously
saved and select Open to draw the file on the screen.
Please note:
Files can also be opened by selecting this shortcut icon on the toolbar
The option in the APA program is to Load… and as above, the following dialog is produced.
There is also an option to Read Macro, which again produces the same dialog allowing you to select a previously saved
Macro from the required file.
Save As
To save a new file as a particular type you can select Save As. A cascade menu is produced
providing options that are relevant to the program you are using, an example is shown below.
Figure 2: The Save As cascade.
On selection the following dialog is produced which enables you to name the new file as the required type and place in
the relevant file.
In the Interface program the option to save is called Save Print Text. The same dialog is produced as above, this time
saving the file as a Print File.
Please note:
You may also save a new file by using the Workspace Explorer window, described below.
Figure 4: Saving a file using the Workspace Explorer window
When you have completed the work that you wish to save, right click the mouse over the file that you wish to save –
oxford brogue .she in this example.
Selecting Save as will produce the following dialog that will enable you to navigate to the relevant file and save your
new file.
Clear
This function will enable you to clear a file, or part of a file from the screen.
A cascade is produced where you can select to clear either part of the file or the entire file. As the Save As options, the
contents of the cascade depend on the program you are using, an example is shown below.
Figure 7: The Clear cascade options.
If clearing a file in the SPA program, please note there is no cascade menu produced.
You can choose to select Clear to clear the current data, or Delete to delete the current file.
Open Project
This Option is available in the Creative, Orthopedie and power programs and enables you to open an entire Shoe
Project that has been previously saved.
Selecting this option will produce the following dialog that will enable you to select the required file.
Please note:
You can also open a Shoe Project by clicking on the following icon to display the above dialog.
Save Project
This option is available in the Creative, Orthopedie and Power programs, and selecting to Save Project automatically
saves the project that is on the screen. Please be aware that if you have made any alterations to the current project to
make a new one, selecting this option will overwrite the changes. See Saving a New Project, below.
Please note:
You can also save a Shoe Project by clicking on the following icon to display the above dialog.
Save Project As
This option is available in the Creative, Orthopedie and Power programs and allows you to save your file as a New
Project. The following dialog is produced allowing you to name and save the project in the required file.
In the dialog you will notice a check box next to some of the filenames. To include this file within your new project you
should check this box. This creates a copy of the file i.e. a last and saves it within the project whilst leaving the original
file intact.
It is a good idea to include all information within all projects, particularly if you need to email projects etc, so it is good
practise to check the boxes.
Please note
Leaving the box unchecked will re save and over-write the original file.
This will save the style will whatever name is displayed in the Style window with an ‘mrg’ prefix added to the beginning
of the filename.
For example,
Mrg_fred_jul22_1523
Last Library
This option is available in the Fotofit and Orthopedie program. The following cascade is produced that enables you to
manage your last library.
Selecting New allows you to name and save a new Last Library in the required area.
Select Open to open a library prior to conducting a search for a last.
The Add Last function is used to add the current last to the last file. The following dialog is produced which shows
all the attributes of a last. Click on Calculate to update the information and then create all sizes to automatically
create a last for all sizes.
The Update button is used to update the last with the current settings.
To delete a last from the library click on the relevant last from the list and select ok.
Figure 12: Delete lasts from the library dialog.
Please note:
Grid
This option is found only in the SPA program and produces the following dialog.
Using the dialog you can select to turn the grid on by clicking on Draw, and also dictate the spacing of the grid by
entering values in the Spacing box.
You may also select to Highlight the grid, again by checking the box and can amend the offset and rotation by entering
values, shown below.
Figure 15: Highlighting the grid and changing the rotation and offset
You may also select to snap the mouse position to the nearest grid point if required, or opt to use None and use the
mouse freely.
Page Setup
Choose the Page Setup option to select the relevant printing options for your file.
To change the paper size, select the button Generic Print, and then select the paper size. The paper size will now read
Custom and you should double click it and add the required paper size.
Print Preview
This allows you to view the print options you have selected to ensure the file will print out correctly.
Print
Selecting Print produces the following dialog that enables you to select the correct printer etc and then print the file.
Configure
A cascade is produced allowing you to configure your files.
Set up Communications
This allows you to configure your peripheral devices i.e. if you are setting your device to com2 and zund, select Add to
add to your connection.
This communications set up can be saved as a file by checking the Output to File box
If you click on Settings the following dialog is produced. This allows you to change port, device, and pen and knife
settings.
Figure 19: The device settings dialog.
Milling
By checking the boxes shown in the dialog, you will enable the milling software.
The Mill In check box is normally unchecked as this is used for milling internal circuits within a piece.
In the same dialog, the Offset box will specify half the diameter of the specified milling tool.
IGES Header
When exporting IGES, the menu below shows the relevant information relating to the file.
IGES Origin
This allows you to set the zero position of the exported IGES unit. This can be used when reading into another package,
i.e. Delcam Duct, to align the imported object to the correct position on screen.
This is the same process as above, but allows you to enter the origin point and then apply.
Clear Origin
This clears any origins that have been set and defaults back to the Shoemaster origin at the heel.
Invert Vertically
This allows the z axis to be inverted i.e. the unit will fit under the last rather than on the same level.
Query
Comments
You are able to add information or comments regarding the IGES file in this dialog.
Configure Scanner
This option allows you to configure the software to accept 3d data from different scanners.
As shown in the dialog below. You are able to configure the scanner, input and output i.e. XYZ data.
Compulast Settings
By selecting the Generate button, you can generate the “Normals” and “Points” for the Compulast output file. Each
section can then be drawn individually forward and back using the < and > buttons. Draw All will draw them all together.
Dispose Method
Found only in the Interface program, the Dispose Method helps you control and maintain your cut files. The following
dialog is produced where you can control the file after it has been cut.
Import
The following options are available in the importing section.
Iges
Iges files from other CAD programs can be read into Shoemaster, they can be either 2d or 3d data.
Shoemaster QS is a 'Parametric' based CAD program, this means that whenever the user has the option to export IGES
data in a 'parametric' format he or she should do so.
Shoemaster QS does not use NURBS, as a result any IGES information written out in a NURBS format will not be able
to be read in.
In essence this means avoid exporting data as IGES entities 126 and 128.
When trying to export 3D lasts to Shoemaster QS in IGES format the following 3 criteria must be adhered to
Firstly the IGES file of the last must be written out in ‘Parametric’ (entity 114) format.
Secondly the patchwork ‘surface’ that describes the shape of the last in the IGES file must be distributed in the same
way as the patchwork of a ‘normal’ Shoemaster last.
Thirdly the upper and bottom surfaces of the IGES last must be written out to separate Layers, for example the upper
can be on Layer 1 and the bottom can be on Layer 555.
Create Last
Create Last turns an imported IGES last into a true Shoemaster QS last.
The following dialog is produced which enables you to determine which layer the IGES upper and bottom surfaces are
on and turn the IGES last into a Shoemaster last.
If you require any further information on this matter, please contact the Shoemaster Helpdesk.
The first page of the wizard requires you to choose the item that you wish to import.
Click on the required item and then click Next to continue to the second page. The options provided on the second
page depend on the action chosen, and a brief description is provided below.
IGES
DXF
This is a way of importing a second style over an existing style that is currently on the screen. This enables you to use
certain style lines from one style to another.
Please note:
The secondary style must be created on the same last as the existing style.
This option allows pieces that have been scanned on a flat bed scanner and saved as a bitmap, to be converted to
vectors (lines) and then saved as IGES format. The file can then be imported as scanned pieces.
Importing a Last
Autolast
This function is a Shoemaster propriety format which is a Shoemaster Last database that has been saved as an
autolast (.asci text file). This file contains the X Y Z data and all information of flattenings. Files can be saved in this way
to send via email as the autolast file is much smaller in size.
Compulast
By selecting this option it is possible to import a Compulast file. To draw the Compulast file when loaded, you can select
Draw all to see the imported file.
Scanned Sections
This option allows scanned sections from other scanners i.e. Ideas, 3d Scanner, CMi CL300, New last, Vorum, Fotofit,
and Shoemaster section files, to be imported.
Shoemaster Sections
This option allows feather tables from previous styles to be imported onto a different last.
This option allows you to import a heel curve shape from an existing last to another last.
Importing a Picture
You are able to import pictures in various formats. This can be used for reference and is also useful when designing or
presenting ranges.
Once you have selected the relevant action on page one, now chose the file type you wish to import data from on the
second page, clicking on next to continue to the next page.
Figure 32: Selecting the file type in the Import File Wizard.
The next section of the Wizard requires you to enter the name of the file you want to import.
Click on the Browse button and navigate to the required file in the File Open dialog. The file type will automatically be
set to the one you have just chosen. Select open and this will update the file to import section. Click Next to continue to
the final section.
The final section of the wizard requires you to click finish to update all the details and complete the Importing process.
Please note, that if at any time you need to amend details, you can click the Back button to go back to the previous
page and amend as necessary.
File…
Clicking on File automatically produces the File Open dialog. As above, this enables you to select the type of file and
navigate to the relevant files etc to import the file of your choice.
Export
The following options are available in the Exporting section.
Interface file
The options within Interface file are explained below.
Interface Directory
This enables you to enter and select the directory that you wish to store your cut files.
Interface Cut
Interface Merge
Interface SPA
Interface Spec
Interface Style
Interface User
This works in the same way as the Importing Wizard and you will go through a series of pages to complete the process.
The first page of the wizard requires you to choose the item that you wish to import.
Click on the required item and then click Next to continue to the second page. The options provided on the second page
depend on the action chosen, and a brief description is provided below.
Exporting a Last
This will allow you to export a Feather Table so that you may use it with another last.
This will allow you to export a Heel Curve so that you may use it with another last.
The next section of the wizard requires you to select the file type you wish to export data to.
Click on the option and then select Next to continue to the following page.
Figure 36: Selecting a file type in the Export File Wizard.
You will now be required to enter a name for the file you are exporting. Click on the Browse button and then navigate to
the required area and name the file.
When the name has been entered and you have selected Next, the wizard will continue to the final page where you can
click on Finish to update all information and complete the exporting of the file.
Please note, that if at any time you need to amend details, you can click the Back button to go back to the previous
page and amend as necessary.
File…..
This option allows you to select and name files in the same way as the Wizard and clicking on File automatically
produces the File Save As dialog. In here you can select the relevant file type and save in the appropriate place to
create a file for exporting.
Exit
Exit will produce a dialog asking you to confirm that you wish to exit the program, and on selecting Yes the program will
automatically close
Edit
This menu allows you to Undo and Redo operations and Copy and Paste data and the following functions are found in
the Edit drop down menu.
Undo
This enables you to undo the last operation (or series of operations) you have completed.
Redo
You are able to redo any operations that you previously removed using the Undo function.
Copy
Image
Selecting Copy will copy whatever image you currently have on screen.
Paste
Background
This will allow you to Paste the image that you have selected to copy.
View
The functions in this menu allow you to control the way your files are displayed on the screen. For example, you can
change the scale of your work, show only specific surfaces, and choose the “rotation” of an image etc. Others features
include the Control section where you can change the colours of “layers” such as stitches and edges. The shortcut
Toolbars are also found in this menu and can be hidden or viewed as required.
Scale
The following enables you to change the way you view the image on the screen, and save it if necessary.
Maximise
This scales the image as large as possible to fully utilise the entire available screen space.
Original
This function sets the image at its “original” size, for example you would need to do this before exporting the file into
your cut file so it is cut to 100% scale.
Save
This enables the current view to be saved so that it may be restored later. Simply set the view as required and select
the function to Save it.
Restore
If you have saved a view and then changed it, selecting restore will redraw the image to the image you last saved.
Set Scale
You are required to enter the scale you wish and when you click “OK” the image is automatically redrawn to this scale.
Please note:
The number you enter will increase the drawing in size that many times. For example, if you enter 2, the image
will be twice as large, and so on.
Maximise All
This will maximise the image to fully utilise the entire screen.
Please note:
The menu works in the same way as other programs, the different terms are described below.
Fit to screen works in the same way as Maximise in other Shoemaster programs.
Choosing 100% will set your work to “original” size i.e. for cutting purposes.
Rotation
The Rotation option enables the last to be viewed in a variety of positions.
Above
Toe
Heel
Inside
Outside ¾
Outside
Figure 10: The Outside view.
Bottom
Surface
The following options in this menu allow you to select and draw a specific surface. Click next to the required surface to
select it.
Upper
The Upper is the 3d and 2d last and flattened surface.
Bottom
This is the bottom of the last.
Shell
The Shell is a 2d surface that allows style lines to be drawn off the surface of the 3d last. I.e. this is useful when
creating a boot style so that you can draw style lines outside of the 2d flattening area.
Figure 13: The 2d shell surface
Tooling
This allows lines to be drawn to construct pallets and jigs etc. Please be aware that lines on this surface do not grade,
but pieces (elements) e.g. stitch patterns, will grade.
Specification
This surface is used for applying text and any information regarding construction of the shoe. This can be printed out
and used in production.
The Surface function is not available in the Fotofit program, but there are an additional two drop downs used
specifically in Fotofit, Draw Options and Draw Settings, which are described below.
Draw Options
On selection, the following dialog is produced that enables you to select specific measures and surfaces etc, by
checking the necessary boxes.
Selecting “Options” will produce a further dialog where you can check the boxes to select the measure sections to draw.
Draw Settings
The following functions can be found under Draw Settings:
Show Axes
Selecting this function will automatically draw the axes with the image. Click the function again to remove.
Measure
Table
Figure 19: displaying by table
Summary
No text
Toolbars
There are a number of shortcuts Toolbars available within this dropdown menu. Each toolbar is designed to make
certain functions quicker and more accessible than using drop down menus. The toolbars contain a specific function
and can be used or hidden as required. For example, all line functions are found in the Lines toolbar, so this toolbar will
be used when creating and modifying new lines. Similarly, the Grade toolbar provides all the functions to create and
modify grading on a style.
To select and open a toolbar, click next to the option in the cascade menu. This will automatically open the toolbar and
place it on the screen. This can now be moved or docked as required and used until you chose to close it. To close the
toolbar and remove it from the screen, click next to the option in the cascade where you will see a tick to indicate that
the option has previously been selected.
Please note that the toolbar options available depend on the program you are currently running.
Other Windows
The following dialogs can be switched on or off using this cascade.
Workspace Explorer
This option produces the following toolbar that can be docked on screen.
There are two tabs available, Project Explorer and Style View, each function is explained below.
Project Explorer
This tab lists all the individual components that are used to make up a particular style or project. This includes the Last,
the style name, any colours or lighting that is used, and so on.
Style View
This tab lists all the individual Style Lines and line types etc, any packets and pieces etc that are used to make up the
style.
Please Note
This Window can also be displayed by using the following short cut icon on the toolbar
Figure 22: The Project Explorer tab in the Workspace Explorer window
Figure 23: The Style View in the Workspace Explorer window.
Properties Window
This window shows the properties of lines or arcs. You are able to click next to certain properties and make
amendments, such as changing the Type and amending Markers.
This is an excellent shortcut to many of the functions found in the dropdown menus, making style creation and
modification quick and simple.
Docking View
This is a flexible, “dockable” viewport window. Selecting this mode and then opening a style, for example, will draw the
style within the Viewport. This works in exactly the same way as the main view, so please note that once you have
opened work within this view you will not be able to open anything else on the “main” screen.
Object Browser
This window displays graphically the object type that is current. For example, it will display all pieces in the selected
Packet, or all Punchlines and Punchshapes available in the system.
Command History
This dialog shows the recent commands used. You are able to type in syntax in the Command box if necessary.
Program Status
This shows the current status of the program. For example if you have an error whilst using Shoemaster, this dialog will
inform you of the fault. The dialog will show Warnings and Errors. Warnings will be indicted by an exclamation mark
When you have opened the program status, read the warning and closed the window, a green tick will appear
Errors will be indicated by a cross . It is important that you read the program status and correct the issue that is
causing the error.
Message History
Figure 27: The Message History dialog.
Most of the query functionality i.e. lasts, flattenings, pieces, etc will be output to this window.
Control
The following options allow you to manage the way your work is viewed on screen.
Bundle Colours
A Shoemaster “Bundle” refers to individual components, such as stitching and markers etc. Each one has a default
colour which you can change in the dialog that is produced.
There is an extended list which can be switched on or off by checking the Advanced Bundle box.
To change a default colour, click on the Bundle that you would like to amend. This will show you the current colour,
which you can amend by clicking on the “colour” tab to produce the following dialog.
