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Deception in Warfare High Concept - DesertFox

Deception in Warfare High Concept - DesertFox

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Published by Nicholas C. Edwards
A High Concept Document based on the findings of the essay, Deception in Warfare and Its Application in R.U.S.E.
A High Concept Document based on the findings of the essay, Deception in Warfare and Its Application in R.U.S.E.

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Published by: Nicholas C. Edwards on May 17, 2011
Copyright:Attribution Non-commercial

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06/13/2013

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 Nicholas Edwards – Desert Fox High Concept – www.nicholascedwards.co.uk Page 1 of 11
DESERTDESERTDESERTDESERTFOXFOXFOXFOX
HIGH CONCEPTDOCUMENT
BASED ON THE FINDINGS FROMTHE REPORT:
DECEPTION IN WARFARE AND ITS  APPLICATION IN R.U.S.E.
 
NICHOLAS EDWARDS
 
 Nicholas Edwards – Desert Fox High Concept – www.nicholascedwards.co.uk Page 2 of 11
Executive Summery:
........................... 3
 
Platform: .............................................. 3
 
Target Audience: ................................. 3
 
Game Goal: ......................................... 3
 
Setting: ................................................ 3
 
Overview:
............................................. 4
 
Mechanics: .......................................... 4
 
Order System: ................................... 4
 
Divisions: ........................................... 6
 
Combat System: ................................ 6
 
Supply System: ................................. 7
 
Intelligence and Deception: ............... 7
 
Set-up and infrastructure: .................. 8
 
Victory: ............................................... 9
 
HUD:
..................................................... 9
 
Controls:
............................................ 11
 
 
 Nicholas Edwards – Desert Fox High Concept – www.nicholascedwards.co.uk Page 3 of 11
Executive Summery:
Desert Fox is a Real-Time Strategy game that aims to add the experience of Operational-Level command to the Real-Time Strategy genre. The hope is togive a unique way to abstract the subordinate decision-making process of anarmy and the friction that must be worked around when doing so. Players willhave to stay vigilant throughout, as while they may listen-in on their opponent’s decision making, deception may be around every corner as fakeorders and plans can be slipped in to fool those who find them.
Platform:
Desert Fox will be marketed exclusively for the PC audience due to thecontrol scheme of the game and potential problems that may manifest inconverting this to a console gamepad.
Target Audience:
The game is aimed at established RTS players looking for a unique take onthe genre. The game will be attempting to hook-onto the interest in deceptionmechanics that came with the release of R.U.S.E., but similarly be trying to doso from a different perspective on deception with the focus on the battleplansthemselves.
Game Goal:
The goal of the game for each player is to command their divisions from anOperational level of command, balancing the ability to be deceived with that of planning ahead well, all in order to defeat the enemy on the battlefield.
Setting:
The game takes place during the North-African campaign of World War 2,with players being able to take control of divisions under the command of either the British Eighth Army or the German Afrika Corps. The reason for thissetting is the reputation for deception in this theatre; from the inflatable tanksof the British and their success in using ULTRA to pick up orders, toRommel’s tactics of kicking-up dust to make his forces seem larger. For agame looking to add to the representation of this form of warfare in games,this seems a natural setting to focus on.

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