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Thirst
Thirst
Thirst
Thirst
 
Design Documentation
Design Documentation
Design Documentation
Design Documentation
 
Christopher Walden
Christopher Walden
Christopher Walden
Christopher Walden
 
 
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Contents
1. GAME CONCEPT 3
1.1. GENRE 31.2. PLATFORM 31.3. STORYLINE SYNOPSIS 4
2. GAME MECHANICS 5
2.1. CORE GAMEPLAY 52.2. CHANGES IN GAMEPLAY 62.3. PROTAGONIST 72.4. NPC ACTORS 82.5 PROGRESSION 272.6 MODES OF PLAY 292.7 COLLECTIBLES 302.8 LIFE MANAGEMENT 322.9 NAVIGATION 35
3. TECHNICAL 37
3.1. CONTROLS 373.2. STYLE 393.3. LEVELS OVERVIEW 41
4. ANALYSIS 43
4.1. ANALYSIS AGAINST THE TEN RULES 434.2. ANALYSIS AGAINST CAMPBELL’S HERO’S JOURNEY 464.3. COMPETITIVE ANALYSIS 48
5. BIBLIOGRAPHY 52
 
 
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1.0 Game Concept 
In
Thirst 
, you are an isolated entrepreneur who plans to fight through the vampiric hoardsthat have stricken the country, all to rescue your wife. The game will play similar to a crossbetween
Dead Rising
and
Resident Evil 
.
‘I Am Legend’ 
is also an influential piece.
1.1 Genre
Thirst 
will be a survival-horror game with minor RPG and adventure game elements. Theenemy system is comparable to that from
Dead Rising
, while it features a lot of exploringand collectibles similar to
Crackdown
.
1.2 Platform
The game will be released on PC, XBOX 360 and Playstation 3, with sufficient time put intoporting to the home consoles and sufficient quality options available to PC users.
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