Figure 29: The Colour dialog.
Select a colour from the palette, or mix your own and add to the custom colours. Click OK to apply the new colour.
Please Note
The Bundle colour function is also available by using the following short cut icon on the toolbar
Layer Visibility
This dialog allows you to switch “layers” on or off by checking the relevant box. Redraw the style to apply the changes.
Please Note
The Layer Visibility function is also available by using the following short cut icon on the toolbar
Enable
Selecting the Enable function produces the following dialog. This allows you to switch certain features on or off, such as
the “Arrows” showing the direction of pieces, and the Nodes that make up the style line, etc.
The ticks show that the feature is switched on, and to switch it off you can uncheck the box.
You will need to redraw the style to apply the changes.
Please Note
The Enable function is also available by using the following short cut icon on the toolbar
Select Sizes
This will allow you to select the sizes that you wish to view on screen.
The following dialog is produced and you can select to switch all sizes on or off, or check the box of the size(s) you wish
to see on screen.
Please Note
The Select Sizes function is also available by using the following short cut icon on the toolbar
Show Surfaces
This dialog will allow you to switch on or off all the surfaces, or check the box to view specific surfaces.
Please Note
The Show Surface function is also available by using the following short cut icon on the toolbar
Quit
Select Quit to end the function that is currently in use. This function is useful if the program locks up and you are unable
to use any other commands, or if you wish to quit whilst in the middle of a function.
Please Note
The Quit function is also available by using the following short cut icon on the toolbar
Settings
Display
Cursor
The cursor provides a real-time X Y position of the screen area; this is shown in the bottom right hand corner of the
screen.
Cursor Positions
Off
This switches off all references to the cursor position, so that you will not see any figures at the bottom right, as shown
above.
Absolute
This provides an “absolute” measurement, in X and Y from the toe on the 2d flattening.
Relative
This enables you to select a specific 0 point. I.e. where you click the cursor will become the 0 point and wherever the
cursor is moved will be relative to that 0 point.
Distance
This works in a similar way as above, providing a measurement from the 0 point that you select to a specific point on
the screen.
Cursor Constraint
Vertical
When selecting this, the cursor movement is restricted to movements in a vertical direction only.
Horizontal
Free
This removes any restrictions and allows free movement of the cursor.
Cross Hairs
Selecting this function changes the cursor to a vertical and diagonal line on the screen, as shown below. This can be
switched off by selecting the function again.
Figure 34: Cross Hairs cursor.
Cursor Shape
The two options within this function allow you to change the cursor to either an arrow or a cross. The two options are
shown below.
Arrow
Cross
Cursor Mode
The cursor mode can be changed allowing you to move the image around on the screen or make selections. A
description of each is provided below.
Pan
This drags the image on screen by holding down the cursor and moving the mouse. To secure the image in the required
position, release the mouse button
Zoom
This will “zoom” the image in or out on the screen. You can either draw a box around the area to zoom, or use the left
mouse button to zoom in and the right mouse button to zoom out.
Rotate
This allows you to rotate the last to any required position. Hold the mouse button down and rotate the last, releasing the
button to hold the position.
Select
Figure 40: The Select icon.
This allows you to select items, such as lines or arcs and also group items.
Please note:
Views
This section produces the following cascade that enables you to change the way you view the screen. Each view is
described below.
One View
Split Vertically
Figure 43: Screen in Slit Vertically mode.
Split Horizontally
Four Views
View 2D
Please Note
The View Screen functions are all available by using the short cut icons on the toolbar
Grid
This function allows you to switch a grid on or off and modify it to suit your needs. The following dialog is produced.
Figure 46: The Grid dialog.
Click on the Draw function to show the grid, shown in the example below.
Spacing
You can change the spacing of the grid to suit your needs. The default is set at 10 and the example below shows a
spacing of 20
Offset
The Offset sets the grid to align to the centre of the shell or image on screen, and the default is 0. The example below
shows it set at 5, and you will see the grid has shifted 5mm from the centre.
Figure 50: Grid shifted 5mm up from centre line.
Rotation
This function changes the way the grid lines flow. For example, at present the rotation is set at 0 and the lines run
straight in all directions. In the example below the rotation has been changed to 5mm.
Click to
The “click to” functions dictate how lines are drawn within the grid
None
When the “None” function is selected, lines can be drawn freely within the grid.
Grid
This will “snap” the line to the grid, as shown in the example below. The node is automatically positioned in the corners
of the grid.
Line
This will snap the line to the nearest line that is on screen, shown below.
Intersection
The cursor will snap to the closest intersection of two style lines.
Node
This will enable the line to snap to the nearest node on any line.
Mid-Point
This snaps the cursor to the half way position (mid-point) of any line.
Centre
Cross
This allows the new style line to snap the centres of the crosses. Please note you will have to switch on the Cross in the
Layer visibility dialog.
Extreme
This allows the cursor to snap to the “extreme” or end of the line.
Ruler
The Ruler can be picked up and positioned by cursor. You can also rotate the ruler using the cursor.
Tooltip Detail
Tooltips provide certain details regarding lines etc and are shown when the cursor is placed over them for a few
seconds. An example is used to describe the n umber of tips included at each level.
Off
Low
Medium
High
Draw Mode
The options in this section change the appearance of the 3d last. Each is described below by a picture.
Translucent
Making the last translucent is useful when” Aligning a Picture to a Last”, and tracing the style.
Please note:
Wireline
Please note:
Please note:
Wireline + Shaded
Please note:
Silhouette
Figure 63: Last set as Silhouette.
Please note:
With this option you will be required to enter the line width you require, the last lines will then change accordingly.
This option makes the lines i.e. the centre line, look much crisper, cleaner and smoother.
Figure 67: Last drawn with anti alias lines switched on.
Viewport
View settings graphics viewports are a good way of determining whether the 3D last or unit has been created properly
(for example if the last has been digitised in the correct direction). If any of the viewport settings do not behave correctly
it is possible that the last is actually 'inside out'.
Outer
This sets the 'visible' surface of the 3D model to be the outermost or exterior surface. In this setting the 3D model will
look correct.
I.e. the user will not be able to see through onto any of the interior surfaces of the 3D model.
Inner
This equates to looking at the 'inside' of the 3D surfaces from whichever rotation is selected.
For example if view rotation outside is selected, but view settings graphics viewport is switched to inside the last will
look as if you are looking at it from its inner. In effect the outside surface of the 3D model is being made invisible and
the user is seeing straight through to its inside surfaces
Full
Selecting this view setting will display both the interior and exterior surfaces of the 3D model simultaneously.
Render Quality
The Render Quality equates to the level of detail or resolution that the 3D model is displayed with
Normal
Normal is the lowest level of model quality and produces the fastest redraw and rotation speeds.
Medium
A Medium level of quality is produced with “medium” speed redraw and rotation.
High
This provides the highest level of model quality, but produces the slowest redraw and rotation speeds.
Texture
Texture Off
Texture Full
Texture Default
Attached textures to 3D surfaces will be displayed but only after rotation has ceased (i.e. during model rotation the
textures will not be updated
Fast rotation
This option turns off all piece properties i.e. anything that might slow down the process of normal last rotation, and
rotates the last in wireframe.
Lighting
This option is found only in the Creative program and allows you to add lights to a 3d Shoe to further enhance the
finished design. The following options are available.
Surface Reflection
On selection a dialog is produced where you can select the individual materials and adjust the reflectivity on specific
settings. Highlight the relevant material by clicking with the mouse and then enter a value in the boxed below.
There are also options to load or save a reflection file, and you will be able to navigate to the relevant file.
You may also select to create a new material by clicking on New and entering a name. The new name will be added to
the list of materials.
To delete material from the list, highlight the relevant material in the box and select Delete to remove it.
Scheme
In the cascade produced you can select a specific lighting scheme, choosing from A-D or the default. When you have
clicked to select the changes will automatically update on the 3d style.
This allows you to pick up and reposition the light by cursor. On selection you will be prompted to “Pick up and put down
the light”.
Advanced Lighting
The following dialog is produced where you can change the settings of the lighting. You are able to add a number of
lights to each Shoe and can modify each as required. This includes changing the colour of the light, or opting to add the
light as a Floodlight or a Spotlight and change the strength of the light.
All the functions in this dialog provide the tools to personalise your image and further enhance the finished Shoe.
Figure 69: The Light Settings dialog.
Clear Screen
This will clear any information that is currently on the screen.
Please note,
Select
In this option you can select previously created Flattenings. The options in the cascade are as follows.
Halves
Selecting Halves produces the following dialog that contains details of the Available Flattened Halves. This then allows
you click on the relevant flattening from the list.
Flattening
As above, this produces a dialog that contains a list of all the flattenings that you have on the current last. Again, you
will be able to click on the flattening you require to select it.
New
The New Flattening menu provides all the tools to create the flattenings of your choice for the 3d last. The options are
as follows
Flattening Wizard
The Wizard takes you through the necessary steps to create a flattening of your 3d last. The flattening can be as basic
or structured as you chose using this method, with the added benefit that a thorough knowledge of the process is not
necessarily required to create the very basic of flattening.
The first page of the dialog displays the current Flatterning settings.
You will then be taken through the next stage which is to set up the Thickness. This will establish the allowance around
the last for different leathers and linings. The offset works like an orange peel effect.
Type in a Thickness for the Halves (0.5 mm is usual for most shoes).
Click Next to proceed.
Check the boxes to apply symmetry (mean) to the Centre, Heel, Toplines, Heel positions, and Feather edge.
Select Next to proceed
Please Note:
The ‘Feather’ option, if selected, allows the heel curve at the feather edge to be ‘meaned’ and blended, so
that the inside and outside heel feather edges are the same i.e. heel mean 3, heel blend 4
This means that up to node 3 on the feather edge will be the same on the inside and outside and node 4 will be
the blended node, back to the original asymmetrical feather edge shape.
On the next page you will be required to specify the options to control the flattening.
There are seven methods of flattening. The simplest to use is the ‘Vamp depth and Touch points’ method as it requires
no further interaction from the user. This is the ‘default’ setting and the one we will use in this example.
You can either enter a vamp depth value of your choice, to do this
Uncheck default to enable you to enter the vamp depth of your choice
Or, choose to use the default option. This means that the halves will not cross the centre line at any point. This is useful
to when creating a design.
Select Finish
This will then draw the flattening whilst showing details in the dialog
Therefore, the following 3 options are available within this function to help you create the correct flattening for your last.
Default
This is used on lasts with little or no heel height, such as a Men’s Formal, and creates a default top flattening.
Mid
A Mid Flattening will join the two halves half way along the centre line at the vamp point. This can be used on a lower
heel height up to approximately 5cm as long as the back height positions are not crossing over, as shown in the
example below.
High
The High method will join the two halves at the ‘Vamp Point’ and separate the inside and outside back heights by a
distance of 24mm, 12mm either side of the centre line.
Figure 10: A High flattening showing the back height distance of 24mm
Halves
Selecting Halves produces the following dialog that requires you to type in a value for the thickness, usually 0.5 is
acceptable for most styles. This will establish the allowance around the last for different leathers and linings. The offset
works like an orange peel effect.
Symmetry
The dialog that is produced with this option requires you to tick the boxes where you wish to apply symmetry etc.
Tick all the relevant boxes and enter any values you require. Select Apply and then Ok.
Flattening
The dialog produced when selecting Flattening allows you to create the flattening you require by selecting the relevant
method.
Figure 15: Create Flattening dialog.
Cursor
This gives you complete control over the flattening process. If you select this option you will be prompted to “Right click
to show options”
Drag Outer
Use the cursor to pick up and drag the Outer half to the required position
Drag Inner
Use the cursor to pick up and drag the Inner Half to the required position.
Drag Both
Use the cursor to pick up and drag both halves to the required position.
Rotate Both
Rotate Inner
Use the cursor to rotate the inner half to the required position.
Rotate Outer
Use the cursor to rotate the outer half to the required position.
Accept
This will accept the changes that you have made to the halves.
Quit
Use the tools described above to create the flattening you need and then accept to apply the changes.
If you wish to apply a specific vamp depth, you can choose this option. You will need to enter a value in the Vamp
Depth box on the dialog, which will then set the halves at that measurement. You will be prompted to “Right click to
show options” which will produce the following menu.
As described above you will now need to rotate the halves by cursor until you are happy with the position and then
chose Accept to apply the new flattening.
If you wish to apply a specific vamp depth, you can choose this option. You will need to enter a value in the Vamp
Depth box on the dialog, which will then set the halves at that measurement; the toes will then be rotated so that they
are ‘kissed’ together. You will be then shown a preview of the flattening with a Continue/Quit create Form menu, select
Ok if you are happy with the result to create the new flattening.
Figure 18: Continue/Quit create Form menu showing toes 'kissed' together
If you wish to apply a specific vamp depth and overlap the toes when they are ‘kissed’ together you can choose this
option. You will need to enter a value in the Vamp Depth box and enter a value in the Overlap box on the dialog. This
will then set the halves at that measurement. The toes will then be rotated so that they are ‘overlapped’ by the amount
entered. You will be then shown a preview of the flattening with a Continue/Quit create Form menu, select Ok if you are
happy with the result to create the new flattening.
Figure 19: Continue/Quit create form menu showing the ‘overlap’ amount at the toe.
If you wish to apply a specific vamp depth, and keep the toe open for a sandal shoe, you can choose this option. You
will need to enter a value in the Vamp Depth box and enter a value in the Slot box on the dialog. This will then set the
halves at that measurement and the toes will be rotated so that they are ‘kissed’ together and the toe will be left open
by the slot amount entered. You will then be shown a preview of the flattening with a Continue/Quit Create Form menu,
select Ok if you are happy with the result to create the new flattening.
Figure 20: Continue/Quit create form menu showing the ‘slot’ amount at the toe.
This will enable you to apply a specific distance between the back heights and rotate the halves around the back
heights to merge together. You will need to enter a value in the Back Height box on the dialog, which will then set the
halves at that measurement, the toes will then need to be rotated to the desired position. You will be prompted to “Right
click to show options” which will produce the following menu.
As described above you will now need to rotate the halves by cursor until you are happy with the position and then
chose Accept to apply the new flattening.
This enables you to apply a specific distance between the back heights, and a specific vamp depth, you can choose this
option. You will need to enter a value in the Vamp Depth box and enter a value in the Back Height box on the dialog.
This will then set the halves at that measurement. You will be then shown a preview of the flattening with a
Continue/Quit Create Form dialog, select Ok if you are happy with the result to create the new flattening.
Figure 22: Continue/Quit create Form menu showing the Back Heights set at 6mm & VD 110
Open Toe
This option is usually used for sandals, for example, if the open toe box is checked and a slot value is typed in of 10, it
will mean that the toe will be left open up to 10mm from the toe, causing less stress in the toe area.
Flatten Sizes
This allows you to select a flattening i.e. Flatten thickness 0.5 VD 110 name, and flatten all the sizes of the last, to those
parameters.
Copy
This enables you to copy an existing flattening and when you select the option a dialog is produced where you should
enter a new name for the copy.
Once you have entered a name, the following dialog is produced showing all the available Flattenings. You should now
click on the relevant one that you wish to copy and click Ok.
This will then produce a copy of the selected flattening with the name you entered. You can check your copy has been
selected by choosing Select the Flattening from the drop down menu where you should see the new flattening in the
list.
Modify
Halves
Old Alignment
This will set the method to ‘align’ the halves in a way that was required in an earlier release
New Alignment
This option is required for all new last Flattenings, and is the default setting
New Sizes
This option will flatten all graded sizes of the selected halves
Form
This option will allow you to spring the Form (flattening) with the cursor in real time. You will be prompted to select a
pivot point on the flattening and then move the Form to the desired position.
Advanced Symmetry
Inner
This option will apply the meaning (symmetry) to the inside half.
Outer
This option will apply the meaning (symmetry) to the outside half.
Middle
This option will apply the meaning (symmetry) to the middle of both inside and outside halves and is the default setting.
This option will remove any discrepancies in the 2d graded Flattenings. This command is sometimes necessary if the
flattened halves are merged together with, overlaps or gaps between the centre lines.
Heel
Define Shape
This option will allow the user to define a new heel curve shape on the current 2d flattened form. You will be prompted
to start drawing the new heel curve over the halves, starting at the bottom of the heel curve and continuing to the top of
the heel curve.
You will be prompted to “Right click to show options” which will produce the following menu.
This option is used in the same way as above; accept the start point is at the gross heel feather edge. This will require a
Feather Table (lasting allowance).
You will be prompted to “Right click to show options” which will produce the following menu.
Modify Shape
This option can only be used once you have created a new heel curve, this shape can then be modified.
You will be prompted to “Right click to show options” which will produce the following menu.
Digitise Shape
This option is the same as ‘Define shape’ accept the new heel curve shape is digitised with a 2d digitising tablet
This option is the same as ‘Define Shape Gross’ accept the new heel curve shape is digitised with a 2d digitising tablet
Clear Shape
This option will clear the defined heel curve shape and use the natural heel curve shape from the 3d Last.
Radius
This option will allow the user to put a ‘radius’ on the flattened heel curve.
Figure 29: Flattening showing heel radius of 90mm overlayed original heel 3D Last heel curve.
Please note the heel curve radius will be applied through the back heights of the last flattening and the bottom of the
heel curve.
To reset the radius back to the natural heel curve shape of the 3d Last, the Radius heel value must be set to 0mm.
Centre
Modify Shape
This command will allow you to modify the centre line of the 2D Flattening.
You will be prompted to “Right click to show options” which will produce the following menu.
Clear Shape
This command will remove the modified center line shape, and revert back to the center line of the 3D Last
Draw
Draw Halves
This command will draw the halves on the screen on top of anything that might already be visible.
Redraw Halves
This redraws the halves on a fresh screen so that anything currently on screen is removed, leaving only the halves
Draw Flattening
This command will draw the Flattening on the screen on top of anything that might already be visible.
Redraw Flattening
This redraws the flattening on a fresh screen so that anything currently on screen is removed, leaving only the halves
Figure 34: Redrawn flattening.
Draw Sizes
This command will draw all graded sizes of the 2d Flattening, showing the Flattened 2d UV lines.
Redraw Sizes
This command will clear the screen and redraw all graded sizes of the 2d Flattening, showing the Flattened 2d UV lines.
Measures
This command will show where the ‘Top Draft Line’ is being measured.
This command will show where the ‘Bottom Draft Line’ is being measured.
Long Heel
This command will show where the ‘Long Heel’ is being measured.
Short Heel
This command will show where the ‘Short Heel’ is being measured.
Cone Heel
This command will show where the ‘Cone Heel’ is being measured.
Advanced
Halves
Draw Sizes
This command will draw all graded sizes of the 2D halves without Symmetry
Redraw Sizes
This command will clear the screen and redraw all graded sizes of the 2D halves without Symmetry
Draw Stress
This command will draw the inside and outside halves, showing the stress that has been applied in the Flattening
process
Redraw Stress
This command will draw the inside and outside halves, clearing the screen and showing the stress that has been
applied in the Flattening process.
This command will draw the inside and outside halves in colour, showing the lighter areas where there is more stress,
and the darker areas where there is less stress.
Figure 42: Halves showing coloured stress from the flattening process.
This command will draw the inside and outside halves without any symmetry
This command will clear the screen and redraw the inside and outside halves without any symmetry.
Form
Draw Stress
This command will draw the Flattened Forme, showing the stress that has been applied in the Flattening process.
Figure 43: Flattened forme showing stress from the flattening process.
Redraw Stress
This command will clear the screen and redraw the Flattened Forme, showing the stress that has been applied in the
Flattening process.
This command will draw the inside and outside Formes in colour, showing the lighter areas where there is more stress,
and the darker areas where there is less stress.
Figure 44: Flattened forme, coloured, showing stress from the flattening process.
Draw
This command will draw the Flattened Forme, showing the UV lines.
Redraw
This command will clear the screen and redraw the Flattened Forme, showing the UV lines.
Style
Draw
Redraw
This command will clear the screen and redraw the Flattened Forme.
Draw Sizes
This command will draw all graded sizes of the 2D Flattened Formes.
Figure 45: All graded sizes drawn of 2d flattened forme.
Redraw Sizes
This command will clear the screen and redraw all graded sizes of the 2D Flattened Formes
Delete
Halves
This command will delete the Flattened halves of the current size
Flattening
This command will delete the current selected Flattening
Bottom
This command will draw the bottom flattening showing the UV lines.
Draw
Figure 46: Bottom flattening showing UV lines.
Redraw
This command will clear the screen and redraw the bottom flattening showing the UV lines
Draw Sizes
This command will draw the bottom flattening in all grade sizes, showing the UV lines
Redraw Sizes
This command will clear the screen redraw the bottom flattening in all grade sizes, showing the UV lines.
Draw Stress
This command will draw the Flattened bottom, showing the stress that has been applied in the Flattening process.
Figure 47: Bottom Flattening showing stress applied through the Flattening process
Redraw Stress
This command will clear the screen and redraw the Flattened bottom, showing the stress that has been applied in the
Flattening process
Please note you must save as a Project to recall the LBP piece.
Draw Intersections
This command will draw the intersections as crosses, of the upper style line onto the LBP (last bottom pattern). The
crosses positions can then be used for reference of ‘notches’ or markers etc.
Please note you must show the layer ‘cross’ to see this.
Figure 49: Last Bottom Pattern showing draw intersection crosses
Figure 50: 3D last showing style lines that intersect with the Last bottom pattern
Redraw Intersections
This command will clear the screen and redraw the intersections as crosses, of the upper style line onto the LBP (last
bottom pattern). The crosses positions can then be used for reference of ‘notches’ or markers etc.
Please note you must show the layer ‘cross’ to see this.
Recalculate Sizes
This command will re-create the bottom Flattenings for all graded sizes, this is necessary when the last has been
modified.
Bottom Pattern
Selecting the Bottom Pattern will produce the following menu. The options in this menu will allow the user to modify the
2D bottom pattern and apply the modifications to the 3D Last.
Digitise shape
This option would be used if the user wanted to digitise in a new 2D bottom pattern and apply that shape to the 3D Last.
Please note the nodes on the new bottom pattern must be the same number as the 3D Last UV patchwork lines, and
connected with a digitising tablet.
New Shape
This option copies the shape of the 2D bottom flattening onto the shell surface and allows the user to modify that
bottom shape.
Delete Shape
This option will delete the 2D bottom pattern shape on the shell surface.
Load/Save As
This option allows the user to load or save the 2D bottom pattern shape.
Position Toe
This option is used to position the toe point on the 2D bottom pattern to be mapped to the 3D Last.
Position Heel
This option is used to position the heel point on the 2D bottom pattern to be mapped to the 3D Last.
Align
This option will align the new 2D bottom pattern to the mapped 3D Last.
Blend Range
This option is the blend range that will be used to map the 2D bottom pattern, to the 3D Last. i.e. 4 UV patches up the
Last from the bottom pattern.
Insert Node
This option allows the user to insert nodes on the 2D bottom shape.
Please note there can only be the same number of nodes on the 2D bottom shape as the 3D UV patchwork lines.
Move Node
This option allows the user to modify/move nodes on the 2D bottom shape.
Move Node mm
This option allows the user to modify/move nodes by a set distance in mm on the 2D bottom shape.
Delete Node
This option allows the user to delete nodes on the 2D bottom shape.
Please note there can only be the same number of nodes on the 2D bottom shape as the 3D UV patchwork lines.
Draw
Redraw
This option clears the screen and redraws the 2D bottom shape.
Draw Sizes
Image
Position the mouse pointer over a node and click the left mouse button to pick up the node
Move the node to the required position and press the left hand mouse button again to release the node.
You can move any of the nodes this way to achieve the desired results. If necessary you can also add or delete nodes
to improve the definition of the pattern. When you are satisfied with the revised last bottom pattern, check that the blend
range is correct.
The blend range determines how gradually the changes to the last bottom pattern will be applied to the last. The
number in the Blend range box describes then number of “patches” on the last over which the change will be blended.
The default number (4) is sufficient for most minor changes. For more radical alterations you should use a larger figure.
This will recreate the last according to the new last bottom pattern. You can then press the Close button to exit from
this routine.
Advanced
Measures
Query
By selecting this option will produce the following menu displaying all of the Last Flattening Measures.
Figure 53: The last flattening measures
This option will output all Last Flattening measures to the Message History dialog, found in the View dropdown menu
under Other Windows.
Figure 54: Query all last measures in the Message History dialog.
Feather
This option will output the Feather distance to the Message History window, as shown below.
Upper
Outer
This option will output the outer Forme measurement to the Message History window.
Inner
This option will output the inner Forme measurement to the Message History window
All
This option will output the inner & outer Formes measurements to the Message History window.
Halves
Outer
This option will output the outer halve measurement to the Message History window.
Inner
This option will output the inner halve measurement to the Message History window.
All
This option will output the inner & outer halves measurements to the Message History window.
Sole
Outer
This option will output the outer sole measurement in 3D to the Message History window.
Inner
This option will output the inner sole measurement in 3D to the Message History window.
All
This option will output the inner & outer sole measurements in 3D to the Message History window.
Bottom
The following all apply to the Bottom
Outer
This option will output the outer bottom measurement in 2D to the Message History window.
Inner
This option will output the inner bottom measurement in 2D to the Message History window.
All
This option will output the inner & outer bottom measurements in 2D to the Message History window.
This option will allow the user to freely measure, using the cursor on the Flattening, please note the output distance will
be displayed in the Message History.
Once selected you will be prompted to “Enter the points in pairs” and should now make two clicks representing the area
you wish to measure. You can then open the Message History window to display the information.
Covers
This allows you to create and make covers that fit over a last, i.e. pieces representing both halves that can be stitched
together and placed over the last. This is a good check that your flattening will work.
Create
This option will create a packet and inner and outer pieces of the Flattening.
Please note you must save as a Project to recall the cover pieces.
Figure 57: New Cover pieces created.
Draw Inner
Draw Outer
Redraw Inner
This option will clear the screen and redraw the inner pattern piece.
Redraw Outer
This option will clear the screen and redraw the outer pattern piece.
Delete
Properties
Selecting Properties will produce the following dialog.
There are five tabs within this dialog that provide all the details associated with the current flattening, from the name to
specific measurements.
Figure 58: the Flattening Properties dialog.
New
This menu allows you to create any form of new information, from drawing new lines to mirroring and digitising a new
shell.
New Line
Note: This option can also be found on the Line Toolbar by selecting Toolbars in the View Drop down menu.
Shoemaster lines are constructed by adding points with a click of the left mouse button, the amount of points will
determine the complexity and shape of the line.
Note: The line is curved by default, but can be changed to straight during the creation process. See below.
Once you have started to create the line, to complete it you will need to click the right mouse button to produce the
following menu.
Undo
This command will undo the last point (or multiple nodes if required) added to the line during the line creation process
Accept
Use the ‘Accept’ command to complete the line.
Note: You will find that after the last node has been added, you can still affect the line shape by moving the cursor, this
is because Shoemaster is bending the line to end at the position of the cursor. Using accept will create a line using all
created nodes, and the final cursor position at this stage is not important - only the last left mouse click.
Continue Curved
This feature allows you to continue adding nodes to create a curved, smooth line.
Continue Straight
This command allows any subsequent nodes to be joined to each other via straight lines.
Quit
Use this command will quit the line drawing process, any line that has been started will be quit.
Digitise
Digitise 2D
This option allows the user to digitise style lines using a Digitising Tablet. When you have selected this command, you
will be prompted to “Enter the nett toe point, and one point along the centre line”. You can then continue digitising the
style lines in any order.
This option allows the user to digitise the Gross Feather Line using a Digitising Tablet. When you have selected this
command, you will be prompted to “Enter the nett toe point, and one point along the centre line”. You can then continue
digitising the Gross Feather.
This option will be very rarely required and if you need to add a Gross Feather, you will find it easier to add a Feather
Table. This function is explained later in this manual.
Shell
The following functions provide the tools to digitise existing work, from complete shells to individual pieces.
Initialise Tablet
Before using any digitiser you will have to initialise the tablet, in other words, ensure the computer and tablet are
communicating. To do this, select Initialise Tablet from the drop down menu.You will be prompted to “enter nett toe
point and one point along the centre line” and you should enter these points by clicking along the relevant lines on your
Shell. The nett toe pojnt and one other pojnt along the centre line are shown in the example with a X.
Digitise Shell
To digitise a hand drawn shell using the initialised tablet, navigate to Digitise Shell in the drop down menu. Once
selected the following dialog will appear.
Click each button and digitise the appropriate lines on your shell.
(The following buttons relates to the Accugrid Numonics digitiser, this will vary for other digitisers)
And Button B to accept the new line, disable the tablet and move on to the next option.
If any lines for the Outer are the same as the Inner, click on ‘Duplicate Inner’ and the lines will automatically duplicate
for you, otherwise click ‘Digitise’ and complete as usual.
When all outer lines have been either digitised or duplicated, click Accept (right or left foot) and close the menu.
Style Line
The Style Lines option is used once your shell has been digitised, to add any internal style lines that make up the actual
design. Once you have selected the command you will be able to start clicking around the lines to enter them onto your
shell.
Use Button F to accept the new line and allow you to create the next line.
And Button B to accept the new line, disable the tablet and move on to the next option.
Digitise Pieces
This function allows the digitising of style lines which are then automatically created into pieces. This is done by
digitising the style lines in a clockwise direction around the piece. By “completing and accepting” on the digitsing cursor,
will automatically pick up that piece.
Each piece is then digitised in turn so that all pieces are complete
3D Alignment Points
This option is used to align 3 reference points and the last together, so that this can be printed and a designer can
freely draw using a pencil onto the last or style.
Digitise 3D
This option will prompt you to “digitise bottom left, bottom right and top right alignment points”
and then continue with the new drawn lines, which can then be digitised back onto the 3d last and style, using a 2d
digitising tablet.
Duplicate Line
You must first select the line that you wish to duplicate, and then select the Duplicate function in the drop down menu.
This will create a new duplicate line on top of the original and you will notice the appearance of the original line has
changed.
Figure 6: A new Duplicate line
Note: This option can also be found on the Line toolbar by selecting Toolbars in the View drop down menu.
You will then be prompted to ‘Click on the side of the line to offset’ and when you have done this a new Offset line will
be produced, as shown in the example below.
Then, navigate to the New Mirror line option in the drop down menu and this will create a new and mirrored line.
Offset
This function, as New Offset described earlier, allows you to create a new offset line from an original line but this time it
will be ‘Tied’ to the original.
As before, you will first need to select the line that you wish to create an offset from. Then select the Offset function
from the Drop down menu. The following dialog is produced and you should enter a value.
Figure 11: The Offset distance dialog.
Once this has been entered you will be prompted to “Point to the side to offset the tied line” This will then create a new
line that is tied to the line originally selected.
Line Rotated
This allows you to create a tied line rotated around a pivot point, rather than as an offset from an original.
First you will need to select the line that you wish to create the new tied and rotated line from.
When you select Line Rotated you will be prompted to “Point to the rotation point”. You should now click on the rotation
point, shown in the example below as a cross.
You will be then be prompted to “Point at the start and end of the rotation”
The first click will produce a line and the second will position it.
Hole
Tied Hole works in the same way as a tied line in that you will be prompted to enter a value for the new offset distance
and apply it to a line.
However, this works for any non -edge lines such as stitching or punch lines, and will create a tied non-edge line. i.e. if
you select a stitch line to offset you will create a new offset stitch line, and so on.
As before, you must first select the line that you wish to create an offset Hole from.
See example below where a tied line has been created from an original stitch line
Figure 14: New offset “Hole” line
Note:
· If you have created an offset hole from a normal edge line, in the Properties of the new line you will
notice that the new line has been set as Hole, see below.
Figure 15: Properties of new Hole line taken from normal edge line
Mirrored
Selecting this option produces a further cascade with function s allowing you to create a tied line that is mirrored across
the centre line. The options are as follows.
Line
This function will allow you to create a line that is tied to the original you select and then mirrored over the centre line.
As with all line functions you will first need to select the line that you wish to mirror and tie.
When you have selected the function from the drop down menu the new mirrored and tied line will be created.
Figure 17: Newly created mirrored and tied line
Hole
This function works exactly as above but this time mirrors and ties a non-edge line, such as a stitch line.
You can follow the same process as above to create a new line.
This function creates a new mirrored and tied line across an existing line. As before, you should select the line to be
mirrored and tied. This is shown as ‘a’ in the example below. You can then select the function from the drop down
menu. Once selected, you will be prompted to “Select the mirror line”. You should now select the line that you wish to
mirror across, shown as ‘b’ in the example.
Once you have clicked on the mirror line, a new line is created, as shown below.
Figure 20: Line 'a' now mirrored and tied about 'b'.
From Arc
Creating a tied line from an arc is only effective if patterns have been created for the style.
This function would commonly be used when creating a sock pattern as a variable offset can be created (more than 2
values on pattern) and then duplicated as a style line on the shell.
Further patterns can then be collected using the new style line that has been created from variable offsets.
Offset Stitch
This function produces a further cascade that allows you to add an automatic stitch line to your style.
Apply
Selecting Apply prompts you to “Point to the direction to apply the offset stitch” and you can now click appropriately to
apply an automatic offset stitch.
Define
You can change the offset allowance by using the following dialog. The default offset is 1.5mm, which can be changed
by using the arrows and then clicking “Ok”.
Average
This function adds a new line at an average distance between two current lines. The user will be asked to click on two
existing lines, and as shown, a new ‘average’ line is created
Shapes
The shape wizard creates geometric shapes on either the surface or the last flattening, in both 2d and 3d. A dialog is
produced providing options of various shapes and methods of applying them. Below is an explanation of the circle
section, with the same principle applying to each section.
Position and size the circle by clicking and dragging the mouse.
Figure 26: The full Shape Wizard dialog.
This is commonly used with bars, straps and mated circuits. It can also be used as a reference point at which to add a
fitment notch.
With Cursor
This function allows you to add the new perpendicular line by clicking to set the position of the start and end of the new
line.
You will first need to select the line that you wish to add a perpendicular to, and then select the command. You will be
prompted to “Enter two points” to position the line, shown below with two crosses.
Figure 27: Crosses marking the start and end point of a new Perpendicular line.
By Length
You are able to add a line as above, but this time entering a specific line length.
Figure 28: Adding a length for the new perpendicular line
When this has been entered you will be required to enter two points, as above, to create the new line. This will now be
added, starting and finishing in the direction you specified to the length you entered.
Advanced Functions
Segments
This section enables you to create special offsets or mirrors to lines, and each function is explained below.
Half Offset
When you select this function you will be promoted to “select the split position”. You will need to click on the section of
the line that you wish to split. You will then be prompted to “select the portion to remove, on the side you want to offset”.
This will produce the following dialog and you should enter the Offset value.
When you entered this value, an offset line will appear at the split point you clicked and to the value you added. This is
shown in the example below.
Segment Offset
This function works as above but enables you to select the part of the line that you wish to offset. You will first be
prompted to “select the start of the segment” and then to “select the end of the segment”. When you have clicked to
register the two points the following dialog will be produced and you must enter the offset value, as above.
Figure 31: The Offset Value dialog.
When you have entered this value the new segment offset is automatically created, as shown in the example below.
Half Mirror
This function allows you to select a line and mirror part of it across the centre line.
You will first be prompted to “select the split point” and then “select the portion to remove when mirrored”. The section
that you wish to keep will then automatically mirror across the centre line.
Segment Mirror
This function works as above but enables you to select a segment of the line that you wish to mirror. You will first be
prompted to “select the start of the segment” and then to “select the end of the segment”. When you have clicked to
register the two points, the section of line will automatically mirror across the centre line.
Figure 35: A segment of the line mirrored across the centre line.
Bend
This option is usually used for moccasin construction. i.e bending style lines around the bottom pattern.
Selecting this command will then prompt the user to follow these steps:
Figure 36: Lines bent around last bottom pattern, using Bend command.
Adisa
This option allows automatic nesting of patterns in conjunction with an Adisa Cutting System.
As above
This function allows you to save a style line as a Top Piece line. A Top piece is the rubber or plastic piece placed on the
bottom of a heel to protect it from wear. On selection the Save As dialog will appear that allows you to name the files as
a Unit Top Piece and navigate to save the file in the required place.
A Boundary line is the external boundaries of a unit face (a face is a side of the unit block) and is represented in the 2d
window for unit pattern creation. When a unit face has been selected, this command will create style lines representing
the outside of the unit face, and these lines can be used to create 3d patterns for unit styling.
Modify
The following functions found within this section of the Line drop down menu allow a number of modifications to be
made. The following is an explanation of each function.
Offset Line
This works in the same way as New Offset, but this time the line will be moved by the amount you specify, rather than
adding an additional line at the distance specified.
As with all line commands you will need to select the line first, followed by the command. A dialog will be produced and
you should enter the amount you wish to offset the line by.
Moving Lines
The following functions allow you to move existing lines. There are five different options and an explanation for each is
provided below.
Horizontal
Moving lines “horizontally” will move the line(s) that you have currently selected by a specific distance. When you have
selected the function the following dialog is produced and you should enter the distance that you wish to move the line.
When you have entered the distance that you wish to move the line, you will be prompted to “give the direction with
cursor hit” and should click to indicate where you wish the line to move.
Vertical
Moving lines vertically works in exactly the same way as horizontally. Once you have selected the function you will need
to enter a value, as before, to move the line that you have currently selected.
Figure 42: dialog produced for entering value to move line vertically
Figure 43: Line selected to be moved vertically
When you have entered the distance that you wish to move the line, you will be prompted to “give the direction with
cursor hit” and should click to indicate where you wish the line to move.
Direction
Again this function requires you to enter a value for moving the line by a set distance.
As before, you will be prompted to “give the direction with cursor hit”. When you have clicked once, a string will attach
to the cursor and you should click a second time to move the string in the direction you wish the line to move.
When you click a second time, the line will them move as you have indicated.
This function allows you to move a line or group of lines freely around the screen.
You must first select the line or lines that you wish to move, followed by the function. You will then be requested to “pick
group and move to final position” The first click you make will “pick up” the lines and then you can click a second time to
place them.
Along
Selecting this function moves the line “along” by a distance that you specify. The following dialog is produced and you
should enter a value
Once you have entered a value the line is automatically moved along.
When the line moves it will retain its current form, i.e. as if you had extended the line in one direction and shortened it in
the other. This is shown in the following example.
Figure 50: The line has moved along by the specified value
Scale
The following options can be used to scale a selected line or lines, using a choice of three methods
This option allows you to extend each end of the line by equal amounts. You will be prompted to “pick group and grow
to final size” and when you click to select the line you will be able to drag the cursor to expand the line to your chosen
length. The second click of the cursor will secure the line in its new position.
Figure 51: Line expanded by cursor.
This option allows you to extend the line from a point that you select. You will first be required to “select the grow point”
and should click on the area of the line that you want to be the scale point. You will then be prompted to “pick group and
grow to final size” and this will enable you to drag the cursor to extend the line as above. The second click of the cursor
will secure the line in its new position.
This option increases the line by a specific percentage. On selecting the function, a dialog is produced and you are
required to enter the value.
Once you have clicked on the line at your chosen point the line will automatically extend to the percentage that you
entered. In the example shown, the line has been extended by 20% with the centre as the “grow point”, thus extending
the line 10% each side.
Rotate
The three options in this section allow you to rotate a line either by Point, Centre, or Angle.
This option, once selected, prompts you to “Select rotation point”. You should then click at the point on the line that you
wish to rotate about. You will then be prompted to “pick group and rotate to final position” and you can then use the
cursor to rotate the line to the required position.
Figure 55: Rotation point selected and cursor moving line to required position
The bolder line shows the original position of the line and the finer line is being rotated about the selected point.
You should click the mouse again to secure the line in its new position.
This option completes the same procedure as above, but this time the centre of the selected line is automatically
selected as the rotation point. You will be prompted to “pick group and rotate to final position” and as above, you can
click to select the lines to rotate and finally click again to secure the new position.
By Angle
This option allows you to rotate the line at your chosen point by a specific angle. You will first be prompted to “select the
pivot node” and should click on the point of the line that you wish to use as the rotation point.
The following dialog is then produced prompting you to enter the angle that you wish to move the line. Depending on
the direction you wish to move the line, you can type in a positive or negative value.
Once you have entered the value the line automatically rotates.
Mirror Lines
The following three functions can be used to mirror lines across the centre line.
Line
This command allows you to mirror a line that you have selected across the centre line.
Note: Unless you have created a Duplicate of the line you wish to mirror, the line will be moved across the centre line.
This will not create a new and mirrored line.
Across Heel
This command mirrors lines across the heel line and only applies to 2d shells and isn’t possible with 3d flattened
surfaces.
It is only relevant when a standard does not have identical heel curve shapes and positions.
Across Line
Rather than mirroring across the centre line this command allows you to select your own line to mirror across. The
mirror line should consist of only 2 points.
When you have selected the line to mirror, select the command from the drop down menu. You will then be prompted to
“Select the Mirror line”. Now select the 2 point line to create the mirror.
Note: The line you select will move across the 2 point line unless you have first created a duplicate.
Modifying Nodes
Move Nodes
Selecting this option allows the user to move specific nodes on the line to improve the shape. You will need to select
the line first, followed by the command. This will highlight the nodes on the line and you are then able to click to pick
them up and click again to place them in the new position.
Move nodes by MM
This option allows the user to move a node, as above, but by a specific amount each time using the dialog below to
enter a value.
Once the value has been entered you will then be able to click on the side of the line you wish to move and it will then
move according to the value you have entered.
Insert Nodes
This option allows extra nodes to be added into an existing line. First select the line, followed by the command, then
click on the area(s) of the line you wish to add extra nodes.
When the node is added the line becomes flexible again and the shape of the line can be changed as required.
Delete Nodes
This option allows a user to select a line and then click on the nodes to be deleted.
Slide Nodes
This function allows you to slide a node along a line without affecting the shape of it. When you have selected the line,
and then the command, you will be prompted to “Slide Nodes”.
You can then click to select the node and slide it to the required position, and then click again to place it.
To add nodes onto an existing line, first select the line followed by the command.
It allows the user to insert a new node on an existing line by selecting the line and then the new node position.
Smooth
The smooth function is used to iron out any imperfections in the line. There are two options available within this
command.
Line
Selecting Line allows you to smooth the whole of the line that is currently selected. This is a repeatable command and
you will need to click on the line to activate the “smooth”
Region
Rather than smoothing the whole line you can choose a section of it. When you have selected the line and then the
option you will be prompted to “select the start and end of smoothing section”. You will need to click at the start and the
end of the area on the selected line to be prompted to “click again to repeat smoothing”.
Bend Line
There are two options available within the Bend function, described below.
Walk
This option allows you to select a line, then a pivot point and begin bending the line.
When you have selected the command, you will be prompted to “select the line and pivot point”. Click on the point of
the line that you wish to become the pivot point. You will then be prompted to “now alternately start and finish bend”.
You can then click on the area of the line to start bending it into a new position and then click again to secure it.
Figure 58: Line selected to walk, with bend point shown with a cross
This function changes the feather edge line. Select the feather edge line and then the function. You will be prompted to
“alternately start and finish bend” and you should click on the point at which you wish the bend to start, and then drag
the line to its new position with the cursor. Click again to secure the line in the new position.
Tied Lines
Tie to line
This function allows you to tie two completely independent lines together. The lines don’t have to be the same length or
shape although if they are very different the results can be unpredictable!
Untie Lines
Selecting Untie will separate the line from the original and allow you to use or modify them as individual lines.
Tied offset
This command is only available for use with a selected tied line. The options are similar to the Feather Table Offset
options.
Offset
This allows you to move a tied line by the offset distance that you specify. The following dialog will be produced and you
need to enter the value.
The line will then automatically offset by the amount you specified. The offset value will be updated in the Properties
Window.
Shifted
When you have selected this command you will be prompted to “pick up and put down the line”. This enables you to
pick up the line that is currently selected and position by cursor.
Rotated
This function allows you rotate tied lines about a point. When you select this you will be prompted to “point to the
rotation point” and then “Now point to pick up and drop the line”
You can rotate the line with the cursor until it is in the correct position, and then click the cursor to position.
Clear Rotation
This will clear the rotation you have just created and the lines will return to their original position.
Clear
This will clear the Variable Offsets.
Query Node
This function queries a node on the tied line, please note if there is no node, a new one will be added.
You will be prompted to “point to the nodes to query” and when you have done this, the following dialog is produced.
You can then enter the required offset, at that position, and click on this icon to enable the change.
Query
This function allows you to query and the following dialog is produced:
Remove Offset
This will remove the offset that you have just created.
Fix Offset
This will add a new offset at the selected position. You will be prompted to “point to the node required to be added to
the table”
When you have clicked on the offset required, this will add to the table.
Draw Line
Redraw Line
This draws the current line
This allows you to modify the offset on the node, using the cursor. The offset value can then be displayed in the Query
table shown previously.
Offset by Value
This allows you to enter a specific value to offset that particular node.
Set Table
This will allow you to create a new offset from the beginning to the end of the line.
Advanced Functions
Join
Use this function to join lines together by selecting the lines that you wish to join. Now select the function in the drop
down to automatically create a joined line.
Split
This command allows lines to be broken into two or more sections. This can be useful if you encounter problems when
creating pieces.
Select the line first, followed by the command. You will be prompted to “Select split point” and should then click on the
area of the line you wish to split. The line should now be split at that point, creating two separate lines.
Clip
This allows you to trim a line to the intersection of another. Select the line that you wish to clip and then the command.
You will be prompted to “Select the line to clip with, on the side to remove”.
The red line in the diagram has been selected to clip to the intersecting line.
When prompted, to clip the line, click in the necessary area to clip in the appropriate place.
In the example below the area has been marked with a +. The line will then clip to the intersecting line.
Reverse
Every line created has a direction, to see the arrows click on the enable icon and click in the Arrows box, now
redraw the style to show arrows.
There are only occasional instances when lines need to be reversed, for example if a punch shape that has been
applied is going in the wrong direction.
You will need to select the line first, followed by the command.
Renumber Line
There may be an occasion when you need to renumber a line. To do this, first select the line followed by the function to
produce the following dialog.
Figure 69: Dialog to enter the new line number
When you have entered the new number, another dialog will be produced, shown below.
Once you have clicked “Ok” to accept the change the line should automatically renumber. You can check this by
pointing the cursor at the line to highlight the number, shown below
Extend
The following commands allow you to extend an existing line, this can be done in a number of ways and the following
provides an explanation for the functions found in the cascade.
Add
This function allows you to extend lines by adding extra nodes. Select the line first, followed by the command. You will
be prompted to “Add nodes by cursor” and will need to click on the end of the existing line. This will produce a new
node that can then be placed as necessary. This is a repeatable command.
To
Use this function to extend lines to meet another by adding one additional node.
You will then be prompted to “select the line to which you wish to continue”, i.e. the line that you want the selected line
to meet. When you have clicked on the line, the selected line will automatically extend, whilst adding one node.
Figure 73: Line now extended to meet the line you clicked on.
To (Moved)
This works in exactly the same way as above but rather than adding an extra node to meet the line, the end node of the
line is moved to the line to select.
By
Use this option to extend lines by a specific amount, adding an extra node in the process.
Select the line followed by the function to produce the following dialog.
Enter the amount you wish to extend the line by. You will be prompted to “Click near the correct end” and should then
click near the relevant end to extend the line
By (Moved)
This works in exactly the same way as the function above, but this time the end node of the line is moved rather than
adding new nodes.
To Nearest
This function takes the currently selected line and extends it, whilst adding nodes, to the nearest lines to close any
gaps. The example below shows the line that has been selected and the lines that surround it.
When the function has been selected the line will extend to the nearest lines, in both directions.
Figure 76: Line now extended in both directions
To Nearest (Moved)
This works in exactly the same way as the function above, but this time the end nodes of the lines are moved rather
than adding new nodes.
Transfer
Default
This command allows the style line to be transferred using the default setting of the transfer matrix.
Shifted
This command allows the style line or lines to be transferred and shifted with a transfer point. (TP)
You will be prompted to “select the alignment point to shift the group with”.
Figure 77: Selected style line has been shifted with tp5, see Properties.
This means that when the style is transferred to another last, the distance between tp5 and the selected line will remain
the same.
Untransformed
This option allows the style line or lines to be Untransformed. This means they will not be able to move from their
current position when transferred.
Transfer to Surface
This option allows you to transfer style line or lines to a different surface. The following options are available.
Upper
Bottom
Tooling
The selected lines will be transferred to the tooling surface. This surface is normally used for creating palettes or
alignment jigs.
Shell
This transfers style lines to the shell surface. This is a 2d surface and not related to the 3d last.
Specification
As above, but this time on the specification surface which is normally used for creating specification sheets and
diagrams with text.
Swap
This swaps all pieces using a particular style line, to a new style line.
You will be prompted to ‘Point to the replacement and original line(s) alternately’ and once selected and redrawn, all
pieces that used the original line will now use the new line that you selected.
Define
This cascade allows you to define the measurements etc for various options in the program.
Highlight
This function allows you to apply a highlight to a queried line(s) and is a visual only, the actual style line will return to
normal when you redraw the style.
When selected the following dialog is produced and you should type in the dash length, gap, and width, as shown
below.
Marker
You can change the default measurement for Markers A, B, or C in this option and will need to enter the value of your
choice in the dialog.
Stitch
As above, this allows you to change the default settings of Stitch A-H. Again, a dialog will be produced prompting you to
enter a value.
Hole
As above, this allows you to change the default setting of Holes A, B, or C. Again you will be required to enter a value in
the dialog.
Draw
Redraw
This feature will redraw the selected line on its own on the screen.
Vanish
This function allows you to temporarily “hide” lines that are currently on screen. This might be useful if you have a lot of
information on the screen and need to focus on a few lines in particular.
Please note that the lines are not deleted and this function is temporary.
Line
In the Vanish function, select Line to make the line(s) that is currently selected Vanish
When the function has been selected the line will automatically disappear.
Figure 83: Line "vanished"
Restore
Selecting Restore will restore all previously “vanished” lines to the screen.
You will first need to load a last. Please note that the lat should have a flattening otherwise you will not be able to draw
any style lines.
This will make it easier to see the drawing and trace the lines.
You can now select the Align Picture to Last function, the following dialog is produced.
When the file is opened, the picture then appears on screen with the last and you can start the procedure for aligning
the picture to the last.
Click on the Set Heel button and then click on the heel of the picture. This is a repeatable command and can be used
until the heels have lined up properly. Do the same for the toe by clicking on the Set Toe button. To try and get the best
fit as possible, you can now use the Tilt, Roll and Bearing functions until you have the aligned the pictures to your
satisfaction.
Use the arrows to increase or decrease the tilt and roll etc.
When you are happy with the positioning, you can begin tracing the lines onto the last using the line creation and
modification tools.
When you have completed this and wish to remove the drawing, uncheck the Image box and close the dialog. This will
leave the last on screen with the new lines.
Click on the translucent icon again to return the last to the usual colour setting.
Advanced
This function draws all previously set Inner and Outer lines,
This will draw any lines that you have set to be Untransformed. Lines are normally transformed to fit onto a new last or
shell during a style transfer. However, you may not wish to scale some lines to fit a new shell and will need to set them
as Untransformed.
Selecting this function will draw the folded standard, see example below.
Draw Shell
This function draws the Shell Last lines to the screen, the lines will be drawn with anything that is currently on screen.
Redraw Shell
As above, but this time the screen is cleared first, leaving only the Shell Last lines.
This will draw all graded Shell Last lines will be drawn to the screen, with anything that is currently on screen.
This will draw all graded sizes of style lines to the screen.
This command will draw all graded style lines, on all surfaces. I.e.Upper surface, Shell surface, Sole, Side or Bottom
surface.
Delete
Delete Lines
This allows you to delete the line or lines that you have currently selected.
Note: If the lines are used to make up pieces, you will not be able to permanently delete them.
Delete By Label
You are able to delete a style line by its label. A label is the number of the style line and can been viewed by switching
on Labels, in the View dropdown, selecting Control and then Enable.
Set
The functions in this section enable you to set the lines up as Inner or Outer, or None. A description of each is provided
below.
Set Inner
To set the Inner lines on the standard, select all the lines that you wish to be included and then “Select Inner”. The lines
will automatically be set as “Inner” and you can check this by right clicking on the lines and selecting Properties.
Figure 90: The Line Properties dialog showing line set as Inner.
Set Outer
The same process applies to setting the Outer Lines of the Standard.
Set Neither
This function can be used if you need to change a line that has been previously set up as either Inner and Outer and
needs to be used as both. The centre line is an example of this.
You will need to select the line first and then the function to set the line as “Neither”
Work On
Work on Inner
Work on Outer
This will allow you to work on all Inner and Outer lines
Fold
Selecting this function will automatically fold the standard and allow you to work on the Inner lines
As above, but this time you can work on the Outer lines.
This unfolds the standard again and allows you to work on both Inner and Outer lines.
Groups
The following functions allow you to set lines as Groups.
Set
Use Set to create a new group of lines. You will first need to select the lines that you wish to become part of the group,
then select Set.
On selecting Set the following cascade is produced giving you a choice of groups.
The selected lines will then change colour to reflect the group selected.
Select
The Select function enables you to highlight a previously created group. For example, as above, if you have created a
Group 1, choosing Group 1 under the Select function will highlight all lines within that group in red.
Otherwise, the only information available will be regarding the start and end nodes.
Query
The following dialog is produced when selecting Query, showing information on all fixed offset points.
Please note that you must specify a point in front of the original position, you may not kick the feather edge out at the
bottom.
Remove Offset
You will be prompted to ‘Point to the node(s) who’s value you wish to remove’ and this will remove any offsets you have
previously created. (See offset with cursor)
Fix Offset
This function allows you to add extra nodes into the feather table, and will prompt you to ‘Point to the node required to
be added to the table’
Click on a node and then click again where you wish to add further nodes. This is a repeatable command and you will
only be able to add nodes on one side of the existing nodes.
Draw Style
The existing style data is drawn on the screen on top of any existing data
Redraw Style
The style data is drawn on screen as above, but this time the screen is cleared first.
Offset by Value
As above this command allows you to alter the offset, this time you are required to enter a value, and when selected
you will need to type a value in the dialog.
You are then prompted to ‘Point to the node(s) who’s value you wish to change”. This is a repeatable command and will
alter the value of any node by the amount you wish.
Set Table
This command allows you to set the feather table by a series of offsets, which are then distributed around the feather
table. The following dialog is produced and you should enter the offsets with spaces between each value, as shown.
Figure 99: Dialog to set the offsets for the feather table.
The example below shows the feather table before and after the new offsets are applied
Advanced
Style Transfer
Please note that before completing a 2d style transfer it is necessary to set the Inner and Outer lines. Follow the
instructions below to complete this.
Transfer 3d Style
This will attach lines and default points to the last. These are the points that will transfer accordingly to the new shell.
See below.
Figure 103: Default points on the Shell.
This will take you to your Shoemaster/work/transhell where a temporary file can be saved.
Clear all
Now digitise in the new shell that you wish to transfer the style lines to. Alternatively, load in another shell and clear the
style
The style will now load onto the newly digitised shell.
Please note that this is a brand new style with no grading, although the patterns will have transferred.
Transfer 2d Shell
You are able to enter new values to specify exactly where you wish the Facing Front, facing top, and back height, or
ankle positions to be placed on the new transferred style.
Shell
New Model
Load
Save
This allows you to create and then save a new model size of a graded shell.
Select this to add a centre line to a newly digitised Standard. Once you have selected the function a line will
automatically be added to the centre of the standard.
Reference Points
This enables you to select the references that you wish to show on the Shell.
Please note that this will not actually include the reference points, you will need to use the View drop down menu
and select Control and then Layer visibility. You will need to check the Reference points box to then show the
reference points you have selected.
Figure 105: the Last Reference Points dialog.
You are able to click on the Name button and select one from the following list
Mirror
The Mirror function creates a duplicate of all the lines and mirrors all lines across the centre line.
Drag
Drag Style
Selecting Drag prompts you to “pick up and put down the style alternately”. Drag the style to the position you require
and then click to place. This is a repeatable command.
Bottom
This allows a centre line to be drawn on the bottom surface, as shown below.
Figure 107: Centre line drawn on the bottom surface
Query
This function outputs all line and pattern information to the Message History window.
Draw Bottom
Selecting Draw will draw the bottom pattern to the screen along with any other information that is currently on the
screen.
Re draw Bottom
As above, but this time the screen is refreshed first, leaving just the bottom pattern.
Draw Sizes
The Bottom pattern can be shortened or lengthened by applying a reduction table as a Macro file. Once you have
created this, you can then select this function to query any tables you have set up.
Reposition
This option allows the style to be repositioned in U and V on the last.
Moccasin Method
The following describes the procedure for creating patterns for the moccasin construction.
Before you start the Moccasin method, you should have a last bottom pattern as this provides a surface to merge with
the upper surface.
Set up Moccasin
This transfers all style lines from the Last upper surface to the 2d Shell surface.
This function clears all lines from the group and resets all lines so that you may continue to work in the usual way.
As this is a very specialised process, and every user will have their own specific methods for creating a moccasin
pattern, we have produced a video that describes the process.
Packet
New
A Packet is an “envelope” that contains all the patterns relevant to your style, and you may create more than one packet
per style so you can organise patterns into separate envelopes if you wish.
New Packet
Creating a Packet is the first step in generating a new set of patterns and to do this you will need to select New and
New Packet from the Packet Drop down menu.
This will produce the following dialog box where you will be prompted to enter a name for the new packet.
Copy a Packet
This function allows you to make a copy of the packet you have currently selected.
Once you have selected Copy, you will be prompted to enter a new name for the copy of the packet. Once entered, the
Packet and all its contents will be copied and stored under a different name, leaving the original intact.
Please note: A quick way to check the Packets and Pieces you have available within a style is to use the
Packet and Piece toolbar. This allows quick selection and is also a good check to see which Packet or
Piece is “current”
The example below shows that there are two packets available with this style and that ‘Design’ is the current packet.
Modify
Once a Packet has been created you can select Set VD found under Modify. This option is explained below.
This can be changed to amend the fitting of the shoe when making it on the last.
For example, it can allow more or less material over the front of the shoe to improve the final fitting on the foot.
This command will allow you to change the vamp depth, or flattening type, on all patterns in the current packet to the
new flattening Vamp Depth.
The following dialog is produced and you can select one of the previously created flattenings available.
Draw
The cascade menu Draw allows you to draw or redraw the whole packet of pieces. If you have graded the style you can
draw every piece in every size, or a just the sizes you want to see. Alternatively, if no grading has been done, the model
size will be drawn.
Draw
This will draw the entire packet of pieces on screen on top of any current 2d data. I.e. if the 2d shell is already drawn the
Packet will be drawn on top of it.
Redraw
Again, the whole packet is drawn, but this time the screen is cleared first drawing just the packet on a clear screen.
Draw Sizes
Selecting this will draw all available graded sizes on screen. If no grading has been applied, only the model size is
drawn.
Draw Knocked
‘Knocked’ in Shoemaster describes the manual process of stacking a hand-cut graded set of pieces together at the
same point, in order to show the size differences between each piece.
Selecting Draw Knocked draws the whole packet ‘knocked’ to a given knock point.
Redraw Shoe
This “redraws” every component of a shoe project together on the screen so that you have the complete shoe.
Browse Pieces
Selecting this allows you to view a thumbnail image of all the patterns in the current packet. They are displayed around
the edge of the screen making it very easy to select individual Pieces.
Delete
To delete the packet that is currently selected, use the Delete option. Once selected, you will be asked to confirm that
you wish to delete the current packet.
Please note that once a packet has been deleted, all the pieces within that packet are also deleted.
Pattern Measures
Perimeter
This gives the length of the outline of the piece, and the following dialog is produced displaying the piece name and
measurement of each perimeter.
This could be useful to know when making cutting knives to know how much material is required.
Figure 5: Table of piece perimeters
Area
This gives you a list of the area for every piece in every size, and a whole total packet area. This can be used to plan for
material usage and costings etc. The following dialog is produced
New
Selecting New under the Piece Drop Down menu provide the following functions that allow you to create new pieces
and circuits.
New Piece
Selecting New Piece produces the following dialog that prompts you to name the piece you are about to create. Pieces
can either use the default name P_00001 and so on, or can use a more formal shoemaking term from the selection
supplied. Checking the ‘Advanced Piece Naming’ box will produce the list.
When you have selected the name and clicked ‘ok’ you will be able to select the lines you need for the pattern and the
lines should be selected in a clockwise direction. Any lines that you have selected will be drawn in a thicker red line, as
shown in the example below.
· Please note it is important that all lines are selected in a clockwise direction as Arcs in pieces must
be directional.
‘Complete, Accept & New Piece’ finishes one piece and immediately starts the process for the next.
‘Next Circuit’ is used when more than one circuit is needed to complete one pattern.
‘Undo’ can be used during the line selection process if you have selected an incorrect line.
‘Quit’ can be used to disregard the piece you have just selected.
Continue this process until all pieces needed to make up your shoe are collected.
Please note that once patterns have been created, the lines making up the pieces are now referred to as
arcs, rather than lines.
Create Circuit
This function can be used if you wish to add another circuit to an existing piece that is currently selected. For example,
you may wish to slightly amend the shape of the piece. Once selected, you will be able to collect and accept lines in the
usual way to complete the extra part of your piece.
This function can also be used if you have quit a piece collection in the middle of the process and wish to
start again using the name you have previously selected.
Copy
Selecting Copy will allow you to create a copy of the piece that is currently selected. The new piece will automatically be
given a new default number which can later be renamed if necessary.
New Piece Text
This section allows you to add text to the piece that you have currently selected.
The following dialog is produced that enables you to select the text from the list provided that you wish to include on the
pattern. Use the arrow key to add (or remove) it to the window and that select Ok to automatically add the required text
to the centre of the pattern piece.
Modify
Use the functions in the Piece Modify cascade to make alterations and modifications to the pieces you have previously
created.
Moving Pieces
A cascade menu appears when selecting Move, giving the following options.
Move
Move allows you to pick up a piece and change its position on the screen, i.e. change it from its original place in the
packet.
The pattern will remain in this new position but can return to the original if you select ‘undo’
Rotate
This command allows you to rotate the current piece about a point. You are prompted to ‘Select pivot point with cursor
and rotate’. When you have selected the pivot point, moving the mouse will pivot the pattern and you can position the
pattern with another click of the mouse.
Mirror
Selecting this command will prompt you to ‘Enter 2 points to define mirror line’ and the pattern will be repositioned and
mirrored across this line.
The example shows that as the first point is selected, an image of the pattern appears attached to a string that enables
you place the pattern and position with a click of the mouse.
When the packet is redrawn the piece will be shown in the new position.
This function restores the current piece to its original default position within the packet.
Insert Piece
This might be used if you were creating a template to make a jig. For example, you might want to create a rectangular
piece and then insert a couple of Pieces within this. You would then change the internal lines to Cut lines. This will then
form the template for the components to fit in for tooling purposes.
When selected, the following dialog is produced prompting you to select a piece from the list
The patterns then build around the current piece, as shown in the example below.
Rename
You may wish to rename a piece, perhaps if you have copied another piece and need to apply a name other than the
default.
Selecting this command will produce the usual ‘Piece Naming’ dialog box where you will be able to assign a new name
to the selected piece.
Mate
The Mate function provides the functions to mate separate circuits to complete a piece.
Arcs
This allows you to mate two circuits of a pattern together, for example, a counter lining.
Firstly you will need to select the relevant piece. Then, you must click on the first arc to be mated, and hold the Ctrl key
down whilst selecting the second arc.
Once both arcs have been selected, you can then navigate to Mate and then Arcs to automatically join the two selected
arcs. The result is shown in the example below
Remove
Selecting this will automatically remove any mating from the piece that is current.
Unfold
One Arc
This function completes the same function as Mating Arcs, except that you will only need to pick up one half of the
piece, shown below
As before, you will first need to select the piece and then select the arc that you wish to ‘unfold’. Once selected you can
then chose One Arc to automatically to ‘unfold’ your piece, shown below,
Two Arcs
This function allows you to do the same as above, but this time you can select more than one mating arc. The original
pattern is shown below, from which we will be selecting two mating arcs, in this instance the two straight edges.
Figure 14: Quarter of piece collected
As before, you will need to select the piece and then the two arcs that you wish to ‘unfold’
Chosing ‘Two Arcs’ in the pulldown menu will then produce the finished piece, as shown below
This function is useful for creating one knife that can cut four mirrored patterns, i.e. foams for collars etc.
Swap Feather
This enables you to unfold a piece about an arc as before. However, in this instance, the feather edge is swapped from
the opposite side.
Please note. This function will only work if the lines in the piece have mirrored and tied on the opposite side.
Clear
Re-Apply
Springing Pieces
You may need to spring a piece to flatten an area ready for piece collection.
Selecting Spring will produce a cascade menu with the following options
Spring
Springing a piece allows you to flatten lines on the piece, for example, this is useful to flatten the tongue for piece
collection.
You will first be prompted to ‘Select the arc to straighten’, then ‘Select the pivot point’, and finally to ‘Pick up and bend
the lines’
In the example the red lines depict the change in the pattern and the effects on the whole style.
Automatic Spring
This command will automatically spring the piece and you will be prompted to ‘Select the arc to straighten’ then ‘select
the pivot point and direction’
The pattern will then automatically spring in the direction you click.
This performs the same as above but leaves a display of the line movements form the original to newly sprung position.
Any style lines associated with a sprung pattern will be drawn when selecting this function
Use this command to delete any extra shell lines created during an automatic and animated spring
Draw
Draw Piece
This draws the piece that you have currently selected on top of existing data on the screen.
For example, you may already have the 2d shell on the screen so selecting this will draw the piece on top of the Shell,
in its correct position within the Packet.
Re Draw Piece
Again, this redraws the piece, but this time the screen is cleared first and the piece is drawn alone.
Draw Nett
This command allows you to draw the “nett” image of the pattern within the piece, i.e. the original pattern you created
before any allowances were added.
The example below shows a pattern that has allowances added and the nett pattern drawn within it.
Draw Sizes
Assuming the style has previously been graded, this command will draw the pattern currently selected in every size.
To create a more realistic effect, the 2d lines can be shown as 3d “holes” by selecting Cut out Holes. When the style is
redrawn, the holes will then be “cut out”, shown in the example below.
Select the function again and redraw to turn the function off.
List
A cascade menu is produced with the following options
Copies
Using this dialog enables you to check the boxes to enable the piece or pieces to be redrawn together in the sizes you
have selected. The dialog also allows you to query the copies that you have selected and produces the following
information.
Figure 24: Piece information produced from the Piece Copies dialog
Chosen
This enables you to select only the pieces that you wish to view on the screen and switch the others off, selecting
‘redraw chosen’ in the dialog will redraw the newly selected pieces on screen.
Draw Pieces in 3d
Assuming you are currently working on a 3d last, selecting this will redraw all pieces in 3d
Draw Sizes
This function draws all pieces in all sizes, as shown in the example below
Draw Knocked
This re draws the chosen pieces in the current packet, knocked to the chosen point
Delete
The following Delete options are available.
Delete Piece
Selecting this will delete the piece that you have currently selected. A dialog will be produced asking you to confirm the
deletion.
Figure 1: Menu indicating the arcs and lines that make up a piece.
The menu is indicating the lines and arcs present that make up the piece you have selected and you can then click on
the arc. In this example, Arc 2 Circuit 1 Piece P_00003.
Note: Now that you are working with Arcs rather than Lines, the Properties have changed to Arc Properties. If in the
example above you had selected Line 4, the Properties would change to Line.
In the Arc Drop Down menu, selecting New will produce another cascade menu allowing you to do the following
Selecting this produces a cascade menu which provides the following options
The Default option adds a marker along a whole line using style lines. You will need to Draw the Style on screen and
perhaps switch Browse Piece ON so that selecting a piece is simple.
Firstly, click on a piece to select it. This will now draw the current piece on top of the style. Next you must click on the
style line that is to provide the marker, shown in the example below with an arrow.
Once selected navigate through the Arc Drop Down menu and select Default.
This will now add a Marker along the whole line that you selected within the piece, as shown in the example below.
Figure 4: The Marker has now been added to the Piece using the line as a reference.
As line
This function is used to add details from your ‘style’ to a piece(s). For example, when creating your style you may have
added in stitch lines or eyelets and wish to see them on your actual piece.
Details are not automatically transferred from style lines when creating pieces and you will need to complete the
following procedure to do so.
Firstly you should have the style drawn on the screen, and again, it is a good idea to switch Browse Pieces on so that
piece selection is simple.
Click on the piece that you need to add the detail to, when you have done this it will be drawn over the style.
Now click on the line(s) that you wish to add, and these will automatically be added into the selected piece.
Marker A
As before, you will need to first select the piece and then the line.
Once selected, you can then navigate to Marker A in the menu to change the arc to the marker.
Cut
Cuts are usually used when patterns are milled, as the milling tool offsets to the right of the cut area, taking into
consideration the waste area. This is usually used when a circuit of lines are used, rather than individual lines, in an
internal part of the piece.
Slot
Slots are used to make a single cut inside a pattern piece. For example, if you have included an internal line in your
piece, perhaps in T Bar sandal, you are able to change the lines to slots so that they may be cut out as an individual
slot.
Please note: If the slot is milled the milling tool will go directly through the centre of the slot.
Part line
This function enables you to add a marker along a line but this time between two existing nodes. This will give you more
control over the length of the marker.
As before, you will need to select the piece and then style line then navigate to the Part Line function. Once selected,
the piece will be redrawn with the line you have selected, showing the nodes that make up the lines. You can now click
on two nodes that you wish the marker to use.
Once you have done this, the marker will be added to the piece using the nodes that you have selected, as shown in
the example below.
This function is very similar to above, but this time instead of selecting existing nodes you will be creating new nodes
along the line. The marker will then be created using the two new nodes.
Lap
This function adds an offset and a marker to an arc simultaneously.
You will need to select the piece first, followed by the arc that you wish to add the allowance to. A Lap allowance and a
marker will now be added automatically to your piece on the arc you selected.
Note: You can add lap markers to multiple arcs. To do this you will need to select all the arcs you require and this is
done by holding down the Ctrl key whilst selecting more than one arc.
Trimmed
This function will create a trimmed marker along the number of lines you specify. As above, you will need to select the
arc or arcs to apply the changes and a marker will now be placed nett on the arc.
Offset
This function allows you to select an arc or arcs and apply an offset marker.
First you will need to select the relevant piece, followed by the arc or arcs. Then navigate to the Offset option. This
produces a dialog requiring you to enter the Offset distance. To apply your chosen offset you must then click to the side
of the arc that you wish to create the new offset. Shown in the example below:
Offset Stitch
These options allow an offset stitch to be applied to an arc at a pre-defined distance. The following options are
available.
Apply
Once you have selected the arc followed by the function, you will be prompted to “Point to the direction to apply the
offset stitch”. Now click on the side of the line you require, and the stitch line will be automatically added.
Define
This option is used to change the offset value of the stitch line. Use the arrows to change the default value and then Ok
to update the change.
Advanced markers
The following describes the more advanced markers that may be added to arcs.
Linked markers
This function allows a marker to run from one line to another. The marker lines will be linked and you will be able to
change the continuity, for example, add rounds etc.
When selected, you will be prompted to 'Collect marker starting with start line, ending with end line' The first node that
you select on the arc will be the actual starting point of the marker and the last node you click will be the end of the
marker. The lines you select will change to a thicker, red line as shown below.
Figure 14: Lines that have been elected to create the linked marker
After selecting the lines you are prompted to 'Right click to select option' which will produce the following menu.
Select Accept to draw the marker on the pattern, shown in the example below.
Figure 16: The new marker created from the lines previously selected.
Stringed marker
You will need to follow the same process as above, but this time a stringed marker is created on a line(s) that is
sandwiched between two others. For example, if you wish to create a marker on the line as shown in the second
example below, the lines must be collected in the correct order, starting with arrow 1 and finishing with arrow 2, Thus
creating a 'sandwich' of the marker line.
Please note that once the stringed marker is created using the two examples above, construction arcs are
created that can be turned on or off using the Layer Visibility menu. This is necessary if you needed to lengthen
or shorten the actual marker by offsetting the construction arcs.
Multiple stringed
This is very similar to the function explained above, but this time will allow you to select more than one arc to be the
marker.
The following dialog is produced that enables you to select the text from the list provided that you wish to include on the
pattern. Use the arrow key to add (or remove) it to the window and that select Ok to automatically add the required text.
Eyelets
This function allows you to add eyelets to a piece, providing there are 3 consecutive arcs. Select the arc first, followed
by the command. The following dialog is produced and you should enter the number of holes you would like etc.
When you have entered that information, the following dialog appears requiring you to type in an offset value for the
eyelets from nett.
I.e. The distance in from the edge of the arc that you wish the eyelets to begin.
You will then have to do the same for the arc that the eyelets are linked to
Duplicate
You are able to produce an exact duplicate of the selected arc, and you are prompted to enter a value in the dialog. You
will then be prompted to ‘point to the arc’ and a duplicate arc is produced at the value you have chosen.
Modify
The Modification functions provide all the necessary tools for you to add allowances and offsets etc to your pieces. The
functions are as follows:
Insert arcs
This function is used to insert an arc in a previously defined pattern. The example below shows a finished quarter
pattern. I would like to add two new arcs to create a step.
I have drawn two new lines as a guide and now need to select Insert Arc
When selected, you will be prompted to 'Select the arc that comes before the new arc'
After selecting the arc you will be prompted to 'Collect the additional arcs', which you will do in the same way as if
creating a new pattern.
When you have collected the new arcs, in this example there are two to collect. Right click the mouse to produce the
menu and select Accept.
Reversing arcs
All outlines of a piece should run in a clockwise direction, and all internal cuts should run anti clockwise.
If you have problems with a pattern piece, the first thing you should check is that all the arrows are running in the right
direction. This is done by switching on the arrows in the Enable menu, found in the View drop down menu, and re
drawing the piece.
If an arc is running in the wrong direction you can select Reverse the Arc. You will then be prompted to 'Point to the
arc(s) to be reversed'. Any arcs you now select will reverse.
Splitting arcs
This function is used if you need to apply two separate continuities to one arc. For example, you may wish to add an
allowance to half the arc and a step continuity from one half of the arc to join the other.
Once selected you will be prompted ‘Point to the split position on the Arc’. This will now split the arc into two places and
allow you to add separate properties to each new split.
Adding allowances
This option provides all the functions necessary to add allowances to pieces, the following is available:
This is an automatic command and will add a predefined allowance to a pattern edge.
When clicking on the icon you will be prompted to ‘Point to the arc(s) to have the seam allowance’ the pattern edge will
now be adjusted to include the seam allowance.
To check that it has worked, you can use the Piece drop own menu, selecting Draw and Draw Nett. This will draw the
nett piece within the actual piece and you can see which edges have allowances added. In the example the nett line is
shown in red.
The same applies to this command as the above by adding a predefined folding allowance.
Add a lap allowance
If you wish to add a more specific offset of your choice you can select the above icon. The following dialog is produced,
prompting you to enter the value(s) Click on the relevant pattern edge to apply.
Offset by
This function allows you to add an offset to an arc that already has an offset applied. This is useful for post prototype
modifications when needing to add extra allowance to certain areas of the piece. It also means that you do not have to
worry about the value of the existing offsets
Shift
This function allows you to shift an arc in a vertical and/or horizontal direction.
When selecting this function you will be required to type in values in the dialog and the prompted to ‘Select the arc’. Any
arc you now select will shift accordingly.
Nett
Selecting Nett will remove any offsets that have previously been added to an arc. You will first need to select the piece
and then the relevant arc to restore it to its original size.
When selected you will be prompted to ‘Select the arc and then the replacement style line’
The example below shows a selected piece (drawn in blue), with the style drawn behind.
When you have selected the arc and then the line, redraw your piece to show the new line on your piece, as shown
below
From here you can select any previously created flattenings. This will change all patterns to use the newly selected
vamp depth
Variable offset
This allows you to create a variable offset on an arc and is commonly used when creating a sock pattern from a last
bottom pattern.
This feature works in the same way as Feather table creation, but on arcs rather than styles.
Firstly you must ‘Set the table’. The following dialog is produced where you are required to enter a set of values for your
arc. As shown below you must use a space between each offset.
When the values have been applied the changes will be shown against the original, as shown in the following example.
The four offset positions can now be individually changed using the option Query node, found in the above menu.
Clear
This function removes all offsets from the Variable Offset Table.
Query node
Assuming a feather table has already been created, the following dialog will be produced which displays the node
position along the feather line, and it’s offset
Otherwise, the only information available will be regarding the start and end nodes.
Figure 33: Dialog to show the node position along the feather line
Query
The following dialog is produced when selecting Query, showing information on all fixed offset points.
Figure 34: The Feather table dialog box
Remove offset
You will be prompted to ‘Point to the node(s) who’s value you wish to remove’ and this will remove any offsets you have
previously created. (See offset with cursor)
Fix offset
This function allows you to add extra nodes into the feather table, and will prompt you to ‘Point to the node required to
be added to the table’
Click on a node and then click again where you wish to add further nodes. This is a repeatable command and you will
only be able to add nodes on one side of the existing nodes.
Draw arc
The existing arc data is drawn on the screen on top of any existing data
The arc data is drawn on screen as above, but this time the screen is cleared first.
This command prompts you to ‘Select nodes and offset positions alternately’ and allows you to select a node and
amend its position, as the example below.
Offset by value
As above this command allows you to alter the offset, this time you are required to enter a value, and when selected
you will need to type a value in the dialog.
You are then prompted to ‘Point to the node(s) whose value you wish to change’. This is a repeatable command and will
alter the value of any node by the amount you wish.
This function amends the whole arc by a value and when selecting this you will be required to enter a value in the dialog
box.
Set table
This command allows you to set the arc table by a series of offsets, which are then distributed around the arc. The
following dialog is produced and you should enter the offsets with spaces between each value, as shown
Adisa
This is a licensable option specifically for sending DXF files in Adisa format to the Adisa cutting system.
Setting
This option allows you to amend any previously added system settings. The options in the menu are as follows.
Default settings
The dialog shows you all the default settings for Arcs, including the default Marker and the value set for rounded edges
etc.
Define allowances
This function temporarily allows you to define the allowances for laps, folds, shears and seams. Once selected you will
be prompted to enter the new allowance you wish to add as a lap or fold etc.
If you wish to permanently change the allowances you should do this in your Startup file. Please contact your system
administrator, or the Shoemaster helpdesk for further information.
Draw
This option provides the following functions:
Vanish
This temporarily removes arcs from the screen and you are prompted to ‘Point to the arcs you wish to vanish’
Please note that this does not delete the arc and next time you redraw the arcs will appear.
Delete
This menu produces another cascade menu with the following options. Please note that deletions will be made to the
Piece that is currently selected
Delete circuit
This function will delete a circuit, either the entire piece that you have selected, or part of a piece. For example, you may
have a circuit within a piece and need only to delete the part within rather than the whole piece.
You will need to select the relevant piece and then select the relevant arcs.
Delete arc
To delete an arc, firstly select the piece and then the arc that you wish to remove. When you select Delete Arc this will
remove the selected arc from the Piece and draw it in its new form.
New
The following options are available with this function allowing you to add a variety of details to your work. Each option is
described below.
Notch
When selecting Notch you will be prompted to “Click near the arc to start inserting a notch”. This will place a new
default notch on an arc of the current piece and allow you to slide it along until you place it by clicking with the mouse.
Gap
Selecting Gap will prompt you to ‘Click near the arc to start inserting a gap’
Once you have selected the arc you will be able to slide the gap along the arc and place where required by clicking the
mouse.
Scallop
Once selected, you will be prompted to ‘Click near the arc to start inserting a scallop’.
When you have selected the arc you will be able to slide the scallop along the arc of the current piece and place it
where necessary by clicking the mouse.
Figure 3: Scallop added on arc
Stab
This function adds a new stab on an arc and when selected you will be prompted to ‘Click near the arc to start inserting
the stab’
This places the stab on the arc and you are able to slide it the required place and attach by clicking the mouse
Quick stab
As above this function will allow you to add a stab. However, on this occasion the stab does not have to be attached to
an arc. You are prompted to ‘Point to the stab position’ and wherever you click a new stab will be added.
Please note that although the stab is not attached to an arc, a new ‘hidden’ line is created where the stab is added and
can be seen if you select to view ‘Linings’ in the Layer Visibility icon.
The example below shows where stabs have been added into a piece and the line that is created with the stab
Square notch
A square notch is bigger than the default notch and has an angle of 90 degrees.
In the example the smaller notch is the default notch and the bigger the square notch.
When selected, you will be prompted to ‘Click near the arc to start inserting a square notch’.
This places a square notch on the arc and you are able to slide it to the required position and attach by clicking the
mouse
Slash
A slash adds a small cut line to the edge of the arc of the current piece. When selected, you will be prompted to ‘Click
near the arc to start inserting a slash’.
This places a slash on the arc and you are able to slide it to the required position and attach by clicking the mouse
Hartland point
A Hartland point is another form of notch and can be added using the above options. When selected, you will be
prompted to ‘Click near the arc to start inserting a Hartland Point’. This places a Hartland Point on the arc and you are
able to slide it to the required position and attach by clicking the mouse
Figure 9: Adding a Hartland Point.
Size code
This is a series of notches and shapes that will be recognised in a production situation. For example, each size will
have a different series of shapes and notches.
To enable this to work you will have to set up a Macro, this is a text file that tells the computer the series of notches and
shapes required.
To use the Size code function you will need to run the Macro by using the Tools dropdown
menu and selecting Run Macro. You can now open the file you previously saved and run the Size code function. You
will be prompted to ‘Click near the arc to start inserting a size code’, this places a notch etc on the arc and you are able
to slide it to the required position and attach by clicking the mouse.
Please note:
This function will only work if you have selected a size that is included in the macro.
Notch
Figure 11: Intersecting notch.
Gap
Scallop
Stab
Figure 14: Intersecting Stab.
Square notch
Slash
Hartland point
Figure 17: Intersecting Hartland Point.
The following options will add a detail at the very end of an arc. When selected, you will be prompted to ‘Point to the arc
you want to add a “detail” on’. When you have selected the arc the detail will automatically be added.
The options available in this menu are as follows and the method of applying the End detail will be the same for each,
as described above.
Notch
Gap
Scallop
Square Notch
Slash
Hartland Point
The following options will add a detail at the centre of an arc. When selected, you will be prompted to ‘point to the
centre “detail” position’. This will automatically add a new detail in the centre of the chosen arc.
Figure 19: Notch added at the centre of an arc.
The options available in this menu are as follows and the method of applying the End detail will be the same for each,
as described above.
Notch
Scallop
Stab
Intersecting Stab
Square Notch
Slash
Hartland Point
This puts an intersecting notch with the nett feather line. When you select this option you will be prompted to ‘point to
the feather “detail” position’ and this will automatically place a new detail on the intersection point of the nett feather.
The options available in this menu are as follows and the method of applying the Feather detail will be the same for
each, as described above.
Notch
Quick Stab
Square Notch
Slash
This function will add a detail to all nodes that make up the arc. As before, when you select the function you will be
prompted to ‘Point to the arc(s) which you wish to turn to “detail”’. This will automatically add a detail on every node on
the arc you have selected.
The options available in this menu are as follows and the method of applying details to all nodes will be the same for
each.
Notch
Gap
Stab
Square Notch
Slash
Big Gap
This works in the same way as adding a gap, but this time the gap is much bigger than the standard. This is useful
when applying to larger markers.
Small Gap
Again, this works as usual but adds a very small gap, useful on smaller markers.
Tiny Gap
This works in the same way as adding an end gap, but this time the gap is tiny and useful for very small details.
Modify
Once applied to a style, details can be modified in the following ways:
Slope
This function can amend the ‘slope’ of the default notch and change its appearance. You will be prompted to enter a
figure in the dialog box and then select the notch.
Please note that the centre of the default notch lie at 90 degrees to the line
The figure that you type, i.e. 30 will represent the new angle at which the notch is presented on the line.
In the example below the top notch is the default and the bottom notch has been amended.
Slope on line
Using the same principle as above this will slope the notch according to an intersecting line.
You will be prompted to ‘Point to the notches required to lie on the intersecting line’
Depth
Selecting “Depth” will produce a dialog prompting you to enter a new scallop depth.
You will then be prompted to point to the scallop you want to be the new depth which will then apply the change.
In the example below the left scallop is the original and the bottom has a new depth of 10mm applied
Figure 25: Default scallop and new depth applied on second scallop.
Change category to
This function will allow you to select a current detail and change its category to the following.
Hartland point
Square notch
Stab
Notch
Gap
Slash
Scallop
Size code
Size
When adding details the default size will always be used. If you wish to change the size you can do so by first selecting
the detail and then choosing Size. The following dialog is produced.
The detail that have selected will then update to your chosen size.
Flip
If you wish to change the direction of a detail, for example cha ge it from an inside notch to an outside, you are able to
do so by selecting Flip.
Once selected you are simply prompted to ‘Point to the details to flip’.
Nett
This is used on an intersecting detail, and when selected will replace the detail to its original position with the
intersecting style line.
Offset
Again this is used on an intersecting detail and moves the detail by a specific amount along the arc. Select the detail
first and then the command. When selected a dialog is produced requiring you to enter a value. The detail is then
moved accordingly.
Offset by
As above, but this is used when there is an offset on the arc and takes that into consideration.
Move
This function allows you to move a detail from one position to another. Select the detail first and then the function. You
will be prompted to ‘Point to the detail(s) and new position(s) alternately’ and can then click and place the detail as
required.
Delete
First select the detail you wish you delete and then the function. This will automatically delete the detail you have
selected.
This shows you a list of the sizes and the size codes applied to the style.
You are able to save the information by clicking on the File…box. This will open the Save As dialog and enable you
save the information in your chosen file.
From List
Selecting from List produces the following dialog where you can click on a punchshape, then “ok” to select it.
PunchShape New
This command allows you to create a new Punch shape that can later be added to a line to create a new PunchLine.
On selection you will be required to enter the name of your new punch in the dialog below.
When you have done this and clicked “ok” a new empty punch barrel will draw to screen.
You can select the draw and modify tools to start creating a new style of shape.
PunchShape Modify
The following provides all the tools for creating and modifying a punch shape.
New Line
Selecting New Line will prompt you to “Enter nodes for the line then accept or quit”. You are now able to start clicking to
form the shape you require. When you have completed the line, use the right mouse click menu to Accept etc.
If you are creating a symmetrical punch shape it is possible for you to mirror lines, so you may work on only a quarter of
the punchshape if you wish.
Curved
This will draw all lines as curved lines, this is the default setting.
Straight
When you have selected to use either Curved or Straight lines you will need to select New Line again to enable line
drawing.
Initialise Tablet
Use this function to prepare the tablet for digitising. You will be prompted to “Enter the two points to define horizontal
axis of punch barrel” and this will enable you to begin digitising.
This will give you a punch barrel in which to add lines to.
Move Nodes
Selecting this function will prompt you to “Select line to be modified, then move nodes”.
You are now able to click on the line that you wish to amend, this will now draw the nodes on the line and enable you to
pick them up and reposition. This is a repeatable command and can be used until you are satisfied with the
modifications.
Insert Nodes
To add further nodes to a line, click on the relevant line and click on the area(s) you wish to add extra nodes.
Delete Nodes
If you have too many nodes on a line you can delete them by first selecting the line, and then clicking on the node(s)
that you wish to delete.
Make Curved
This function changes a “straight” line to a “curved line”
You can now click on any straight lines to make them curved.
Make Straight
This works in exactly the same way as above, changing a curved line to a straight line.
Open Line
In the example below the line is “Closed”, i.e. both ends of the line are meeting to create a complete shape.
Use this function to add a gap and “Open” the shape into a line.
Figure 10: The Closed Line
When you have selected the function you will be prompted to “Select the line(s) to make open” and can click on the line
to “open” it.
Close Line
This works in the same way as above but this time Closes an open line.
And then click on the line that you wish to mirror across this line.
Figure 14: New mirrored line.
Mirror Horizontal
The line you select will be mirrored over the Horizontal line of the punch barrel.
When you select the function you will be prompted to “Point to the line(s) you wish to mirror” and can click on the
relevant line to automatically create a horizontal mirror.
Mirror Vertical
The line you select will be mirrored over the Vertical line of the punch barrel.
When you select the function you will be prompted to “Point to the line(s) you wish to mirror” and can click on the
relevant line to automatically create a vertical mirror.
Figure 16: Creating a vertical mirror
Delete Line
Selecting Delete line will allow you to remove a line or lines from the punch. You will be prompted to “Point to the line(s)
you wish to delete” and can now click on the relevant lines.
PunchShape Draw
Draw
This draws the punch and refreshes the shape after amendments have been made
PunchShape Delete
Selecting delete will remove the entire punchshape from the screen. It will not remove the shape from the directory if it
has been previously saved.
PunchLine Select
From List
The following dialog is produced allowing you to select an available punchline. Once selected it will be drawn to screen.
Figure 17: The available Punchlines list.
PunchLine New
This enables you to create a new punchline. On selecting the function you will be prompted to enter a new name in the
following dialog. This
Once you have entered a new name in the dialog, a new blank punchline is drawn to screen.
PunchLine Modify
Add Punch
To add a Punch Shape to a punchline, select the function and then select an available punch from the dialog.
Replicate
Once you have placed a new punch on the line you can replicate the shape to complete a whole line i.e. view the
finished line as it would be shown on a style.
Using the dialog, you are able to adjust the spacing between each shape on the line and also the offset distance i.e. the
distance from the centre line.
Move Punch
Once selected you will be prompted to “Select and move punches” and can now pick up individual parts of a punch and
move them accordingly, clicking again to place them. This is a repeatable command.
Copy Punch
Once selected you will be prompted to “select and copy punches” and can now click on the punch or part of the punch
you wish to copy. This will attach a copy to the cursor and you can now position it with another mouse click, leaving the
original punch in its original position.
Rotate Punch
This will allow you to rotate a punch about a point and reposition as required. On selection, you will be prompted to
“Select a rotation point” and can click on the point that you wish to pivot the punch about. You will then be prompted to
“Select punch and pivot by cursor movement” and should click on the punch and use the cursor to rotate the shape and
click to secure its new position with the mouse.
Please note that this command will rotate any of the punches on the line about the point on the original shape you
choose, as well as rotating the actual shape about that point.
When you have done this you should click on the original shape to mirror it across the axis you created.
Figure 23: The shape now mirrored across the axis created.
Query Punch
On selecting Query you will be prompted to “Select the punch to query”. On selection the following dialog will be
produced that provides all information on the punch.
Delete Punch
This function prompts you to “Select punches to delete” and then removes any punches that you then click on.
PunchLine Delete
Selecting this function automatically deletes the punchline from the screen.
Specification
The Specification menu enables you to add the specific details to a worksheet, such a range name and season etc.
Each option is described below.
Enter details
Selecting this function produces the following dialog. By clicking on the buttons, such as Design No etc. you are able to
add specific details to the spec sheet.
This can be as detailed as you require and include any special instructions for use in production.
Clicking Update will add any specific details from the style, such as flattening and size etc.
There is no option to save the specification sheet individually, but it will automatically save when you save the shoe
project as a whole.
Draw Style
This function refreshes the page and redraws the style to the screen.
Draw Spec
Selecting Draw Spec draws the style and the specification details together, as shown below.
Macro
This function allows you to save a specification sheet complete with information etc and then open again as a macro to
use as a master copy.
When you select this option the File Open dialog is produced that will enable you to navigate to the correct file.
Text
The following options allow you to add text to the actual style. The options available are as follows:
New
The following dialog id produced that enables you to select and add text to the style.
Alternatively, you can type in your own word and click Add New to add the word to your style.
Clicking on DIY produces a further dialog, allowing you to click in the box of each option to include it in the style.
Clicking Ok will then attach the words to the cursor which can then be placed with an additional click.
Move
This function works in the same way as above, but you will not be able to rotate the text when it has been moved to a
new position.
Delete
Selecting this function will allow you to click on text to delete it as required.
Size
You are able to change the size of the text if required and a further cascade is produced with the following options:
When you have selected the size of text that you require you will be prompted to ‘point to the text required to be the
new size’. This will automatically update the default text size.
Selecting “Other” will produce the following dialog and you are required to enter a value.
Once you have entered a value you are able to change the size of the text as explained above.
Default Size
This option allows you to set the default size of the spec sheet text. A further cascade is produced, as above, allowing
you to select the text size you wish to apply. Any text that you then add to the style will reflect the default size you have
chosen.
Unit
Select
The following options in Select allow you to select and work on the required surfaces. The two options are:
Select surface
You are able to work on a specific surface of the unit by selecting it from the following dialog.
New
The following options provide the tools to enable you to create a whole unit or individual components.
Unit wizard
The Wizard is designed to allow the easy creation of a unit. New users will benefit from the automated system enabling
the creation of a simple unit; whilst experienced users will find all
The first page in the wizard (shown above) is an overview of the current unit settings. On the left hand side are the titles
of the pages available and the settings you can make. You can either click on the link to add your own settings or click
Next to run through the process.
The first page to complete is the Type of unit you require, whether it is a men’s or women’s shoe and the design of the
unit that you want.
Click on the required box to select the gender and type of unit, and then click Next to continue to the next page.
The wizard will now run through the process of creating the unit, starting with the insole.
The next page requires you to enter a value for the thickness and then click Next to continue to the next page.
Figure 4: Setting an insole thickness
The next page sets the Sole information. Firstly select if you wish the back and front of the sole to use the same
measurements, and then enter values for the following:
Wall Height: This value relates to the measurement taken from the last bottom up the wall of the last. The default
measurement is 2mm, but this can be changed by in-checking the use Default box.
Please note, you will need to ensure that the measurement is sufficient to cover the insole you may have created.
Figure 6: The wall height overlapping the last bottom surface and the insole.
Thickness: This value relates to the height of the unit you wish to create.
Figure 7: The thickness of the unit
Extension: This value relates to the measurement that you wish the unit to extend beyond the side of the last.
Taper: This value relates to the taper on the sides of the unit, for example, the unit sides will be straight when set at a
“0” value, and will kick out or in and the bottom according to the value set. The pictures below are examples of a “0”
value, a positive value and a negative value.
Figure 9: A taper of 0 mm
When all the required measurements have been set, click Next to move onto the Heel section.
This section is only relevant if you have selected to create a “Heel” style unit, if not required you can click Next to skip
this section and move onto the next.
In this section you are able to either enter a value for the heel position or click on the position to set it.
You are also able to enter a Taper value, or can click on the Browse button to load an existing heel shape from a file.
Click Next to apply and move onto the Top Piece section.
The Top Piece section applies only if you have selected to create a “Heel” unit.
As before, if this function is not required, you can select to use No top piece and move onto the final section.
The final section in the Wizard allows you to select each individual part of the unit and apply a colour and/or texture.
Use the arrows next to the boxes to select the parts you wish to apply colour to, and then either select a colour from the
list or create a new colour.
To add a new colour, click on the New button to add another number to the list, then click on the Custom button to
produce the colour palette and select the required colour.
Alternatively, click on an existing colour and then the Custom button to select a replacement colour.
When all the required information has been entered, click on the Finish button to apply.
A final page is displayed which gives you an overview of all the information you have just added, and you will need to
click Finish again to complete the Wizard.
Figure 16: An overview of the new unit.
You should now see a complete unit that reflects the information you entered.
Whilst the wizard provides a quick and easy way of applying a simple unit, each part can be applied individually and the
remainder of the NEW section provides all the tools for doing so. Each operation is described below.
Create Insole
The following dialog is produced which enables you to enter a thickness and taper value for a new insole, and also
provides the option of keeping the shape parallel to the surface or copying the shape of the last.
Create block
This dialog provides all the tools for creating a unit to your requirements.
The functions are similar to those found in the wizard but are a little more specific and probably more suitable for a
more experienced user. For example, you can create your own block name and select the block you want to attach it to.
Figure 18: the Create a Unit Block dialog.
The same process applies as using the wizard but all the information is found in one dialog.
Please note:
Certain options will be greyed out if they are not relevant to the type of unit you have selected to create.
In the dialog that is produced, enter a new name for the block. Then, click on the Style line 1 box and select the first
style line, and then repeat the process for Style Line 2.
In the example below, style lines have been used in the toe cap area to make an extension of the unit.
Figure 21: Adding a block to style lines - creating a toe cap.
Use the following dialog to select the piece – a further dialog is produced listing the pieces available in the packet. You
can then select the required piece
You should click on the New Block Name button and enter a new name in the dialog.
Click on the arrow on the Attach to Surface box and select the piece that you wish to attach the top piece.
You are now required to enter values in the remaining boxes, setting the height above the lowest point and the
distances of the top piece along the outside and inside edge.
Alternatively, an existing block can be loaded by selecting Load top piece and opening the required block from the file.
Add tread
Selecting this feature produces the following dialog that enables you to add a tread pattern on the required block.
Firstly, enter a name for the tread in the box and then select the surface to place the treads by clicking on the From
button. You will be prompted to “Point to the surface to put the treads on” and can now click the cursor on the relevant
surface.
Figure 26: The setting the Shape section.
Choose the shape of the tread in the next section of the dialog using the diagrams as a guide to the finished shape.
You will also need to select to add the tread parallel to the surface of the last, or to copy the shape of the last bottom,
and can then set the depth and width of the treads.
Click on the required button to set the slant of the tread, again, the diagram is an indication of the finished result.
The final section requires you to set the layout of the treads starting with entering a value for the gap between the
treads.
If required, you can set the angle which allows you to select the unit line to align the treads with.
Click on the Back and Front buttons and then follow the prompt to click on the area that you wish the tread finish on the
front and back of the unit.
Apply the tread and select to Fill to back and Front to complete the tread pattern to the edges of the heel and toe.
Figure 29: A new tread added, filled to the back and the front of the sole unit.
Modify
Modify unit lines
This option allows you to select and modify a specific unit line. On selection you will be prompted to “Select the unit line”
and should click on the line you want to change. The nodes that make up the unit will then be visible and you will be
prompted to “Right click to select option”.
Below is a breakdown of the menu and the functions available in the right click menu.
When a modification has been made, right click and choose Accept to complete the change, or choose Quit to quit the
modification.
The above functions are used to insert an extra point(s) into the unit line, move a point(s) and a delete point(s). On
selection you will be prompted to select the point and use a cursor hit to add and remove etc. When you have made the
modification, right click again and select Accept or Quit as necessary.
These functions allow you to break the curve between selected points on the line and “Unbreak” them to add the curve
back in.
This allows you to place a radius where there is a break in the curve. You will need to enter a value in the dialog and
then click on the area required area. The added radius can be removed with the Remove Radius at point function.
Change the unit lines from straight lines to curved lines by using the functions below
Figure 31: Changing the unit lines to Straight.
This function makes a mirror of the outside line, and is normally used on a ladies heel, so that any modifications made
to the inner ill reflect on the outer.
To remove the symmetry and work on the lines independently, select Make line not symmetrical.
This is used when you have made modifications to the unit and need to ensure it is still flat on the bottom. Once
selected this will maintain any changes you have made to the shape, but flatten the bottom.
This function offsets the selected unit line by your chosen value to either increase or decrease the size.
Selecting Shift line produces a dialog requiring you to enter values in the x, y and z direction, and once entered and
accepted will move the line accordingly.
The option to shift the line by cursor prompts you to “pick up and put down line with alternate cursor hits, and then
enables you to reposition the line as required. You will need to accept to complete the modification.
Add profile
A profile is used to change the contour of the unit. Before selecting this function ensure that you have the correct
surface selected.
On selection, the following dialog is produced and you can select Cursor to allow you to place the profile by cursor.
Duplicate profile
This function duplicates one profile shape to another and on selection prompts you to “Select the profile to duplicate”
and then “now select the profile to become duplicate”. When you have selected the profile, redraw the unit to update
the change and copy the profile.
Modify profile in 2d
Select this function to modify the profile in 2d. You will be prompted to “Select profile to modify” and can click on the
required profile to redraw it in 2d.
You will then be prompted to “Right click to select option” which will produce the following menu.
When a modification has been made, right click and choose Accept to complete the change, or choose Quit to quit the
modification.
Use the functions above to Insert a point into the profile and move etc to produce the shape required. The example
below shows a profile modified by adding two points and moving them out to create a wavy line.
The results of modifying the profile are shown in the example below.
These functions allow you to break the curve between selected points on the line and “Unbreak” them to add the curve
back in.
This allows you to place a radius where there is a break in the curve. You will need to enter a value in the dialog and
then click on the area required area. The added radius can be removed with the Remove Radius at point function.
The above functions change the appearance of the profile. Making the profile straight or curved keeps the shape of the
profile, but either retains or removes the curves in the line.
This function allows you to make the profile symmetrical, and then any modifications you make will be reflected in both
halves of the profile.
To work on each profile point independently, select to make the profile “not symmetrical”.
This mirrors the shape of the profile and the results are shown in the example.
Figure 40: The Original profile.
Modify profile in 3d
This option works in the same way as above, but modifies the profile in 3d rather than 2d. On selection, you will be
prompted to “Select the profile to modify” and can click on the required profile. The profile will then be drawn with the
nodes and you can use the right click menu to make the necessary amendments.
Mirror profile
This function enables you to mirror the values of one profile to another. On selection you will be prompted to “Select the
profile to mirror” and then “Now select the profile(s) to become mirrored” Once complete, redraw to update the change.
The selected profile will now mirror the original.
Advanced
Modify
This dialog is for advanced and experienced users and all functionality can also be found within the drop down menu.
This dialog enables you to select the unit surfaces and change their properties i.e. Offsets, modifying unit lines and
control points, adding new profiles etc.
This option enables you to create a new shape for the bottom of the last by using the following two options
With cursor
Use this option to define the shape with the cursor. On selection you will be prompted to “Define the bottom shape
starting at the heel” and you can now start clicking to start creating a new line representing the bottom of the unit.
Figure 43: Creating a new line to represent the bottom of the unit.
Once you have started to draw the new line, the prompt changes to “Right click to select option” which can be used to
Accept, Quit or Undo the line.
When the new line has been Accepted you are prompted to “Point to the line to be modified” and you can now click on
the relevant line to update the unit.
Figure 44: The unit drawn with the new line as the new bottom shape.
With digitiser
This works in the same way as above, but a digitiser will be used to create the new bottom shape, rather than the
cursor.
Trim
This function will trim the unit surfaces with patterns from your packet. i.e. a unit is created and two style lines are drawn
to represent the area to be trimmed.
Figure 45: Drawing 2 style lines for trimming
The side and bottom surfaces need to be selected in turn and a boundary line of that surface has to be created. To do
this, select surface side, go to the Line drop down menu and select New, Advanced, and select Create Boundary Line.
This has to be repeated for the Sole Bottom surface.
Two pieces are collected from the unit surfaces, shown below
The surface to be trimmed must first be selected i.e. select Surface Side and select the side pattern to trim that surface.
The following dialog is produced that prompts you to select the current piece to trim the unit surface.
This works as above, but with the piece that is currently selected.
Clear
Select this function to clear the piece trimming on the unit blocks. Please note, appropriate unit surface must be
selected prior to using this function.
Untwist surface
If you have been making modifications to the unit lines i.e. deleting or moving the nodes, it may be necessary to untwist
the surface to improve the shape.
This function allows you to make the top surface of the selected unit flat. This is useful if you
have been modifying a unit line in the above or bottom view and the side surface has also moved and distorted.
Selecting this function will restore the flat surface.
This works in the same way as above but on the bottom surface of the selected unit block.
Draw
Redraw unit
This will refresh the page and draw the unit on screen.
Draw block
This function draws the block on top of any other data that is currently on screen.
Redraw block
As above, but this time the page is refreshed drawing just the block on screen
Delete
Delete block
Selecting this will delete the currently selected block. A warning dialog will appear asking you to confirm the deletion
first.
Delete profile
This prompts you to “Select profiles to delete” and removes the profiles you select.
Query
Query
This function queries the current unit block and the details are output to the Message History.
Query profile
The following dialog is produced that allows you to see the exact position of a profile in a parametric value. This can
then be changed to position exactly as required.
Settings
Surface colours
The surface colours of the blocks can be changed by using the dialog that is produced.
You can either select the necessary blocks with the cursor by using the Select Surface button, or you can set up the
blocks as a group and apply the colour change to that.
To set the blocks, enter the characters required in the dialog and click ok.
Once you have selected the surface or group to change, use the remaining features in the dialog to change the colours.
Figure 52: The Surface colours dialog.
You can either select and use a colour from the existing list or change the colour by clicking the Change button and
selecting an alternative colour from the palette. Or, you can create a new colour that will add to the list and again chose
a colour from the palette and apply.
To add a texture to the surface click on the Texture button and select the required file from File Open dialog that is
produced. Once selected, you can choose whether to use the colour of the texture file or keep the block colour etc by
checking the relevant boxes. You can also amend the angle and scale of the texture until you are happy with the
appearance.
Organiser
The following dialog allows you to organise existing blocks and lists the name of the block and the surfaces that are
within that block.
Click on the New button to create a new unit block by entering a name in the dialog that is produced. The new unit
name will now appear in the Block window and you will notice that there is no entry in the Surface window. The block
only has a name at this stage and contains no information, therefore the block is known as an Empty block.
Show blocks
This dialog shows all the blocks available and enables you tom turn them on or off by clicking the required button on or
off.
Figure 54: The Show Blocks dialog.
Footscan
Align
The following options allow you to align footscans in specific ways.
Align automatic
This function uses a mathematical calculation to automatically straighten the foot, based on the shape and will align the
Footscan from heel to toe in a natural position for a foot.
Rotate
This function can be used to rotate the footscan so it may be placed more accurately on the last. On selection you will
be prompted to “Select the rotation point” and once you have clicked on the required point you will then be prompted to
“Pick up and rotate the footscan”. You can now use the mouse to locate the footscan and click to secure the new
position.
Figure 2: Rotating the footscan.
Drag
This function can be used to drag the scan so it may be placed more accurately on the last. On selection you will be
prompted to “Pick up and drop the footscan”. The first click will pick up the footscan, allowing you to move it with the
mouse, and the second click secures the footscan in the required position.
Modify
The following delete commands are available enabling you to modify the footscan.
Delete point
This allows you to delete a single point on the last. On selection you will be prompted to “Click on the points you wish to
delete”. Now click on the footscan to automatically delete points.
Delete by rectangle
This function will delete all points inside a rectangle. On selection you will be prompted to “Click on two corners of the
rectangle to delete points inside” and can now draw a rectangle over the area you wish to delete. When the two corners
of the rectangle have been selected, the area of the last will automatically be deleted.
Settings
Two options are available with this function,
Align left
Align right
You can switch the footscans from either left of right alignment i.e. whether you are using a right or a left foot last. This
is necessary for the correct measurements to be taken.
Draw
This function draws the footscan, last and section to the screen.
Show Axes
This function draws the axes on the footscan. Select again to hide the axes.
To add footscans to the list select Add. This will take you to the File Open dialog and you may navigate to the relevant
file and select the required scans, you may use the shift key to select more than one scan. Selecting Open will then add
the scan to the list.
The features in this dialog include creating a new list, adding further scans to the list and deleting selected scans from
the list.
You may also use the buttons along the side of the dialog to apply a macro to the list of footscans, export the list as a
CSV file. You may also select to work on the whole list or just on the selected scans.
In Sections, you may specify which measures to draw by selecting Options. The play list can then be viewed to show
the selected measures.
Selecting Draw draws the measure sections for the selected footscans
When loading a footscan, you can opt to Mirror it by checking the Mirror box in the Loading section.
Start
This options runs through the cycle of the footscan list.
Stop
Use this to stop the cycle.
Previous
This option loads the previous footscan in the list.
Next
This option loads the next footscan in the list.
Help
The functions in this drop down menu provide an Online help service to our customers. You will be able to search for
specific information or view the entire contents of the manual.
Contents
This dialog shows you the entire contents of the Help available.
You can navigate to the topic required and select to view the help pages.
Search
This part of the dialog enables you to enter a specific keyword. Clicking on “List topics” will display all the help available
that has reference to the keyword.
Bug #
Action
Summary
551
Added
499
Fixed
1103
Fixed
820
Fixed
1210
Fixed
778
Fixed
538
Added
1228
Fixed
1226
Fixed
Stitch lines difficult to distinguish when highlighted
1106
Fixed
1253
Fixed
1236
Fixed
1262
Fixed
1295
Fixed
1198
Fixed
231
Fixed
1173
Fixed
1212
Fixed
1313
Fixed
Memory leaks in unit surfaces, tree views and properties
1318
Added
1229
Changed
1312
Fixed
741
Fixed
1320
Fixed
1268
Fixed
1322
Fixed
1329
Changed
1325
Fixed
1319
Fixed
Text bounding box not updated on a size change
1184
Fixed
1105
Fixed
1045
Fixed
1334
Fixed
575
Fixed
764
Fixed
1367
Fixed
1375
Added
1371
Fixed
1288
Fixed
Last shading problem when modifying last spline
1382
Fixed
1379
Fixed
1393
Fixed
Crash when opening specific shell files
1398
Fixed
Enable arrows crashes with certain shell files
1400
Fixed
Save as pieces command doesn’t save the file
Changes in 4.09:
Bug #
Action
Summary
746
Fixed
1178
Fixed
1214
Fixed
1218
Fixed
Changes in 4.08:
Bug #
Action
Summary
1030
Fixed
1100
Changed
Printing the current viewport prints the background colour
1099
Changed
1141
Added
665
Added
Rounded details (size codes)
1147
Fixed
Lines and mating arcs still selectable when not visible
1156
Fixed
Re-implemented drawing of mating arcs
1066
Fixed
Grid stops drawing when viewport is no longer active
814
Fixed
Construction arcs should draw as in QS 3
1148
Fixed
Sometimes difficult to select construction arcs
1176
Fixed
Difficult to select details after they've been modified
1153
Fixed
Cannot control the grading centre layer visibilty
1082
Fixed
Text not displayed when knocking
780
Fixed
Selected grading centre not highlighted when grading
651
Fixed
Ruler option not always working correctly
1190
Fixed
Measures wizard sometimes differs from properties
1104
Fixed
DXF tooling element output has the wrong orientation
1198
Added
New quick save measures feature for Fotofit
Changes in 4.07:
Bug #
Action
Summary
1086
Fixed
1090
Fixed
1102
Added
1088
Fixed
1112
Changed
Updated HASP dongle device driver
1115
Fixed
File association in PDM XML format
Changes in 4.06:
Bug #
Action
Summary
771
Fixed
753
Fixed
812
Fixed
892
Fixed
893
Added
S tyle lines can be offset from a multiple selection
897
Changed
Exclude pieces and lasts from drag selection
908
Fixed
Program crash exporting IGES with certain shells
888
Fixed
Improved speed of detail rubber banding
909
Fixed
S callops, Hartland points and size codes drawn as part of the arc
912
Added
Highlight the gap when rubber banding details
911
Fixed
Right click move for details does not rubber band
831
Fixed
Measures wizard does not display any results
885
Fixed
Spin control in arc properties not working
960
Fixed
Crash drawing details on a broken shell
811
Fixed
Piece browser not updating when unfolding or mating two arcs
950
Fixed
Delete arc crash
962
Added
New refresh button on object browser
965
Added
Properties page find button finds object in object browser
953
Fixed
Improved speed of loading and knocking complex styles
473
Changed
Updated Portuguese translation file
899
Fixed
Implement circuit stitching on DXF output
966
Fixed
Customisation freezes workspace and tree views
978
Fixed
Whole notch is properly selected and displayed during rubber banding
907
Fixed
Undo crash after lap marker has been added
981
Fixed
Details not handled properly when splitting an arc
972
Fixed
After knocking line jumps to different position on selection
788
Fixed
Area and perimeter calculation of pieces with details
992
Fixed
Punch shapes duplicated in object browser
989
Changed
T ree view items retain selection when inactive
Changes in 4.05:
Bug #
Action
Summary
809
Fixed
810
Fixed
Fixed
747
Fixed
841
Fixed
Stabs and slashes drawing on the wrong bundle
753
Fixed
Customized menus not saved in the customisation file
844
Fixed
All commands not appearing in the customize dialog
772
Fixed
Snap to node not working on the gross feather offset
824
Changed
Rotation point when right clicking with rotate object cursor
843
Fixed
Loading and drawing of complicated shells too slow
813
Fixed
Offsets not drawn when collecting a piece
753
Fixed
Customized menus not restored on startup
845
Fixed
Detail gaps not closing arc properly on the ends
866
Changed
Updated Italian translations
878
Changed
Updated Spanish translations
Changes in 4.04:
Bug #
Action
Summary
743
Fixed
756
Fixed
757
Fixed
788
Fixed
Changes in 4.03:
Bug #
Action
Summary
750
Fixed
763
Fixed
541
Added
759
Fixed
Changes in 4.02:
Bug #
Action
Summary
416
Fixed
452
Removed
478
Added
490
Fixed
502
Fixed
541
Fixed
552
Fixed
567
Fixed
568
Added
Fixed
584
Fixed
588
Fixed
591
Fixed
596
Fixed
635
Fixed
644
Fixed
655
Fixed
657
Fixed
664
Fixed
Fixed
669
Fixed
670
Fixed
674
Fixed
675
Fixed
679
Fixed
681
Fixed
682
Fixed
685
Fixed
694
Fixed
Fixed
701
Fixed
703
Fixed
707
Fixed
712
Fixed
717
Changed
719
Added
725
Fixed
727
Fixed
729
Fixed
Fixed
737
Fixed